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- Mertle* the Magical Turtle (10 HP)
- Goals : Inspire panic and destroy property. Don’t get caught. If possible, get others to do it for you, regardless of volition.
- Beliefs: If I’m not allowed to have nice things, no one can! (Holds a massive grudge against the world because the ocean destroyed his “super cool” sandcastle as a kid)
- Possessions : Bottle of Glue, Pocketknife, Balloons, Newspaper, Chewing Gum, Bottle of Perfume, Rope, Magic Wand (Flavoring for Pick Up Heavy Thing/Throw/Hypnosis… Possibly other things as they crop up)
- Muscle - 5
- - Break Down Door - 5
- - Climb - 5
- - Fight - 5
- - Pick Up Heavy Thing – 5 + 4 = 9 (4)
- - Throw – 5 + 4 = 9 (8)
- Zip - 3
- - Dodge - 3
- - Drive Vehicle - 3
- - Fire Gun - 3
- - Jump - 3
- - Ride - 3
- - Run - 3
- - Swim - 3
- Smarts - 6
- - Hide/Spot Hidden - 6
- - Identify Dangerous Thing – 6 + 3 = 9 (11)
- - Read – 6 + 3 = 9 (14)
- - Resist Fast Talk - 6
- - See / Hear / Smell - 6
- - Set / Disarm Traps - 6
- - Track / Cover Tracks – 6 + 3 = 9 (17)
- Chutzpah - 4
- - Fast-Talk - 4
- - Pass / Detect Shoddy Goods – 4
- - Sleight of Hand – 4
- - Sneak – 4
- Shtick – Incredible Luck – 3 (20)
- Second Shtick – Hypnosis – 5 + 5 (30)
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