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- # Resource page: https://www.spigotmc.org/resources/53313
- # Discord: https://discord.gg/B4MAJVk
- # If you encounter any issues, please report them
- # to the Discord support server or through a private message.
- # Bugs or problems are usually fixed within a few hours.
- # You can ignore the IDs in some setting names (_Number).
- # General options
- general:
- # English (en-US)
- # PRE configured languages:
- # Please note that these rely on community contributions and my not be up to date.
- # French (fr-FR) by Mina, Kolsark, Kittle
- # German (de-DE) by Cryper
- # Hungarian (hu-HU) by gbalint
- # Italian (it-IT) by MiniMoro
- # Russian (ru-RU) by Envel
- # Spanish (es-ES) by Port
- # Swedish (sv-SE) by Broken_Arrow1
- # Polish (pl-PL) by Nideon
- # Vietnamese (vi-VN) by anhcraft
- # Chinese (zh-CN) by Ruii
- # Taiwanese (zh-TW) by FallingEagle96
- language: 'en-US'
- # This will send a message to console on a server startup,
- # if a new version is available.
- check-update: true
- # Print lands logo to console when lands enables.
- logo: true
- # Date format
- # MM: Month
- # dd: Day of month
- # yyyy: Year
- # hh: hours
- # mm: minutes
- # ss: seconds
- # NOTE: These settings require server reload / restart.
- date-format:
- # General format for invites etc.
- # 24 hour format:
- # MM/dd/yyyy HH:mm:ss
- general: 'MM/dd/yyyy hh:mm:ss'
- # Format for news messages in the land menu (inbox).
- inbox: 'MM/dd hh'
- # Worlds where players should be able to claim.
- # This setting requires server reload / restart.
- claim-worlds_list:
- - world
- - world_nether
- # Should safezones stay in the cache and not be unloaded when no players are around?
- # NOTE: This is recommended if you use safezones for world spawns.
- keep-safezone: true
- # Should players be protected from damage caused by monsters in safezones?
- safezone-invincible: true
- # Edit the land you're standing in instead of the land from /Lands edit?
- # For /Lands claim you will still need to set the claim land with /Land edit.
- edit-by-loc: false
- # Should Lands give every new player the selection tool defined in your gui language file?
- # If you for example set GOLDEN_HOE as the material in your gui language file, all GOLDEN_HOE's will trigger a selection, not just the given one.
- # That means that players can craft the tool too and use it to create selections. However, /Lands selection still works without any tool in hand.
- # Automatically giving new players the selection tool, just informs them about claiming and with it they can manage selections from air, instead of needing to touch the block directly.
- selection-tool: true
- # Set max number of digit numbers for economy values, such as claim costs, taxes etc.
- # NOTE: This setting requires server reload / restart.
- max-digits: 2
- # Reward players by playing on your server.
- # Explanation: https://github.com/Angeschossen/Lands/wiki/Playtime-Rewards
- # NOTE: This setting requires server reload / restart.
- time-reward:
- enabled_17: false
- # After how many seconds should players get rewarded with plus 1
- # chunk, land, own land or member.
- # NOTE: Time unit is seconds.
- # NOTE: Changing these requires server reload / restart.
- # NOTE: It can take up to 60 seconds for the player to get rewarded.
- time:
- # Plus 1 chunk (/Lands claim)
- # If you want to disable this specific option, just set it to 0 or -1.
- chunk: 3600
- # Plus 1 lands where a player can be a member (not owner - /Lands accept, /Lands trust).
- # If you want to disable this specific option, just set it to 0 or -1.
- land: 43200
- # Plus 1 land creation (/Lands create).
- # If you want to disable this specific option, just set it to 0 or -1.
- land-own: 86400
- # Plus 1 land member (/Lands trust)
- # If you want to disable this specific option, just set it to 0 or -1.
- member: 21600
- # Land settings
- land:
- # Land creation
- creation:
- # Force the creation of a land (/Lands create) before a land is able to claim chunks.
- # If set to false, Lands will auto generate a land with the name of the player.
- # The name can be changed in the land menu or with /Lands rename <name>.
- force: false
- # The cost to create a land (/Lands create).
- # NOTE: This includes also one chunk claim, which will be claimed automatically on land creation.
- costs: 4000.0
- # Max land name length
- # The maximum possible length is 32 (including color codes)
- name-length: 16
- # Should colors in land names be allowed?
- color_2: true
- # Automatically claim chunk on players location?
- chunk-claim: true
- # Set the minimum distance in chunks (16 blocks) between different lands that do not belong to the same owner.
- # This prevents other land owners claiming directly at your land border.
- chunk-distance: 1
- # Force lands to claim near their claims.
- force-near: true
- # Chunk claiming by placing a special claim block.
