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- These are all timesaves greater than 1s available in my 1:03:37 with current timesaves and viable strats.
- Papu
- Few seconds across JR and GG
- Plant cycle skip before 2nd checkpoint
- Ripper Roo
- Few seconds in NF1 - Missed OoB, 2nd checkpoint death abuse could save most of it
- Kong
- Few seconds across TLC and TR - Missed last pulled board jump needed and missed TLC/TR cycles because of it
- Couple seconds in RTN
- Pinstripe
- 5/6 seconds in HM
- 5/6 seconds in CP
- ~6 seconds in GR - respawn cycle
- ~6 seconds in TW
- Brio
- Couple seconds in LO1, may only be obtainable with new SV strats after the bonus to catch the cycle after the 1st checkpoint
- 13s or more in Jaws - biggest timesave
- New: Castle Machinery fastest cycle - 10-11s, possibly less if the lights out 2 cycle is bad with this
- Almost 3s in Brio kek
- Lab/Cleanup
- Couple seconds in LO2, same poor cycles as LO1
- 7/8s in Fumbling with full resapwn cycle, can still save a few on global cycles with jumps after the first consistent pink platform to catch the double shield cycle
- Up to 7s in NF2 with a (rarely) good global cycle lineup
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