Fireye

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Jan 21st, 2014
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  1. PATCH #9
  2.  
  3. Upcoming Patch - Tuesday January 21st @ 10AM – 1PM PDT
  4. Patch Number: 1.2.261
  5. Change Log
  6.  
  7. #UPDATE
  8.  
  9. Greetings MechWarriors
  10.  
  11. Release the BattleMaster! Now available in the 'Mech lab for C-Bills and MC. This Assault 'Mech has been tearing it up since Phoenix was released so you may want to get some premium time and earn extra C-Bills and XP on each match as you work towards mastering this fine assault 'Mech.
  12.  
  13. Check out the new Crusader pattern in Camo spec. You can unlock it for your new BattleMaster 'Mechs, or for any of your other 'Mechs in your stable. For me this pattern is an instant Classic.
  14.  
  15. We now have a Cockpit glass effect . You may not think this was a big deal but it helps reinforce the cockpit feel and immerse the player in the action.
  16.  
  17. Hit boxes continue to be tweaked and improved. It doesn't matter if you pilot these 'Mechs or not, you will want to read these changes before you head into battle to see what makes them pop.
  18.  
  19. We have a handful of Bug Fixes to round out the patch read on for details.
  20.  
  21. Enjoy this content as we push forward to the next release. It's going to be a big one.
  22.  
  23. See you on the battlefield.
  24. Matt Newman
  25.  
  26. ___
  27.  
  28. #Content
  29.  
  30. - New pattern Crusader available for most 'Mechs.
  31. - This pattern is not available for Saber 'Mechs.
  32.  
  33. **New Mechs**
  34.  
  35. ##BattleMaster BLR-1G
  36.  
  37. - Tonnage: 85
  38. - Engine: 340 Standard
  39. - Top Speed: 64.8 kph
  40. - Max Engine Rating: 400
  41. - Torso Movement:
  42. - 60 degrees to each side.
  43. - 20 degrees up and down.
  44. - Arm Movement:
  45. - 30 degrees to each side.
  46. - 30 degrees up and down.
  47. - Armor: 464 (Standard)
  48. - Internal Structure: Standard
  49. - Weapons & Equipment:
  50. - Left Arm: Machine Gun x2
  51. - Left Torso: Medium Laser x3, SRM 6
  52. - Right Torso: Medium Laser x3
  53. - Right Arm: PPC
  54. - Hardpoints:
  55. - Left Arm: 2 Ballistic
  56. - Left Torso: 3 Energy, 1 Missile
  57. - Right Torso: 3 Energy, 1 AMS
  58. - Right Arm: 1 Energy
  59. - Heat Sinks: 18 Single
  60. - Jump Jets: 0 (0 Max)
  61. - ECM Capable?: No
  62. - Module Slots: 2
  63. - Movement Archetype: Huge
  64. - Quirks: Torso movement speed reduced by 20%
  65.  
  66. ##BattleMaster BLR-1D
  67.  
  68. - Tonnage: 85
  69. - Engine: 340 Standard
  70. - Top Speed: 64.8 kph
  71. - Max Engine Rating: 400
  72. - Torso Movement:
  73. - 80 degrees to each side.
  74. - 20 degrees up and down.
  75. - Arm Movement:
  76. - 30 degrees to each side.
  77. - 30 degrees up and down.
  78. - Armor: 496 (Standard)
  79. - Internal Structure: Standard
  80. - Weapons & Equipment:
  81. - Left Arm: Machine Gun x2
  82. - Left Torso: Medium Laser x2
  83. - Right Torso: Medium Laser x2
  84. - Right Arm: PPC
  85. - Hardpoints:
  86. - Left Arm: 3 Ballistic
  87. - Left Torso: 2 Energy
  88. - Right Torso: 2 Energy, 1 AMS
  89. - Right Arm: 1 Energy
  90. - Heat Sinks: 24 Single
  91. - Jump Jets: 0 (0 Max)
  92. - ECM Capable?: No
  93. - Module Slots: 2
  94. - Movement Archetype: Huge
  95.  
  96. ##BattleMaster BLR-1S
  97.  
  98. - Tonnage: 85
  99. - Engine: 340 Standard
  100. - Top Speed: 64.8 kph
  101. - Max Engine Rating: 400
  102. - Torso Movement:
  103. - 80 degrees to each side.
