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- @rem Minimal_Plugins.bat "$Revision: 1396 $" "$Date: 2019-03-16 12:57:46 +0200 (la, 16 maalis 2019) $"
- @rem
- @rem See PluginEnablerOrDisablerPlugin.cs for additonal notes and customizations!
- @rem
- @goto :prepare_minimal
- :copy_minimal
- rem
- rem Draws circle on Minimap for normal and resplendent chests.
- rem
- call :copyfile Actors\ChestPlugin.cs
- rem
- rem Draws circle and label on Minimap for cursed event chests.
- rem
- call :copyfile Actors\CursedEventPlugin.cs
- rem
- rem Draws round marker on Minimap for rift progression orbs and power globes.
- rem
- call :copyfile Actors\GlobePlugin.cs
- rem
- rem Draws label on Minimap for portals (level entry points).
- rem
- call :copyfile Actors\PortalPlugin.cs
- rem
- rem Draws markers and labels for shrines, healing wells and pylons on Minimap.
- rem
- call :copyfile Actors\ShrinePlugin.cs
- rem
- rem Press F6 to see bounties state summary.
- rem
- call :copyfile BountyTablePlugin.cs
- rem
- rem Shows blood shard amoount using green, yellow or red label on bottom skillbar.
- rem
- call :copyfile Inventory\BloodShardPlugin.cs
- rem
- rem Enchances item display, in our case draws "A" or "P" marker on item.
- rem
- call :copyfile Inventory\InventoryAndStashPlugin.cs
- rem
- rem Shows item description for "equipped" Canai's Cube items on Inventory header.
- rem
- call :copyfile Inventory\InventoryKanaiCubedItemsPlugin.cs
- rem
- rem Shows material counts on Inventory bottom.
- rem
- call :copyfile Inventory\InventoryMaterialCountPlugin.cs
- rem
- rem Draws marker and label for cosmetic items on Minimap.
- rem
- call :copyfile Items\CosmeticItemsPlugin.cs
- rem
- rem Customized to show only ancient and primal items, hide item labels.
- rem
- call :copyfile Items\ItemsPlugin.cs
- rem
- rem Shows pickup range indicator (filled circle) under player. Disabled now.
- rem
- call :copyfile Items\PickupRangePlugin.cs
- rem
- rem Show POI markers on Map. For example for bounty names or keywarden names.
- rem
- call :copyfile Minimap\MarkerPlugin.cs
- rem
- rem Shows rift progression value in colors for monsters during rifts on Minimap.
- rem This is customized to show less colors for clarity.
- rem - yellow for elites that can drop rift orbs,
- rem - blue for monsters with good progression value,
- rem - green for monsters with some progression value,
- rem - gray for monsters with little progression value.
- rem Check http://www.warpath.eu/index.html for details about rift progression values.
- rem
- call :copyfile Monsters\MonsterRiftProgressionColoringPlugin.cs
- rem
- rem Shows monsters in different colors on Minimap.
- rem
- call :copyfile Monsters\StandardMonsterPlugin.cs
- rem
- rem Shows those minion like actors on Minimap that layer can spawn to fight/help for him/her.
- rem
- call :copyfile Players\PlayerSkillPlugin.cs
- rem
- rem Shows health and class specific numbers over corresponding UI "globes" on bottom skillbar.
- rem
- call :copyfile ResourceOverGlobePlugin.cs
- rem
- rem Shows health potion cooldown over it. Sometimes show garbage numbers (in town).
- rem
- call :copyfile SkillBars\OriginalHealthPotionSkillPlugin.cs
- rem
- rem Shows more info about skill duration and cooldown etc. over them in skillbar.
- rem
- call :copyfile SkillBars\OriginalSkillBarPlugin.cs
- rem
- rem Shows special events bounties on Act Map.
- rem
- call :copyfile WaypointQuestsPlugin.cs
- echo.
- echo Done
- popd
- pause
- goto :eof
- :copyfile
- set filename=%1
- copy .\plugins.bak\Default\%filename% .\plugins\Default\%filename% >nul 2>&1
- if %ERRORLEVEL% EQU 0 (
- echo file copy ok %filename%
- ) ELSE (
- echo file copy ERROR %ERRORLEVEL% %filename%
- )
- goto :eof
- :copydir
- set dirname=%1
- copy .\plugins.bak\Default\%dirname% .\plugins\Default\%dirname% >nul 2>&1
- if %ERRORLEVEL% NEQ 0 (
- echo dir copy ERROR %ERRORLEVEL% %dirname%
- )
- goto :eof
- :prepare_minimal
- @echo off
- pushd ..\..
- echo Current directory
- cd
- echo.
- rem
- rem Move everything from plugins\Default to backup folder for clean start.
- rem
- robocopy plugins\Default plugins.bak\Default *.* /S /MOVE /R:0 /W:0
- rem
- rem Create required plugins folder structure.
- rem
- mkdir .\plugins\Default\Actors >nul 2>&1
- mkdir .\plugins\Default\BasePlugin >nul 2>&1
- mkdir .\plugins\Default\BuffLists >nul 2>&1
- mkdir .\plugins\Default\BuffLists\Painter >nul 2>&1
- mkdir .\plugins\Default\Decorators >nul 2>&1
- mkdir .\plugins\Default\Extensions >nul 2>&1
- mkdir .\plugins\Default\Faders >nul 2>&1
- mkdir .\plugins\Default\ItemRenderers >nul 2>&1
- mkdir .\plugins\Default\Inventory >nul 2>&1
- mkdir .\plugins\Default\Items >nul 2>&1
- mkdir .\plugins\Default\LabelLists >nul 2>&1
- mkdir .\plugins\Default\LabelLists\TopLabelList >nul 2>&1
- mkdir .\plugins\Default\Minimap >nul 2>&1
- mkdir .\plugins\Default\Monsters >nul 2>&1
- mkdir .\plugins\Default\Players >nul 2>&1
- mkdir .\plugins\Default\RadiusTransformators >nul 2>&1
- mkdir .\plugins\Default\RotationTransformators >nul 2>&1
- mkdir .\plugins\Default\ShapePainters >nul 2>&1
- mkdir .\plugins\Default\SkillBars >nul 2>&1
- mkdir .\plugins\Default\SkillBars\Painter >nul 2>&1
- mkdir .\plugins\Default\WorldShapePainters >nul 2>&1
- rem
- rem These are needed for plugin infrastructure.
- rem
- call :copydir BasePlugin
- call :copydir BuffLists\Painter
- call :copydir Decorators
- call :copydir Extensions
- call :copydir Faders
- call :copydir ItemRenderers
- call :copydir LabelLists\TopLabelList
- call :copydir RadiusTransformators
- call :copydir RotationTransformators
- call :copydir ShapePainters
- call :copydir SkillBars\Painter
- call :copydir WorldShapePainters
- goto :copy_minimal
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