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- furfrou: weird rain with stall option. blatantly terrified of rocks
- chansey feels 5th wheel-ish to me? invalidating special attackers is cool but
- pelipper is the only big physdef friend i see here
- mons nonetheless have a lot of tricks and this team plays aggro with hazards
- its tail-end is no slouch either, high-power low-value picks near the end
- except beartic. also somewhat lacking in immediate speed w/o weather abuse.
- also weirdly dislikes strong grass
- A-
- pandachomp: really fat team with nice speed. i like it. acceptable hazard game. pretty solid.
- hazard game is worryingly limited outside mew; only other setter is rocks rhyperior.
- these mons are mostly ones that would love to have hazards, too
- doublade feels redundant here, conk+gyara+rhyp are all physfat as shit
- i give it an A-. it's a good team, it just really wants rocks
- xerxosdamien: jank. r6 claydol is an obvious mistake.
- tema can only really play offense and leans on keldeo hard.
- does have spikes for braviary who is a high-value late pick, and will need to use those spikes to win
- some tricks elsewhere can allow for upsets but i see this team struggling
- C
- jlmuserwolves: well despite the latios this actually is a change of pace for you, for once
- duggy + this offense is quite spooky, but seems to be wanting a more aggro sweeper
- arc, duggy, cott, ninetales, forry vomit support for...work up mpidge? sigilyph? cm latios?
- i can see this team doing well enough in a straight slug-fest though
- B
- phoenix roost: fast team that likes vappy as a pivot.
- cress took a wrong turn somewhere but it's valued utility (lunar dance hype)
- this looks like a zaa team tbh, just lots of immediate power
- rocks access is severely limited which is bad for HO
- literally no hazard clear, relies on espeon as deterrent
- utility in general is very lacking. this team may win games but it has too many hitters
- mawile was a good pick for it tho
- D
- geckoapple: weird team, seems very bipolar. three hazard clears that early is a bit much i think
- infernape and greninja would like momentum moves that the defensive side rather lacks
- ironclad hazard game, abundnace of clears and several rocks users, spikes on gren is good
- plenty of good bulkmons in clef, mlatias, miltank
- can pull off offense by repurposing above via nape, gre, xurk, yanmega, zangoose
- this team isn't my style and i'd be reluctant to take it on but with good play i can see it working
- B
- ===================
- snake: pretty decent team
- shared ice weakness kinda jumps out at me, resists are all abusable
- double pursuits with abundance of rocks and clears are all nice
- speed tiers are pretty decent, salazzle as fastest may cause some issues tho
- A-, it's a good team
- that ice weakness and lack of decisive set-up outside ddtar are my only real gripes
- cronoty: wtf is this mess
- hellsatan offense in kyu-b and megas, attempt at stall, and plenty of upsetting cleaners
- this will get free wins but i'm very ?????
- i don't think ty drafted any part of this, except maybe kyu-b, this looks all crono
- B-
- kaltch: lol, this is the bully chat's wet dream
- manarachi with friend scolipede is pretty slick
- i do see some vulnerabilities though. if jirachi gets worn down the team is prone to birding
- there is also a telegraphed distaste for bringing hazard clear
- the back half of the team also feels a bit weak, quaggy and lycan especially
- A-, you'll make it work anyway
- claymoreargon: saaaand
- i feel like this team can work. resistance suite is noticably good, rockers are available
- sand game is strong, torn-t is strong, slowking pivots, muk eliminates undesirables
- this team is only really built for offense but it has the tools to suceed in that mode
- lack of a strong grass is unfortunate and armaldo is chaff but the early draft is quite strong
- B+
- hobohunter: rng
- no letter grade. it would be unfair to compare the other teams to this majesty
- vent: not spectacluar. loads of physdef that isn't entirely needed more than lando and loma.
- seems to depend on umbreon hard as a pivot. offense relies on webs and strong 100ish speed stuff.
- offense in general seems to be this team's mode, pivot cobal+umbreon with nukes
- i give it a B-, could do with some trades
- ==================
- solaris: this looks like a jl team
- the mini-rain core is cute and i like the abundance of priority options on this team
- hazard game is minimal but enough to get by, relying on mamo+king for rocks could be better
- despite what jl was saying mlatios is good enough for clear
- no really obvious vulnerabilities
- early mon value feels average but the tail end of this team maintains consistent utility
- easy A
- rhetco: slow and fat as fuck but with room option
- i can't really give this a grade fairly since i drafted it
- probably A- though i guess
- purple: ok
- this team has some intimidating hard hitters and some good pivots but there's something missing
- has a decent tr mode, rockers, spin, lone good mega
- slight dark weakness that bulu doesn't adequately cover in my opinion
- A-, looks fun to watch if played well
- clockenstein: this is a clock team alright
- rampant rock weaknesses, genie, two disjoint megas, low-end sweepers
- mandibuzz is the lone pivot in this world of kill or be killed HO
- also the main defog and rocks deterrent next to mabsol which is bad
- this team hates rocks a bit
- B
- don: i'm not a fan
- washtom is not a very strong r1 pick, nor metagross in r3; zydoge is the only super mon this team has
- i don't feel like this team has the raw muscle to carry games that y'all want
- it does have tech though; rade has a million options, pz can do stuff
- there's spin, rockers are plentiful, bounce deters hazards
- slight dark weakness is noticable
- C
- myz: highly unusual
- this team has a surplus of major threats, and also physical bulk (buzzwole+bro)
- reliant on uxie or diancie to get hazards up
- hates bird
- B i think, some of the mid picks are questionable and this team has a meh hazard game
- ========================
- mio: good hazard removal, many wincons, hazards are present. fat.
- somewhat sluggish but has priority and serp to make up for it, also mshark
- i give it an A, don't see much that needs adjusted
- r4v3reevee: jesus christ this offense
- mcx terrak celebi and zam is spooky with skarmory backing them up
- it can also try for a slow game with skarmbliss but the team doesn't seem geared to that much
- ninetales feels like filler here though and if skarmbliss fails this team has to do offense
- A-, it only does one mode well but it does it very well and flexibly enough to scare
- serra: confused
- this team has a lot of anti-synergy jumping out at me
- mcy+no chloro other than eggs and two waters
- tsareena in r4 also seems way too early, although having a spinner with mcy is very big
- the team lacks consistent rocks setters, relying on accelgor for spikes instead
- C, i feel like this team is going to struggle against anyone prepped for zyg+mcy+waters
- martijn: all the eggs are in one basket here
- much like r4v3r the only mode this team can do is HO. it doesn't even pretend to have walls
- koko mence mttar azelf crawdaunt by themselves can do nasty things to most teams
- the back is kinda weak since it's clearly just trying to be support for the main dish
- B- for similar reasons to serra, albeit more focused. this team will get wins though.
- casual: much much better than csketch's garbage he had to work with last season
- this team opens strong and closes decently enough. love the mvenu+venu+torkoal set
- opening seems to be leaning hard on the FWG and DFS core theory
- unfortunately this team has hazard troubles. mpinsir vic and torkoal hate rocks
- the team's only removals are torkoal (bad), asandslash (bad), and golbat (eh)
- klefki azu and mvenu post serious threats to offense though, and this team can break
- A
- FEAR: hi giovanni, nice five ground-types
- marowak and mudsdale are absolutely redundant with the other grounds and should go
- pachirisu is also trash and can go, and malamar would too if this team weren't so desperate
- team's offense is seriously lacking. wincons are cm msable, mimikyu, lando-i, and comfey
- arguably malamar if the opponent is bad
- registeel is the only grass resist and also the only fairy resist
- on the bright side rocks and webs are available and enable lando-i in sand to frighten
- D. sorry, this just screams flawed.
- ===============================================================================
- A:
- solaris
- mio
- casual
- A-:
- pandachomp
- furfrou
- snake
- purple
- kaltch
- r4v3reevee
- B+:
- claymoreargon
- B:
- jlmuserwolves
- geckoapple
- clockenstein
- myz
- B-:
- cronoty
- martijn
- vent
- C:
- xerxosdamien
- don
- serra
- D:
- phoenix
- FEAR
- unranked:
- hobohunter
- rhetco
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