Advertisement
Doesnt

NBL S8 sleepy power rankings

Jul 9th, 2017
199
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 8.57 KB | None | 0 0
  1. furfrou: weird rain with stall option. blatantly terrified of rocks
  2. chansey feels 5th wheel-ish to me? invalidating special attackers is cool but
  3. pelipper is the only big physdef friend i see here
  4. mons nonetheless have a lot of tricks and this team plays aggro with hazards
  5. its tail-end is no slouch either, high-power low-value picks near the end
  6. except beartic. also somewhat lacking in immediate speed w/o weather abuse.
  7. also weirdly dislikes strong grass
  8. A-
  9.  
  10. pandachomp: really fat team with nice speed. i like it. acceptable hazard game. pretty solid.
  11. hazard game is worryingly limited outside mew; only other setter is rocks rhyperior.
  12. these mons are mostly ones that would love to have hazards, too
  13. doublade feels redundant here, conk+gyara+rhyp are all physfat as shit
  14. i give it an A-. it's a good team, it just really wants rocks
  15.  
  16. xerxosdamien: jank. r6 claydol is an obvious mistake.
  17. tema can only really play offense and leans on keldeo hard.
  18. does have spikes for braviary who is a high-value late pick, and will need to use those spikes to win
  19. some tricks elsewhere can allow for upsets but i see this team struggling
  20. C
  21.  
  22. jlmuserwolves: well despite the latios this actually is a change of pace for you, for once
  23. duggy + this offense is quite spooky, but seems to be wanting a more aggro sweeper
  24. arc, duggy, cott, ninetales, forry vomit support for...work up mpidge? sigilyph? cm latios?
  25. i can see this team doing well enough in a straight slug-fest though
  26. B
  27.  
  28. phoenix roost: fast team that likes vappy as a pivot.
  29. cress took a wrong turn somewhere but it's valued utility (lunar dance hype)
  30. this looks like a zaa team tbh, just lots of immediate power
  31. rocks access is severely limited which is bad for HO
  32. literally no hazard clear, relies on espeon as deterrent
  33. utility in general is very lacking. this team may win games but it has too many hitters
  34. mawile was a good pick for it tho
  35. D
  36.  
  37. geckoapple: weird team, seems very bipolar. three hazard clears that early is a bit much i think
  38. infernape and greninja would like momentum moves that the defensive side rather lacks
  39. ironclad hazard game, abundnace of clears and several rocks users, spikes on gren is good
  40. plenty of good bulkmons in clef, mlatias, miltank
  41. can pull off offense by repurposing above via nape, gre, xurk, yanmega, zangoose
  42. this team isn't my style and i'd be reluctant to take it on but with good play i can see it working
  43. B
  44.  
  45. ===================
  46.  
  47. snake: pretty decent team
  48. shared ice weakness kinda jumps out at me, resists are all abusable
  49. double pursuits with abundance of rocks and clears are all nice
  50. speed tiers are pretty decent, salazzle as fastest may cause some issues tho
  51. A-, it's a good team
  52. that ice weakness and lack of decisive set-up outside ddtar are my only real gripes
  53.  
  54. cronoty: wtf is this mess
  55. hellsatan offense in kyu-b and megas, attempt at stall, and plenty of upsetting cleaners
  56. this will get free wins but i'm very ?????
  57. i don't think ty drafted any part of this, except maybe kyu-b, this looks all crono
  58. B-
  59.  
  60. kaltch: lol, this is the bully chat's wet dream
  61. manarachi with friend scolipede is pretty slick
  62. i do see some vulnerabilities though. if jirachi gets worn down the team is prone to birding
  63. there is also a telegraphed distaste for bringing hazard clear
  64. the back half of the team also feels a bit weak, quaggy and lycan especially
  65. A-, you'll make it work anyway
  66.  
  67. claymoreargon: saaaand
  68. i feel like this team can work. resistance suite is noticably good, rockers are available
  69. sand game is strong, torn-t is strong, slowking pivots, muk eliminates undesirables
  70. this team is only really built for offense but it has the tools to suceed in that mode
  71. lack of a strong grass is unfortunate and armaldo is chaff but the early draft is quite strong
  72. B+
  73.  
  74. hobohunter: rng
  75. no letter grade. it would be unfair to compare the other teams to this majesty
  76.  
  77. vent: not spectacluar. loads of physdef that isn't entirely needed more than lando and loma.
  78. seems to depend on umbreon hard as a pivot. offense relies on webs and strong 100ish speed stuff.
  79. offense in general seems to be this team's mode, pivot cobal+umbreon with nukes
  80. i give it a B-, could do with some trades
  81.  
  82. ==================
  83.  
