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Jun 25th, 2017
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  1. rem ** Custom **
  2. sound.masterVolume 1.0
  3.  
  4.  
  5. rem ** Balance between 2d and 3d samples.
  6. sound.setProperty "balance2d3d-default" 0.5
  7. sound.setProperty "balance2d3d-eax" 0.5
  8.  
  9. rem ** Reverb and obstruction
  10. vars.set sound-maxreverb 1
  11. vars.set sound-reverb-steepness 0.55
  12. vars.set sound-raylength 17
  13.  
  14. rem ** Obstruction when angle between listener, source and obstructing object
  15. rem ** is 0 degrees
  16. vars.set sound-obstruction-max 1.0
  17. rem ** Size of listener's obstruction sphere
  18. vars.set sound-listener-radius 0.15
  19. rem ** Size of obstructing object (inserted at obstruction point)
  20. vars.set sound-obstruction-radius 5
  21.  
  22. rem ** Ambient sound properties
  23. sound.setProperty ambient-fade-time 1.3
  24. sound.setProperty ambient-forced-fade-time 0.7
  25. sound.setProperty ambient-indoor-obstruction 0
  26. sound.setProperty ambient-indoor-obstruction-speed 0.08
  27.  
  28. rem ** Air absorption.
  29. sound.setProperty airabsorption-eax-mindistance 40
  30. sound.setProperty airabsorption-eax-maxdistance 320
  31.  
  32.  
  33. rem ** Setup tinnitus. First file is the "tinnitus" sample, the second
  34. rem ** file is the man down sample.
  35. sound.tinnitusSetup "Common/Sound/tinnitus.wav,Common/Sound/man_down_state.wav" 1 2 4 0.88
  36.  
  37. rem ** Wind sound
  38. ObjectTemplate.create Sound S_Wind
  39. ObjectTemplate.lowSamples 0
  40. ObjectTemplate.soundFilename "Objects/Soldiers/Common/Sound/soldier_wind_loop.wav"
  41. ObjectTemplate.loopCount 0
  42. ObjectTemplate.is3dSound 0
  43. ObjectTemplate.stopType 0
  44. ObjectTemplate.volume 1
  45. ObjectTemplate.reverbLevel 0
  46. ObjectTemplate.volumeEnvelope 0/1/0/1/0/2/0.15/0/0/1/1/0/
  47.  
  48. sound.windSetup S_Wind 30.0
  49.  
  50. rem ** Factor of explosion radius that triggers the tinnitus effect
  51. vars.set sound-tinnitus-range 1.05
  52.  
  53. rem ** Early sample prioritization
  54. sound.setProperty prio-k-frontback 0
  55. sound.setProperty prio-k-rightleft 0
  56. sound.setProperty prio-k-age 0.5
  57. sound.setProperty prio-age-only-distance 5
  58. sound.setProperty prio-k-distance 1.0
  59.  
  60. rem ** Distance delay
  61. rem ** Shortest distance from listener where distance delay will be applied
  62. sound.setProperty distance-delay-threshold 5
  63. rem ** Delay multiplier (1 means 1/300 s/m)
  64. sound.setProperty distance-delay-factor 1
  65.  
  66.  
  67. rem ** The linear gain where playing sounds get a negative bias in the
  68. rem ** priority. They may also be muted.
  69. sound.setProperty max-distance-cutoff 0.015
  70.  
  71.  
  72. rem ** Doppler effect. Realistic doppler effect factor is 1
  73. sound.dopplerEffect 1
  74.  
  75. rem ** Number of MB we require from the OpenAL provider. Some native drivers
  76. rem ** can't always give us that (Creative).
  77. sound.setProperty required-buffer-size 90
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