Botherer

Mathemetician Beta v0.1

Aug 13th, 2011
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  1. Mathemetician
  2.  
  3. Advanced Feature
  4. Prerequisites: Researcher, 20 INT
  5. Ability Bonus: Intelligence Bonuses: +1 INT
  6. Class Features:
  7. Motion Calculations
  8.  
  9. Base Features
  10.  
  11. Motion Calculations: Mathemetician Feature (Trainer Action – League Permitted)
  12. Daily – Every 5 levels gained, you may perform this Feature another time
  13. Target: A Ranged move your Pokemon knows
  14. Effect: Roll 1d20 and add your INT modifier. If the total exceeds 20, on your next turn, the Pokemon’s Accuracy roll for that move will require 2 less to hit. A roll of 1 will still miss, even if the decrease would otherwise permit it.
  15.  
  16. Other Features
  17.  
  18. Attack Reading (Free Action, League Permitted)
  19. Pre-requisites: Mathematician, Game Plan or Game Plan +, Mathematics Mastery
  20. Daily
  21. Trigger: A Trainer or Pokemon uses a move or feature that deals damage or inflicts a status ailment
  22. Effect: Roll 1d20 and add your INT modifier. If the result exceeds 25, you may use Game Plan or Game Plan + as an Interrupt. This depletes a use of Game Plan as well as this feature’s use, regardless of whether or not the feature is successful.
  23.  
  24. Cost Optimization: Mathemetician Feature (Trainer Action – League Illegal)
  25. Pre-requisites: Mathemetician
  26. Daily – Every 10 levels gained, you may perform this Feature another time
  27. Target: A Trainer attempting a feature with a monetary cost
  28. Effect: Roll 1d20 and add your INT modifier. If the roll exceeds 20, the Trainer may attempt the feature at 80% of its original cost.
  29.  
  30. Cost Optimization +: Mathemetician Feature (Trainer Action – League Illegal)
  31. Pre-requisites: Mathemetician, Cost Optimization, used Cost Optimization five times successfully
  32. Daily – Every 10 levels gained, you may perform this Feature another time
  33. Target: A Trainer attempting a feature with a monetary cost
  34. Effect: Roll 1d20 and add your INT modifier. If the roll exceeds 20, the Trainer may attempt the feature at 60% of its original cost. This feature replaces Cost Optimization.
  35.  
  36. Effective Force Application: Mathemetician Feature (Trainer Action – League Permitted)
  37. Pre-requisites: Mathemetician
  38. Daily – Every 8 levels gained, you may perform this Feature another time
  39. Target: A Melee-ranged move that consults the user’s Weight Class
  40. Effect: Roll 1d20 and add your INT modifier. If the total exceeds 20, on your Pokemon’s next turn, the Pokemon is treated as if its Weight Class is increased by an amount equal to half the user’s WIS modifier, up to Weight Class 6.
  41.  
  42. Motion Calculations +: Mathemetician Feature (Trainer Action – League Permitted)
  43. Pre-requisites: Mathemetician, used Motion Calculations ten times successfully
  44. Daily – Every 5 levels gained, you may perform this Feature another time
  45. Target: A Ranged move your Pokemon knows
  46. Effect: Roll 1d20 and add your INT modifier. If the total exceeds 15, on your Pokemon’s next turn, the Accuracy roll for that move will require 2 less to hit. A roll of 1 will still miss, even if the decrease would otherwise permit it. This feature replaces Motion Calculations.
  47.  
  48. Optimized Motion Transfer (Trainer Action – League Permitted)
  49. Pre-requisites: Mathemetician
  50. Daily – Every 8 levels gained, you may perform this Feature another time
  51. Target: A Melee-ranged, single target move your Pokemon knows
  52. Effect: Roll 1d20 and add your INT modifier. If the total exceeds 15, on your Pokemon’s next turn, the selected move gains the “Push” keyword. Pokemon pushed as a result of this feature are pushed back 3 meters; if they are pushed into Blocking Terrain, it takes an additional 2d10 damage. If the target is pushed into another Legal Target, instead, both take 1d10. This feature stacks with moves that already have the “Push” keyword.
  53.  
  54. Math Tutor <N>: Mathemetician Feature (Static – League Permitted)
  55. Pre-requisites: Mathemetician, Effective Force Application, Optimized Motion Transfer, What Comes Up Must Come Down
  56. -Can make a Pokemon’s move treated as if it were always under the effect of Optimized Motion Transfer or other Mathemetician Features as they’re created; a Pokemon can only know two moves modified by the feature at any one time
  57.  
  58. Mathematical Mastery (Static – League Permitted)
  59. Pre-requisites: Mathemetician, 5 Mathemetician Features
  60. Static
  61. Trigger: You use a Mathemetician Feature
  62. Effect: Add half of your WIS modifier to your roll
  63.  
  64. What Comes Up Must Come Down (Trainer Action, League Permitted)
  65. Pre-requisites: Mathemetician, Motion Calculations +
  66. Daily – Every 8 levels gained, you may perform this feature another time
  67. Target: A Ranged move your Pokemon knows
  68. -Launch an attack upwards to hit the opponent that does xd10 additional damage, where X is half of your WIS modifier; then roll 1d20 and add your INT modifier; if the result is less than 20, the attack requires 2 extra to hit on the Accuracy Check
  69.  
  70. Unnamed Feature Ideas
  71.  
  72. (Free Action – League Permitted)
  73. Pre-requisites:
  74. Daily – Every 15 levels gained, you may use this feature another time
  75. Target: Self
  76. Effect: You may attempt to use two Mathemetician features in a single Trainer action. This feature may only be used once per turn.
  77.  
  78. Velocity <N> (Trainer Action, League Permitted)
  79. Pre-requisites: Mathemetician
  80. Daily – Every 8 levels gained, you may perform this feature another time
  81. Target: A Melee-ranged move with the “Dash” keyword your Pokemon knows
  82. Effect: Roll 1d20 and add your INT modifier. If the total exceeds 15, on your Pokemon’s next turn, the selected move deals an additional Xd10 damage, where X is half of your WIS modifier.
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