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- [Engine.PlayerInput]
- MoveForwardSpeed=1200
- MoveStrafeSpeed=1200
- LookRightScale=200
- LookUpScale=-100
- MouseSensitivity=32.500000
- DoubleClickTime=0.250000
- bEnableMouseSmoothing=True
- Bindings=(Name="Fire",Command="Button bFire | StartFire | OnRelease StopFire")
- Bindings=(Name="AltFire",Command="StartAltFire | OnRelease StopAltFire")
- Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0")
- Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0")
- Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")
- Bindings=(Name="TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100")
- Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0")
- Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0")
- Bindings=(Name="Jump",Command="Jump | Axis aUp Speed=+1.0 AbsoluteAxis=100")
- Bindings=(Name="Duck",Command="Button bDuck | Axis aUp Speed=-1.0 AbsoluteAxis=100")
- Bindings=(Name="Look",Command="Button bLook")
- Bindings=(Name="Pause",Command="Pause")
- Bindings=(Name="LookToggle",Command="Toggle bLook")
- Bindings=(Name="LookUp",Command="Axis aLookUp Speed=+25.0 AbsoluteAxis=100")
- Bindings=(Name="LookDown",Command="Axis aLookUp Speed=-25.0 AbsoluteAxis=100")
- Bindings=(Name="CenterView",Command="Button bSnapLevel")
- Bindings=(Name="Walking",Command="Button bRun")
- Bindings=(Name="Strafe",Command="Button bStrafe")
- Bindings=(Name="NextWeapon",Command="NextWeapon")
- Bindings=(Name="ViewTeam",Command="ViewClass Pawn")
- Bindings=(Name="TurnToNearest",Command="Button bTurnToNearest")
- Bindings=(Name="Turn180",Command="Button bTurn180")
- Bindings=(Name="W",Command="MoveForward")
- Bindings=(Name="S",Command="MoveBackward")
- Bindings=(Name="A",Command="StrafeLeft")
- Bindings=(Name="D",Command="StrafeRight")
- Bindings=(Name="F",Command="FreezeRendering")
- Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
- Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
- Bindings=(Name="LeftMouseButton",Command="Fire")
- Bindings=(Name="RightMouseButton",Command="AltFire")
- Bindings=(Name="LeftControl",Command="Jump")
- Bindings=(Name="SpaceBar",Command="Jump")
- Bindings=(Name="BackSpace",Command="Jump")
- Bindings=(Name="Escape",Command="CloseEditorViewport | onrelease ShowMenu")
- Bindings=(Name="E",Command="Use")
- Bindings=(Name="MouseScrollUp",Command="PrevWeapon")
- Bindings=(Name="MouseScrollDown",Command="NextWeapon")
- Bindings=(Name="C",Command="DoDuck")
- Bindings=(Name="P",Command="TogglePhysicsMode")
- Bindings=(Name="Up",Command="MoveForward")
- Bindings=(Name="Down",Command="MoveBackward")
- Bindings=(Name="Left",Command="TurnLeft")
- Bindings=(Name="Right",Command="TurnRight")
- Bindings=(Name="LeftShift",Command="Walking")
- Bindings=(Name="F1",Command="viewmode wireframe")
- Bindings=(Name="F2",Command="viewmode unlit")
- Bindings=(Name="F3",Command="viewmode lit")
- Bindings=(Name="F5",Command="quicksave")
- Bindings=(Name="F6",Command="quickload")
- Bindings=(Name="F7",Command="set D3DRenderDevice bUsePostProcessEffects False",Control=False,Shift=False,Alt=False)
- Bindings=(Name="F8",Command="set D3DRenderDevice bUsePostProcessEffects True",Control=False,Shift=False,Alt=False)
- Bindings=(Name="F9",Command="shot")
- Bindings=(Name="F10",Command="dumpdynamicshadowstats")
- Bindings=(Name="Delete",Command="Camera Default")
- Bindings=(Name="End",Command="Camera FirstPerson")
- Bindings=(Name="PageDown",Command="Camera ThirdPerson")
- Bindings=(Name="PageUp",Command="Camera Fixed")
- Bindings=(Name="Home",Command="Camera FixedTracking")
- Bindings=(Name="Insert",Command="Camera FreeCam")
- Bindings=(Name="XboxTypeS_A",Command="Use")
- Bindings=(Name="XboxTypeS_B",Command="Jump")
- Bindings=(Name="XboxTypeS_X",Command="ChangePosture")
- Bindings=(Name="XboxTypeS_Y",Command="NextWeapon")
- Bindings=(Name="XboxTypeS_Back",Command="")
- Bindings=(Name="XboxTypeS_Start",Command="|onrelease showmenu")
- Bindings=(Name="XboxTypeS_LeftShoulder",Command="obj list")
- Bindings=(Name="XboxTypeS_RightShoulder",Command="mem")
- Bindings=(Name="XboxTypeS_DPad_Up",Command="MoveForward")
- Bindings=(Name="XboxTypeS_DPad_Down",Command="MoveBackward")
- Bindings=(Name="XboxTypeS_DPad_Left",Command="TurnLeft")
- Bindings=(Name="XboxTypeS_DPad_Right",Command="TurnRight")
- Bindings=(Name="XboxTypeS_RightTrigger",Command="Fire")
- Bindings=(Name="XboxTypeS_LeftTrigger",Command="ToggleTargetingMode")
- Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3")
- Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.3")
- Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.2")
- Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=0.8 DeadZone=0.2")
- LookSpeedModifier=1.0
- bInvertMouse=False
- Bindings=(Name="F1",Command="showhud",Control=False,Shift=False,Alt=False)
- Bindings=(Name="NumPadNine",Command="Fov 110",Control=False,Shift=False,Alt=False)
- Bindings=(Name="NumPadEight",Command="Fov 100",Control=False,Shift=False,Alt=False)
- Bindings=(Name="NumPadSeven",Command="Fov 90",Control=False,Shift=False,Alt=False)
- Bindings=(Name="NumPadSix",Command="Fov 80",Control=False,Shift=False,Alt=False)
- Bindings=(Name="NumPadFive",Command="Fov 70",Control=False,Shift=False,Alt=False)
- Bindings=(Name="NumPadFour",Command="Fov 60",Control=False,Shift=False,Alt=False)
- Bindings=(Name="NumPadThree",Command="Fov 40",Control=False,Shift=False,Alt=False)
- Bindings=(Name="Subtract",Command="Slomo 0.1",Control=False,Shift=False,Alt=False)
- Bindings=(Name="Add",Command="Slomo 1",Control=False,Shift=False,Alt=False)
- Bindings=(Name="Divide",Command="playersonly",Control=False,Shift=False,Alt=False)
- Bindings=(Name="NumPadOne",Command="ghost",Control=False,Shift=False,Alt=False)
- Bindings=(Name="NumPadTwo",Command="walk",Control=False,Shift=False,Alt=False)
- Bindings=(Name="F12",Command="tiledshot 5",Control=False,Shift=False,Alt=False)
- bInvertTurn=False
- [Engine.DebugCameraInput]
- Bindings=(Name="MoveUp",Command="Axis aUp Speed=1.0")
- Bindings=(Name="MoveDown",Command="Axis aUp Speed=-1.0")
- Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0")
- Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0")
- Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")
- Bindings=(Name="TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100")
- Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0")
- Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0")
- Bindings=(Name="Q",Command="MoveDown")
- Bindings=(Name="E",Command="MoveUp")
- Bindings=(Name="W",Command="MoveForward")
- Bindings=(Name="S",Command="MoveBackward")
- Bindings=(Name="A",Command="StrafeLeft")
- Bindings=(Name="D",Command="StrafeRight")
- Bindings=(Name="F",Command="FreezeRendering")
- Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
- Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
- Bindings=(Name="Left",Command="TurnLeft")
- Bindings=(Name="Right",Command="TurnRight")
- Bindings=(Name="c",Command="ToggleDebugCamera",Control=False,Shift=False,Alt=True)
- Bindings=(Name="LeftShift",Command="MoreSpeed | OnRelease NormalSpeed",Control=False,Shift=False,Alt=False)
- Bindings=(Name="XboxTypeS_LeftThumbstick",Command="ToggleDebugCamera")
- Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3")
- Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.3")
- Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.2")
- Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=0.8 DeadZone=0.2")
- Bindings=(Name="XboxTypeS_LeftTrigger",Command="MoveDown")
- Bindings=(Name="XboxTypeS_RightTrigger",Command="MoveUp")
- Bindings=(Name="XboxTypeS_A",Command="SetFreezeRendering")
- Bindings=(Name="XboxTypeS_B",Command="MoreSpeed | OnRelease NormalSpeed")
- [Editor.EditorViewportInput]
- Bindings=(Command="MODE WIDGETMODECYCLE",Name=SpaceBar)
- Bindings=(Command="MODE WIDGETCOORDSYSTEMCYCLE",Name=Tilde)
- Bindings=(Command="DELETE",Name=Delete)
- Bindings=(Command="EDCALLBACK ACTORPROPS",Name=F4)
- Bindings=(Command="QUIT_EDITOR",Name=F4,Alt=True)
- Bindings=(Command="EDCALLBACK SURFPROPS",Name=F5)
- Bindings=(Command="EDCALLBACK LEVELPROPS",Name=F6)
- Bindings=(Command="ACTOR SELECT ALL",Name=A,Shift=True)
- Bindings=(Command="POLY SELECT MATCHING BRUSH",Name=B,Shift=True)
- Bindings=(Command="POLY SELECT ADJACENT COPLANARS",Name=C,Shift=True)
- Bindings=(Command="DUPLICATE",Name=D,Shift=True)
- Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH",Name=E,Shift=True)
- Bindings=(Command="POLY SELECT ADJACENT FLOORS",Name=F,Shift=True)
- Bindings=(Command="POLY SELECT MATCHING GROUPS",Name=G,Shift=True)
- Bindings=(Command="POLY SELECT MATCHING ITEMS",Name=I,Shift=True)
- Bindings=(Command="POLY SELECT ADJACENT ALL",Name=J,Shift=True)
- Bindings=(Command="POLY SELECT MEMORY SET",Name=M,Shift=True)
- Bindings=(Command="ACTOR LEVELCURRENT",Name=M)
- Bindings=(Command="ACTOR MOVETOCURRENT",Name=M,Control=True)
- Bindings=(Command="SELECT NONE",Name=N,Shift=True)
- Bindings=(Command="POLY SELECT MEMORY INTERSECT",Name=O,Shift=True)
- Bindings=(Command="POLY SELECT REVERSE",Name=Q,Shift=True)
- Bindings=(Command="POLY SELECT MEMORY RECALL",Name=R,Shift=True)
- Bindings=(Command="POLY SELECT ALL",Name=S,Shift=True)
- Bindings=(Command="POLY SELECT MATCHING TEXTURE",Name=T,Shift=True)
- Bindings=(Command="POLY SELECT MEMORY UNION",Name=U,Shift=True)
- Bindings=(Command="POLY SELECT ADJACENT WALLS",Name=W,Shift=True)
- Bindings=(Command="POLY SELECT MEMORY XOR",Name=X,Shift=True)
- Bindings=(Command="POLY SELECT ADJACENT SLANTS",Name=Y,Shift=True)
- Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES",Name=Z,Shift=True)
- Bindings=(Command="EDIT COPY",Name=C,Control=True)
- Bindings=(Command="EDIT PASTE",Name=V,Control=True)
- Bindings=(Command="DUPLICATE",Name=W,Control=True)
- Bindings=(Command="EDIT CUT",Name=X,Control=True)
- Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True)
- Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True)
- Bindings=(Command="BRUSH ADD",Name=A,Control=True)
- Bindings=(Command="BRUSH SUBTRACT",Name=S,Control=True)
- Bindings=(Command="BRUSH FROM INTERSECTION",Name=I,Control=True)
- Bindings=(Command="BRUSH FROM DEINTERSECTION",Name=D,Control=True)
- Bindings=(Command="PREFAB SELECTACTORSINPREFABS",Name=P,Shift=True)
- Bindings=(Command="ACTOR ALIGN SNAPTOFLOOR ALIGN=0",Name=End)
- Bindings=(Command="ACTOR ALIGN MOVETOGRID",Name=End,Control=True)
- Bindings=(Command="CAMERA ALIGN",Name=Home)
- Bindings=(Command="CAMERA ALIGN ACTIVEVIEWPORTONLY",Name=Home,Shift=True)
- Bindings=(Command="MAP BRUSH GET",Name=P,Control=True)
- Bindings=(Command="ACTOR FIND KISMET",Name=K,Control=True)
- Bindings=(Command="ACTOR SELECT ALL FROMOBJ",Name=A,Control=True,Shift=True)
- Bindings=(Command="ACTOR SYNCBROWSER",Name=B,Control=True)
- Bindings=(Command="ACTOR DESELECT",Name=Escape)
- Bindings=(Command="CTRLTAB SHIFTDOWN=FALSE",Name=Tab,Control=True)
- Bindings=(Command="CTRLTAB SHIFTDOWN=TRUE",Name=Tab,Control=True,Shift=True)
- [UnrealEd.ObjectEditorViewportInput]
- Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True)
- Bindings=(Command="TRANSACTION REDO",Name=Z,Control=True,Shift=True)
- Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True)
- [Engine.Console]
- ConsoleKey=Tilde
- TypeKey=Tab
- MaxScrollbackSize=1024
- HistoryBot=0
- HistoryTop=11
- HistoryCur=11
- History[0]=enablecheats
- History[1]=hidehud
- History[2]=showhud
- History[3]=ghost
- History[4]=fov 10
- History[5]=bind F12 tiledshot 6
- History[6]=fov 90
- History[7]=playersonly
- History[8]=fov 30
- History[9]=fly
- History[10]=tiledshot 6
- History[11]=
- History[12]=
- History[13]=
- History[14]=
- History[15]=
- bEnableUI=False
- [Engine.UIInputConfiguration]
- AxisEmulationDefinitions=(AxisInputKey=MouseX,AdjacentAxisInputKey=MouseY,bEmulateButtonPress=False)
- AxisEmulationDefinitions=(AxisInputKey=MouseY,AdjacentAxisInputKey=MouseX,bEmulateButtonPress=False)
- AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftX,AdjacentAxisInputKey=XboxTypeS_LeftY,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Right,InputKeyToEmulate[1]=Gamepad_LeftStick_Left)
- AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftY,AdjacentAxisInputKey=XboxTypeS_LeftX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Up,InputKeyToEmulate[1]=Gamepad_LeftStick_Down)
- AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_RightX,AdjacentAxisInputKey=XboxTypeS_RightY,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_Right,InputKeyToEmulate[1]=Gamepad_RightStick_Left)
- AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_RightY,AdjacentAxisInputKey=XboxTypeS_RightX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_Down,InputKeyToEmulate[1]=Gamepad_RightStick_Up)
