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- # Main configuration file for PocketMine-MP
- # These settings are the ones that cannot be included in server.properties
- # Some of these settings are safe, others can break your server if modified incorrectly
- # New settings/defaults won't appear automatically in this file when upgrading.
- settings:
- #Whether to send all strings translated to server locale or let the device handle them
- force-language: false
- shutdown-message: "Le serveur redémarre"
- #Allow listing plugins via Query
- query-plugins: true
- #Enable plugin and core profiling by default
- enable-profiling: false
- #Will only add results when tick measurement is below or equal to given value (default 20)
- profile-report-trigger: 20
- #Number of AsyncTask workers.
- #Used for plugin asynchronous tasks, world generation, compression and web communication.
- #Set this approximately to your number of cores.
- #If set to auto, it'll try to detect the number of cores (or use 2)
- async-workers: 4
- #Whether to allow running development builds. Dev builds might crash, break your plugins, corrupt your world and more.
- #It is recommended to avoid using development builds where possible.
- enable-dev-builds: false
- memory:
- #Global soft memory limit in megabytes. Set to 0 to disable
- #This will trigger low-memory-triggers and fire an event to free memory when the usage goes over this
- global-limit: 8192
- #Main thread soft memory limit in megabytes. Set to 0 to disable
- #This will trigger low-memory-triggers and fire an event to free memory when the usage goes over this
- main-limit: 8192
- #Main thread hard memory limit in megabytes. Set to 0 to disable
- #This will stop the server when the limit is surpassed
- main-hard-limit: 12000
- #AsyncWorker threads' hard memory limit in megabytes. Set to 0 to disable
- #This will crash the task currently executing on the worker if the task exceeds the limit
- #NOTE: THIS LIMIT APPLIES PER WORKER, NOT TO THE WHOLE PROCESS.
- async-worker-hard-limit: 0
- #Period in ticks to check memory (default 1 second)
- check-rate: 20
- #Continue firing low-memory-triggers and event while on low memory
- continuous-trigger: true
- #Only if memory.continuous-trigger is enabled. Specifies the rate in memory.check-rate steps (default 30 seconds)
- continuous-trigger-rate: 30
- garbage-collection:
- #Period in ticks to fire the garbage collector manually (default 30 minutes), set to 0 to disable
- #This only affects the main thread. Other threads should fire their own collections
- period: 36000
- #Fire asynchronous tasks to collect garbage from workers
- collect-async-worker: true
- #Trigger on low memory
- low-memory-trigger: true
- #Settings controlling memory dump handling.
- memory-dump:
- #Dump memory from async workers as well as the main thread. If you have issues with segfaults when dumping memory, disable this setting.
- dump-async-worker: true
- max-chunks:
- #Cap maximum render distance per player when low memory is triggered. Set to 0 to disable cap.
- chunk-radius: 12 #Default 8
- #Do chunk garbage collection on trigger
- trigger-chunk-collect: true
- world-caches:
- #Disallow adding to world chunk-packet caches when memory is low
- disable-chunk-cache: true
- #Clear world caches when memory is low
- low-memory-trigger: true
- network:
- #Threshold for batching packets, in bytes. Only these packets will be compressed
- #Set to 0 to compress everything, -1 to disable.
- batch-threshold: 256
- #Compression level used when sending batched packets. Higher = more CPU, less bandwidth usage
- compression-level: 1
- #Use AsyncTasks for compression. Adds half/one tick delay, less CPU load on main thread
- async-compression: true
- #Experimental. Use UPnP to automatically port forward
- upnp-forwarding: false
- #Maximum size in bytes of packets sent over the network (default 1492 bytes). Packets larger than this will be
- #fragmented or split into smaller parts. Clients can request MTU sizes up to but not more than this number.
- max-mtu-size: 1400
- #Enable encryption of Minecraft network traffic. This has an impact on performance, but prevents hackers from stealing sessions and pretending to be other players.
- #DO NOT DISABLE THIS unless you understand the risks involved.
- enable-encryption: true
- debug:
- #If > 1, it will show debug messages in the console
- level: 0
- player:
- #Choose whether to enable player data saving.
- save-player-data: true
- #If true, checks that joining players' Xbox user ID (XUID) match what was previously recorded.
- #This also prevents non-XBL players using XBL players' usernames to steal their data on servers with xbox-auth=off.
- verify-xuid: false
- level-settings:
- #The default format that worlds will use when created
- default-format: leveldb
- chunk-sending:
- #To change server normal render distance, change view-distance in server.properties.
- #Amount of chunks sent to players per tick
- per-tick: 4
- #Radius of chunks that need to be sent before spawning the player
- spawn-radius: 6
- chunk-ticking:
- #Max amount of chunks processed each tick
- per-tick: 40
- #Radius of chunks around a player to tick
- tick-radius: 3
- #Number of blocks inside ticking areas' subchunks that get ticked every tick. Higher values will accelerate events
- #like tree and plant growth, but at a higher performance cost.
- blocks-per-subchunk-per-tick: 3
- #IDs of blocks not to perform random ticking on.
- disable-block-ticking:
- #- 2 # grass
- chunk-generation:
- #Max. amount of chunks in the waiting queue to be populated
- population-queue-size: 8
- ticks-per:
- autosave: 6000
- auto-report:
- #Send crash reports for processing
- enabled: true
- send-code: false
- send-settings: true
- send-phpinfo: false
- use-https: true
- host: crash.pmmp.io
- anonymous-statistics:
- #Sends anonymous statistics for data aggregation, plugin usage tracking
- enabled: false #TODO: re-enable this when we have a new stats host
- host: stats.pocketmine.net
- auto-updater:
- enabled: true
- on-update:
- warn-console: true
- #Can be development, alpha, beta or stable.
- preferred-channel: stable
- #If using a development version, it will suggest changing the channel
- suggest-channels: true
- host: update.pmmp.io
- timings:
- #Choose the host to use for viewing your timings results.
- host: timings.pmmp.io
- console:
- #Choose whether to enable server stats reporting on the console title.
- #NOTE: The title ticker will be disabled regardless if console colours are not enabled.
- title-tick: true
- aliases:
- #Examples:
- #showtheversion: version
- #savestop: [save-all, stop]
- worlds:
- #These settings will override the generator set in server.properties and allows loading multiple worlds
- #Example:
- #world:
- # seed: 404
- # generator: FLAT
- # preset: 2;bedrock,59xstone,3xdirt,grass;1
- plugins:
- #Setting this to true will cause the legacy structure to be used where plugin data is placed inside the --plugins dir.
- #False will place plugin data under plugin_data under --data.
- #This option exists for backwards compatibility with existing installations.
- legacy-data-dir: false
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