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Feb 20th, 2023
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  1. new g_Object[19];
  2. new g_Pickup[5];
  3. new g_Actor[5];
  4. g_Object[0] = CreateObject(3863, -2399.4582, -570.9697, 132.3074, 0.0000, 0.0000, 32.6000); //marketstall03_SFXRF
  5. SetObjectMaterial(g_Object[0], 0, 10101, "2notherbuildsfe", "sl_vicwall02", 0x00000000);
  6. g_Object[1] = CreateObject(3749, -2412.4892, -601.7482, 137.2381, 0.0000, 0.0000, -51.9999); //ClubGate01_LAx
  7. g_Object[2] = CreateObject(3863, -2378.2851, -580.5257, 132.3074, 0.0000, 0.0000, -60.8999); //marketstall03_SFXRF
  8. SetObjectMaterial(g_Object[2], 0, 10101, "2notherbuildsfe", "sl_vicwall02", 0x00000000);
  9. g_Object[3] = CreateObject(3863, -2374.5903, -592.2194, 132.3074, 0.0000, 0.0000, -93.8000); //marketstall03_SFXRF
  10. SetObjectMaterial(g_Object[3], 0, 10101, "2notherbuildsfe", "sl_vicwall02", 0x00000000);
  11. g_Object[4] = CreateObject(3863, -2387.6108, -572.7070, 132.3074, 0.0000, 0.0000, -22.9999); //marketstall03_SFXRF
  12. SetObjectMaterial(g_Object[4], 0, 10101, "2notherbuildsfe", "sl_vicwall02", 0x00000000);
  13. g_Object[5] = CreateObject(3863, -2378.2604, -603.2181, 132.2773, 0.0000, 0.0000, -142.9000); //marketstall03_SFXRF
  14. SetObjectMaterial(g_Object[5], 0, 10101, "2notherbuildsfe", "sl_vicwall02", 0x00000000);
  15. g_Object[6] = CreateObject(970, -2400.4648, -619.6248, 132.1768, 0.0000, 0.0000, -44.8000); //fencesmallb
  16. g_Object[7] = CreateObject(970, -2400.4648, -619.6248, 132.1768, 0.0000, 0.0000, -44.8000); //fencesmallb
  17. g_Object[8] = CreateObject(970, -2403.3879, -616.7218, 132.1768, 0.0000, 0.0000, -44.8000); //fencesmallb
  18. g_Object[9] = CreateObject(970, -2406.3322, -613.7976, 132.1768, 0.0000, 0.0000, -44.8000); //fencesmallb
  19. g_Object[10] = CreateObject(970, -2407.6796, -612.4591, 132.1768, 0.0000, 0.0000, -44.8000); //fencesmallb
  20. g_Object[11] = CreateObject(970, -2410.3066, -609.2875, 132.1768, 0.0000, 0.0000, -55.5000); //fencesmallb
  21. g_Object[12] = CreateObject(970, -2418.4946, -597.8684, 132.1768, 0.0000, 0.0000, -54.6000); //fencesmallb
  22. g_Object[13] = CreateObject(970, -2420.8986, -594.4855, 132.1768, 0.0000, 0.0000, -54.6000); //fencesmallb
  23. g_Object[14] = CreateObject(970, -2423.2849, -591.1265, 132.1768, 0.0000, 0.0000, -54.6000); //fencesmallb
  24. g_Object[15] = CreateObject(970, -2425.4228, -588.1184, 132.1768, 0.0000, 0.0000, -54.6000); //fencesmallb
  25. g_Object[16] = CreateObject(656, -2411.5441, -609.8935, 126.7954, 0.0000, 0.0000, 0.0000); //pinetree05
  26. g_Object[17] = CreateObject(656, -2420.5053, -598.0937, 126.7954, 0.0000, 0.0000, 0.0000); //pinetree05
  27. g_Object[18] = CreateObject(2714, -2408.9560, -606.3338, 133.3222, 0.0000, 0.0000, -141.9998); //CJ_OPEN_SIGN_2
  28. SetObjectMaterialText(g_Object[18], "Crate Place", 0, OBJECT_MATERIAL_SIZE_256x128, "Arial", 55, 1, 0xFFFFFFFF, 0x00000000, 1);
  29. g_Pickup[0] = CreatePickup(1210, 1, -2377.3879, -592.1613, 132.1102, -1); //briefcase
  30. g_Pickup[1] = CreatePickup(1210, 1, -2398.2983, -573.0376, 132.1102, -1); //briefcase
  31. g_Pickup[2] = CreatePickup(1210, 1, -2388.6008, -574.8508, 132.1102, -1); //briefcase
  32. g_Pickup[3] = CreatePickup(1210, 1, -2380.3989, -581.7108, 132.1102, -1); //briefcase
  33. g_Pickup[4] = CreatePickup(1210, 1, -2379.7592, -601.3419, 132.1102, -1); //briefcase
  34. g_Actor[0] = CreateActor(2, -2377.7131, -580.2829, 132.1171, 120.0000); //Maccer
  35. g_Actor[1] = CreateActor(2, -2399.8703, -570.4865, 132.1171, -147.3999); //Maccer
  36. g_Actor[2] = CreateActor(2, -2387.4848, -572.4192, 132.1171, 157.4000); //Maccer
  37. g_Actor[3] = CreateActor(2, -2377.9912, -603.8803, 132.1171, 35.2001); //Maccer
  38. g_Actor[4] = CreateActor(2, -2373.8657, -592.2875, 132.1171, 87.7001); //Maccer
  39.  
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