- WidgetInputAliases=(WidgetClassName="Engine.UIScreenObject",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="TAB"),(InputKeyName="XboxTypeS_RightShoulder"))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gamepad_LeftStick_Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"))),(InputAliasName="PrevControl",LinkedInputKeys=((InputKeyName="TAB",ModifierKeyFlags=28),(InputKeyName="XboxTypeS_LeftShoulder")))))))
- WidgetInputAliases=(WidgetClassName="Engine.ConsoleEntry",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="TAB"))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gamepad_LeftStick_Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right")))))))
- WidgetInputAliases=(WidgetClassName="Engine.UIButton",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="Enter"),(InputKeyName="SpaceBar"),(InputKeyName="XboxTypeS_Start"),(InputKeyName="XboxTypeS_A"))),(InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="TAB"))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gamepad_LeftStick_Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton")))))))
- WidgetInputAliases=(WidgetClassName="Engine.UICheckbox",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="Enter"),(InputKeyName="SpaceBar"),(InputKeyName="XboxTypeS_Start"),(InputKeyName="XboxTypeS_A"))),(InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="TAB"))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gamepad_LeftStick_Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton")))))))
- WidgetInputAliases=(WidgetClassName="Engine.UIComboBox",WidgetStates=((StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton"))))),(StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="TAB"))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right")))))))
- WidgetInputAliases=(WidgetClassName="Engine.UIList",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="TAB"),(InputKeyName="XboxTypeS_RightShoulder"))),(InputAliasName="MoveSelectionUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="Gamepad_RightStick_Up"),(InputKeyName="Gamepad_LeftStick_Up"),(InputKeyName="XboxTypeS_DPad_Up"))),(InputAliasName="MoveSelectionDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="Gamepad_RightStick_Down"),(InputKeyName="Gamepad_LeftStick_Down"),(InputKeyName="XboxTypeS_DPad_Down"))),(InputAliasName="MoveSelectionLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="Gamepad_RightStick_Left"),(InputKeyName="Gamepad_LeftStick_Left"),(InputKeyName="XboxTypeS_DPad_Left"))),(InputAliasName="MoveSelectionRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="Gamepad_RightStick_Right"),(InputKeyName="Gamepad_LeftStick_Right"),(InputKeyName="XboxTypeS_DPad_Right"))),(InputAliasName="SelectFirstElement",LinkedInputKeys=((InputKeyName="Home"))),(InputAliasName="SelectLastElement",LinkedInputKeys=((InputKeyName="End"))),(InputAliasName="PageUp",LinkedInputKeys=((InputKeyName="PageUp"),(InputKeyName="XboxTypeS_LeftShoulder"),(InputKeyName="MouseScrollUp",ModifierKeyFlags=42))),(InputAliasName="PageDown",LinkedInputKeys=((InputKeyName="PageDown"),(InputKeyName="XboxTypeS_RightShoulder"),(InputKeyName="MouseScrollDown",ModifierKeyFlags=42))),(InputAliasName="SelectAllItems",LinkedInputKeys=((InputKeyName="A",ModifierKeyFlags=42))),(InputAliasName="SubmitListSelection",LinkedInputKeys=((InputKeyName="SpaceBar"),(InputKeyName="Enter"),(InputKeyName="XboxTypeS_A"),(InputKeyName="XboxTypeS_Start"))),(InputAliasName="PrevControl",LinkedInputKeys=((InputKeyName="TAB",ModifierKeyFlags=28),(InputKeyName="XboxTypeS_LeftShoulder"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton",ModifierKeyFlags=24))),(InputAliasName="ResizeColumn",LinkedInputKeys=((InputKeyName="MouseX",ModifierKeyFlags=0),(InputKeyName="MouseY",ModifierKeyFlags=0))))),(StateClassName="Engine.UIState_Enabled",StateInputAliases=((InputAliasName="MoveSelectionUp",LinkedInputKeys=((InputKeyName="MouseScrollUp"))),(InputAliasName="MoveSelectionDown",LinkedInputKeys=((InputKeyName="MouseScrollDown")))))))
- WidgetInputAliases=(WidgetClassName="Engine.UIEditBox",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="TAB"))),(InputAliasName="SubmitText",LinkedInputKeys=((InputKeyName="Enter"),(InputKeyName="XboxTypeS_Start"),(InputKeyName="XboxTypeS_A"))),(InputAliasName="DeleteCharacter",LinkedInputKeys=((InputKeyName="Delete"))),(InputAliasName="MoveCursorLeft",LinkedInputKeys=((InputKeyName="Left"))),(InputAliasName="MoveCursorRight",LinkedInputKeys=((InputKeyName="Right"))),(InputAliasName="MoveCursorToLineStart",LinkedInputKeys=((InputKeyName="Home"))),(InputAliasName="MoveCursorToLineEnd",LinkedInputKeys=((InputKeyName="End"))),(InputAliasName="BackSpace",LinkedInputKeys=((InputKeyName="BackSpace"),(InputKeyName="XboxTypeS_X"))),(InputAliasName="Char",LinkedInputKeys=((InputKeyName="A"),(InputKeyName="B"),(InputKeyName="C"),(InputKeyName="D"),(InputKeyName="E"),(InputKeyName="F"),(InputKeyName="G"),(InputKeyName="H"),(InputKeyName="I"),(InputKeyName="J"),(InputKeyName="K"),(InputKeyName="L"),(InputKeyName="M"),(InputKeyName="N"),(InputKeyName="O"),(InputKeyName="P"),(InputKeyName="Q"),(InputKeyName="R"),(InputKeyName="S"),(InputKeyName="T"),(InputKeyName="U"),(InputKeyName="V"),(InputKeyName="W"),(InputKeyName="X"),(InputKeyName="Y"),(InputKeyName="Z"),(InputKeyName="Zero"),(InputKeyName="one"),(InputKeyName="two"),(InputKeyName="three"),(InputKeyName="four"),(InputKeyName="five"),(InputKeyName="Six"),(InputKeyName="Seven"),(InputKeyName="Eight"),(InputKeyName="Nine"),(InputKeyName="NumPadZero"),(InputKeyName="NumPadOne"),(InputKeyName="NumPadTwo"),(InputKeyName="NumPadThree"),(InputKeyName="NumPadFour"),(InputKeyName="NumPadFive"),(InputKeyName="NumPadSix"),(InputKeyName="NumPadSeven"),(InputKeyName="NumPadEight"),(InputKeyName="NumPadNine"),(InputKeyName="Multiply"),(InputKeyName="Add"),(InputKeyName="Subtract"),(InputKeyName="Decimal"),(InputKeyName="Divide"),(InputKeyName="Semicolon"),(InputKeyName="Equals"),(InputKeyName="Comma"),(InputKeyName="Underscore"),(InputKeyName="Period"),(InputKeyName="Slash"),(InputKeyName="Tilde"),(InputKeyName="LeftBracket"),(InputKeyName="Backslash"),(InputKeyName="RightBracket"),(InputKeyName="Quote"),(InputKeyName="Character"))),(InputAliasName="Consume",LinkedInputKeys=((InputKeyName="LeftShift"),(InputKeyName="RightShift"),(InputKeyName="LeftControl"),(InputKeyName="RightControl"),(InputKeyName="LeftAlt"),(InputKeyName="RightAlt"),(InputKeyName="Up"),(InputKeyName="Down"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton")))))))
