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- #===============================================================================================================
- # Pecham's Loot Filter - (NeverSink Based) - for Path of Exile 2 Early Access
- #===============================================================================================================
- # ORIGINAL AUTHOR: NeverSink
- # MODIFIED BY: Pecham
- # CUSTOM VERSION: vE.0.1.E
- # LAST UPDATED: 01/10/2025 @ 22:37
- #
- # LOOT FILTER TYPE: ENDGAME
- #
- # This version includes enhanced categorization and clearer group names for better readability and editing for Endgame.
- # This is a mini-filter designed for early PoE2 EA gameplay. NeverSink will eventually replace it with a full-fledged filter.
- #
- # MODIFIED BY AUTHOR INFORMATION
- # TWITCH: https://www.twitch.tv/pecham
- #
- # ORIGINAL AUTHOR INFORMATION
- # TWITTER: @NeverSinkDev
- # DISCORD: https://discord.gg/mye6xhF
- # TWITCH: https://www.twitch.tv/neversink
- # PATREON: https://www.patreon.com/Neversink
- #===============================================================================================================
- #
- # CODES
- # [[00001]] - Gold Stacks
- # [[00002]] - Uncut Gems
- # [[00003]] - Timeless Emblems
- # [[00004]] - Jewels
- # [[00005]] - Soul Cores
- # [[00006]] - Relics
- # [[00007]] - Keys
- # [[00008]] - Runes and Charms
- # [[00009]] - Currency
- # [[00010]] - Flasks
- # [[00011]] - Fragments & Waystones
- # [[00012]] - Salvageable Materials
- # [[00013]] - Chancing Base
- # [[00014]] - Rings
- # [[00015]] - Items & Uniques
- # [[00016]] - Gems & Quest Essentials
- #
- #===============================================================================================================
- #--------------------------
- # [[00001]] - Gold Stacks
- #--------------------------
- # Stack of Gold > 350
- Show
- StackSize >= 350
- BaseType == "Gold"
- SetFontSize 30
- SetTextColor 255 171 0 255
- SetBorderColor 255 171 0 255
- SetBackgroundColor 64 44 30 175
- PlayEffect Orange Temp
- # Any Stack of Gold
- Show
- BaseType == "Gold"
- SetFontSize 25
- SetTextColor 255 171 0 255
- SetBorderColor 0 0 0 255
- SetBackgroundColor 0 0 0 175
- #--------------------------
- # [[00002]] - Uncut Gems
- #--------------------------
- # Uncut Gems - Level 20
- Show
- BaseType "Uncut"
- ItemLevel == 20
- SetFontSize 30
- SetTextColor 0 229 255 255
- SetBorderColor 0 229 255 255
- SetBackgroundColor 255 255 255 200
- PlayAlertSound 6 300
- PlayEffect Cyan
- MinimapIcon 0 Cyan Star
- # Uncut Gems - Level 19
- Show
- BaseType "Uncut"
- ItemLevel == 19
- SetFontSize 30
- SetTextColor 0 229 255 255
- SetBorderColor 0 229 255 255
- SetBackgroundColor 0 0 0 255
- PlayEffect Cyan
- MinimapIcon 1 Cyan Triangle
- # Uncut Gems - 18 and Below
- Show
- BaseType "Uncut"
- ItemLevel <= 18
- SetFontSize 30
- SetTextColor 0 229 255 255
- SetBorderColor 0 229 255 255
- SetBackgroundColor 0 0 0 255
- MinimapIcon 2 Cyan Circle
- #--------------------------
- # [[00003]] - Timeless Emblems
- #--------------------------
- # Special: Timeless Emblems