- # You can give claimblocks by executing the command /Lands admin give <player> claimblock [amount]
- # If you don't want your players to claim via command, just
- # don't give them lands.command.claim.
- # If you don't want your players to claim with claimblocks,
- # just don't give them claimblocks.
- claimblock:
- # Should only the owner of the claim block be able to use it?
- only-owner: true
- # Should a claim with a claimblock be free of charge (money)?
- free-claim: true
- # Landspawn settings
- spawn:
- # Creation settings (/Land setspawn)
- creation:
- # Automatically set land spawn on land creation (/Lands create)?
- # NOTE: The spawnpoint can always be changed with /Lands setspawn.
- auto: true
- # Costs
- cost:
- # Cost for first time set
- set: 0.0
- # Cost for changing spawn
- change: 400.0
- # Teleportation settings
- teleport:
- # Wait time until the player gets teleported.
- # NOTE: Time unit is seconds
- wait: 10
- # Cost for teleportation to Land spawn.
- costs_7: 0.0
- # Cooldown for teleportation to a land spawn.
- # NOTE: Time unit is seconds
- cooldown_3: 3
- # Teleport a player after death to land spawn.
- re-spawn: true
- # Chunks (claims) addition (/Lands trust, /Lands accept)
- chunks-addition:
- # Only add lands.chunks.support.NUMBER value to max claim amount of lands,
- # if the player is trusted in the whole land?
- only-global: true
- # Land ("sub") areas
- # With areas you can create "sub" areas to specify special zones in your land.
- # You can also trust players to them and configure settings.
- areas:
- enabled_21: true
- # Invite settings
- invite:
- # If you disable invites, players can directly trust
- # other players with /Lands trust.
- # This option requires server reload / restart.
- enabled_16: true
- # Should land owners be able to get invited by other lands (/Lands trust, /Lands accept)?
- # NOTE: If you disable this, land owners can't be part of another land.
- invite-owner: true
- # Broadcast settings
- broadcast:
- # If someone created a new land.
- # Message: land.create.broadcast
- create: true
- # If someone deleted his land, and the claim size isn't null (this prevents spamming).
- # Message: land.create.broadcast
- delete: true
- # Send a message if you enter / leave a land.
- # You can configure the display mode (title, chat, actionbar) in your language file.
- # Read the language file description to learn how to display messages as a title, actionbar or chat message.
- # To disable land titles just set the title messages in your language config to ''
- titles:
- # Display safezone titles? You can set a custom default title in your language config. Titles for already exsiting lands can be edited in the land menu.
- safezone: true
- # Rename settings
- # Command: /Lands rename
- rename:
- # Costs to rename a land.
- costs_5: 1000.0
- # Cooldown to rename the land.
- # NOTE: Time unit is seconds
- # Bypass permission: lands.bypass.cooldown.rename
- cooldown_4: 900
- # Fly Settings (Flags can be found in thme roles section)
- fly:
- # Allow players to fly only in
- # Lands claim worlds (setting: claim-worlds_list)?
- # Bypass permission: lands.bypass.wilderness.fly
- only-claimworld: false
- # Set the fly deactivation delay if a player is not allowed to fly at this position.
- # Timeunit: Seconds
- disable-delay: 3
- # /Lands setowner Settings
- setowner:
- # The land (or the land owner, if banks are disabled) will need to pay this amount in order to set a new owner.
- # This prevents abusing of ownership transfers in order to bypass limitations.
- costs_6: 5000.0
- # Role settings for the land.
- role:
- # Visitors are all players, which aren't trusted in the land.
- # There are three different roles:
- # Visitor: Untrusted players
- # Member: Trusted players
- # Admin: Land admins (not server admins)
- # NOTE: The following settings are default settings. This means that they will only apply to new land creations.
- visitor:
- # DEFAULT settings
- # NOTE: This won't change anything at already existing lands.
- setting:
- #
- # LAND_CLAIM_BORDER
- # Should visitors be able to claim land for a other land directly at the border of the land?
- land_claim_border:
- default_66: false
- display_16: true
- # Members are all players, which are trusted in the land and have the member role.
- member:
- setting:
- #
- # LAND_CLAIM
- # Should this role be able to claim land?
- # NOTE: It's recommended to let this deactivated for this role.
- land_claim:
- default_5: false
- display_17: false
- #
- # LAND_CLAIM_BORDER
- # Should visitors be able to claim land for a other land directly at the border of the land?
- land_claim_border:
- default_67: false
- display_55: true
- #
- # SPAWN_SET
- # Should this role be able to set / change the land spawn?
- # NOTE: It's recommended to let this deactivated for this role.
- spawn_set:
- default_54: false
- display_18: false
- #
- # AREA_ASSIGN
- # Should this role be able to assign chunks to areas?
- area_assign:
- default_76: false
- display_69: false
- # Admins are members of a land, which have the admin role.
- # NOTE: Admins are NOT server administrators. You can change the role name in your language configuration file.
- admin:
- setting:
- #
- # LAND_CLAIM
- # Should this role be able to claim land?
- land_claim:
- default_9: false
- display_57: true
- #
- # LAND_CLAIM_BORDER
- # Should visitors be able to claim land for a other land directly at the border of the land?
- land_claim_border:
- default_68: false
- display_60: true
- #
- # SPAWN_SET
- # Should this role be able to set / change the land spawn?
- spawn_set:
- default_52: false
- display_58: true
- #
- # BALANCE_WITHDRAW
- # Should this role be able to withdraw money from the lands balance (/Lands withdraw)?
- # NOTE: This will only work with land banks enabled.
- balance_withdraw:
- default_90: false
- display_12: true
- #
- # AREA_ASSIGN
- # Should this role be able to assign chunks to areas?
- area_assign:
- default_91: false
- display_70: true
- #
- # WAR_MANAGE
- # Should this role be able to declare and manage the war of a land?
- # This also contains setting a tribute.
- war_manage:
- default_96: false
- display_75: true
- # Delete inactive Lands, if the owner is offline since x days.
- expiration:
- # NOTE: This setting requires server reload / restart.
- enabled: true
- # Time in days
- # NOTE: You can set a time setting to 0 to disable it.
- offline-days:
- # Time in days the owner needs to be offline to flag his land as inactive.
- owner: 80
- # Time in days a land member needs to be offline to automatically untrust him from a protection.
- # If the player isn't trusted in any protections after that, he will get deleted. This also resets his playtime.
- member_2: 80
- # Should an inactive owner be replaced by a land member?
- # Lands will always try to set the member with the highest role
- # as the new owner.
- replace-owner: true
- # Specified combat settings which do not affect wars.
- combat:
- # Combat tagging
- # If a player attacks a other player he will by tagged for x seconds so that, regardless of land settings,
- # other players can attack him.
- # 0s = disabled
- tag-time: 45s
- # Should players, which are members in a common land, be able to fight in wilderness?
- # NOTE: This option requires server restart / reload.
- ally-wilderness: false
- # Set claim limits per world.
- # Example: If you set the permission lands.chunks.5 for your players,
- # they will be able to claim 5 chunks in each claim world instead of 5 chunks in general.
- # NOTE: This only applies for claim permissions: lands.chunks.NUMBER, lands.ownlands.NUMBER
- # It is recommended to keep this disabled.
- claim-limits-per-world: false
- # Taxes settings
- taxes:
- enabled_3: true
- # Taxes interval
- # Interval of payment
- # TimeUnits:
- # Seconds: s
- # Minutes: m
- # Hours: h
- # Days: d
- interval: 5d
- # If enabled, land actions like /Lands claim will take the money from the land bank
- # instead of directly from the player
- # Deposit: /Lands deposit
- # Withdraw: /Lands withdraw
- # Land balance: /Lands balance
- # NOTE: Your players will need to deposit money into the land bank before they are able to claim.
- # NOTE: This setting requires server reload / restart.
- banks: true
- # Set the minimum time between a player's attempt to change the tax for their land and the time of the next tax.
- change-cooldown: 2d
- # Set max tax value for a CHUNK (not the whole land)
- # Land taxes are being calculated according to land size (chunks) * chunk tax value
- max-value: 500.0
- # Untrust a land member from the land if he can't pay the taxes?
- untrust-member: true
- # Announce upcoming tax payments to players
- # Set this to 0 to disable it.
- announcement: 45m
- # Land upkeep costs
- # Enable this, if you want the lands to pay x amount of money per chunk in order to keep their land.
- upkeep:
- # NOTE: This setting requires server reload / restart.
- enabled_19: false
- # Interval of payment
- # TimeUnits:
- # Seconds: s
- # Minutes: m
- # Hours: h
- # Days: d
- interval_2: 15d
- # How much should a land pay per chunk?
- # NOTE: Final payment would be land size (chunks) * cost
- cost-per-chunk: 50.0
- # Should Lands delete the LAST CLAIMED
- # chunk, if the land can't pay the bill?
- delete-chunk: false
- # Exclude land from upkeep, if it was recently created?
- # This will prevent recently created lands getting a chunk deleted, if the land owner / land bank doesn't have enough money (and if delete-chunk enabled).
- # So only lands, which are older than x seconds, will need to pay this.
- # Timeunit is seconds.
- nopay-time: 2h
- # Chunk settings
- chunk:
- # Cost to claim a chunk.
- costs_2: 1500.0
- # Increase cost per chunk claim.
- cost-increase:
- # Available modes:
- # Percentage: For example putting 10% per claim on top of the normal claim price per claim.