- WidgetInputAliases=(WidgetClassName="Engine.UILabelButton",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="TAB"))),(InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="Enter"),(InputKeyName="SpaceBar"),(InputKeyName="XboxTypeS_Start"),(InputKeyName="XboxTypeS_A"))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gamepad_LeftStick_Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton")))))))
- WidgetInputAliases=(WidgetClassName="Engine.UINumericEditBox",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="TAB"))),(InputAliasName="SubmitText",LinkedInputKeys=((InputKeyName="Enter"),(InputKeyName="XboxTypeS_Start"),(InputKeyName="XboxTypeS_A"))),(InputAliasName="DeleteCharacter",LinkedInputKeys=((InputKeyName="Delete"))),(InputAliasName="MoveCursorLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="Gamepad_RightStick_Left"))),(InputAliasName="MoveCursorRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="Gamepad_RightStick_Right"))),(InputAliasName="MoveCursorToLineStart",LinkedInputKeys=((InputKeyName="Home"))),(InputAliasName="MoveCursorToLineEnd",LinkedInputKeys=((InputKeyName="End"))),(InputAliasName="BackSpace",LinkedInputKeys=((InputKeyName="BackSpace"),(InputKeyName="XboxTypeS_X"))),(InputAliasName="Char",LinkedInputKeys=((InputKeyName="A"),(InputKeyName="B"),(InputKeyName="C"),(InputKeyName="D"),(InputKeyName="E"),(InputKeyName="F"),(InputKeyName="G"),(InputKeyName="H"),(InputKeyName="I"),(InputKeyName="J"),(InputKeyName="K"),(InputKeyName="L"),(InputKeyName="M"),(InputKeyName="N"),(InputKeyName="O"),(InputKeyName="P"),(InputKeyName="Q"),(InputKeyName="R"),(InputKeyName="S"),(InputKeyName="T"),(InputKeyName="U"),(InputKeyName="V"),(InputKeyName="W"),(InputKeyName="X"),(InputKeyName="Y"),(InputKeyName="Z"),(InputKeyName="Zero"),(InputKeyName="one"),(InputKeyName="two"),(InputKeyName="three"),(InputKeyName="four"),(InputKeyName="five"),(InputKeyName="Six"),(InputKeyName="Seven"),(InputKeyName="Eight"),(InputKeyName="Nine"),(InputKeyName="NumPadZero"),(InputKeyName="NumPadOne"),(InputKeyName="NumPadTwo"),(InputKeyName="NumPadThree"),(InputKeyName="NumPadFour"),(InputKeyName="NumPadFive"),(InputKeyName="NumPadSix"),(InputKeyName="NumPadSeven"),(InputKeyName="NumPadEight"),(InputKeyName="NumPadNine"),(InputKeyName="Multiply"),(InputKeyName="Add"),(InputKeyName="Subtract"),(InputKeyName="Decimal"),(InputKeyName="Divide"),(InputKeyName="Semicolon"),(InputKeyName="Equals"),(InputKeyName="Comma"),(InputKeyName="Underscore"),(InputKeyName="Period"),(InputKeyName="Slash"),(InputKeyName="Tilde"),(InputKeyName="LeftBracket"),(InputKeyName="Backslash"),(InputKeyName="RightBracket"),(InputKeyName="Quote"),(InputKeyName="Character"))),(InputAliasName="Consume",LinkedInputKeys=((InputKeyName="LeftShift"),(InputKeyName="RightShift"),(InputKeyName="LeftControl"),(InputKeyName="RightControl"),(InputKeyName="LeftAlt"),(InputKeyName="RightAlt"),(InputKeyName="Up"),(InputKeyName="Down"))),(InputAliasName="IncrementNumericValue",LinkedInputKeys=((InputKeyName="Gamepad_RightStick_Up"),(InputKeyName="Add"))),(InputAliasName="DecrementNumericValue",LinkedInputKeys=((InputKeyName="Gamepad_RightStick_Down"),(InputKeyName="Subtract"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gamepad_LeftStick_Down"))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right")))))))
- WidgetInputAliases=(WidgetClassName="Engine.UIOptionListBase",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="MoveSelectionLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="MoveSelectionRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"))),(InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="SpaceBar",ModifierKeyFlags=0),(InputKeyName="Enter",ModifierKeyFlags=0))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton",ModifierKeyFlags=0)))))))
- WidgetInputAliases=(WidgetClassName="Engine.UIPanel",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="TAB")))))))
- WidgetInputAliases=(WidgetClassName="Engine.UIScene",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="CloseScene",LinkedInputKeys=((InputKeyName="Escape"),(InputKeyName="XboxTypeS_Back"),(InputKeyName="XboxTypeS_B")))))))
- WidgetInputAliases=(WidgetClassName="Engine.UIScrollbar",WidgetStates=((StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton")))))))
- WidgetInputAliases=(WidgetClassName="Engine.UIScrollbarMarkerButton",WidgetStates=((StateClassName="Engine.UIState_Pressed",StateInputAliases=((InputAliasName="DragSlider",LinkedInputKeys=((InputKeyName="MouseX"),(InputKeyName="MouseY")))))))
- WidgetInputAliases=(WidgetClassName="Engine.UIScrollFrame",WidgetStates=((StateClassName="Engine.UIState_Enabled",StateInputAliases=((InputAliasName="scrollUp",LinkedInputKeys=((InputKeyName="Gamepad_RightStick_Up"),(InputKeyName="MouseScrollUp"),(InputKeyName="XboxTypeS_DPad_Up"))),(InputAliasName="ScrollDown",LinkedInputKeys=((InputKeyName="Gamepad_RightStick_Down"),(InputKeyName="MouseScrollDown"),(InputKeyName="XboxTypeS_DPad_Down"))),(InputAliasName="PageUp",LinkedInputKeys=((InputKeyName="PageUp"))),(InputAliasName="PageDown",LinkedInputKeys=((InputKeyName="PageDown"))),(InputAliasName="ScrollTop",LinkedInputKeys=((InputKeyName="End"))),(InputAliasName="ScrollBottom",LinkedInputKeys=((InputKeyName="Home")))))))
- WidgetInputAliases=(WidgetClassName="Engine.UISlider",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="TAB"))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gamepad_LeftStick_Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"))),(InputAliasName="DecrementSliderValue",LinkedInputKeys=((InputKeyName="Subtract"),(InputKeyName="Gamepad_RightStick_Left"))),(InputAliasName="IncrementSliderValue",LinkedInputKeys=((InputKeyName="Add"),(InputKeyName="Gamepad_RightStick_Right"))),(InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="XboxTypeS_RightThumbstick"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton"))),(InputAliasName="DragSlider"))),(StateClassName="Engine.UIState_Pressed",StateInputAliases=((InputAliasName="DragSlider",LinkedInputKeys=((InputKeyName="MouseX"),(InputKeyName="MouseY")))))))
- WidgetInputAliases=(WidgetClassName="Engine.UITabButton",WidgetStates=((StateClassName="Engine.UIState_TargetedTab",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="Enter",ModifierKeyFlags=0),(InputKeyName="SpaceBar",ModifierKeyFlags=0),(InputKeyName="XboxTypeS_Start",ModifierKeyFlags=0),(InputKeyName="XboxTypeS_A",ModifierKeyFlags=0)))))))
- WidgetInputAliases=(WidgetClassName="Engine.UITabControl",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextPage",LinkedInputKeys=((InputKeyName="TAB",ModifierKeyFlags=42))),(InputAliasName="PreviousPage",LinkedInputKeys=((InputKeyName="TAB",ModifierKeyFlags=14)))))))
- WidgetInputAliases=(WidgetClassName="Engine.UIToggleButton",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="XboxTypeS_A"),(InputKeyName="Enter"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton")))))))
- WidgetInputAliases=(WidgetClassName="GearboxFramework.GBXUIButtonBarButton",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="TAB"))),(InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="Enter"),(InputKeyName="SpaceBar"),(InputKeyName="XboxTypeS_Start"),(InputKeyName="XboxTypeS_A"))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gamepad_LeftStick_Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton")))))))
- WidgetInputAliases=(WidgetClassName="GearboxFramework.GBXUIComboBox",WidgetStates=((StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton")))))))
- WidgetInputAliases=(WidgetClassName="GearboxFramework.GBXUIOptionList",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="SelectionUp",LinkedInputKeys=((InputKeyName="MouseScrollUp"))),(InputAliasName="SelectionDown",LinkedInputKeys=((InputKeyName="MouseScrollDown"))),(InputAliasName="SelectionHome",LinkedInputKeys=((InputKeyName="Home"))),(InputAliasName="SelectionEnd",LinkedInputKeys=((InputKeyName="End"))),(InputAliasName="SelectionPgUp",LinkedInputKeys=((InputKeyName="PageUp"))),(InputAliasName="SelectionPgDn",LinkedInputKeys=((InputKeyName="PageDown"))),(InputAliasName="AcceptOptions",LinkedInputKeys=((InputKeyName="Enter"),(InputKeyName="XboxTypeS_A"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Click",LinkedInputKeys=((InputKeyName="LeftMouseButton"))),(InputAliasName="MouseMoveX",LinkedInputKeys=((InputKeyName="MouseX"))),(InputAliasName="MouseMoveY",LinkedInputKeys=((InputKeyName="MouseY")))))))
- WidgetInputAliases=(WidgetClassName="GearboxFramework.GBXUIKeyBindingList",WidgetStates=((StateClassName="Engine.UIState_Enabled",StateInputAliases=((InputAliasName="SelectionUp",LinkedInputKeys=((InputKeyName="MouseScrollUp"))),(InputAliasName="SelectionDown",LinkedInputKeys=((InputKeyName="MouseScrollDown"))),(InputAliasName="SelectionHome",LinkedInputKeys=((InputKeyName="Home"))),(InputAliasName="SelectionEnd",LinkedInputKeys=((InputKeyName="End"))),(InputAliasName="SelectionPgUp",LinkedInputKeys=((InputKeyName="PageUp"))),(InputAliasName="SelectionPgDn",LinkedInputKeys=((InputKeyName="PageDown")))))))
- WidgetInputAliases=(WidgetClassName="GearboxFramework.GBXUILabelButton",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="Enter"),(InputKeyName="SpaceBar"),(InputKeyName="XboxTypeS_Start"),(InputKeyName="XboxTypeS_A"))),(InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="TAB"))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gamepad_LeftStick_Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton")))))))
- WidgetInputAliases=(WidgetClassName="GearboxFramework.GBXUIOptionButton",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="MoveSelectionRight",LinkedInputKeys=((InputKeyName="Gamepad_LeftStick_Right"),(InputKeyName="Gamepad_RightStick_Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Right"))),(InputAliasName="MoveSelectionLeft",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_RightStick_Left"),(InputKeyName="Gamepad_LeftStick_Left"),(InputKeyName="Left")))))))
- WidgetInputAliases=(WidgetClassName="GearboxFramework.GBXUISlider",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="IncrementSliderValue",LinkedInputKeys=((InputKeyName="MouseScrollUp"),(InputKeyName="Right"),(InputKeyName="Gamepad_LeftStick_Right"),(InputKeyName="XboxTypeS_DPad_Right"))),(InputAliasName="DecrementSliderValue",LinkedInputKeys=((InputKeyName="MouseScrollDown"),(InputKeyName="Left"),(InputKeyName="Gamepad_LeftStick_Left"),(InputKeyName="XboxTypeS_DPad_Left")))))))
- WidgetInputAliases=(WidgetClassName="SumacGame.SumacUITacticalMap",WidgetStates=((StateClassName="Engine.UIState_Enabled",StateInputAliases=((InputAliasName="MoveSelectionUp",LinkedInputKeys=((InputKeyName="XboxTypeS_LeftY"),(InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="MoveSelectionDown",LinkedInputKeys=((InputKeyName="Gamepad_LeftStick_Down"))),(InputAliasName="MoveSelectionLeft",LinkedInputKeys=((InputKeyName="XboxTypeS_LeftX"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="MoveSelectionRight",LinkedInputKeys=((InputKeyName="Gamepad_LeftStick_Right"))),(InputAliasName="PageUp",LinkedInputKeys=((InputKeyName="XboxTypeS_RightTrigger"),(InputKeyName="Subtract"),(InputKeyName="Underscore"),(InputKeyName="MouseScrollDown"))),(InputAliasName="PageDown",LinkedInputKeys=((InputKeyName="XboxTypeS_LeftTrigger"),(InputKeyName="Add"),(InputKeyName="Equals"),(InputKeyName="MouseScrollUp"))),(InputAliasName="SelectFirstElement",LinkedInputKeys=((InputKeyName="XboxTypeS_X"),(InputKeyName="XboxTypeS_Y"),(InputKeyName="XboxTypeS_A"),(InputKeyName="XboxTypeS_B"),(InputKeyName="End"),(InputKeyName="Home"),(InputKeyName="Insert"),(InputKeyName="Delete"),(InputKeyName="PageDown"),(InputKeyName="PageUp"),(InputKeyName="TAB"))),(InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton"))),(InputAliasName="MoveCursorToLineStart",LinkedInputKeys=((InputKeyName="XboxTypeS_RightY"),(InputKeyName="Gamepad_RightStick_Up"))),(InputAliasName="MoveCursorLeft",LinkedInputKeys=((InputKeyName="XboxTypeS_RightX"),(InputKeyName="Gamepad_RightStick_Left"))),(InputAliasName="Consume",LinkedInputKeys=((InputKeyName="RightMouseButton"))),(InputAliasName="Char",LinkedInputKeys=((InputKeyName="T"),(InputKeyName="Y"),(InputKeyName="F1"),(InputKeyName="XboxTypeS_Start"),(InputKeyName="XboxTypeS_LeftShoulder"),(InputKeyName="XboxTypeS_RightShoulder")))))))
- WidgetInputAliases=(WidgetClassName="Engine.ScriptConsoleEntry",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="TAB")))))))
- [Engine.WikiConsole]
- ;ConsoleKey=O
- ;TypeKey=P
- MaxScrollbackSize=1024
- HistoryBot=-1
- [Configuration]
- BasedOn=..\Engine\Config\BaseInput.ini
- [Engine.InputActionDefinition]
- ;.M=Mouse
- ;.A=Joystick Axis
- ;.IA=Inverted Joystick Axis.
- ;.[other]=directional specifier
- Actions=(Id=IA_Fire,Alias=".FIRE",Names=("Fire"),Command="Button bFire | StartFire | OnRelease StopFire")
- Actions=(Id=IA_Use,Alias=".USE",Names=("Use","Reload"),Command="advancedbutton bContextUse")
- Actions=(Id=IA_Digin,Alias=".DIGIN",Names=("Digin"),Command="DoDigIn")
- Actions=(Id=IA_Reload,Alias=".RELOAD",Names=("Reload"),Command="WeaponReload")
- Actions=(Id=IA_NextWeapon,Alias=".CHANGEWEAPON",Names=("ChangeWeapon"),Command="NextWeapon")
- Actions=(Id=IA_PrevWeapon,Alias=".CHANGEWEAPON.P",Names=("ChangeWeapon"),Command="PrevWeapon")
- Actions=(Id=IA_Grenade,Alias=".GRENADE",Names=("Grenade"),Command="PressInventoryCommandRing GrenadeThrowRing Grenade | OnRelease ReleaseUseInventory")
- Actions=(Id=IA_Zoom,Alias=".ZOOM",Names=("Zoom"),Command="Zoom")
- Actions=(Id=IA_ZoomHold,Alias=".ZOOMHOLD",Names=("Zoom"),Command="ZoomIn | OnRelease ZoomOut")
- Actions=(Id=IA_Crouch,Alias=".CROUCH",Names=("Crouch"),Command="DoDuck | advancedbutton bAdvancedButtonAux1")
- Actions=(Id=IA_Jump,Alias=".JUMP",Names=("Jump"),Command="Jump")
- Actions=(Id=IA_SelectTeam,Alias=".SELECTTEAM",Names=("SelectTeam"),Command="advancedbutton bAdvancedButtonAux2 | advancedbutton bAdvancedButtonAux3")
- Actions=(Id=IA_FallIn,Alias=".FALLIN",Names=("FallIn"),Command="FallIn | advancedbutton bAdvancedButtonAux3")
- Actions=(Id=IA_JumpSprint,Alias=".JUMPSPRINT",Names=("Jump","Sprint"),Command=".JUMP | .SPRINT",NoDisable=True)
- Actions=(Id=IA_Pause,Alias=".PAUSE",Names=("Pause"),Command="StopSprint | OnRelease ShowMenu")
- Actions=(Id=IA_TacticalMode,Alias=".TACTICALMODE",Names=("TacticalMode"),Command="ToggleTacticalMode")
- Actions=(Id=IA_Sprint,Alias=".SPRINT",Names=("Sprint"),Command="advancedbutton bJump | OnRelease StopSprint")
- Actions=(Id=IA_AltFire,Alias=".ALTFIRE",Names=("AltFire","Command"),Command="StartAltFire | OnRelease StopAltFire | IssueMoveCommand | OnRelease ReleaseCommandRing")
- Actions=(Id=IA_ChooseTeam1,Alias=".SEL1",Names=(""),Command="ChooseFireTeam 0")
- Actions=(Id=IA_ChooseTeam2,Alias=".SEL2",Names=(""),Command="ChooseFireTeam 1")
- Actions=(Id=IA_ChooseTeam3,Alias=".SEL3",Names=(""),Command="ChooseFireTeam 2")
- Actions=(Id=IA_MoveForward,Alias=".MOVE.F",Names=("Move","Move+"),Command="Axis aBaseY Speed=1.0")
- Actions=(Id=IA_MoveBackward,Alias=".MOVE.B",Names=("Move","Move-"),Command="Axis aBaseY Speed=-1.0")
- Actions=(Id=IA_MoveLeft,Alias=".MOVE.L",Names=("Move","Strafe-"),Command="Axis aStrafe Speed=-1.0")
- Actions=(Id=IA_MoveRight,Alias=".MOVE.R",Names=("Move","Strafe+"),Command="Axis aStrafe Speed=1.0")
- Actions=(Id=IA_TurnLeft,Alias=".TURN.L",Names=("Look","Turn"),Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")
- Actions=(Id=IA_TurnRight,Alias=".TURN.R",Names=("Look","Turn"),Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100")
- Actions=(Id=IA_AnalogTurn,Alias=".TURN.A",Names=("Look","Turn"),Command="Axis aTurn Speed=1.0 DeadZone=0.2")
- Actions=(Id=IA_AnalogLook,Alias=".LOOKUP.A",Names=("Look","LookUp"),Command="Axis aLookup Speed=0.8 DeadZone=0.2")
- Actions=(Id=IA_AnalogILook,Alias=".LOOKUP.IA",Names=("Look","LookUp"),Command="Axis aLookup Speed=-0.8 DeadZone=0.2")
- Actions=(Id=IA_AnalogMove,Alias=".MOVE.Y.A",Names=("Move","Move+","Move-"),Command="Axis aBaseY Speed=1.0 DeadZone=0.3")
- Actions=(Id=IA_AnalogIMove,Alias=".MOVE.Y.IA",Names=("Move","Move+","Move-"),Command="Axis aBaseY Speed=-1.0 DeadZone=0.3")
- Actions=(Id=IA_AnalogStrafe,Alias=".MOVE.X.A",Names=("Move","Strafe+","Strafe-"),Command="Axis aStrafe Speed=1.0 DeadZone=0.3")
- Actions=(Id=IA_AnalogHoldBreath,Alias=".HOLDBREATH.A",Names=("HoldBreath"),Command="Axis aHoldBreath Speed=1.0 DeadZone=0.2")
- Actions=(Id=IA_Invalid,Names=("Continue"),Binds=("SpaceBar","Enter","XboxTypeS_A"))
- Actions=(Id=IA_Invalid,Names=("TM_ZoomIn"),Binds=("MouseScrollUp","XboxTypeS_LeftTrigger"))
- Actions=(Id=IA_Invalid,Names=("TM_ZoomOut"),Binds=("MouseScrollDown","XboxTypeS_RightTrigger"))
- Actions=(Id=IA_Invalid,Names=("TM_Pan"),Binds=("MouseX","XboxTypeS_LeftX"))
- Actions=(Id=IA_Invalid,Names=("Cin_Skip"),Binds=("XboxTypeS_X","XboxTypeS_Y","XboxTypeS_A","Spacebar"))
- Actions=(Id=IA_Invalid,Names=("Cin_Skip_Conf"),Binds=("XboxTypeS_B","Enter"))
- Actions=(Id=IA_Invalid,Names=("Movie_Skip"),Binds=("XboxTypeS_X","XboxTypeS_Y","XboxTypeS_A","XboxTypeS_B","XboxTypeS_Back","XboxTypeS_Start","Spacebar","Enter","Escape","E"))
- ;YOUR ACTION HERE .Actions=(Id=IA_ACustom2,Alias="",Names=(""),Command="")
- Actions=(Id=IA_MouseTurn,Alias=".TURN.M",Names=("Look","Turn"),Command="Count bXAxis | Axis aMouseX")
- Actions=(Id=IA_MouseLook,Alias=".LOOKUP.M",Names=("Look","LookUp"),Command="Count bYAxis | Axis aMouseY")
- Actions=(Id=IA_Talk,Alias=".TALK",Names=("Talk"),Command="Talk")
- Actions=(Id=IA_TeamTalk,Alias=".TEAMTALK",Names=("TeamTalk"),Command="TeamTalk")
- Actions=(Id=IA_DropFlag,Alias=".DROPFLAG",Names=("DropFlag"),Command="Drop")
- BindingPresets=(Id=BP_Stick_Default,Aliases=((K="LeftX",C=".MOVE.X.A"),(K="LeftY",C=".MOVE.Y.A"),(K="RightX",C=".TURN.A"),(K="RightY",C=".LOOKUP.A")))
- BindingPresets=(Id=BP_Stick_Lefty,Aliases=((K="LeftX",C=".TURN.A"),(K="LeftY",C=".LOOKUP.IA"),(K="RightX",C=".MOVE.X.A"),(K="RightY",C=".MOVE.Y.IA")))
- BindingPresets=(Id=BP_Stick_Alternate,Aliases=((K="LeftX",C=".TURN.A"),(K="LeftY",C=".MOVE.Y.A"),(K="RightX",C=".MOVE.X.A"),(K="RightY",C=".LOOKUP.A")))
- BindingPresets=(Id=BP_Stick_AltLefty,Aliases=((K="LeftX",C=".MOVE.X.A"),(K="LeftY",C=".LOOKUP.IA"),(K="RightX",C=".TURN.A"),(K="RightY",C=".MOVE.Y.IA")))
- BindingPresets=(Id=BP_Button_Standard,Aliases=((K="A",C=".JUMPSPRINT"),(K="B",C=".SELECTTEAM"),(K="X",C=".USE"),(K="Y",C=".CHANGEWEAPON"),(K="Back",C=".TACTICALMODE"),(K="Start",C=".PAUSE"),(K="LeftShoulder",C=".DIGIN"),(K="LeftTrigger",C=".ALTFIRE"),(K="LeftTriggerAxis",C="Axis aLeftTrigger Speed=1.0 DeadZone=0.2"),(K="RightShoulder",C=".GRENADE"),(K="RightTrigger",C=".FIRE"),(K="RightTriggerAxis",C=".HOLDBREATH.A"),(K="DPad_Down",C=".FALLIN"),(K="DPad_Up",C=".SEL3"),(K="DPad_Left",C=".SEL1"),(K="DPad_Right",C=".SEL2 | .DROPFLAG"),(K="RightThumbstick",C=".ZOOM"),(K="LeftThumbstick",C=".CROUCH")))
- BindingPresets=(Id=BP_Button_Legacy,Aliases=((K="A",C=".JUMPSPRINT"),(K="B",C=".DIGIN"),(K="X",C=".USE"),(K="Y",C=".CHANGEWEAPON"),(K="Back",C=".TACTICALMODE"),(K="Start",C=".PAUSE"),(K="LeftShoulder",C=".SELECTTEAM"),(K="LeftTrigger",C=".ALTFIRE"),(K="LeftTriggerAxis",C="Axis aLeftTrigger Speed=1.0 DeadZone=0.2"),(K="RightShoulder",C=".GRENADE"),(K="RightTrigger",C=".FIRE"),(K="RightTriggerAxis",C=".HOLDBREATH.A"),(K="DPad_Down",C=".FALLIN"),(K="DPad_Up",C=".SEL3"),(K="DPad_Left",C=".SEL1"),(K="DPad_Right",C=".SEL2 | .DROPFLAG"),(K="RightThumbstick",C=".ZOOM"),(K="LeftThumbstick",C=".CROUCH")))
- BindingPresets=(Id=BP_Button_RingWorld,Aliases=((K="A",C=".JUMPSPRINT"),(K="B",C=".SELECTTEAM"),(K="X",C=".USE"),(K="Y",C=".CHANGEWEAPON"),(K="Back",C=".TACTICALMODE"),(K="Start",C=".PAUSE"),(K="LeftShoulder",C=".ALTFIRE"),(K="LeftTrigger",C=".GRENADE"),(K="LeftTriggerAxis",C="Axis aLeftTrigger Speed=1.0 DeadZone=0.2"),(K="RightShoulder",C=".DIGIN"),(K="RightTrigger",C=".FIRE"),(K="RightTriggerAxis",C=".HOLDBREATH.A"),(K="DPad_Down",C=".FALLIN"),(K="DPad_Up",C=".SEL3"),(K="DPad_Left",C=".SEL1"),(K="DPad_Right",C=".SEL2 | .DROPFLAG"),(K="RightThumbstick",C=".ZOOM"),(K="LeftThumbstick",C=".CROUCH")))
- BindingPresets=(Id=BP_Button_TourOfDuty,Aliases=((K="A",C=".DIGIN"),(K="B",C=".CROUCH"),(K="X",C=".USE"),(K="Y",C=".CHANGEWEAPON"),(K="Back",C=".TACTICALMODE"),(K="Start",C=".PAUSE"),(K="LeftShoulder",C=".ALTFIRE"),(K="LeftTrigger",C=".ZOOMHOLD"),(K="LeftTriggerAxis",C="Axis aLeftTrigger Speed=1.0 DeadZone=0.2"),(K="RightShoulder",C=".GRENADE"),(K="RightTrigger",C=".FIRE"),(K="RightTriggerAxis",C=".HOLDBREATH.A"),(K="DPad_Down",C=".FALLIN"),(K="DPad_Up",C=".SEL3"),(K="DPad_Left",C=".SEL1"),(K="DPad_Right",C=".SEL2 | .DROPFLAG"),(K="RightThumbstick",C=".SELECTTEAM"),(K="LeftThumbstick",C=".JUMPSPRINT")))
- BindingPresets=(Id=BP_Button_RainbowSix,Aliases=((K="A",C=".ALTFIRE"),(K="B",C=".GRENADE"),(K="X",C=".USE"),(K="Y",C=".CHANGEWEAPON"),(K="Back",C=".TACTICALMODE"),(K="Start",C=".PAUSE"),(K="LeftShoulder",C=".JUMPSPRINT"),(K="LeftTrigger",C=".DIGIN"),(K="LeftTriggerAxis",C="Axis aLeftTrigger Speed=1.0 DeadZone=0.2"),(K="RightShoulder",C=".SELECTTEAM"),(K="RightTrigger",C=".FIRE"),(K="RightTriggerAxis",C=".HOLDBREATH.A"),(K="DPad_Down",C=".FALLIN"),(K="DPad_Up",C=".SEL3"),(K="DPad_Left",C=".SEL1"),(K="DPad_Right",C=".SEL2 | .DROPFLAG"),(K="RightThumbstick",C=".ZOOM"),(K="LeftThumbstick",C=".CROUCH")))
- ;YOUR PRESET HERE .BindingPresets=(Id=BP_Button_Custom2,Aliases=((K="A",C=".JUMP"),(K="B",C=".DIGIN"),(K="X",C=".USE"),(K="Y",C=".CHANGEWEAPON"),(K="Back",C=".TACTICALMODE"),(K="Start",C=".PAUSE"),(K="DPad_Up",C=".FALLOUT"),(K="DPad_Down",C=".FALLIN"),(K="DPad_Left",C=".SELECTTEAM"),(K="DPad_Right",C=".SELECTTEAM | .DROPFLAG"),(K="LeftShoulder",C=".SELECTTEAM"),(K="LeftTrigger",C=".ALTFIRE"),(K="LeftTriggerAxis",C="Axis aLeftTrigger Speed=1.0 DeadZone=0.2"),(K="RightShoulder",C=".GRENADE"),(K="RightTrigger",C=".FIRE"),(K="RightTriggerAxis",C=".HOLDBREATH.A")))
- [SumacGame.SumacPlayerInput]
- SmoothOut=3.0
- UseFilterSticks=TRUE
- FilterFactor=0.5
- MoveForwardSpeed=1200.000000
- MoveStrafeSpeed=1200.000000
- LookRightScale=75.000000
- LookUpScale=-63.000000
- LookSpeedModifier=1.500000
- AdvancedButtonTapInterval=0.350000
- AdvancedButtonRetapDelay=0.500000
- RunWalkTransitionThreshold=0.750000
- bViewAccelEnabled=True
- UseCustomStickProcessing=FALSE
- UseVectorThresholds=TRUE
- UseSmoothSticks=TRUE
- SmoothIn=6.0
- Bindings=(Name="ForceWalking",Command="Button bWalk",Control=False,Shift=False,Alt=False,Chord=False)
- Bindings=(Name="A",Command=".MOVE.L",Control=False,Shift=False,Alt=False,Chord=False)
- Bindings=(Name="B",Command=".DROPFLAG",Control=False,Shift=False,Alt=False,Chord=False)
- Bindings=(Name="C",Command=".CROUCH",Control=False,Shift=False,Alt=False,Chord=False)
- Bindings=(Name="D",Command=".MOVE.R",Control=False,Shift=False,Alt=False,Chord=False)
- Bindings=(Name="E",Command=".USE",Control=False,Shift=False,Alt=False,Chord=False)
