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LordEzz7

main

Sep 26th, 2018
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  1. #include "RobloxLua.h"
  2.  
  3.  
  4. BOOL contains(string Text, string TextToFind)
  5. {
  6. if (Text.find(TextToFind))
  7. {
  8. cout << "Found Text Inside Of String!" << endl;
  9. return true;
  10. }
  11. else
  12. {
  13. return false;
  14. }
  15. }
  16.  
  17. int main()
  18. {
  19. #define luaState rLuaState
  20. BaseFunctions BaseFucns;
  21. cout << "Scanning LuaState, Thanks xGladuis! (will be making our own soon).." << endl;
  22. LUA_STATE_SCAN();
  23. cout << "Scanned LuaState, You May Now Use Lyonx!" << endl;
  24. for (;;)
  25. {
  26. if (GetAsyncKeyState(VK_F5))
  27. {
  28. getfield(luaState, -10002, "game");
  29. getfield(luaState, -1, "GetService");
  30. pushvalue(luaState, -2);
  31. pushstring(luaState, "Players");
  32. pcall(luaState, 2, 1, 0);
  33. getfield(luaState, -1, "LocalPlayer");
  34. getfield(luaState, -1, "Character");
  35. getfield(luaState, -1, "Torso");
  36. getfield(luaState, -10002, "Instance");
  37. pushstring(luaState, "Sparkles");
  38. pushvalue(luaState, -4);
  39. pcall(luaState, 2, 0, 0);
  40. }
  41. }
  42.  
  43. return 0;
  44. }
  45.  
  46. BOOL APIENTRY DllMain(HMODULE Module, DWORD Reason, void* Reserved)
  47. {
  48. switch (Reason)
  49. {
  50. case DLL_PROCESS_ATTACH:
  51. {
  52. DisableThreadLibraryCalls(Module);
  53. CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)main, NULL, NULL, NULL);
  54. }
  55. }
  56. return TRUE;
  57. }
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