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complys

autoexec

Nov 10th, 2021 (edited)
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  1. //COMMON//
  2. bind_US_standard "=" "uiscript_reset" ////(for custom non supported resolutions)
  3. bind_US_standard "F12" "exec autoexec" ////(only use this to re-enable autoexec after chaning a setting in game)
  4. cl_fovScale "1.55" ////(this is your fov. 1.55 = 110 in game, 1.7 = 120)
  5. fps_max 240 ////(this is your fps cap, change to whatever you want. there is no high fps stutter bug anymore)
  6. mat_letterbox_aspect_goal "0" ////(for stretched res)
  7. mat_letterbox_aspect_threshold "0" ////(for stretched res)
  8. stream_enable "1" ////(enables or disables textures)
  9. stream_memory "160000" ////(level of textures, 0 is none, 600000 is medium, 1000000 is high)
  10. mat_filtertextures "0" ////(texture filter, 1 = enabled 0 = disabled)
  11.  
  12. //VIDEO SETTINGS//
  13. ai_expression_frametime "0"
  14. anim_3wayblend "0"
  15. bink_materials_enabled "0"
  16. bink_preload_videopanel_movies "0"
  17. building_cubemaps "0"
  18. cl_aggregate_particles "0"
  19. cl_allowAnimsToInterpolateBackward "0"
  20. cl_allowdownload "1"
  21. cl_always_ragdoll_radius "0"
  22. cl_anim_detail_dist "0"
  23. cl_anim_face_dist "0"
  24. cl_autoreload "1"
  25. cl_autorezoom "1"
  26. cl_bones_incremental_blend "0"
  27. cl_burninggibs "0"
  28. cl_clean_textures_on_death "1"
  29. cl_cull_weapon_fx "0"
  30. cl_decal_alwayswhite "0"
  31. cl_detaildist "0"
  32. cl_detailfade "500"
  33. cl_disable_ragdolls "1"
  34. cl_drawshadowtexture "0"
  35. cl_ejectbrass "0"
  36. cl_fasttempentcollision "15"
  37. cl_forcepreload "1"
  38. cl_gib_allow "0"
  39. cl_idealpitchscale "0"
  40. cl_jiggle_bone_framerate_cutoff "90"
  41. cl_lagcompensation "1"
  42. cl_minimal_rtt_shadows "1"
  43. cl_muzzleflash_dlight_st "0"
  44. cl_new_impact_effects "0"
  45. cl_particle_fallback_base "-1"
  46. cl_particle_fallback_multiplier "-1"
  47. cl_particle_limiter_max_particle_count "0"
  48. cl_particle_limiter_max_system_count "0"
  49. cl_particle_limiter_min_kill_distance "1"
  50. cl_particle_max_count "0"
  51. cl_particle_snoozetime "0"
  52. cl_phys_maxticks "0"
  53. cl_phys_props_enable "0"
  54. cl_phys_props_respawndist "1000"
  55. cl_predict "1"
  56. cl_predictweapons "1"
  57. cl_ragdoll_collide "0"
  58. cl_ragdoll_force_fade_time_local_view_player "0"
  59. cl_ragdoll_force_fade_time_on_moving_geo "0"
  60. cl_ragdoll_force_fade_time "0"
  61. cl_ragdoll_maxcount "0"
  62. cl_ragdoll_self_collision "0"
  63. cl_SetupAllBones "0"
  64. cl_show_splashes "0"
  65. cl_showfiredbullets "0"
  66. cl_ShowSunVectors "0"
  67. cl_simdbones_slerp "1"
  68. cl_smooth "0"
  69. cl_threaded_bone_setup "1"
  70. cl_use_simd_bones "1"
  71. csm_cascade_res "0"
  72. csm_coverage "0"
  73. csm_enabled "0"
  74. csm_quality_level "0"
  75. csm_renderable_shadows "0"
  76. csm_rope_shadows "0"
  77. csm_world_shadows "0"
  78. disp_dynamic "0"
  79. dlight_enable "0"
  80. dodge_viewTiltMax "0"
  81. dof_enable "0"
  82. dof_overrideParams "0"
  83. dvs_enable "0"
  84. engine_no_focus_sleep "0"
  85. env_lightglow "0"
  86. flex_rules "0"
  87. flex_smooth "0"
  88. fog_enable_water_fog "0"
  89. fog_enable "0"
  90. fog_enableskybox "0"
  91. fog_volume "0"
  92. func_break_max_pieces "0"
  93. g_ragdoll_fadespeed "1"
  94. g_ragdoll_lvfadespeed "1"
  95. host_sleep "0"
  96. host_threaded_sound "0"
  97. hud_reloadscheme "1"
  98. hud_setting_adsDof "0"
  99. hud_setting_minimapRotate "1"
  100. hud_setting_pingDoubleTapEnemy "1"
  101. hudchat_new_message_fade_duration "1"
  102. in_usekeyboardsampletime "1"
  103. joystick_force_disabled_set_from_options "1"