- # BaseType “Timeless Karui Emblem” “Timeless Maraketh Emblem” “Timeless Eternal Emblem” “Timeless Templar Emblem” “Timeless Vaal Emblem”
- Show
- Class "Map Fragments"
- BaseType "Emblem"
- SetFontSize 30
- SetTextColor 130 34 152 255
- SetBorderColor 130 34 152 255
- SetBackgroundColor 41 0 57 255
- PlayEffect Purple
- MinimapIcon 2 Purple Kite
- # Special: Timeless Emblems
- # BaseType == “Unrelenting Timeless Karui Emblem” “Unrelenting Timeless Maraketh Emblem” “Unrelenting Timeless Eternal Emblem” “Unrelenting Timeless Templar Emblem” “Unrelenting Timeless Vaal Emblem”
- Show
- Class "Map Fragments"
- BaseType "Emblem"
- SetFontSize 30
- SetTextColor 130 34 152 255
- SetBorderColor 130 34 152 255
- SetBackgroundColor 41 0 57 255
- PlayEffect Purple
- MinimapIcon 2 Purple Kite
- #--------------------------
- # [[00004]] - Jewels
- #--------------------------
- # Special: Timeless Jewel
- Show
- Class "Jewels"
- BaseType "Timeless Jewel"
- SetFontSize 30
- SetTextColor 130 34 152 255
- SetBorderColor 130 34 152 255
- SetBackgroundColor 41 0 57 255
- PlayEffect Purple
- MinimapIcon 2 Purple Kite
- # Special: Rare Jewels
- Show
- Class "Jewel"
- Rarity Rare
- SetFontSize 30
- SetTextColor 255 241 118 255
- SetBorderColor 255 241 118 255
- SetBackgroundColor 0 0 0 255
- PlayEffect Yellow Temp
- MinimapIcon 2 Yellow Moon
- # Special: Magic Jewels
- Show
- Class "Jewel"
- Rarity Magic
- SetFontSize 30
- SetTextColor 130 177 255 255
- SetBorderColor 130 177 255 255
- SetBackgroundColor 0 0 0 255
- PlayEffect Cyan Temp
- # Special: Normal Jewels
- Show
- Class "Jewel"
- Rarity Normal
- SetFontSize 30
- SetTextColor 255 255 255 255
- SetBorderColor 0 0 0 255
- SetBackgroundColor 0 0 0 150
- #--------------------------
- # [[00005]] - Soul Cores
- #--------------------------
- # Special: Soul Cores
- Show
- Class == "Socketable"
- BaseType == "Soul Core of Azcapa" "Soul Core of Zalatl" "Soul Core of Tacati" "Soul Core of Jiquani" "Soul Core of Citaqualotl" "Soul Core of Azcapa" "Soul Core of Topotante" "Soul Core of Opiloti" "Soul Core of Puhuarte" "Soul Core of Tzamoto" "Soul Core of Xopec" "Soul Core of Quipolatl" "Soul Core of Ticaba" "Soul Core of Atmohua" "Soul Core of Cholotl" "Soul Core of Zantipi"
- SetFontSize 30
- SetTextColor 224 17 95 255
- SetBorderColor 224 17 95 255
- SetBackgroundColor 0 0 0 255
- PlayEffect Pink
- MinimapIcon 2 Pink Kite
- #--------------------------
- # [[00006]] - Relics
- #--------------------------
- # Special: Unique Relics
- Show
- Class "Relics"
- BaseType "Relic"
- Rarity Unique
- SetFontSize 30
- SetTextColor 175 96 37 255
- SetBorderColor 175 96 37 255
- SetBackgroundColor 0 0 0 255
- PlayEffect Brown
- MinimapIcon 2 Brown Pentagon
- # Special: Sanctum Relics
- Show
- Class == "Relics"
- BaseType == "Urn Relic" "Amphora Relic" "Vase Relic" "Seal Relic" "Coffer Relic" "Tapestry Relic" "Incense Relic"
- Rarity Normal Magic Rare
- SetFontSize 30
- SetTextColor 0 240 190 255
- SetBorderColor 0 240 190 255
- SetBackgroundColor 0 0 0 255
- PlayEffect Cyan
- MinimapIcon 2 Cyan Pentagon
- #--------------------------
- # [[00007]] - Keys
- #--------------------------
- # Special: Reliquary Key
- Show
- Class "Vault Keys"
- BaseType "Reliquary Key"
- SetFontSize 30
- SetTextColor 255 117 0 255
- SetBorderColor 255 117 0 255
- SetBackgroundColor 255 255 255 200
- PlayEffect Red
- MinimapIcon 2 Red Pentagon
- # Special: Key
- Show
- Class "Keys"
- SetFontSize 30
- SetTextColor 255 117 0 255
- SetBorderColor 255 117 0 255
- SetBackgroundColor 255 255 255 200
- PlayEffect Red
- MinimapIcon 2 Red Pentagon
- #--------------------------
- # [[00008]] - Runes and Charms
- #--------------------------
- # Special: Any Runes
- Show
- Class == "Socketable"
- BaseType == "Desert Rune" "Glacial Rune" "Storm Rune" "Iron Rune" "Body Rune" "Mind Rune" "Rebirth Rune" "Inspiration Rune" "Stone Rune" "Vision Rune"
- SetFontSize 30
- SetTextColor 125 249 255 255
- SetBorderColor 125 249 255 255
- SetBackgroundColor 0 0 0 255
- PlayEffect Cyan Temp
- # Special: Charms - Magic & Rare
- Show
- BaseType "Charm"
- Rarity Magic Rare
- SetFontSize 30
- SetTextColor 184 211 227 255
- SetBorderColor 130 177 255 255
- SetBackgroundColor 0 0 0 255
- PlayEffect Cyan Temp
- # Special: Any Charms
- Show
- Class == "Charm"
- BaseType == "Golden Charm"
- Rarity Normal
- SetFontSize 25
- SetTextColor 184 211 227 255
- SetBorderColor 0 0 0 255
- SetBackgroundColor 0 0 0 150
- PlayEffect White
- MinimapIcon 2 White Moon
- # Special: Any Charms
- Hide
- Rarity Normal
- BaseType "Charm"
- SetFontSize 25
- SetTextColor 184 211 227 255
- SetBorderColor 0 0 0 255
- SetBackgroundColor 0 0 0 150
- PlayEffect Cyan Temp
- #--------------------------
- # [[00009]] - Currency
- #--------------------------
- # Currency: Mirror
- Show
- Class "Currency"
- BaseType "Mirror"
- SetFontSize 30
- SetTextColor 255 116 0 255
- SetBorderColor 255 116 0 255
- SetBackgroundColor 255 255 255 255
- PlayAlertSound ShMirror 300
- PlayEffect Red
- MinimapIcon 0 Red Cross
- # Currency: Divine
- Show
- Class "Currency"
- BaseType "Divine"
- SetFontSize 30
- SetTextColor 255 196 0 255
- SetBorderColor 255 196 0 255
- SetBackgroundColor 255 255 255 255
- PlayAlertSound ShDivine 300
- PlayEffect Yellow
- MinimapIcon 0 Yellow Cross
- # Currency: Exalted Orb
- Show
- Class "Currency"
- BaseType "Exalted Orb"
- SetFontSize 30
- SetTextColor 251 192 45 255
- SetBorderColor 251 192 45 255
- SetBackgroundColor 0 0 0 255
- PlayAlertSound ShExalted 300
- PlayEffect Yellow
- MinimapIcon 1 Yellow Circle
- # Currency: Perfect Jeweller’s Orb
- Show
- Class "Currency"
- BaseType "Perfect Jeweller's Orb"
- SetFontSize 30
- SetTextColor 230 81 0 255
- SetBorderColor 230 81 0 255
- SetBackgroundColor 255 255 255 225
- PlayAlertSound ShGeneral 300
- PlayEffect Orange
- MinimapIcon 0 Orange Cross
- # Currency: Orb of Annulment
- Show
- Class "Currency"
- BaseType "Orb of Annulment"
- SetFontSize 30
- SetTextColor 2 119 189 255
- SetBorderColor 2 119 189 255
- SetBackgroundColor 255 255 255 225
- PlayAlertSound 1 300
- PlayEffect White
- MinimapIcon 1 White Cross
- # Currency: Chaos Orb
- Show
- Class "Currency"
- BaseType "Chaos Orb"
- SetFontSize 30
- SetTextColor 255 183 77 255
- SetBorderColor 255 183 77 255
- SetBackgroundColor 0 0 0 255
- PlayAlertSound ShChaos 300
