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- Stage 1:
- Capsicle, the Vector Pokemon
- Type: Ice/Poison
- Abilities:
- -Highlander (unique): This Pokemon deals increased damage to Pokemon that share a type with it. (Note: This effect applies even when Transformed.)
- Base Stats:
- -60 HP
- -30 Attack
- -42 Defense
- -95 Special Attack
- -60 Special Defense
- -73 Speed
- Total: 360
- Evolution:
- Evolves into Rimerioid at level 30+, after landing the final blow on 20 Ice-type Pokemon, or any Pokemon in battles with Snow active.
- Moves:
- Capsicle doesn't learn any Ice moves for the first 20 levels of its movelist, but learns Glaciate, Snowscape, and Haze at once at level 20. On the other hand, it learns Toxic at level 1, and gains Venoshock as early as level 11. It also learns Infestation quite early, and learns a noteworthy number of Bug moves through both level and TM, including Quiver Dance at high levels. Ice Beam and Sludge Bomb are high-level moves in its learnset, and Blizzard and Sludge Wave can be obtained through TM. In terms of other coverage, Capsicle can obtain Dark Pulse and Psybeam, but other coverage options are relegated to its evolved form. (It can also learn Drill Run, but it has 30 Attack.)
- Notably, despite being a genderless Pokemon, it does have one breeding move: Transform. For everyone's sake, it's a good thing it lacks Impostor.
- Description:
- "Excavations in fields of ancient ice in the interest of unearthing historical ruins reported an unusual rash of minor illnesses a few years ago—upon investigation, however, the operation was in fact being visited by a previously unknown Pokemon. 'Capsicle', as scientists have come to call it, bears much genetic resemblance to certain chunks of crystallized genetic material within other icebergs in the area, so the operating theory is that the species is in fact an altered forme of an ancient species that adapted to the changing climate—however, no historical records of this ancient ancestor of Capsicle have been found, so this cannot be confirmed or denied.
- Capsicle's main body consists of a viscous, deep purple substance, with two bright green "eyes"—optic organs that float along the outside of the substance—able to operate independently of each other with 360 degrees of motion. This substance is trapped inside a hexagonal cage of translucent ice, but Capsicle's adaptation has allowed it to sneak pieces of its body mass through the ice and merge with it, allowing it to extend the ice into five sharp-pointed, spider-like legs. This connection point between its 'head' and legs—its 'stem'—can extend upwards some distance to allow it a higher vantage point. The legs and stem can exude toxic substances, or these substances can be fired out of the tips of Capsicle's legs. The icy part of Capsicle's body, curiously enough, greatly resembles the shape of the bacteriophages evident in the rare and regionally extinct "Pokerus".
- While Capsicle's origins remain mysterious, one thing is clear—its nature as a predator. Capsicles are rare and solitary creatures, still in the process of adapting to their current ice-cold, but similarly, creatures local to it are not yet used to Capsicle's all-range ambush capabilities. Despite its small size, being only a meter tall, the toxic substances Capsicle can launch are able to greatly debilitate its prey, and it can make up for its physical fragility by reaching rotational speeds of up to 3000 RPM and launching itself in a drill shape to strike down fleeing targets. Capsicle's diet is one of its most interesting factors—its method of feeding on prey, according to modern studies, involves using the toxic substances to create an environment within its prey more similar to its own. Capsicle is also omnivorous, and can poison plants to make them suitable for consumption.
- Only a few Trainers have managed to catch and bond with a Capsicle, but the species seems to possess a proud personality—a battle to catch one is often long and drawn-out, but upon respecting its newfound Trainer's power, it will fight for them without hesitation. Capsicle will also battle creatures much larger than itself, but respectfully leave a Pokemon's territory if that Pokemon defeats it in a direct fight. (As Capsicle is highly toxic, it has no known predators of its own.) Tamed Capsicles are hesitant to be cared for, seemingly unfamiliar with the concept, but have warmed to the idea with time. Capsicle possesses a great level of intelligence, able to quickly discern the use of even human-crafted tools such as Potions, and are very experimental in urban environments—they will even partially mimic their human trainer's body language when using household appliances. As this species is only a recent discovery, ordinances about its care are still in development, and households with a Capsicle, no matter the region, must legally register it under Exotic Pokemon."
- Stage 2:
- Rimerioid, the Blight Pokemon
- Type: Ice/Poison (Permafrost Forme), Any Except Ice/Poison (Hoarfrost Forme)
- Abilities (Permafrost Forme):
- -Highlander (unique): This Pokemon deals increased damage to Pokemon that share a type with it. (Note: This effect applies even when Transformed.)
- Abilities (Hoarfrost Forme):
- -Rime Shield (unique): At the end of the turn, this Pokemon switches into Permafrost Forme, and gains +1 Defense and +1 Special Defense.