  104. - 20 degrees up and down.
  105. - Arm Movement:
  106. - 30 degrees to each side.
  107. - 30 degrees up and down.
  108. - Armor: 464 (Standard)
  109. - Internal Structure: Standard
  110. - Weapons & Equipment:
  111. - Left Arm: LRM 15
  112. - Left Torso: Medium Laser x2, LRM 5, SRM 2
  113. - Right Torso: Medium Laser x2
  114. - Right Arm: SRM 2
  115. - Hardpoints:
  116. - Left Arm: 1 Missile
  117. - Left Torso: 2 Energy, 2 Missile
  118. - Right Torso: 2 Energy, 1 AMS
  119. - Right Arm: 1 Missile
  120. - Heat Sinks: 20 Single
  121. - Jump Jets: 0 (0 Max)
  122. - ECM Capable?: No
  123. - Module Slots: 2
  124. - Movement Archetype: Huge
  125.  
  126. ____
  127.  
  128. #Gameplay
  129.  
  130. **Hitbox adjustments:**
  131.  
  132. * Jagermech
  133.  
  134. >* Pelvis has been adjusted so that a much smaller section of it applies damage to the Center Torso with the rest of it going to the Left and Right Leg.
  135. >* Shoulders have been adjusted so that a much smaller section of it applies to the arms.
  136.  
  137. * Cataphract
  138.  
  139. >* Pelvis has been adjusted so that a much smaller section of it applies damage to the Center Torso with the rest of it going to the Left and Right Leg.
  140. >* Rear Center Torso hitbox has been reduced by approximately 20%.
  141. >* Shoulders area has been adjusted to increase the arm hitbox.
  142.  
  143. * Blackjack
  144.  
  145. >* Pelvis has been adjusted so that a much smaller section of it applies damage to the Center Torso with the rest of it going to the Left and Right Leg.
  146. >* Rear Left and Right Torso hitbox has been increased by approximately 15%. This reduces the size of the Rear Center Torso hitbox.
  147.  
  148. * Stalker
  149.  
  150. >* Pelvis has been adjusted so that a much smaller section of it applies damage to the Center Torso with the rest of it going to the Left and Right Leg.
  151. >* Front Center Torso hitbox has been increased by approximately 5%, however will gaining more protection from the side torsos.
  152. >* Waist area has been split up to distribute the damage across the torsos instead of just the Center Torso.
  153.  
  154. * Kintaro
  155.  
  156. >* Center Torso hitbox reduced by approximately 10%.
  157. >* Shoulder area added to arms increasing arm hitboxes by approximately 10%.
  158.  
  159. * Catapult
  160.  
  161. >* Pelvis has been adjusted so that a much smaller section of it applies damage to the Center Torso with the rest of it going to the Left and Right Leg.
  162. >* Increased the size of the leg penetrating the hip by approximately 5%.
  163. >* Head hitbox reduced by approximately 20%.
  164.  
  165. * Added glass to the cockpits(Glass will not crack or break).
  166. * Assault game mode has a new Mobile Command Base that the team is trying to capture.
  167.  
  168. **Bug Fixes**
  169.  
  170. * Weapon lock will no longer engage when out of all lockable ammo.
  171. * Screen shake will now happen when a component is destroyed.
  172. * Coolshot VFX now works in Testing Grounds.
  173. * Skirmish game mode stats are now tracking correctly.
  174. * Bitching Betty will no longer repeat certain dialogue ("The base is being captured"). She really did like to hear her own voice.
  175. * If a user joins a game late after the waiting for players screen, they will not have to sit through the start-up sequence.
  176. * In Testing Grounds and the Tutorial, users no longer have to sit through the start-up sequence.
  177. * Engine SFX will now play correctly if the user is tabbed out during waiting for players screen and the start-up sequence.
  178. * Bases have been removed from Testing Grounds. HUD has also been updated to only show the timer and kill counter
  179. * Some collision fixes on HPG Manifold where players would fall through the ground (or fall forever in place).
  180.  
  181. We thank you for your patience and we look forward to seeing you on the battlefield!
  182.  
  183. The MechWarrior® Online™ Team
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