- PlayEffect Yellow
- MinimapIcon 1 Yellow Circle
- # Currency: Vaal Orb
- Show
- Class "Currency"
- BaseType "Vaal Orb"
- SetFontSize 30
- SetTextColor 221 44 0 255
- SetBorderColor 221 44 0 255
- SetBackgroundColor 0 0 0 255
- PlayAlertSound ShVaal 300
- PlayEffect Red
- MinimapIcon 1 Red Circle
- # Currency: Orb of Alchemy
- Show
- Class "Currency"
- BaseType "Orb of Alchemy"
- SetFontSize 30
- SetTextColor 255 255 0 255
- SetBorderColor 255 255 0 255
- SetBackgroundColor 0 0 0 255
- PlayAlertSound ShAlchemy 300
- PlayEffect Yellow
- MinimapIcon 1 Yellow Circle
- # Currency: Regal Orb
- Show
- Class "Currency"
- BaseType "Regal Orb"
- SetFontSize 30
- SetTextColor 144 202 249 255
- SetBorderColor 144 202 249 255
- SetBackgroundColor 0 0 0 255
- PlayAlertSound ShRegal 300
- PlayEffect Cyan
- MinimapIcon 1 Cyan Circle
- # Currency: Regal Shard
- Show
- Class "Currency"
- BaseType "Regal Shard"
- SetFontSize 30
- SetTextColor 144 202 249 255
- SetBorderColor 0 0 0 0
- SetBackgroundColor 0 0 0 255
- PlayEffect Cyan Temp
- MinimapIcon 2 Cyan Circle
- # Currency: Gemcutter's Prism
- Show
- Class "Currency"
- BaseType "Gemcutter's Prism"
- SetFontSize 30
- SetTextColor 105 240 174 255
- SetBorderColor 174 234 0 255
- SetBackgroundColor 0 0 0 255
- PlayAlertSound 1 300
- PlayEffect Green
- MinimapIcon 0 Green Circle
- # Currency: Glassblower's Bauble
- Show
- Class "Currency"
- BaseType "Glassblower's Bauble"
- SetFontSize 30
- SetTextColor 30 200 200 255
- SetBorderColor 102 187 106 255
- SetBackgroundColor 0 0 0 255
- PlayAlertSound 2 300
- PlayEffect Green
- MinimapIcon 0 Green Circle
- # Currency: Greater & Lesser Jeweller's Orb
- Show
- Class "Currency"
- BaseType "Greater Jeweller's Orb" "Lesser Jeweller's Orb" "Exotic"
- SetFontSize 30
- SetTextColor 255 207 132 255
- SetBorderColor 255 207 132 255
- SetBackgroundColor 0 0 0 255
- PlayAlertSound 2 300
- PlayEffect White
- MinimapIcon 1 White Circle
- # Currency: Artificer's Orb
- Show
- Class "Currency"
- BaseType "Artificer's Orb"
- SetFontSize 30
- SetTextColor 102 187 106 255
- SetBorderColor 102 187 106 255
- SetBackgroundColor 0 0 0 255
- PlayAlertSound 2 300
- PlayEffect Green
- MinimapIcon 1 Green Circle
- # Currency: Artificer's Shard
- Show
- Class "Currency"
- BaseType "Artificer's Shard"
- SetFontSize 30
- SetTextColor 102 187 106 255
- SetBorderColor 0 0 0 0
- SetBackgroundColor 0 0 0 255
- PlayEffect Green Temp
- # Currency: Orb of Chance
- Show
- Class "Currency"
- BaseType "Orb of Chance"
- SetFontSize 30
- SetTextColor 255 255 255 255
- SetBorderColor 255 255 255 255
- SetBackgroundColor 30 136 229 255
- PlayAlertSound 1 300
- PlayEffect Blue
- MinimapIcon 0 Blue Circle
- # Currency: Chance Shard
- Show
- Class "Currency"
- BaseType "Chance Shard"
- SetFontSize 30
- SetTextColor 255 255 255 255
- SetBorderColor 0 0 0 0
- SetBackgroundColor 30 136 229 255
- PlayAlertSound 16 300
- PlayEffect Blue Temp
- MinimapIcon 2 Blue Circle
- # Currency: Orb of Augmentation
- Show
- Class "Currency"
- BaseType "Orb of Augmentation"
- SetFontSize 30
- SetTextColor 66 165 245 255
- SetBorderColor 66 165 245 255
- SetBackgroundColor 0 0 0 255
- PlayEffect Blue Temp
- # Currency: Orb of Transmutation
- Show
- Class "Currency"
- BaseType "Orb of Transmutation"
- SetFontSize 30
- SetTextColor 30 136 229 255
- SetBorderColor 30 136 229 255
- SetBackgroundColor 0 0 0 255
- PlayEffect Blue Temp
- # Currency: Transmutation Shard
- Hide
- Class "Currency"
- BaseType "Transmutation Shard"
- SetFontSize 25
- SetTextColor 30 136 229 255
- SetBorderColor 0 0 0 0
- SetBackgroundColor 0 0 0 150
- # Currency: Etcher Scrap
- Show
- Class "Currency"
- BaseType "Arcanist's Etcher"
- SetFontSize 30
- SetTextColor 176 190 197 255
- SetBorderColor 176 190 197 255
- SetBackgroundColor 0 0 0 255
- MinimapIcon 2 Grey Circle
- # Currency: Scrap & Whetstone
- Show
- Class "Currency"
- BaseType "Armourer's Scrap" "Blacksmith's Whetstone"
- SetFontSize 30
- SetTextColor 255 205 210 255
- SetBorderColor 255 205 210 255
- SetBackgroundColor 0 0 0 255
- PlayEffect Grey Temp
- MinimapIcon 1 Grey Circle
- # Currency: Splinters & Artifact
- Show
- Class "Currency"
- BaseType "Simulacrum Splinter" "Artifact"
- SetFontSize 30
- SetTextColor 255 207 132 255
- SetBorderColor 255 207 132 255
- SetBackgroundColor 0 0 0 255
- MinimapIcon 2 Grey Kite
- # Currency: Breach Splinters
- Show
- Class "Currency"
- BaseType "Breach Splinter"
- SetFontSize 30
- SetTextColor 130 15 255 255
- SetBorderColor 130 15 255 255
- SetBackgroundColor 0 0 0 255
- PlayEffect Purple Temp
- MinimapIcon 2 Purple Kite
- # Other Currency
- Show
- Class "Currency"
- BaseType "Distilled" "Catalyst" "Essence of" "Omen of"
- SetFontSize 30
- SetTextColor 255 207 132 255
- SetBorderColor 255 207 132 255
- SetBackgroundColor 76 51 12 255
- PlayAlertSound 2 300
- PlayEffect White
- MinimapIcon 1 White Circle
- # Currency: Wisdom
- Hide
- Class "Currency"
- BaseType "Wisdom"
- SetFontSize 25
- SetTextColor 195 143 124 255
- SetBackgroundColor 0 0 0 150
- # Currency: Unlisted Currency
- Show
- Class "Currency"
- SetFontSize 30
- SetTextColor 255 207 132 255
- SetBorderColor 255 207 132 255
- SetBackgroundColor 76 51 12 255
- PlayAlertSound 2 300
- PlayEffect Pink
- MinimapIcon 1 White Circle
- #--------------------------
- # [[00010]] - Flasks
- #--------------------------
- # Life Flask - Normal
- Hide
- BaseType "Flask"
- Class "Life Flask"
- Rarity Normal
- SetFontSize 25
- SetTextColor 255 255 255 255
- SetBorderColor 0 0 0 255
- SetBackgroundColor 0 0 0 150
- # Life Flask - Magic
- Hide
- BaseType "Flask"
- Class "Life Flask"
- Rarity Magic
- SetFontSize 25
- SetTextColor 130 177 255 255
- SetBorderColor 239 83 80 255
- SetBackgroundColor 0 0 0 150
- # Mana Flask - Normal
- Hide
- BaseType "Flask"
- Class "Mana Flask"
- Rarity Normal
- SetFontSize 25
- SetTextColor 255 255 255 255
- SetBorderColor 0 0 0 255
- SetBackgroundColor 0 0 0 150
- # Mana Flask - Magic
- Hide
- BaseType "Flask"
- Class "Mana Flask"
- Rarity Magic
- SetFontSize 25
- SetTextColor 130 177 255 255
- SetBorderColor 48 79 254 255
- SetBackgroundColor 0 0 0 150
- #--------------------------
- # [[00011]] - Fragments & Waystones
- #--------------------------
- # Fragments & Other
- Show
