Franc1sco

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Jul 23rd, 2016
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  1. /**
  2. * This file is used to set various options that are important to SourceMod's core.
  3. * If this file is missing or an option in this file is missing, then the default values will be used.
  4. */
  5. "Core"
  6. {
  7. /**
  8. * This option determines if SourceMod logging is enabled.
  9. *
  10. * "on" - Logging is enabled (default)
  11. * "off" - Logging is disabled
  12. */
  13. "Logging" "on"
  14.  
  15. /**
  16. * This option determines how SourceMod logging should be handled.
  17. *
  18. * "daily" - New log file is created for each day (default)
  19. * "map" - New log file is created for each map change
  20. * "game" - Use game's log files
  21. */
  22. "LogMode" "daily"
  23.  
  24. /**
  25. * Language that multilingual enabled plugins and extensions will use to print messages.
  26. * Only languages listed in languages.cfg are valid.
  27. *
  28. * The default value is "en"
  29. */
  30. "ServerLang" "en"
  31.  
  32. /**
  33. * String to use as the public chat trigger. Set an empty string to disable.
  34. */
  35. "PublicChatTrigger" "!"
  36.  
  37. /**
  38. * String to use as the silent chat trigger. Set an empty string to disable.
  39. */
  40. "SilentChatTrigger" "/"
  41.  
  42. /**
  43. * If a say command is a silent chat trigger, and is used by an admin,
  44. * but it does not evaluate to an actual command, it will be displayed
  45. * publicly. This setting allows you to suppress accidental typings.
  46. *
  47. * The default value is "no". A value of "yes" will supress.
  48. */
  49. "SilentFailSuppress" "no"
  50.  
  51. /**
  52. * Password setinfo key that clients must set. You must change this in order for
  53. * passwords to work, for security reasons.
  54. */
  55. "PassInfoVar" "_password"
  56.  
  57. /**
  58. * Specifies the sound that gets played when an item is selected from a menu.
  59. */
  60. "MenuItemSound" "buttons/button14.wav"
  61.  
  62. /**
  63. * Specifies the sound that gets played when an "Exit" button is selected
  64. * from a menu.
  65. */
  66. "MenuExitSound" "buttons/combine_button7.wav"
  67.  
  68. /**
  69. * Specifies the sound that gets played when an "Exit Back" button is selected
  70. * from a menu. This is the special "Back" button that is intended to roll back
  71. * to a previous menu.
  72. */
  73. "MenuExitBackSound" "buttons/combine_button7.wav"
  74.  
  75. /**
  76. * Enables or disables whether SourceMod reads a client's cl_language cvar to set
  77. * their language for server-side phrase translation.
  78. *
  79. * "on" - Translate using the client's language (default)
  80. * "off" - Translate using default server's language
  81. */
  82. "AllowClLanguageVar" "On"
  83.  
  84. /**
  85. * Enables or Disables SourceMod's automatic gamedata updating.
  86. *
  87. * The default value is "no". A value of "yes" will block the Auto Updater.
  88. */
  89. "DisableAutoUpdate" "no"
  90.  
  91. /**
  92. * If set to yes, a successful gamedata update will attempt to restart SourceMod.
  93. * SourceMod is unloaded and reloaded, and the map is changed to the current map.
  94. * Since gamedata updates occur when the server loads, impact should be minimal.
  95. * But to be safe, this option is disabled by default.
  96. */
  97. "ForceRestartAfterUpdate" "no"
  98.  
  99. /**
  100. * URL to use for retrieving update information.
  101. * SSL is not yet supported.
  102. */
  103. "AutoUpdateURL" "http://update.sourcemod.net/update/"
  104.  
  105. /**
  106. * Whether to show debug spew.
  107. * Currently this will log details about the gamedata updating process.
  108. */
  109. "DebugSpew" "no"
  110.  
  111. /**
  112. * If set to yes, SourceMod will validate steamid auth strings with the Steam backend before giving out admin access.
  113. * This can prevent malicious users from impersonating admins with stolen Steam apptickets.
  114. * If Steam is down, admins will not be authenticated until Steam comes back up.
  115. * This option increases the security of your server, but is still experimental.
  116. */
  117. "SteamAuthstringValidation" "yes"
  118.  
  119. /**
  120. * Enables or disables whether SourceMod blocks known or potentially malicious plugins from loading.
  121. * It is STRONGLY advised that this is left enabled, there have been cases in the past with plugins that
  122. * allow anyone to delete files on the server, gain full rcon control, etc.
  123. *
  124. * "yes" - Block malware or illegal plugins from loading (default)
  125. * "no" - Warn about malware or illegal plugins loading
  126. */
  127. "BlockBadPlugins" "yes"
  128.  
  129. /**
  130. * If a plugin takes too long to execute, hanging or freezing the game server in the process,
  131. * SourceMod will attempt to terminate that plugin after the specified timeout length has
  132. * passed. You can disable this feature by setting the value to "0".
  133. */
  134. "SlowScriptTimeout" "8"
  135.  
  136. "FollowCSGOServerGuidelines" "no"
  137. }
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