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Stafykune

Ángel of the Crimson Sea (CL 6)

Apr 19th, 2016
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  1. Name: Ángel of the Crimson Sea (Last Name Unknown) Classes: Recorder (WWII Air) / Broom Rider CL: 6
  2. Age: "Unknown." Element: Wind / Void XP: 143
  3. Player: Len/Stafy
  4.  
  5. Background:
  6. Ángel was a particular girl when growing up. Her first words were certainly unexpected of a child, and the words and behaviors she developed would make any psychologist jump in glee. Ángel was born with memories not of her own, a bane instead of a boon. The Ángel that could've been was flushed out as these memories continued to emerge, festering inside of her mind like an unneeded parasite. She failed to read emotions, nor probably express them due to memories occupying her head. While she was intelligent in her classes (especially in history ones), many parties took interest in her, but especially those who knew of the secret of the world, the World Barrier.
  7.  
  8. After an extremely precise presentation about a remarkable fighter plane, and those whom she considers family that have perished, she was dismissed from her school by a particular magic organization. Given awareness of what she is and how she can use her powers for 'a greater cause', she was given her Broom, the Sylpheed, which gave her the ability her memories would be in joy to have: to fly.
  9.  
  10. Like all tools of war however, she was used, fulfilling the goals desired by that group. To any group, a merciless, emotionless being who accepted orders without resistance was perfect. Thus, she was ordered and sent out to eliminate any foe who stood in the organization's way. Because of how much blood she drew, she was eventually called "Ángel of the Crimson Sea" by this group, a name she held on to, and feared by others.
  11.  
  12. She was saved, however. A group of wizards from an opposing organization destroyed one of many bases of that organization. Upon being noticed, the wizards feared their lives, but they were in bewilderment that she did not attack them. Sympathy and salvation in mind, she was taken in by this organization.
  13.  
  14. Particular behaviors rose when part of this organization. While her memories and history still overwhelmed her capacity, she seemed to be more open, if not, curious, only to answer a question she should've asked long ago: "Who am I?". Whether she finds this answer or becomes a tool of destruction is yet to be woven by fate. However, she was given one particular order: To uncover a plot concerning the misuse of magic on a faraway island.
  15.  
  16.  
  17. () = weapon/armor modifications
  18. [] = skill modifications
  19.  
  20.  
  21. Strength Finesse Awareness Knowledge Spirit Luck
  22. 10 10 11 11 10 10
  23.  
  24. CF: 2
  25. Carry Capacity: 9/16
  26. Memory: 0/16
  27. Prana: 5
  28.  
  29. PACC: +14 (+15)
  30. MACC: +11 (+11)
  31. EVA: +16 (+15) [+17]
  32. SPD: +23 (+20)
  33.  
  34. PATK: +10 (+28) [+52]
  35. MATK: +1 (+1)
  36. PDEF: +9 (+9)
  37. MDEF: +10 (+12)
  38.  
  39. Body: 60 (5 per, +6 from Body Up)
  40. Mind: 48 (5 per)
  41.  
  42. === Broom Rider Skills ===
  43. <Armament Possession>
  44. [Constant]
  45. Select one (Category: Armament) Broom from the item list. You acquire the chosen item. You may change your selection during Preplay.
  46.  
  47. <Sonic Assualt> 4/5
  48. [Major Action]
  49. Target: Single
  50. Range: Weapon
  51. Restrict: Mounted Weaponry Use, Flying Condition
  52. Make a Physical Attack against the target. You take a -2 penalty to the PACC Judge of that attack, but gain a +[SLx6] bonus to the PATK Judge.
  53.  
  54. <Power Assister> 1/3
  55. [Constant]
  56. Restrict: Armament Equip
  57. Brooms you possess with (Category: Armament) gain +3 Weight, and +[SLx2] Capacity.
  58.  
  59. <Storm Rider> 1/1
  60. [Initiative]
  61. Cost: 1 Prana
  62. Restrict: Broom Equip, 1/Episode
  63. You may immediately take 1 Main Process, regardless of whether you are Pre- or Post-Action. You do not become Post-Action after you take the Main Process granted by this skill. However, you must attack during this extra Main Process.
  64.  
  65. <Aerial Thruster>1/3
  66. [Automatic]
  67. Check: Automatic
  68. Cost: 5 MP
  69. Restrict: Armament Equip
  70. Use before making an EVA Judge. You gain a +[SLx2] bonus to that Judge.
  71.  
  72.  
  73. === Recorder (WWII Air) Skills ===
  74. <Age's Kaguya>
  75. [Automatic]
  76. Cost: 1 Prana
  77. Restrict: 1/Episode
  78. Check: Spirit
  79. Use when you are targeted by a non-Recorder skill. Make an Opposed Judge using Spirit against the originator of that skill. If you win, you do not receive any of the effects of that skill. While you have this skill acquired, you cannot equip any general weapons or general armor, aside from “unarmed”.