- BaseType "Simulacrum" "Fragment" "Cowardly Fate" "Deadly Fate" "Expedition Logbook" "Victorious Fate"
- SetFontSize 30
- SetTextColor 255 207 255 255
- SetBorderColor 255 207 255 255
- SetBackgroundColor 65 20 80 255
- PlayAlertSound 2 300
- PlayEffect Purple
- MinimapIcon 1 Purple Square
- # Ultimatum
- Show
- BaseType "Ultimatum"
- SetFontSize 30
- SetTextColor 255 183 77 255
- SetBorderColor 255 183 77 255
- SetBackgroundColor 255 23 68 90
- PlayAlertSound 2 300
- PlayEffect Orange Temp
- MinimapIcon 1 Orange Square
- # Djinn Barya
- Show
- BaseType "Barya"
- SetFontSize 30
- SetTextColor 255 204 188 255
- SetBorderColor 255 204 188 255
- SetBackgroundColor 230 74 25 90
- PlayAlertSound 2 300
- PlayEffect Orange Temp
- MinimapIcon 2 Orange Circle
- # Tablet
- Show
- BaseType "Tablet"
- SetFontSize 30
- SetTextColor 255 255 255 255
- SetBorderColor 175 180 43 255
- SetBackgroundColor 130 119 23 90
- PlayAlertSound 2 300
- PlayEffect White
- MinimapIcon 1 White Square
- # Breachstone
- Show
- BaseType "Breachstone"
- SetFontSize 30
- SetTextColor 179 157 219 255
- SetBorderColor 179 157 219 255
- SetBackgroundColor 0 0 0 255
- PlayAlertSound 2 300
- # Waystones - Rare
- Show
- BaseType "Waystone"
- Rarity Rare
- SetFontSize 30
- SetTextColor 255 255 255 255
- SetBorderColor 255 241 118 255
- SetBackgroundColor 0 0 0 255
- PlayEffect White
- MinimapIcon 2 White Square
- # Waystones - Magic
- Show
- BaseType "Waystone"
- Rarity Magic
- SetFontSize 30
- SetTextColor 255 255 255 255
- SetBorderColor 130 177 255 255
- SetBackgroundColor 0 0 0 255
- PlayEffect White
- MinimapIcon 2 White Square
- # Waystones - Normal
- Show
- BaseType "Waystone"
- Rarity Normal
- SetFontSize 30
- SetTextColor 255 255 255 255
- SetBorderColor 255 255 255 255
- SetBackgroundColor 0 0 0 255
- PlayEffect White
- MinimapIcon 2 White Square
- #--------------------------
- # [[00012]] - Salvageable Materials
- #--------------------------
- # Quality Items - Rare
- Show
- Quality > 10
- Rarity Rare
- SetFontSize 30
- SetTextColor 255 241 118 255
- SetBorderColor 255 255 255 255
- SetBackgroundColor 0 0 0 255
- PlayEffect Yellow Temp
- # Quality Items - Magic
- Show
- Quality > 10
- Rarity Magic
- SetFontSize 30
- SetTextColor 130 177 255 255
- SetBorderColor 255 255 255 255
- SetBackgroundColor 0 0 0 255
- PlayEffect Blue Temp
- # Quality Items - Normal
- Show
- Quality > 10
- Rarity Normal
- SetFontSize 30
- SetTextColor 255 255 255 255
- SetBorderColor 255 255 255 255
- SetBackgroundColor 0 0 0 255
- PlayEffect White Temp
- # W.I.P. - Socket Items - Rare
- Show
- Sockets > 0
- Rarity Rare
- SetFontSize 30
- SetTextColor 255 241 118 255
- SetBorderColor 255 255 255 255
- SetBackgroundColor 0 0 0 255
- PlayEffect Yellow Temp
- # W.I.P. - Socket Items - Magic
- Show
- Sockets > 0
- Rarity Magic
- SetFontSize 30
- SetTextColor 130 177 255 255
- SetBorderColor 255 255 255 255
- SetBackgroundColor 0 0 0 255
- PlayEffect Blue Temp
- # W.I.P. - Socket Items - Normal
- Show
- Sockets > 0
- Rarity Normal
- SetFontSize 30
- SetTextColor 255 255 255 255
- SetBorderColor 255 255 255 255
- SetBackgroundColor 0 0 0 255
- PlayEffect White Temp
- # Work in Progress!
- Show
- Sockets > 0
- Rarity Normal
- SetBorderColor 200 200 200 255
- SetFontSize 30
- #--------------------------
- # [[00013]] - Chancing Bases
- #--------------------------
- # Chancing - Heavy Belt
- Show
- Class == "Belt"
- BaseType == "Heavy Belt"
- Rarity Normal
- SetFontSize 30
- SetTextColor 255 255 255 255
- SetBorderColor 255 255 255 255
- SetBackgroundColor 0 0 0 255
- PlayEffect White
- MinimapIcon 2 White Diamond
- # Chancing - Stellar Amulet
- Show
- Class == "Amulet"
- BaseType == "Stellar Amulet"
- Rarity Normal
- SetFontSize 30
- SetTextColor 255 255 255 255
- SetBorderColor 255 255 255 255
- SetBackgroundColor 0 0 0 255
- PlayEffect White
- MinimapIcon 2 White Diamond
- # Chancing - Solar Amulet
- Show
- Class == "Amulet"
- BaseType == "Solar Amulet"
- Rarity Normal
- SetFontSize 30
- SetTextColor 255 255 255 255
- SetBorderColor 255 255 255 255
- SetBackgroundColor 0 0 0 255
- PlayEffect White
- MinimapIcon 2 White Diamond
- # Chancing - Gold Amulet
- Show
- Class == "Amulet"
- BaseType == "Gold Amulet"
- Rarity Normal
- SetFontSize 30
- SetTextColor 255 255 255 255
- SetBorderColor 255 255 255 255
- SetBackgroundColor 0 0 0 255
- PlayEffect White
- MinimapIcon 2 White Diamond
- # Chancing - Azure Amulet
- Show
- Class == "Amulet"
- BaseType == "Azure Amulet"
- Rarity Normal
- SetFontSize 30
- SetTextColor 255 255 255 255
- SetBorderColor 255 255 255 255
- SetBackgroundColor 0 0 0 255
- PlayEffect White
- MinimapIcon 2 White Diamond
- # Chancing - Sapphire Ring
- Show
- Class == "Rings"
- BaseType == "Sapphire Ring"
- Rarity Normal
- SetFontSize 30
- SetTextColor 255 255 255 255
- SetBorderColor 255 255 255 255
- SetBackgroundColor 0 0 0 255
- PlayEffect White
- MinimapIcon 2 White Diamond
- # Chancing - Emerald Ring
- Show
- Class == "Rings"
- BaseType == "Emerald Ring"
- Rarity Normal
- SetFontSize 30
- SetTextColor 255 255 255 255
- SetBorderColor 255 255 255 255
- SetBackgroundColor 0 0 0 255
- PlayEffect White
- MinimapIcon 2 White Diamond
- # Chancing - Gold Ring
- Show
- Class == "Rings"
- BaseType == "Gold Ring"
- Rarity Normal
- SetFontSize 30
- SetTextColor 255 255 255 255
- SetBorderColor 255 255 255 255
- SetBackgroundColor 0 0 0 255
- PlayEffect White
- MinimapIcon 2 White Diamond
- #--------------------------
- # [[00014]] - Rings
- #--------------------------
- Show
- Class "Rings"
- Rarity Rare
- SetFontSize 30
- SetTextColor 255 241 118 255
- SetBorderColor 255 241 118 255
- SetBackgroundColor 0 0 0 255
- PlayEffect Yellow Temp
- MinimapIcon 2 Yellow Raindrop
- # Class - Rings - Magic
- Show
- Class "Rings"
- Rarity Magic
- ItemLevel >= 65
- SetFontSize 30
- SetTextColor 130 177 255 255
- SetBorderColor 130 177 255 255
- SetBackgroundColor 0 0 0 255
- PlayEffect Blue Temp
- MinimapIcon 2 Blue Raindrop
- # Class - Rings - Normal
- Show
- Class "Rings"
- Rarity Normal
- ItemLevel >= 65
- SetFontSize 30
- SetTextColor 255 255 255 255
- SetBorderColor 255 255 255 255
- SetBackgroundColor 0 0 0 255
- #--------------------------
- # [[00015]] - Items & Uniques
- #--------------------------
- # Work in Progress - Headhunter
- # Show
- # Class == "Belt"
- # BaseType == "Heavy Belt"
- # Rarity Unique
- # SetFontSize 30
- # SetTextColor 175 96 37 255
- # SetBorderColor 175 96 37 255
- # SetBackgroundColor 255 255 255 255
- # PlayAlertSound 3 300
- # PlayEffect Brown
- # MinimapIcon 0 Brown Star
- # Unique Items
- Show
- Rarity Unique
- SetFontSize 30
- SetTextColor 175 96 37 255
- SetBorderColor 175 96 37 255
- SetBackgroundColor 0 0 0 255