- # Add: For example adding 10 dollars to the claim cost every time the land claims a chunk.
- # Default: Disables this option
- mode: 'PERCENTAGE'
- value: 5
- # Set the maximum claim cost.
- # NOTE: Set this to 0 in order to disable that option.
- max_2: 0
- # Cashback settings (Chunk unclaim: /Lands unclaim)
- cashback:
- # Available modes:
- # PERCENTAGE: For example giving them 10% from the buy price back.
- # ADD: For example giving them just 10 dollars back.
- mode_2: 'PERCENTAGE'
- # Set this value to 0, if you want to disable this.
- value_2: 15
- # Chunk teleportation options
- teleport:
- # Wait time for a player to be teleported to the chunk.
- # NOTE: Timunit is seconds
- wait_2: 3
- # Teleportation cooldown
- # Bypass permission: lands.bypass.cooldown.teleport
- # Command: /Lands teleport or through the GUI menu.
- # NOTE: Timeunit in seconds
- cooldown_2: 150
- # Cost for a teleportation.
- costs_3: 15
- # Auto claim chunks while standing on them.
- auto-claim:
- # NOTE: This setting requires server reload / restart.
- enabled_14: true
- # How many times should Lands execute autoclaim until it stops automatically?
- rounds-stop: 50
- # Edit settings of a land in a GUI menu.
- # This affects the following settings (flags).
- setting-menu_2: true
- # These settings are chunk specific settings, wich can be set for specific chunks or the whole land.
- # They are DEFAULT settings, which means that they will only apply to new land creations.
- setting:
- #
- # ENTITY_GRIEFING
- # Allow entities to grief in the chunk / land?
- entity_griefing:
- default_13: false
- # Display this setting in the land settings menu? If set to false, players won't be able to change it.
- display_62: true
- # Automatically enable this setting during war?
- during-war: false
- #
- # TNT_GRIEFING
- # Allow tnt to destroy blocks in the chunk / land?
- tnt_griefing:
- default_65: false
- display_63: true
- during-war_2: false
- #
- # PISTON_GRIEFING
- # Allow pistons from a wilderness to push into the chunk / land?
- # NOTE: This should be set to false, since it protects against griefing from other players.
- piston_griefing:
- default_14: false
- display_64: true
- during-war_3: false
- #
- # MONSTER_SPAWN
- # Allow monster spawning in the chunk / land?
- monster_spawn:
- default_51: true
- # Remove all monsters on chunk load?
- # NOTE: This will only work if monster spawning is disabled in the chunk.
- remove-on-load: false
- # Prevent spawning from spawner blocks?
- include-spawners: false
- # Display this setting in the land settings menu? If set to false, players won't be able to change it.
- display_65: true
- # Automatically enable this setting during war?
- during-war_4: false
- #
- # ANIMAL_SPAWN
- # Allow animal spawning in the chunk / land?
- animal_spawn:
- default_61: true
- # Display this setting in the land settings menu? If set to false, players won't be able to change it.
- display_66: true
- # Automatically enable this setting during war?
- during-war_5: false
- #
- # WATERFLOW_ALLOW
- # Allow waterflow from a wilderness to the chunk / land?
- # NOTE: This should be set to false, since it protects against griefing from other players.
- waterflow_allow:
- default_68: false
- display_67: true
- # Role settings
- # There are three different roles:
- # Visitor: Untrusted players
- # Member: Trusted players
- # Admin: Land admins (not server admins)
- # NOTE: These settings are DEFAULT settings. That means theat the will only apply to new land creations.
- role:
- visitor:
- setting:
- #
- # BLOCK_PLACE
- # Should this role be able to place blocks?
- block_place:
- # Default setting, which will be used, if you create a new land.
- default_15: false
- # Should this setting be displayed in the settings menu?
- # NOTE: Players won't be able to change this setting if display is set to false.
- display: true
- #
- # BLOCK_BREAK
- # Should this role be able to break blocks?
- block_break:
- default_16: false
- display_2: true
- #
- # INTERACT
- # Should this role be able to interact?
- interact_general:
- default_44: false
- display_3: true
- #
- # INTERACT_DOOR
- # Should this role be able to open doors?
- interact_door:
- default_41: false
- display_4: true
- #
- # INTERACT_CONTAINER
- # Should visitors be able to open containers?
- interact_container:
- default_42: false
- display_5: true
- #
- # INTERACT_MECHANISM
- # Should this role be able use redstone mechanisms?
- interact_mechanism:
- default_43: false
- display_6: true
- #
- # INTERACT_VILLAGER
- # Should this role be able to interact (trading included) with villagers?
- interact_villager:
- default_85: false
- display_7: true
- #
- # BLOCK_IGNITE
- # Should this role be able to ignite blocks?