  84. solaris: this looks like a jl team
  85. the mini-rain core is cute and i like the abundance of priority options on this team
  86. hazard game is minimal but enough to get by, relying on mamo+king for rocks could be better
  87. despite what jl was saying mlatios is good enough for clear
  88. no really obvious vulnerabilities
  89. early mon value feels average but the tail end of this team maintains consistent utility
  90. easy A
  91.  
  92. rhetco: slow and fat as fuck but with room option
  93. i can't really give this a grade fairly since i drafted it
  94. probably A- though i guess
  95.  
  96. purple: ok
  97. this team has some intimidating hard hitters and some good pivots but there's something missing
  98. has a decent tr mode, rockers, spin, lone good mega
  99. slight dark weakness that bulu doesn't adequately cover in my opinion
  100. A-, looks fun to watch if played well
  101.  
  102. clockenstein: this is a clock team alright
  103. rampant rock weaknesses, genie, two disjoint megas, low-end sweepers
  104. mandibuzz is the lone pivot in this world of kill or be killed HO
  105. also the main defog and rocks deterrent next to mabsol which is bad
  106. this team hates rocks a bit
  107. B
  108.  
  109. don: i'm not a fan
  110. washtom is not a very strong r1 pick, nor metagross in r3; zydoge is the only super mon this team has
  111. i don't feel like this team has the raw muscle to carry games that y'all want
  112. it does have tech though; rade has a million options, pz can do stuff
  113. there's spin, rockers are plentiful, bounce deters hazards
  114. slight dark weakness is noticable
  115. C
  116.  
  117. myz: highly unusual
  118. this team has a surplus of major threats, and also physical bulk (buzzwole+bro)
  119. reliant on uxie or diancie to get hazards up
  120. hates bird
  121. B i think, some of the mid picks are questionable and this team has a meh hazard game
  122.  
  123. ========================
  124.  
  125. mio: good hazard removal, many wincons, hazards are present. fat.
  126. somewhat sluggish but has priority and serp to make up for it, also mshark
  127. i give it an A, don't see much that needs adjusted
  128.  
  129. r4v3reevee: jesus christ this offense
  130. mcx terrak celebi and zam is spooky with skarmory backing them up
  131. it can also try for a slow game with skarmbliss but the team doesn't seem geared to that much
  132. ninetales feels like filler here though and if skarmbliss fails this team has to do offense
  133. A-, it only does one mode well but it does it very well and flexibly enough to scare
  134.  
  135. serra: confused
  136. this team has a lot of anti-synergy jumping out at me
  137. mcy+no chloro other than eggs and two waters
  138. tsareena in r4 also seems way too early, although having a spinner with mcy is very big
  139. the team lacks consistent rocks setters, relying on accelgor for spikes instead
  140. C, i feel like this team is going to struggle against anyone prepped for zyg+mcy+waters
  141.  
  142. martijn: all the eggs are in one basket here
  143. much like r4v3r the only mode this team can do is HO. it doesn't even pretend to have walls
  144. koko mence mttar azelf crawdaunt by themselves can do nasty things to most teams
  145. the back is kinda weak since it's clearly just trying to be support for the main dish
  146. B- for similar reasons to serra, albeit more focused. this team will get wins though.
  147.  
  148. casual: much much better than csketch's garbage he had to work with last season
  149. this team opens strong and closes decently enough. love the mvenu+venu+torkoal set
  150. opening seems to be leaning hard on the FWG and DFS core theory
  151. unfortunately this team has hazard troubles. mpinsir vic and torkoal hate rocks
  152. the team's only removals are torkoal (bad), asandslash (bad), and golbat (eh)
  153. klefki azu and mvenu post serious threats to offense though, and this team can break
  154. A
  155.  
  156. FEAR: hi giovanni, nice five ground-types
  157. marowak and mudsdale are absolutely redundant with the other grounds and should go
  158. pachirisu is also trash and can go, and malamar would too if this team weren't so desperate
  159. team's offense is seriously lacking. wincons are cm msable, mimikyu, lando-i, and comfey
  160. arguably malamar if the opponent is bad
  161. registeel is the only grass resist and also the only fairy resist
  162. on the bright side rocks and webs are available and enable lando-i in sand to frighten
  163. D. sorry, this just screams flawed.
  164.  
  165.  
  166.  
  167. ===============================================================================
  168. A:
  169. solaris
  170. mio
  171. casual
  172.  
  173. A-:
  174. pandachomp
  175. furfrou
  176. snake
  177. purple
  178. kaltch
  179. r4v3reevee
  180.  
  181. B+:
  182. claymoreargon
  183.  
  184. B:
  185. jlmuserwolves
  186. geckoapple
  187. clockenstein
  188. myz
  189.  
  190. B-:
  191. cronoty
  192. martijn
  193. vent
  194.  
  195. C:
  196. xerxosdamien
  197. don
  198. serra
  199.  
  200. D:
  201. phoenix
  202. FEAR
  203.  
  204.  
  205. unranked:
  206. hobohunter
  207. rhetco
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement