Botherer

Magical Turtle

Aug 25th, 2011
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  1. Mertle* the Magical Turtle (10 HP)
  2.  
  3. Goals : Inspire panic and destroy property. Don’t get caught. If possible, get others to do it for you, regardless of volition.
  4. Beliefs: If I’m not allowed to have nice things, no one can! (Holds a massive grudge against the world because the ocean destroyed his “super cool” sandcastle as a kid)
  5. Possessions : Bottle of Glue, Pocketknife, Balloons, Newspaper, Chewing Gum, Bottle of Perfume, Rope, Magic Wand (Flavoring for Pick Up Heavy Thing/Throw/Hypnosis… Possibly other things as they crop up)
  6.  
  7. Muscle - 5
  8. - Break Down Door - 5
  9. - Climb - 5
  10. - Fight - 5
  11. - Pick Up Heavy Thing – 5 + 4 = 9 (4)
  12. - Throw – 5 + 4 = 9 (8)
  13.  
  14. Zip - 3
  15. - Dodge - 3
  16. - Drive Vehicle - 3
  17. - Fire Gun - 3
  18. - Jump - 3
  19. - Ride - 3
  20. - Run - 3
  21. - Swim - 3
  22.  
  23. Smarts - 6
  24. - Hide/Spot Hidden - 6
  25. - Identify Dangerous Thing – 6 + 3 = 9 (11)
  26. - Read – 6 + 3 = 9 (14)
  27. - Resist Fast Talk - 6
  28. - See / Hear / Smell - 6
  29. - Set / Disarm Traps - 6
  30. - Track / Cover Tracks – 6 + 3 = 9 (17)
  31.  
  32. Chutzpah - 4
  33. - Fast-Talk - 4
  34. - Pass / Detect Shoddy Goods – 4
  35. - Sleight of Hand – 4
  36. - Sneak – 4
  37.  
  38. Shtick – Incredible Luck – 3 (20)
  39. Second Shtick – Hypnosis – 5 + 5 (30)
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