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- //Map Script//
- #include "zcommon.acs"
- global int 1:redJailx1[];
- global int 2:redJailx2[];
- global int 2:redJaily1[];
- global int 4:redJaily2[];
- global int 5:redJailz;
- global int 6:blueJailx1[];
- global int 7:blueJailx2[];
- global int 8:blueJaily1[];
- global int 9:blueJaily2[];
- global int 10:blueJailz;
- script 20 OPEN
- {
- redJailx1[0] = -928;
- redJailx2[0] = -704;
- redJaily1[0] = 32;
- redJaily2[0] = -320;
- redJailz = 1;
- blueJailx1[0] = 0;
- blueJailx2[0] = 224;
- blueJaily1[0] = 32;
- blueJaily2[0] = -320;
- blueJailz = 1;
- }
- //GameScript//
- #include "zcommon.acs"
- #library "asksdajkldaklsd"
- global int 1:redJailx1[];
- global int 2:redJailx2[];
- global int 2:redJaily1[];
- global int 4:redJaily2[];
- global int 5:redJailz;
- global int 6:blueJailx1[];
- global int 7:blueJailx2[];
- global int 8:blueJaily1[];
- global int 9:blueJaily2[];
- global int 10:blueJailz;
- script 100 (void) NET
- {
- PrintBold(d:redJailx1[0], s:"|", d:redJailx2[0], s:"|", d:redJaily1[0], s:"|", d:redJaily2[0]);
- }
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