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- ++++ Basic Info:
- **Player:** Your usual nickname.
- **Name:** Your character's name.
- **Biological sex:**
- **Gender:**
- **Sexuality:**
- **Age:**
- **Demeanor:** What impression your character gives.
- **Nature:** What your character is really like.
- **Description:** What your character looks like, etc.
- ++++ Stats:
- +++++ Health
- * **Physical Health:** 10
- * **Mental Health:** 10
- +++++ Base Attributes
- You have 48 points to spread out between your base attributes and optional attributes however you like. If your character lacks points in a stat, feel free to remove the stat entirely. Stats cap at 8.
- * **Endurance:** How much can your character take before they exhaust themselves, and how well they fare against physical harm.
- * **Charisma:** How charismatic, social and likeable your character is.
- * **Perception:** How good your character is at spotting, hearing, sniffing and feeling out things.
- * **Agility:** How quick and flexible your character is.
- * **Dexterity:** How well your character works with their hands.
- * **Strength:** How physically powerful your character is.
- * **Intelligence:** How educated your character is regarding the physical, technical and scientific world.
- * **Wisdom:** How well versed in philosophy, spirituality and magic your character is.
- +++++ Optional Attributes
- * **Magic Resistance:** How resilient your character is against all things magical. (Base stat: Wisdom.)
- * **Anti-Magic Resistance:** If your character is themselves a magical/anomalous being, how resilient are they against weapons designed to eliminate such creatures. (Base stat: Endurance.)
- * **Dark Arts:** How well your character deals with demons, occult and dark magic. (Base stat: Wisdom.)
- * **Healing Arts:** How well your character does with healing their companions, both by regular and magical means. (Base stat: Intelligence or Wisdom)
- +++++ Abilities
- You have 20 points to spread across as many stats as you see fit. Just like above, stats are capped at 8. Each ability requires a base or optional stat to function. Combat stats are generally used only to determine hits and misses, with the weapon stat (With strength added for melee) determining the damage output.
- +++++ Equipment
- You have 15 points to spend on any gear you would want. For weapons, the base costs are as follows: Melee Weapon - 1, Explosive - 1, Handgun - 1, Rifle - 2, Shotgun - 2, Explosive Launcher - 3. If a weapon is of magical/mythological/anomalous origin, its cost is immediately increased by 5. You can further improve a piece of equipment with more stat points, capped at 5. A basic melee weapon does 1 base damage + strength, while a +5 melee weapon would do 6 base damage + strength. You may also purchase armor and other gear to boost various stats.
- ++++ Personal History:
- Describe your character's basic backstory. How they came to be, how they ended up in Aerilon, etc.
- ++++ Languages
- What languages your character can communicate in. Fictional languages are allowed, so long as they make sense.
- * English
- ++++ Miscellaneous:
- Any other information you think would be interesting. Any sections you wish to add to your character sheet (inter-character relationships, pictures, achievements, etc.) go here.
- Once done, erase all the faff and instructions for the player from the sheet.
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