- Base Stats (Permafrost Forme):
- -57 HP
- -52 Attack
- -50 Defense
- -133 Special Attack
- -75 Special Defense
- -148 Speed
- Total: 515
- Base Stats (Hoarfrost Forme):
- -57 HP
- -52 Attack
- -90 Defense
- -133 Special Attack
- -98 Special Defense
- -85 Speed
- Total: 515
- Forme Change:
- Rimerioid is in Permafrost Forme by default. If its type changes for any reason (the use of its signature move Frostblight, Terastalization, the use of a move like Magic Powder, etc.) it will change into Hoarfrost Forme, then activate Rime Shield to return to Permafrost Forme, regaining its Ice/Poison typing.
- Signature Move:
- "Frostblight" is an 80 BP Special Ice-type move. However, this move deals damage depending on which type of Ice or Poison has a greater effectiveness on the target, defaulting to Ice if both are equal (dealing Ice to, say, a Farfetch'd, but Poison to a Florges.) Using Frostblight will cause Rimerioid to lose the type of the damage it dealt and transfer that type to the opponent, overwriting their current type (their secondary type if they have two). If a type cannot be added, this move instead inflicts Frostbite (for Ice damage) or Poison (for Poison damage). As Rimerioid will lose one of its typings after using Frostblight, it will switch into Hoarfrost Forme.
- Other Moves:
- Rimerioid learns Frostblight upon evolution. At level 60, it learns Freezy Frost. Among other things, it can now obtain Earth Power, Flash Cannon, Water Pulse, and Shock Wave.
- Description:
- "Upon completing its adaptation to its new, icey form, Capsicle undergoes an evolution to its adult form, Rimerioid. It increases greatly in size, becoming roughly the size of a Stoutland, and its body changes shape, going from its bacteriophage-esque form to an elongated, scorpion-esque body shape. Rimerioid's legs remain sharply pointed, but gain the ability to quickly shift into three-pointed forms for stability, tank tread-esque forms for rough terrain, and even suction cups to climb walls. Additionally, it gains a sixth leg. Its viscous body mass remains within the central body, which is segmented and plated with ice for protection. One of its green 'eyes' remains always on the front end, and the other rotates around inside the thorax for extra vision. Also connected to the central body are four thin appendages, which function as jets for corrosive and freezing substances and can in total cover the full range around Rimerioid. Finally, also like a scorpion, it obtains a long, raised tail, though its 'stinger' also functions more like a jet—its shape is fan-like, and it can blast foes over wide distances.
- Rimerioid is frighteningly fast, with rapid acceleration and the ability to leap across chasms in a single bound. While it is as adept at ambush as ever, it is no longer always necessary, as its blistering speed and offensive capabilities allow it to defeat many a foe in single combat, especially considering its aptitude at hunting the Ice-type Pokemon endemic to its new home climate. Its method of feeding remains the same, but its greater range of offenses allow it to create suitable food much more effectively. Notably, Rimerioid will sometimes blast off enough of its own mass to enter an alternate form where it draws a great deal of water vapor in the air into itself and flash-freeze it to thicken its armor, re-creating the hard cocoon it possessed as a Capsicle—lowering its maneuverability to allow it to recover its own mass before returning to the attack. This is referred to as its 'Hoarfrost Forme', and its normal state as its 'Permafrost Forme'.
- Capsicle is a rare Pokemon, and Rimerioid is even rarer—its blinding speed makes any tracking extremely difficult. With its intent to become the apex predator of its new home environment, trainers who enter battle against a Rimerioid must be prepared for a brutal battle against a frighteningly powerful opponent—Rimerioid is as proud as ever, and will only submit if made to heel. Wild Rimerioid avoid human settlements and tend to nest well outside them, but extreme caution should be considered in areas with confirmed Rimerioid sightings. Trainers whose Capsicles evolve into Rimerioid, however, will not lose any of their Pokemon's respect. In battles against other Pokemon, Rimerioid is dogged and stubborn, fighting to the point of near exhaustion even against foes that should be stronger than it (however many of those exist), but can be seen to develop respect for these foes as it fights.
- The first professional Trainer to use a Rimerioid had this to say on their exotic partner: "My friend here lives for battle. I don't think there was anything that could challenge them before, but on the circuit they're happier than I've ever seen them. Win or lose, it's like they're laughing. I think if anyone wants to raise one of these guys, it's important to let them fight every so often—they get restless without some new peak to climb." (Incidentally, this paper's primary Rimerioid expert's own partner is an enthusiastic rock climber, and has lately been attempting to climb a waterfall when witnessing Magikarp try the same. Results are pending.)"
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