  104. joystick_force_disabled "1"
  105. joystick "0"
  106. lightmap_ambient "0"
  107. lightmap_realtimelight "0"
  108. lightmap_realtimeshadows "0"
  109. m_acceleration "0"
  110. m_customaccel_exponent "0"
  111. m_customaccel_max "0"
  112. m_customaccel "0"
  113. m_filter "0"
  114. m_mouseaccel1 "0"
  115. m_mouseaccel2 "0"
  116. m_mousespeed "0"
  117. m_rawinput "1"
  118. map_settings_override "1"
  119. mat_antialias_mode "0"
  120. mat_antialias "0"
  121. mat_autoexposure_max "1"
  122. mat_autoexposure_min "0.9"
  123. mat_autoexposure_override_min_max "1"
  124. mat_autoexposure_speed "9"
  125. mat_autoexposure_uncap "0"
  126. mat_backbuffer_count "0"
  127. mat_bloom_max_lighting_value "0"
  128. mat_bloom_streak_amount "0"
  129. mat_bloom_wide_amount "0"
  130. mat_bloomscale "0"
  131. mat_bumpmap "0"
  132. mat_colcorrection_disableentities "1"
  133. mat_colorcorrection_editor "0"
  134. mat_colorcorrection "0"
  135. mat_compressedtextures "1"
  136. mat_debug_tonemapping_disable "1"
  137. mat_depthbias_shadowmap "0"
  138. mat_depthbias_tightshadowmap "0"
  139. mat_depthfeather_enable "0"
  140. mat_diffuse "1"
  141. mat_disable_bloom "1"
  142. mat_disable_lightmap_ambient "1"
  143. mat_disable_lightwarp "1"
  144. mat_dof_enabled "0"
  145. mat_dof_max_blur_radius "0"
  146. mat_dof_quality "0"
  147. mat_dynamic_tonemapping "0"
  148. mat_enable_ssr "0"
  149. mat_envmap_scale "0"
  150. mat_envmapsize "0"
  151. mat_envmaptgasize "0"
  152. mat_fastspecular "0"
  153. mat_filterlightmaps "0"
  154. mat_force_bloom "0"
  155. mat_fullbright "1"
  156. mat_fxaa_enable "0"
  157. mat_global_lighting "0"
  158. mat_hdr_enabled "0"
  159. mat_hdr_level "0"
  160. mat_hide_sun_in_last_cascade "1"
  161. mat_instancing "1"
  162. mat_light_edit "1"
  163. mat_local_contrast_scale_override "0"
  164. mat_maxframelatency "0"
  165. mat_mip_linear "0"
  166. mat_monitorgamma_tv_enabled "1"
  167. mat_motion_blur_enabled "0"
  168. mat_motion_blur_falling_intensity "0"
  169. mat_motion_blur_falling_max "0"
  170. mat_motion_blur_falling_min "0"
  171. mat_motion_blur_forward_enabled "0"
  172. mat_motion_blur_percent_of_screen_max "0"
  173. mat_motion_blur_rotation_intensity "0"
  174. mat_motion_blur_strength "0"
  175. mat_parallaxmap "0"
  176. mat_picmip "4"
  177. mat_postprocess_enable "0"
  178. mat_queue_mode "-2"
  179. mat_reduceparticles "1"
  180. mat_screen_blur_enabled "0"
  181. mat_screen_blur_override "1"
  182. mat_shadercount "0"
  183. mat_shadowstate "0"
  184. mat_sharpen_amount "0"
  185. mat_specular "0"
  186. mat_sun_highlight_size "0"
  187. mat_use_compressed_hdr_textures "0"
  188. mat_vignette_enable "0"
  189. mat_vsync_mode "0"
  190. mat_vsync "0"
  191. modeldecals_forceAllowed "0"
  192. monitor_mat_sharpen_amount "0"
  193. mp_decals "0"
  194. mp_usehwmmodels "-1"
  195. mp_usehwmvcds "-1"
  196. muzzleflash_light "1"
  197. nb_shadow_dist "0"
  198. not_focus_sleep "9999999999999"
  199. particle_cpu_level "0"
  200. particle_dlights_enable "0"
  201. particle_gpu_level "0"
  202. particle_sim_alt_cores "6"
  203. pertrianglecollision "0"
  204. projectile_faketrails "0"
  205. projectile_filltrails "1"
  206. prop_active_gib_limit "0"
  207. pvs_yield "1"
  208. r_3dsky "0"
  209. r_blurmenubg "1"
  210. r_createmodeldecals "0"
  211. r_decals "0"
  212. r_ditherAlpha "0"
  213. r_ditherFade "0"
  214. r_drawbatchdecals "0"
  215. r_DrawBeams "0"
  216. r_drawbrushmodels "0"
  217. r_DrawDisp "0"
  218. r_drawopaquerenderables "0"
  219. r_drawparticles "0"
  220. r_drawscreenspaceparticles "0"
  221. r_drawsprites "0"
  222. r_drawstaticlight "0"
  223. r_drawstaticprops "0"
  224. r_drawtracers_firstperson "1"
  225. r_drawtranslucentrenderables "0"
