Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Round 1
- Darg
- * Megumi literally has no piercing resistance feats and Cid cuts REALLY good
- * Megumi's set up requires time to do
- * Cid is faster and takes first action
- * Cid is durable
- * Zealot is faster, mobile and hyperlethal
- * Garou is fast, hits hard and his opponent is nebulous
- Abe
- * Megumi is faster
- * Megimu has similar stats otherwise to Cid
- * The summons are functionally invulnerable to Cid
- * Yuji has better stats than Zealot
- * Todo is provably faster, has better strength + durability but worse skill though can compensate with teleportation
- Round 2
- Darg
- * Stat posting
- * Cid attack speed VERY good
- * The 'functional invulnerability' really only applies to punches
- * Megumi's 'most likely actions' aren't gonna work
- * Megumi scaling bad
- * Cid failing to bullet time isn't a real fail
- * There's a ton of wonky scaling going on
- * Garou just all around > Todo
- Abe
- * Cid isn't actually a bullet timer
- * Clone stuff
- * Yuji > Zealot in terms of strength and durability
- * Todo has strength, durability and speed advantage + teleportation
- As I've read through the rounds, I think Abe has a huge issue by Round 2 where while he makes a lot of points that were already stated. Darg in comparison spends a lot of time evolving his own points, calling Abe's attacks into question as well as reinforcing earlier points he had made while making more direct and specific comparisons.
- Darg is the winner.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement