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- local steps = script.Parent:WaitForChild("Steps"):GetChildren()
- table.sort(steps, function(a, b)
- return a.Position.Y < b.Position.Y
- end)
- local startPos = steps[1].Position
- local endY = startPos.Y + (#steps - 1) * steps[1].Size.Y
- local speed = 1
- local ts = game:GetService("TweenService")
- local ti = TweenInfo.new(speed, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut)
- while wait(speed) do
- for i, step in pairs(steps) do
- local y, z = (1 / speed) * step.Size.Y, (1 / speed) * step.Size.Z
- step.Velocity = Vector3.new(0, y, z)
- if math.floor(step.Position.Y + 0.5) >= math.floor(endY) then
- step.Position = startPos
- end
- local tween = ts:Create(step, ti, {Position = step.Position + Vector3.new(0, step.Size.Y, step.Size.Z)})
- tween:Play()
- end
- end
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