- block_ignite:
- default_17: false
- display_8: false
- #
- # ATTACK_PLAYER
- # Should this role be able to attack players?
- # NOTE: They can only attack players, which can attack this role too.
- # Other roles can only attack this role, if this role can attack the other role too.
- attack_player:
- default_18: false
- display_9: true
- #
- # ATTACK_ANIMAL
- # Should this role be able to attack animals?
- attack_animal:
- default_19: false
- display_10: true
- #
- # FLY
- # Should this role be able to fly in the area / land?
- # NOTE: They can only fly, if they have access
- # to a /Fly command or something like this.
- fly:
- default_71: false
- display_11: false
- #
- # LAND_ENTER
- # Should this role be able to enter the land?
- land_enter:
- default_92: true
- display_71: true
- #
- # SPAWN_TELEPORT
- # Should this role be able to teleport to spawn?
- spawn_teleport:
- default_62: false
- display_15: true
- #
- # VEHICLE_USE
- # Should this role be able to use vehicles?
- vehicle_use:
- default_95: false
- display_74: true
- # Members are all players, wich are trusted in the chunk and have no admin role.
- member:
- setting:
- #
- # BLOCK_PLACE
- # Should this role be able to place blocks?
- block_place:
- # Default setting, which will be used, if you create a new land.
- default_23: true
- display_19: true
- #
- # BLOCK_BREAK
- # Should this role be able to break blocks?
- block_break:
- default_24: true
- display_20: true
- #
- # INTERACT
- # Should this role be able to interact?
- interact_general:
- default_25: true
- display_21: true
- #
- # INTERACT_DOOR
- # Should this role be able to open doors?
- interact_door:
- default_45: true
- display_22: true
- #
- # INTERACT_CONTAINER
- # Should visitors be able to open containers?
- interact_container:
- default_46: true
- display_23: true
- #
- # INTERACT_MECHANISM
- # Should this role be able use redstone mechanisms?
- interact_mechanism:
- default_47: true
- display_24: true
- #
- # INTERACT_VILLAGER
- # Should this role be able to interact (trading included) with villagers?
- interact_villager:
- default_86: true
- display_25: true
- #
- # BLOCK_IGNITE
- # Should this role be able to ignite blocks?
- block_ignite:
- default_72: true
- display_26: true
- #
- # ATTACK_PLAYER
- # Should this role be able to attack players?
- # NOTE: They can only attack players, which can attack this role too.
- # Other roles can only attack this role, if this role can attack the other role too.
- attack_player:
- default_27: true
- display_27: true
- #
- # ATTACK_ANIMAL
- # Should this role be able to attack animals?
- attack_animal:
- default_28: true
- display_28: true
- #
- # FLY
- # Should this role be able to fly in the chunk / land?
- # NOTE: They can only fly, if they have access
- # to a /Fly command or something like this.
- fly:
- default_70: true
- display_29: true
- #
- # LAND_ENTER
- # Should this role be able to enter the land?
- land_enter:
- default_93: true
- display_72: true
- #
- # SPAWN_TELEPORT
- # Should this role be able to teleport to spawn?
- spawn_teleport:
- default_63: true
- display_54: true
- #
- # VEHICLE_USE
- # Should this role be able to use vehicles?
- vehicle_use:
- default_95: false
- display_74: true
- management:
- #
- # PLAYER_TRUST
- # Should this role be able to trust other players?
- # NOTE: It's recommended to let this deactivated for this role.
- player_trust:
- default_29: false
- display_30: false
- #
- # PLAYER_SETROLE
- # Should this role be able to set roles for other players.
- # They can only edit players, which have a lower role than their own role.
- # NOTE: It's recommended to let this deactivated for this role.
- player_setrole:
- default_30: false
- display_31: false
- #
- # PLAYER_UNTRUST
- # Should this role be able to untrust players?
- # They can only edit players, which have a lower role than their own role.
- # NOTE: It's recommended to let this deactivated for this role.
- player_untrust:
- default_31: false
- display_32: false
- #
- # SETTING_EDIT_LAND
- # Should this role be able to edit land settings?
- # For example mob spawning or entity griefing.
- # NOTE: It's recommended to let this deactivated for this role.
- setting_edit_land:
- default_59: false
- display_33: false
- #
- # SETTING_EDIT_ROLE
- # Should this role be able to edit role settings?
- # For example allow other roles to trust players.
- # NOTE: It's recommended to let this deactivated for this role.
- # They can only edit roles, which are lower than their own role.
- setting_edit_role:
- default_77: false
- display_34: false
- #
- # SETTING_EDIT_TAXES
- # Should this role be able to edit tax settings?
- # NOTE: It's recommended to let this deactivated for this role.