- PlayAlertSound 12 300
- PlayEffect Brown
- MinimapIcon 2 Brown Star
- # Rare Items - Over Level 65
- Show
- Class "Amulets" "Belt" "Body Armour" "Boots" "Bow" "Crossbow" "Focus" "Gloves" "Helmet" "One Hand Mace" "Quiver" "Rings" "Shield" "Sceptre" "Staff" "Two Hand Mace" "Wand" "Quarterstaff"
- Rarity Rare
- ItemLevel >= 65
- SetFontSize 30
- SetTextColor 255 241 118 255
- SetBorderColor 255 241 118 255
- SetBackgroundColor 0 0 0 255
- PlayEffect Yellow Temp
- MinimapIcon 2 Yellow Diamond
- # Rare Items - Under Level 65
- Show
- Class "Amulets" "Belt" "Body Armour" "Boots" "Bow" "Crossbow" "Focus" "Gloves" "Helmet" "One Hand Mace" "Quiver" "Rings" "Shield" "Sceptre" "Staff" "Two Hand Mace" "Wand" "Quarterstaff"
- Rarity Rare
- ItemLevel <= 64
- SetFontSize 30
- SetTextColor 255 241 118 255
- SetBorderColor 255 241 118 255
- SetBackgroundColor 0 0 0 255
- PlayEffect Yellow Temp
- MinimapIcon 2 Yellow Diamond
- # Magic Items - Over Level 65
- Hide
- Class "Amulets" "Belt" "Body Armour" "Boots" "Bow" "Crossbow" "Focus" "Gloves" "Helmet" "One Hand Mace" "Quiver" "Rings" "Shield" "Sceptre" "Staff" "Two Hand Mace" "Wand" "Quarterstaff"
- Rarity Magic
- ItemLevel >= 65
- SetFontSize 25
- SetTextColor 130 177 255 255
- SetBorderColor 0 0 0 255
- SetBackgroundColor 0 0 0 150
- # Magic Items - Under Level 65
- Hide
- Class "Amulets" "Belt" "Body Armour" "Boots" "Bow" "Crossbow" "Focus" "Gloves" "Helmet" "One Hand Mace" "Quiver" "Rings" "Shield" "Sceptre" "Staff" "Two Hand Mace" "Wand" "Quarterstaff"
- Rarity Magic
- ItemLevel <= 64
- SetFontSize 25
- SetTextColor 130 177 255 255
- SetBorderColor 0 0 0 255
- SetBackgroundColor 0 0 0 150
- # Normal Items
- Hide
- Rarity Normal
- Class "Amulets" "Belt" "Body Armour" "Boots" "Bow" "Crossbow" "Focus" "Gloves" "Helmet" "One Hand Mace" "Quiver" "Rings" "Shield" "Sceptre" "Staff" "Two Hand Mace" "Wand" "Quarterstaff"
- SetFontSize 25
- SetTextColor 255 255 255 255
- SetBorderColor 0 0 0 255
- SetBackgroundColor 0 0 0 150
- #--------------------------
- # [[00016]] - Gems & Quest Essentials
- #--------------------------
- # Gems - Support
- Show
- Class "Skill Gems" "Support Gems"
- SetFontSize 30
- SetTextColor 0 191 165 255
- SetBorderColor 0 191 165 255
- SetBackgroundColor 0 0 0 255
- MinimapIcon 1 Cyan Circle
- # Gems - Skill - (Disabled Rule)
- # Show
- # Class "Skill Gems" "Support Gems"
- # SetFontSize 30
- # SetTextColor 0 191 165 255
- # SetBorderColor 0 191 165 255
- # SetBackgroundColor 0 0 0 255
- # Quest Items
- Show
- Class "Quest Item"
- SetFontSize 30
- SetTextColor 0 200 83 255
- SetBorderColor 0 200 83 255
- SetBackgroundColor 0 0 0 255
- PlayAlertSound 5 300
- PlayEffect Green
- MinimapIcon 1 Green Circle
- #--------------------------
- # Optional Visibility Rules
- #--------------------------
- # TO ENABLE RULES, REMOVE THE # AT THE START OF THE LINE
- ### OPTIONAL RULE: Show random bases
- # REMOVE THE BASES YOU --DO-- WANT TO SEE BEFORE SETTING TO Show
- # Show
- # Rarity <= Magic
- # Class "Flask" "Body" "Helmet" "Boots" "Gloves" "Shields" "Quiver" "Mace" "Staff" "Quarter" "Bow" "Crossbow" "Wand" "Sceptre"
- # AreaLevel >= 65
- ### OPTIONAL RULE: REDUCES BACKGROUND ON LOW LEVEL BASES
- # Show
- # Rarity <= Magic
- # Class "Flask" "Body" "Helmet" "Boots" "Gloves" "Shields" "Quiver" "Mace" "Staff" "Quarter" "Bow" "Crossbow" "Wand" "Sceptre"
- # AreaLevel >= 65
- # DropLevel <= 50
- # SetBackgroundColor 0 0 0 125
- Show
- BaseType == "Expert Laced Boots"
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