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- --haha made by me :)
- --normal slap
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- local RealPlayer = Player
- do print("SLAP script by sprinkie22")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end
- wait(0.1)
- Pp = owner
- local plr = game.Players.LocalPlayer
- local humanoid = plr.Character.Humanoid
- sheild = Instance.new("ForceField",plr.Character)
- sheild.Visible = false
- local PLR = Pp
- mouse = PLR:GetMouse()
- function onClicked()
- Pp.Character.Humanoid.WalkSpeed=50
- local music= Instance.new("Sound", Pp.Character["Right Arm"])
- music.SoundId = "rbxassetid://511340819"
- music.Looped = false
- music.Name = "musicc"
- music.Volume = 999
- music:Play()
- wait(0)
- local A=Instance.new'Animation'
- A.AnimationId='http://www.roblox.com/asset/?id=204062532'
- local P=game:GetService'Players'.LocalPlayer
- local C=P.Character or P.CharacterAdded:Wait()
- local H=C:WaitForChild'Humanoid':LoadAnimation(A)
- H:Play()
- H:AdjustSpeed(7.6)
- wait(0.101)
- local aaa = Instance.new("ForceField", Pp.Character)
- aaa.Visible=false
- Pp.Character.Humanoid.BreakJointsOnDeath=false
- local ex = Instance.new("Explosion", Pp.Character["Right Arm"])
- ex.Position = Pp.Character.Torso.Position
- Pp.Character.Torso.Anchored=true
- ex.BlastRadius = 2.6
- ex.BlastPressure = 140000000
- ex.Visible = false
- local ex = Instance.new("Explosion",Pp.Character["Right Arm"])
- ex.Position = Pp.Character.Torso.Position
- Pp.Character.Torso.Anchored=true
- ex.BlastRadius = 3
- ex.BlastPressure = 140000000
- ex.Visible = false
- ex.Hit:connect(function(Part, Distance)
- Part.Anchored = false
- Pp.Character.Torso.Anchored=true
- wait(0.141)
- Pp.Character.Torso.Anchored=false
- wait(1)
- end)
- end
- mouse.Button1Down:connect(onClicked)
- while true do
- wait(0.0001)
- Pp.Character["Right Arm"].Material = Enum. Material.ForceField
- Pp.Character["Right Arm"].BrickColor = BrickColor.Random()
- humanoid.MaxHealth = 9999999999999999999999999999999999999999999999999
- humanoid.Health = humanoid.Health + 999999999999999999999999999999999999999999999
- Pp.Character.Humanoid.BreakJointsOnDeath=false
- end
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