- setting_edit_taxes:
- default_80: false
- display_36: false
- # Admins are members, which got promoted to the admin role (not server admin).
- admin:
- setting:
- #
- # BLOCK_PLACE
- # Should this role be able to place blocks?
- block_place:
- # Default setting, which will be used, if you create a new land.
- default_32: true
- display_68: true
- #
- # BLOCK_BREAK
- # Should this role be able to break blocks?
- block_break:
- default_33: true
- display_37: true
- #
- # INTERACT
- # Should this role be able to interact?
- interact_general:
- default_34: true
- display_38: true
- #
- # INTERACT_DOOR
- # Should this role be able to open doors?
- interact_door:
- default_48: true
- display_39: true
- #
- # INTERACT_CONTAINER
- # Should visitors be able to open containers?
- interact_container:
- default_49: true
- display_40: true
- #
- # INTERACT_MECHANISM
- # Should this role be able use redstone mechanisms?
- interact_mechanism:
- default_50: true
- display_41: true
- #
- # INTERACT_VILLAGER
- # Should this role be able to interact (trading included) with villagers?
- interact_villager:
- default_87: true
- display_42: true
- #
- # BLOCK_IGNITE
- # Should this role be able to ignite blocks?
- block_ignite:
- default_35: true
- display_43: true
- #
- # ATTACK_PLAYER
- # Should this role be able to attack players?
- # NOTE: They can only attack players, which can attack this role too.
- # Other roles can only attack this role, if this role can attack the other role too.
- attack_player:
- default_36: true
- display_44: true
- #
- # ATTACK_ANIMAL
- # Should this role be able to attack animals?
- attack_animal:
- default_37: true
- display_45: true
- #
- # FLY
- # Should this role be able to fly in the chunk / land?
- # NOTE: They can only fly, if they have access
- # to a /Fly command or something like this.
- fly:
- default_69: true
- display_46: true
- #
- # LAND_ENTER
- # Should this role be able to enter the land?
- land_enter:
- default_94: true
- display_73: true
- #
- # SPAWN_TELEPORT
- # Should this role be able to teleport to spawn?
- spawn_teleport:
- default_64: true
- display_59: false
- #
- # VEHICLE_USE
- # Should this role be able to use vehicles?
- vehicle_use:
- default_95: false
- display_74: true
- management:
- #
- # PLAYER_TRUST
- # Should this role be able to trust other players?
- # NOTE: It's recommended to let this deactivated for this role.
- player_trust:
- default_38: false
- display_47: true
- #
- # PLAYER_SETROLE
- # Should this role be able to set roles for other players.
- # They can only edit players, which have a lower role than their own role.
- # NOTE: It's recommended to let this deactivated for this role.
- player_setrole:
- default_39: false
- display_48: true
- #
- # PLAYER_UNTRUST
- # Should this role be able to untrust players?
- # They can only edit players, which have a lower role than their own role.
- # NOTE: It's recommended to let this deactivated for this role.
- player_untrust:
- default_40: false
- display_49: true
- #
- # SETTING_EDIT_LAND
- # Should this role be able to edit land settings?
- # For example mob spawning or entity griefing.
- # NOTE: It's recommended to let this deactivated for this role.
- setting_edit_land:
- default_60: false
- display_50: true
- #
- # SETTING_EDIT_ROLE
- # Should this role be able to edit role settings?
- # For example allow other roles to trust players.
- # NOTE: It's recommended to let this deactivated for this role.
- # They can only edit roles, which are lower than their own role.
- setting_edit_role:
- default_81: false
- display_51: true
- #
- # SETTING_EDIT_TAXES
- # Should this role be able to edit tax settings?
- # NOTE: It's recommended to let this deactivated for this role.
- setting_edit_taxes:
- default_84: false
- display_53: true
- # Area Settings
- # Areas are created inside a land by blocks, not chunks.
- area:
- # Set the minimum size of a area (in blocks).
- # With this setting you can force your players to organize their areas.
- min-size: 60
- # General protection settings
- protection:
- # When a projectile hits something in a claim.
- # Projectiles to be removed.
- # This is useful, if you use a special arrow plugin (for example explosive arrows), to prevent damage in lands.
- # View projectiles here (of the latest spigot version):
- # https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/Projectile.html
- # NOTE: Dispensers, which shoot from wilderness into lands
- # can't hurt any entities anyways.
- projectile-blacklist_list:
- - 'InsterProjectileHere'
- # Top 10 lands leaderboard settings
- # Includes /Lands top, leaderboard signs and holograms
- top-lands:
- # Top lands sort mode
- # Available sort modes: BALANCE, SIZE, MEMBERS
- # NOTE: BALANCE requires banks to be enabled.
- # This option requires server reload / restart.
