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- Assertion failed: ((UObject*)ContainerPtr)->IsA((UClass*)GetOuter()) [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.8\Engine\Source\Runtime\CoreUObject\Public\UObject\UnrealType.h] [Line: 304]
- 'BlahInstance_C_0' is of class 'BlahInstance_C' however property 'ArrayProperty_63' belongs to class 'TRASHCLASS_BlahInstance_252'
- KERNELBASE.dll {0x00007fff4df2a1c8} + 0 bytes
- UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() {0x00007fff16587c0f} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
- UE4Editor-Core.dll!FOutputDevice::Logf__VA() {0x00007fff164410b8} + 159 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
- UE4Editor-Core.dll!FDebug::AssertFailed() {0x00007fff16411e72} + 65 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
- UE4Editor-CoreUObject.dll!UObject::execInstanceVariable() {0x00007fff1da64971} + 965 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
- UE4Editor-CoreUObject.dll!UObject::ProcessContextOpcode() {0x00007fff1da3d96d} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
- UE4Editor-Engine.dll!UKismetArrayLibrary::execArray_Get() {0x00007fff1398b1f3} + 18 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
- UE4Editor-CoreUObject.dll!UFunction::Invoke() {0x00007fff1d914b14} + 15 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
- UE4Editor-CoreUObject.dll!UObject::CallFunction() {0x00007fff1da15f2a} + 21 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
- UE4Editor-CoreUObject.dll!UObject::ProcessContextOpcode() {0x00007fff1da3d96d} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
- UE4Editor-CoreUObject.dll!UObject::ProcessInternal() {0x00007fff1da3f60c} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
- UE4Editor-CoreUObject.dll!UObject::CallFunction() {0x00007fff1da1692b} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
- UE4Editor-CoreUObject.dll!UObject::ProcessInternal() {0x00007fff1da3f60c} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
- UE4Editor-CoreUObject.dll!UObject::CallFunction() {0x00007fff1da1692b} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
- UE4Editor-CoreUObject.dll!UObject::ProcessInternal() {0x00007fff1da3f60c} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
- UE4Editor-CoreUObject.dll!UFunction::Invoke() {0x00007fff1d914b14} + 15 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
- UE4Editor-CoreUObject.dll!UObject::ProcessEvent() {0x00007fff1da3eb4e} + 29 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
- UE4Editor-Engine.dll!AActor::ProcessEvent() {0x00007fff135dc3c1} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
- UE4Editor-Engine.dll!AActor::BeginPlay() {0x00007fff13598078} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
- UE4Editor-Engine.dll!AWorldSettings::NotifyBeginPlay() {0x00007fff13e5b07b} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
- UE4Editor-Engine.dll!AGameMode::HandleMatchHasStarted() {0x00007fff137b4f14} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
- UE4Editor-Engine.dll!AGameMode::SetMatchState() {0x00007fff137d240d} + 9 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
- UE4Editor-Engine.dll!AGameMode::StartMatch() {0x00007fff137d64d3} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
- UE4Editor-Engine.dll!UWorld::BeginPlay() {0x00007fff13e3551e} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
- UE4Editor-Engine.dll!UGameInstance::StartPIEGameInstance() {0x00007fff137d6c19} + 8 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
- UE4Editor-UnrealEd.dll!UEditorEngine::CreatePIEGameInstance() {0x00007fff1192d253} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
- UE4Editor-UnrealEd.dll!UEditorEngine::PlayInEditor() {0x00007fff11976a4f} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
- UE4Editor-UnrealEd.dll!UEditorEngine::StartQueuedPlayMapRequest() {0x00007fff119954a3} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
- UE4Editor-UnrealEd.dll!UEditorEngine::Tick() {0x00007fff117369d9} + 13 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
- UE4Editor-UnrealEd.dll!UUnrealEdEngine::Tick() {0x00007fff11bf87d6} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
- UE4Editor.exe!FEngineLoop::Tick() {0x00007ff7deb842d1} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
- UE4Editor.exe!GuardedMain() {0x00007ff7deb749cc} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
- UE4Editor.exe!GuardedMainWrapper() {0x00007ff7deb74a4a} + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
- UE4Editor.exe!WinMain() {0x00007ff7deb865c9} + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
- UE4Editor.exe!__tmainCRTStartup() {0x00007ff7deb875d9} + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
- KERNEL32.DLL {0x00007fff4fcc2d92} + 0 bytes
- ntdll.dll {0x00007fff50be9f64} + 0 bytes
- ntdll.dll {0x00007fff50be9f64} + 0 bytes
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