  80.  
  81. <Offense Is The Best Defense>
  82. [Setup]
  83. Cost: 10 MP
  84. Restrict: Flying Condition
  85. Your C Value for PACC and EVA Judges becomes 6, 7, and 8. Your F Value for PDEF and MDEF Judges becomes 2, 7, and 12. These values take priority over your original C and F values, for those Judges. This effect lasts until you spend a Minor Action to remove it, or until the end of the Scene.
  86.  
  87. The Zero type fighters traded defensive power for the maximum in offense, knowing their enemy couldn't strike back with the pressure always on, and you adopt their tactics.
  88.  
  89. <Automatic Combat Flap> 1/3
  90. [Constant, PACC, EVA]
  91. Restrict: Flying Condition
  92. During Preplay, select two from PACC, MACC, and EVA. You gain a +SL bonus to the chosen two Combat Stats.
  93. You mimic the novel system used in the Shiden that adjusted aircraft flaps automatically as G-forces increased. As a result, you never have to slow down.
  94.  
  95.  
  96. === General Skills ===
  97. <Attribute Up: Strength> 3/3
  98. <Attribute Up: Finesse> 2/3
  99. <Attribute Up: Knowledge> 3/3
  100. <Attribute Up: Awareness> 1/3
  101. <Attribute Up II: Knowledge> 1/3
  102. <Attribute Up: Spirit> 3/3
  103. <Attribute Up II: Spirit> 2/3
  104. <Attribute Up: Luck> 3/3
  105. <Body Up>
  106. You gain a bonus equal to your Class Level (CL) to BODY. You may not acquire this skill if you have «MIND Up»
  107.  
  108. <Sharpshoot>
  109. You gain a +3 bonus to the PATK Judges of Physical Attacks you make using (Class: Ranged) weapons.
  110.  
  111. <Super Luck>
  112. You gain +1 to EVA.
  113.  
  114. <Hard Mind>
  115. You gain a +2 bonus to PDEF and MDEF Judges.
  116.  
  117. <Monster Hand>
  118. You gain a +3 bonus to the PATK Judges of Physical Attacks you make using (Class: Melee) weapons.
  119.  
  120. <Hyper Sense>
  121. You gain +1 to PACC and MACC.
  122.  
  123.  
  124. <Super Pretty> 1/3
  125. [Major Action]
  126. Restrict: [SL]/ Episode
  127. You gain a Connection with the target. You may decide for yourself the Relation. The target may refuse this effect.
  128.  
  129. <Training: EVA>
  130. When you acquire this skill, select any one Combat Stat. You gain +1 to the chosen Combat Stat. Record this skill like «Training: PACC», and treat each Combat Stat as its own separate skill.
  131.  
  132. <Flight Maneuver>
  133. Perform a Withdraw. If before the move you were in an Engage with only Grounded characters, you may use a Minor Action after the movement. You cannot use this skill while Blockaded.
  134.  
  135. === Equipment ===
  136. =Weapon=
  137. [Light Blade]
  138. Occupy: 2
  139. Class: Melee (Blade)
  140. PATK: +11
  141. SPD: -1
  142. Range: Close
  143. Armament Broom Only. Constant. The wielder gains a +2 bonus to MDEF. Yeah, it's totally a beam saber.
  144.  
  145. [Flight Shooter]
  146. Occupy: 5
  147. Class: Ranged (Cannon)
  148. PACC: 0
  149. PATK: +12
  150. SPD: 0
  151. Armament Broom Only. If the wielder's Awareness is 10 or more, change this item's data as follows: (PACC: 0), (SPD: 0).
  152.  
  153. =Armor=
  154. [B-K Sylpheed]
  155. [Magic Broom, Armor]
  156. Slots: [Light Blade][Flight Shooter][Shoot Connector: Bullet Magazine - Birdlime, Shock, Explosive][Expansion Slot: Accessory Kit]
  157. Weight: 9
  158. Slots: 6/6
  159. EVA: -2
  160. PATK: +5
  161. MDEF: +2
  162. This Broom can be acquired with «Armament Possession». Doesn't Stack.
  163. A high-mobility type Armament Broom that places heavy emphasis on attack power and speed. Though its armor and payload have been stripped to the bare essentials, it is focused on taking the initiative and striking first.
  164.  
  165. =Items=
  166. HP Potion (3)
  167. Use with a Minor or Major Action. Make a Recovery Judge with [Recovery Power: 0], and regain that much HP. Consumable.
  168. MP Potion (1)
  169. Use with a Minor or Major Action. Make a Recovery Judge with [Recovery Power: 0], and regain that much MP. Consumable.
  170. Extra: Papaya
  171. Non-Wizard NPCs that may be of service to a PC. Maids, secretaries, things like that. The GM decides how much they cost.
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