- Bindings=(Name="Escape",Command="CloseEditorViewport | .PAUSE",Control=False,Shift=False,Alt=False,Chord=False)
- Bindings=(Name="F",Command=".GRENADE",Control=False,Shift=False,Alt=False,Chord=False)
- Bindings=(Name="F1",Command="StopSprint | OnRelease showscores",Control=False,Shift=False,Alt=False,Chord=False)
- Bindings=(Name="F9",Command="shot",Control=False,Shift=False,Alt=False,Chord=False)
- Bindings=(Name="four",Command=".FALLIN",Control=False,Shift=False,Alt=False,Chord=False)
- Bindings=(Name="LeftControl",Command=".CROUCH",Control=False,Shift=False,Alt=False,Chord=False)
- Bindings=(Name="LeftShift",Command=".CHANGEWEAPON",Control=False,Shift=False,Alt=False,Chord=False)
- Bindings=(Name="N",Command=".AIRSTRIKE",Control=False,Shift=False,Alt=False,Chord=False)
- Bindings=(Name="one",Command=".SEL1",Control=False,Shift=False,Alt=False,Chord=False)
- Bindings=(Name="Q",Command=".DIGIN",Control=False,Shift=False,Alt=False,Chord=False)
- Bindings=(Name="R",Command=".RELOAD",Control=False,Shift=False,Alt=False,Chord=False)
- Bindings=(Name="S",Command=".MOVE.B",Control=False,Shift=False,Alt=False,Chord=False)
- Bindings=(Name="SpaceBar",Command=".JUMPSPRINT",Control=False,Shift=False,Alt=False,Chord=False)
- Bindings=(Name="T",Command=".TEAMTALK",Control=False,Shift=False,Alt=False,Chord=False)
- Bindings=(Name="TAB",Command=".SELECTTEAM",Control=False,Shift=False,Alt=False,Chord=False)
- Bindings=(Name="three",Command=".SEL2",Control=False,Shift=False,Alt=False,Chord=False)
- Bindings=(Name="two",Command=".SEL3",Control=False,Shift=False,Alt=False,Chord=False)
- Bindings=(Name="W",Command=".MOVE.F",Control=False,Shift=False,Alt=False,Chord=False)
- Bindings=(Name="X",Command=".TACTICALMODE",Control=False,Shift=False,Alt=False,Chord=False)
- Bindings=(Name="Y",Command=".TALK",Control=False,Shift=False,Alt=False,Chord=False)
- Bindings=(Name="Z",Command=".ZOOM",Control=False,Shift=False,Alt=False,Chord=False)
- Bindings=(Name="LeftMouseButton",Command=".FIRE",Control=False,Shift=False,Alt=False,Chord=False)
- Bindings=(Name="MouseX",Command=".TURN.M",Control=False,Shift=False,Alt=False,Chord=False)
- Bindings=(Name="MouseScrollDown",Command=".CHANGEWEAPON",Control=False,Shift=False,Alt=False,Chord=False)
- Bindings=(Name="MouseScrollUp",Command=".CHANGEWEAPON.P",Control=False,Shift=False,Alt=False,Chord=False)
- Bindings=(Name="MouseY",Command=".LOOKUP.M",Control=False,Shift=False,Alt=False,Chord=False)
- Bindings=(Name="RightMouseButton",Command=".ALTFIRE",Control=False,Shift=False,Alt=False,Chord=False)
- Bindings=(Name="XboxTypeS_A",Command=".JUMPSPRINT",Control=False,Shift=False,Alt=False,Chord=False)
- Bindings=(Name="XboxTypeS_B",Command=".SELECTTEAM",Control=False,Shift=False,Alt=False,Chord=False)
- Bindings=(Name="XboxTypeS_Back",Command=".TACTICALMODE",Control=False,Shift=False,Alt=False,Chord=False)
- Bindings=(Name="XboxTypeS_DPad_Down",Command=".FALLIN",Control=False,Shift=False,Alt=False,Chord=False)
- Bindings=(Name="XboxTypeS_DPad_Up",Command=".SEL3",Control=False,Shift=False,Alt=False,Chord=False)
- Bindings=(Name="XboxTypeS_DPad_Left",Command=".SEL1",Control=False,Shift=False,Alt=False,Chord=False)
- Bindings=(Name="XboxTypeS_DPad_Right",Command=".SEL2 | .DROPFLAG",Control=False,Shift=False,Alt=False,Chord=False)
- Bindings=(Name="XboxTypeS_LeftShoulder",Command=".DIGIN",Control=False,Shift=False,Alt=False,Chord=False)
- Bindings=(Name="XboxTypeS_LeftThumbstick",Command=".CROUCH",Control=False,Shift=False,Alt=False,Chord=False)
- Bindings=(Name="XboxTypeS_LeftTrigger",Command=".ALTFIRE",Control=False,Shift=False,Alt=False,Chord=False)
- Bindings=(Name="XboxTypeS_LeftTriggerAxis",Command="Axis aLeftTrigger Speed=1.0 DeadZone=0.2",Control=False,Shift=False,Alt=False,Chord=False)
- Bindings=(Name="XboxTypeS_LeftX",Command=".MOVE.X.A",Control=False,Shift=False,Alt=False,Chord=False)
- Bindings=(Name="XboxTypeS_LeftY",Command=".MOVE.Y.A",Control=False,Shift=False,Alt=False,Chord=False)
- Bindings=(Name="XboxTypeS_RightShoulder",Command=".GRENADE",Control=False,Shift=False,Alt=False,Chord=False)
- Bindings=(Name="LeftAlt",Command=".ZOOM",Control=False,Shift=False,Alt=False,Chord=False)
- Bindings=(Name="XboxTypeS_RightThumbstick",Command=".ZOOM",Control=False,Shift=False,Alt=False,Chord=False)
- Bindings=(Name="XboxTypeS_RightTrigger",Command=".FIRE",Control=False,Shift=False,Alt=False,Chord=False)
- Bindings=(Name="XboxTypeS_RightTriggerAxis",Command=".HOLDBREATH.A",Control=False,Shift=False,Alt=False,Chord=False)
- Bindings=(Name="XboxTypeS_RightX",Command=".TURN.A",Control=False,Shift=False,Alt=False,Chord=False)
- Bindings=(Name="XboxTypeS_RightY",Command=".LOOKUP.A",Control=False,Shift=False,Alt=False,Chord=False)
- Bindings=(Name="XboxTypeS_Start",Command=".PAUSE",Control=False,Shift=False,Alt=False,Chord=False)
- Bindings=(Name="XboxTypeS_X",Command=".USE",Control=False,Shift=False,Alt=False,Chord=False)
- Bindings=(Name="XboxTypeS_Y",Command=".CHANGEWEAPON",Control=False,Shift=False,Alt=False,Chord=False)
- [IniVersion]
- 0=1221216128.000000
- 1=1221214006.000000
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