- sort-mode: 'BALANCE'
- # Sign lederboard settings
- sign:
- # Place the head of the land owner on top of the block, where the leaderboard sign is?
- head-above: false
- # Holograms (/Lands admin hologram)
- hologram:
- # Set an item, which should appear over the hologram.
- # You can set this to AIR, if you want to disable this.
- # NOTE: It may take up to two minutes to update the item.
- item: 'GOLDEN_HELMET'
- # Visualization settings
- visualization:
- type:
- # Wilderness
- wilderness:
- # Particles can be found here:
- # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html#enum.constant.summary
- particle: 'BARRIER'
- # To edit the colors you need to
- # insert the rgb value given here.
- # Available colors:
- #
- # White: 16777215
- # Silver: 12632256
- # GRAY: 8421504
- # Black: 0
- # Red: 16711680
- # Maroon: 8388608
- # Yellow: 16776960
- # Olive: 8421376
- # Lime: 65280
- # Green: 32768
- # Aqua: 65535
- # Teal: 32896
- # Blue: 255
- # Navy: 128
- # Fuchsia: 16711935
- # Purple: 8388736
- # Orange: 16753920
- color: 16753920
- duration: 20
- rows: 1
- # If the player is the land owner.
- own:
- particle_3: 'BARRIER'
- color_3: 65280
- duration_3: 4
- rows_3: 1
- # If the player is trusted in the land.
- trusted:
- particle_4: 'BARRIER'
- color_4: 16776960
- duration_4: 4
- rows_4: 1
- # If player isn't trusted in the land.
- untrusted:
- particle_5: 'BARRIER'
- color_5: 16711680
- duration_5: 4
- rows_5: 1
- # Visualize chunk selection (/Lands selection)
- selection:
- particle_8: 'BARRIER'
- color_8: 16753920
- duration_8: 45
- rows_8: 1
- # /Lands view
- view:
- # Duration of land view.
- # NOTE: Time unit is seconds
- duration_9: 60
- # Should Lands display land borders permanently once the player joins?
- permanent: false
- # /Lands map lengths
- map:
- # X Length (left to right)
- x-length: 15
- # Y Heigth (up)
- y-heigth: 10
- # Command settings
- command:
- # This is needed for time rewards and the /Lands admin give chunk <player> command
- permission-plugin:
- # Your permissions plugins command to add permissions.
- # {player} will be replaced with the playername.
- # {permission} will be replaced with the Lands permission.
- add: 'Luckperms user {player} permission set {permission}'
- # Your permission plugins command to remove permissions.
- remove: 'Luckperms user {player} permission unset {permission}'
- # Set aliases for the /Lands command
- # NOTE: This setting requires server reload / restart.
- lands-aliases_list:
- - land
- - l
- # Set aliases for the /Wars command
- # This is only needed, if wars are enabled.
- # NOTE: This setting requires server reload / restart.
- wars-aliases_list:
- - war
- - w
- # Set aliases for the /Nations command
- # This is only needed, if nations are enabled.
- # NOTE: This setting requires server reload / restart.
- nations-aliases_list:
- - nation
- - n
- # Block commands
- # They are not case-sensitive.
- blacklist:
- # This affects all players wich are standing in a land, where they aren't trusted.
- nottrusted_list:
- - sethome
- # This affects all players, which are standing in a land.
- general_list:
- - EnterCommandToDenyOnLandHere
- # This is the configuration of the /Lands unstuck command.
- # Purpose of this command is to let players be able to teleported out of locations in lands where they got trapped.
- # For example a player finds a way walking into a land, but can't find a way out.
- # This command will teleported them to the nearest wilderness location.
- unstuck:
- # Set the cooldown for this command.
- cooldown_5: 1h
- # How many seconds should the player need to wait until getting teleported into wilderness?
- wait_4: 3
- # Random teleportation (/Lands wild)
- # When using this make sure to set the worlds spawn with /setworldspawn
- random-teleport:
- # Worlds where players should be able to use /Lands wild.
- # NOTE: World names are case-sensitive. If you don't enter them correctly, issues might occur.
- wild-worlds_list:
- - world
- distance:
- # Max distance from world spawn
- # NOTE: YOU NEED TO SET THE WOLRD SPAWN (MIDDLE) TO LET THIS WORK PROPERLY: /setworldspawn
- # This setting requires server reload / restart.
- max: 30000
- # Set the minimum distance between the players current position and the teleport destination.
- min: 800
- # Players will be random teleported in this world, if they're currently not in a world defined above.
- # NOTE: The world name is case-sensitive.
- backup: 'world'
- # Should players be able to teleport to claimed land?
- allow-land: false
- # Prevent oceans?
- prevent-oceans: true
- # Wait time until the player will be teleported.
- wait_3: 3
- # Command (/Lands wild) cooldown
- cooldown: 300
- # Teleportation cost
- costs_4: 570.0
- # Lands menu settings (/Lands menu)
- gui:
- # Should Lands automatically adjust the length of item lore lines?
- # Recommended length is 35.
- # NOTE: Set this to 0 to disable it.
- max-lore-length: 0
- # Should the /Lands list menu show only lands where to player can teleport to?
- # Players can still toggle it afterwards. This is just a default setting.
- list-only-public: false
- # Should unused items from older versions automatically be removed from the gui language file?
- # You may not want this if you want to add extra items to the menu.
- remove-unused: false
- # Database settings
- database:
- # MySQL database
- # Please read this before using MySQL: https://github.com/Angeschossen/Lands/wiki/Database
- # NOTE: MySQL server versions lower than 5.7.30 can't not be supported. Please make sure your MySQL server is up to date.
- # To use this without issues, your connection limits etc. need to be configured properly in your MySQL server configuration.
- # It is not recommended to connect multiple Lands servers to one database with the same table prefix.
- mysql:
- enabled_20: false
- ip-address: 'localhost'
- port: '3306'
- username: 'minecraft'
- password: 'password'
- database: 'lands'
- # It is highly recommended to set a table prefix, if you also connect other plugins to this database.
- table-prefix: 'lands_'
- # Backup settings
- backup:
- # Time in days after a created backup should get deleted.
- # Set this to 0, to disable it.
- days-delete: 30
- # Backup creation interval.
- # NOTE: This is only available if you use Json for data saving.
- interval_3: 5d
- # If Lands can't connect to your MySQL database, because for example the credentials are invalid or outdated.
- # Should Lands disallow players to join the server, if it couldn't connect to the database?
- error-disallow-join: true
- # Integration settings
- # Missing something? You can request a integration through pm or discord.
- # Resource page: https://www.spigotmc.org/resources/.53313
- # Discord: https://discord.gg/B4MAJVk
- integration:
- # Management integrations
- manager:
- # WorldGuard
- WorldGuard:
- enabled_5: true
- # Should Lands deny claiming in WorldGuard regions?
- # NOTE: It's recommended to let this enabled.
- deny-claim: true
- # Should players be able to random teleport (/Lands wild) to WorldGuard regions?
- random-teleport: true
- # WorldEdit
- WorldEdit:
- # Disallow WorldEdit use in other players lands, where the player isn't trusted?
- # Bypass permission: lands.bypass.worldedit
- enabled_7: true
- # Griefprevention
- GriefPrevention:
- enabled_6: true
- # Should Lands deny claiming in GriefPrevention regions?
- deny-claim_2: true
- # Residence
- Residence:
- enabled_15: true
- # Should Lands deny claiming in Residence regions?
- deny-claim_3: true
- # Economy settings
- economy:
- # Default currency
- # Will be used, if no Vault economy lands found.
- # NOTE: This currency is item based.
- Default:
- # Item, which should be used as currency.
- # Materials can be found here:
- # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
- item_2: 'GOLD_INGOT'
- # Vault
- # You need an economy lands, which supports Vault, to let this work.
- Vault:
- enabled_10: true
- # Chat integrations
- chat:
- # PlaceholderAPI
- # NOTE: For featherbaord you need to use {} instead of %%.
- # To display a placeholder for your current position, just append _here to it.
- # Example: lands_land_name_here
- PlaceholderAPI:
- enabled_11: true
- # Web integrations
- web:
- # Dynmap
- Dynmap:
- enabled_12: true
- # Should land markers be hidden by default?
- hide: false
- # Set the maximum amount of chunks beeing processed at once for updating the land markers.
- # These chunks aren't actual minecraft chunks. Just Lands chunks.
- # This setting is especially for weaker hardware.
- # NOTE: This setting requires server reload / restart.
- max-chunks-per-round: 50000
- # Set the spawn icon
- # You can disable this by setting it to ''
- spawn:
- # Set the icon
- icon: 'greenflag'
- # Set minimum zoom. The icon won't display, if the zoom in your browser is smaller (mousewheel).
- min-zoom: 5
- # The name of the layer where users can see the marked lands.
- layer: 'Lands'
- land:
- # Opacity of the marked land.
- opacity: 0.8
- # To edit the color you need to
- # insert the hex value given here.
- # Colour picker: https://www.google.com/search?q=color+picker
- color:
- land_2: '#00ff00'
- safezone_2: '#ffff00'
- border:
- # Opactiy of the land border.
- opacity_2: 85.0
- # Thickness of the land border line.
- thickness: 2
- # To edit the color you need to
- # insert the hex value given here.
- # Colour picker: https://www.google.com/search?q=color+picker
- color:
- land_3: '#009933'
- safezone_3: '#ffcc00'
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