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  1. // Jerkstore Config - By Jerkstore for You!
  2. // April 22 2010
  3.  
  4. // Readyup
  5. //
  6. bind 0 "say !ready"; // Ready up
  7. bind - "say !unready"; // Be annoying
  8.  
  9. // Net Settings
  10. //
  11. budget_show_history "0";
  12. cl_allowdownload "1"; // Allows custom downloads
  13. cl_downloadfilter "nosounds"; // Except sounds
  14. cl_timeout "90"; // Time to wait for server reconnect
  15. cl_resend "6"; // Number of seconds between server reconnect attempts
  16. rate "30000"; // Max bytes per second received from server (30KB/s)
  17. cl_cmdrate "30"; // Number of packets sent per second
  18. cl_updaterate "30"; // Number of packets requested per update
  19. cl_lagcompensation "1.0"; // 0.0 if you drool on your keyboard often
  20. cl_interp "0.067"; // Safest average setting
  21. cl_interp_ratio "2.0"; // Optimal for 0.067 interp
  22.  
  23. // Rate Switcher
  24. //
  25. bind "k" "jlowinterp";
  26. alias "jlowinterp" "cl_interp_ratio 1.0; cl_interp 0.033; bind k jmedinterp; jlowecho";
  27. alias "jlowecho" "say_team must be the 33 interp derp derp";
  28. alias "jmedinterp" "cl_interp_ratio 1.5; cl_interp 0.050; bind k jhiginterp; jmedecho";
  29. alias "jmedecho" "say_team must be the 50 interp derp derp";
  30. alias "jhiginterp" "cl_interp_ratio 2.0; cl_interp 0.067; bind k jlowinterp; jhigecho";
  31. alias "jhigecho" "say_team must be the 67 interp derp derp";
  32.  
  33. // Netgraph on Tab
  34. //
  35. bind "TAB" "+ng"; // Netgraph shows with the scores
  36. alias "+ng" "+showscores; net_graph 1;";
  37. alias "-ng" "net_graph 0; -showscores;";
  38.  
  39. // Crosshair
  40. //
  41. crosshair "1"; // Crosshair on
  42. sensitivity "5.5"; // Sensitivity (5.5 is higher)
  43. cl_crosshair_alpha "200"; // Slightly transparent
  44. cl_crosshair_red "50"; // CS-style green
  45. cl_crosshair_green "255";
  46. cl_crosshair_blue "0";
  47. cl_crosshair_dynamic "0"; // No dynamic
  48. cl_crosshair_thickness "0"; // 1-pixel
  49. c_thirdpersonshoulderoffset "0"; // Thirdpersonshoulder fix
  50. c_thirdpersonshoulderaimdist "720";
  51. c_thirdpersonshoulderheight "10";
  52. cam_ideallag "0";
  53. cl_observercrosshair "0"; // No observer crosshair
  54.  
  55. // Glow
  56. //
  57. cl_glow_ghost_infected_r "0.8"; // White infected ghosts
  58. cl_glow_ghost_infected_g "0.8";
  59. cl_glow_ghost_infected_b "0.8";
  60. cl_glow_survivor_vomit_r "0.9"; // Purple survivor puke
  61. cl_glow_survivor_vomit_g "0.0";
  62. cl_glow_survivor_vomit_b "0.8";
  63. cl_glow_infected_r "0.0"; // Sea blue infected
  64. cl_glow_infected_g "0.5";
  65. cl_glow_infected_b "1.0";
  66. cl_glow_survivor_r "0.0"; // Sea blue survivors
  67. cl_glow_survivor_g "0.5";
  68. cl_glow_survivor_b "1.0";
  69. cl_glow_item_r "0.7"; // Silver items (in range)
  70. cl_glow_item_g "0.5";
  71. cl_glow_item_b "1.0";
  72. cl_glow_item_far_r "0.2"; // Minty items (far)
  73. cl_glow_item_far_g "1.0";
  74. cl_glow_item_far_b "0.4";
  75.  
  76. // Video, Sound, Performance
  77. //
  78. func_break_max_pieces "0"; // Reduces gibs
  79. cl_forcepreload "1"; // Preload map and models to ram
  80. cl_showhelp "0"; // Newbie aid
  81. r_PhysPropStaticLighting "0"; // Faster lighting on phys objects
  82. mat_bloom_scalefactor_scalar "0"; // Amount of bloom scaling
  83. mat_monitorgamma "2.5"; // Monitor gamma (2.2 for CRT, 1.7 for LCD default)
  84. mat_monitorgamma_tv_enabled "1.5"; // More gamma
  85. dsp_enhance_stereo "1"; // Uses hardware sound
  86. con_enable "1"; // Console
  87.  
  88. //lol eyes
  89. //
  90. r_eyemove "0";
  91. r_eyesize "0.24";
  92. r_eyeshift_z "0.22";
  93. r_eyeshift_y "0.4";
  94. r_eyeshift_x "0.2";
  95.  
  96. clear
  97. echo " __ __ __ __ ";
  98. echo " / /__ _____/ /_______/ /_____ ________ ___ / _| __ _ ";
  99. echo " __ / / _ \/ ___/ //_/ ___/ __/ __ \/ ___/ _ \ / __| |_ / _` |";
  100. echo "/ /_/ / __/ / / ,< (__ ) /_/ /_/ / / / __/| (__| _| (_| |";
  101. echo "\____/\___/_/ /_/|_/____/\__/\____/_/ \___/(_)___|_| \__, |";
  102. echo " |___/ ";
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