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- /**
- * This file is used to set various options that are important to SourceMod's core.
- * If this file is missing or an option in this file is missing, then the default values will be used.
- */
- "Core"
- {
- /**
- * This option determines if SourceMod logging is enabled.
- *
- * "on" - Logging is enabled (default)
- * "off" - Logging is disabled
- */
- "Logging" "on"
- /**
- * This option determines how SourceMod logging should be handled.
- *
- * "daily" - New log file is created for each day (default)
- * "map" - New log file is created for each map change
- * "game" - Use game's log files
- */
- "LogMode" "daily"
- /**
- * Language that multilingual enabled plugins and extensions will use to print messages.
- * Only languages listed in languages.cfg are valid.
- *
- * The default value is "en"
- */
- "ServerLang" "en"
- /**
- * String to use as the public chat trigger. Set an empty string to disable.
- */
- "PublicChatTrigger" "!"
- /**
- * String to use as the silent chat trigger. Set an empty string to disable.
- */
- "SilentChatTrigger" "/"
- /**
- * If a say command is a silent chat trigger, and is used by an admin,
- * but it does not evaluate to an actual command, it will be displayed
- * publicly. This setting allows you to suppress accidental typings.
- *
- * The default value is "no". A value of "yes" will supress.
- */
- "SilentFailSuppress" "no"
- /**
- * Password setinfo key that clients must set. You must change this in order for
- * passwords to work, for security reasons.
- */
- "PassInfoVar" "_password"
- /**
- * Specifies the sound that gets played when an item is selected from a menu.
- */
- "MenuItemSound" "buttons/button14.wav"
- /**
- * Specifies the sound that gets played when an "Exit" button is selected
- * from a menu.
- */
- "MenuExitSound" "buttons/combine_button7.wav"
- /**
- * Specifies the sound that gets played when an "Exit Back" button is selected
- * from a menu. This is the special "Back" button that is intended to roll back
- * to a previous menu.
- */
- "MenuExitBackSound" "buttons/combine_button7.wav"
- /**
- * Enables or disables whether SourceMod reads a client's cl_language cvar to set
- * their language for server-side phrase translation.
- *
- * "on" - Translate using the client's language (default)
- * "off" - Translate using default server's language
- */
- "AllowClLanguageVar" "On"
- /**
- * Enables or Disables SourceMod's automatic gamedata updating.
- *
- * The default value is "no". A value of "yes" will block the Auto Updater.
- */
- "DisableAutoUpdate" "no"
- /**
- * If set to yes, a successful gamedata update will attempt to restart SourceMod.
- * SourceMod is unloaded and reloaded, and the map is changed to the current map.
- * Since gamedata updates occur when the server loads, impact should be minimal.
- * But to be safe, this option is disabled by default.
- */
- "ForceRestartAfterUpdate" "no"
- /**
- * URL to use for retrieving update information.
- * SSL is not yet supported.
- */
- "AutoUpdateURL" "http://update.sourcemod.net/update/"
- /**
- * Whether to show debug spew.
- * Currently this will log details about the gamedata updating process.
- */
- "DebugSpew" "no"
- /**
- * If set to yes, SourceMod will validate steamid auth strings with the Steam backend before giving out admin access.
- * This can prevent malicious users from impersonating admins with stolen Steam apptickets.
- * If Steam is down, admins will not be authenticated until Steam comes back up.
- * This option increases the security of your server, but is still experimental.
- */
- "SteamAuthstringValidation" "yes"
- /**
- * Enables or disables whether SourceMod blocks known or potentially malicious plugins from loading.
- * It is STRONGLY advised that this is left enabled, there have been cases in the past with plugins that
- * allow anyone to delete files on the server, gain full rcon control, etc.
- *
- * "yes" - Block malware or illegal plugins from loading (default)
- * "no" - Warn about malware or illegal plugins loading
- */
- "BlockBadPlugins" "yes"
- /**
- * If a plugin takes too long to execute, hanging or freezing the game server in the process,
- * SourceMod will attempt to terminate that plugin after the specified timeout length has
- * passed. You can disable this feature by setting the value to "0".
- */
- "SlowScriptTimeout" "8"
- "FollowCSGOServerGuidelines" "no"
- }
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