  226. r_drawworld "0"
  227. r_dxgi_max_frame_latency "0"
  228. r_dynamic "0"
  229. r_dynamiclighting "0"
  230. r_fastzreject "-1" // nvidia = -1 amd = 0 must change this based on gpu
  231. r_forcecheapwater "1"
  232. r_fullscreen "1"
  233. r_jiggle_bones "0"
  234. r_lightmap "0"
  235. r_lightstyle "0"
  236. r_maxdlights "0"
  237. r_modeldecal_maxtotal "0"
  238. r_norefresh "1"
  239. r_norefresh "1"
  240. r_particle_lighting_enable "0"
  241. r_particle_lighting_force "0"
  242. r_particle_low_res_enable "1"
  243. r_particle_sim_spike_threshold_ms "0"
  244. r_particles_cull_all "0"
  245. r_PhysPropLighting "0"
  246. r_PhysPropStaticLighting "1"
  247. r_queued_decals "1"
  248. r_queued_post_processing "1"
  249. r_queued_ropes "1"
  250. r_rimlight "0"
  251. r_ropetranslucent "0"
  252. r_shader_srgb "0"
  253. r_shadowrendertotexture "0"
  254. r_sse_s "0"
  255. r_threaded_particles "1"
  256. r_threaded_renderables "1"
  257. r_threadeddetailprops "1"
  258. r_txaaEnabled "0"
  259. r_updaterefracttexture_allowmultiple "0"
  260. r_updaterefracttexture "0"
  261. r_visambient "0"
  262. r_vismodellighting "0"
  263. r_visualizetraces "0"
  264. r_volumetric_lighting_enabled "0"
  265. r_WaterDrawReflection "0"
  266. r_waterdrawrefraction "0"
  267. r_waterforceexpensive "0"
  268. r_waterforcereflectentities "0"
  269. r_worldlights "0"
  270. ragdoll_sleepaftertime "0"
  271. rope_averagelight "0"
  272. rope_collide "0"
  273. rope_rendersolid "0"
  274. rope_smooth "0"
  275. rope_solid_minalpha "0"
  276. rope_solid_minwidth "0"
  277. rope_subdiv "0"
  278. rui_overrideVguiTextRendering "1"
  279. setting.cl_ragdoll_self_collision "0"
  280. setting.csm_enabled "0"
  281. setting.r_lod_switch_scale "0"
  282. shadow_capable "0"
  283. shadow_default_filter_size "0"
  284. shadow_depth_dimen_min "0"
  285. shadow_depth_upres_factor_max "0"
  286. shadow_enable "0"
  287. shadow_filter_maxstep "0"
  288. shadow_maxdynamic "0"
  289. shadow_maxspotshadows "0"
  290. shadow_multisampled "0"
  291. shake_offsetFactor_human "0"
  292. showhitlocation "0"
  293. showsnapshot_enabled "0"
  294. sleep_when_meeting_framerate_headroom_ms "0"
  295. sleep_when_meeting_framerate "0"
  296. sort_opaque_meshes "0"
  297. sprint_view_shake_style "1"
  298. ssao_blur "0"
  299. ssao_downsample "0"
  300. ssao_enabled "0"
  301. sssss_enable "0"
  302. static_shadow_res "0"
  303. static_shadow "0"
  304. staticProp_max_scaled_dist "2000" (set this higher if cloSe objects dont render in)
  305. stream_cache_high_priority_static_models "1"
  306. stream_cache_preload_from_rpak "1"
  307. stream_drop_unused "1"
  308. stream_mips_use_staging_texture "0"
  309. stream_picmip "4"
  310. tf_particles_disable_weather "0"
  311. tracer_extra "0"
  312. tsaa_blendfactoroverride "1"
  313. tsaa_curframeblendamount "0"
  314. tsaa_numsamples "0"
  315. tweak_light_shadows_every_frame "0"
  316. viewmodel_selfshadow "0"
  317. viewmodelShake_sourceRollRange "0"
  318. viewmodelShake "0"
  319. violence_ablood "0"
  320. violence_agibs "0"
  321. violence_hblood "0"
  322. violence_hgibs "0"
  323. vphysics_threadmode "1"
  324. vsm_ignore_face_planes "1"
  325.  
  326. //AUDIO SETTINGS//
  327. cl_footstep_event_max_dist 5000
  328. miles_channels 2
  329. miles_occlusion_server_sounds_per_frame "200"
  330. miles_occlusion "0"
  331. miles_occlusion_force "0"
  332. miles_occlusion_partial "0"
  333. rope_wind_dist "0"
  334. snd_mixahead "0.05"
  335. snd_surround_speakers 2
  336. snd_headphone_pan_exponent "2"
  337. snd_musicvolume "0"
  338. snd_setmixer PlayerFootsteps vol 0.1
  339. snd_setmixer GlobalFootsteps vol 1.2
  340.  
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