Advertisement
tacticaltortoise

facts that will make you freek

Aug 20th, 2024 (edited)
49
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.56 KB | None | 0 0
  1. -Boosting (shift) improves top speed while on the ground, but has no effect in the air
  2. -Air time doesn’t lose momentum to friction however, and you can use it to regen boost bar
  3. -Dashing (F on light vehicles) provides an impulse of speed, and can be used in any direction. Combined with boosting and a directional turn it can be used to reorient the vehicle left or right
  4. -Ramming an enemy with a dash deals a small amount of damage, allowing you to finish off damaged enemies that are close (esp. combined with other attacks like boosta blastoffs or deffkilla melee)
  5. -Breaking (space) slows you but can make turning easier (use this to get forward-mounted gunz back on target)
  6. -Breaking in air allows you to rotate your vehicle
  7. -Mouse wheel zooms the view in and out (makes for easier snipes with Wagon or Dragsta)
  8. -Holding down an ability input uses it as soon as the cooldown expires (good for grot rigging in tight spots or slow-firing weapons if you're tracking a target)
  9.  
  10. -Map objects and debris have physics and can slow you
  11. -Some weapon recoils can give you impulse (eg. Scrapjet tailgun and wagon kannon)
  12. -Carrying the bomm in War Convoy also slows you down slightly
  13. -The Stompa's weapons in War Convoy only have firing arcs in the front and rear (Bomm delivery is easier from the side)
  14.  
  15. -Rukkatrukk’s squig mines (e ability) detonate on impact for high damage.
  16. -Rukkatrukk healing (right click ability) is uncapped, meaning multiple rukkatrukks can make hard targets extremely difficult to kill
  17.  
  18. -Snazzwagon's smoke (e ability) hides your player name, but doesn’t disrupt auto locks or targeting - it also doesn’t block the bomm icon, so if you’re carrying the bomm enemies can still see you
  19. -Use snazzwagon’s smoke trail to blind pursuers and get behind them (using it in a straight line makes you an easy target)
  20.  
  21. -Dragsta can still use abilities while shokk tunneling (e ability); including dashing (use this to reposition during the teleport to make your location harder to guess)
  22. -Shokk Tunnel will deactivate as soon the Dragsta hits another player (so if it looks like it didn't work, you probably just immediately nudged someone else)
  23. -The smoke and dragsta teleport unlocks AI targeting - including AI enemies and stompas in konvoy mode (however homing weapons (like rokkits) will still track)
  24.  
  25. -All of the Boosta Blastas' abilities deal damage; allowing you to combo together a lot of dakka
  26.  
  27. -Deffkilla’s harpoon both speeds up the deffkilla and slows the target based on speed (use this with break (space) to stop bomm carriers)
  28.  
  29. -Looted wagon's grot missile (e ability) has a 20 second uptime, and a 20 second cooldown once detonanted (this means that the cooldown starts at 40 but resets to 20 seconds if the missile is detonated prematurely)
  30.  
  31. -GMT plow (right click ability) also has two separate actions; raising and dropping - a raised plow flings vehicles in the air but deals little damage (this works on allies, so you can use it for silly air combos)
  32. It can also be used to fling enemies attempting bomm deliveries or off of points, or just so they’re flying ducks for your team to kill. Big damage comes from when the plow falls (to kill enemies make sure you get up to them with it raised, and the drop it on them to hit them)
  33. -You can right click and hold to keep the plow raised
  34. -The GMT's rokkit launcha (e ability) can spin out enemies on a direct hit
  35.  
  36. -The Scrapjet's drill (e ability) can only be used on the ground, and causes it to glide if in the air while active (you can automatically trigger this by sending the vehicle upwards with a kannon shot)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement