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  1. # Resource page: https://www.spigotmc.org/resources/53313
  2. # Discord: https://discord.gg/B4MAJVk
  3.  
  4. # If you encounter any issues, please report them
  5. # to the Discord support server or through a private message.
  6. # Bugs or problems are usually fixed within a few hours.
  7. # You can ignore the IDs in some setting names (_Number).
  8.  
  9.  
  10. # General options
  11. general:
  12. # English (en-US)
  13. # PRE configured languages:
  14. # Please note that these rely on community contributions and my not be up to date.
  15. # French (fr-FR) by Mina, Kolsark, Kittle
  16. # German (de-DE) by Cryper
  17. # Hungarian (hu-HU) by gbalint
  18. # Italian (it-IT) by MiniMoro
  19. # Russian (ru-RU) by Envel
  20. # Spanish (es-ES) by Port
  21. # Swedish (sv-SE) by Broken_Arrow1
  22. # Polish (pl-PL) by Nideon
  23. # Vietnamese (vi-VN) by anhcraft
  24. # Chinese (zh-CN) by Ruii
  25. # Taiwanese (zh-TW) by FallingEagle96
  26. language: 'en-US'
  27. # This will send a message to console on a server startup,
  28. # if a new version is available.
  29. check-update: true
  30. # Print lands logo to console when lands enables.
  31. logo: true
  32.  
  33. # Date format
  34. # MM: Month
  35. # dd: Day of month
  36. # yyyy: Year
  37. # hh: hours
  38. # mm: minutes
  39. # ss: seconds
  40. # NOTE: These settings require server reload / restart.
  41. date-format:
  42. # General format for invites etc.
  43. # 24 hour format:
  44. # MM/dd/yyyy HH:mm:ss
  45. general: 'MM/dd/yyyy hh:mm:ss'
  46. # Format for news messages in the land menu (inbox).
  47. inbox: 'MM/dd hh'
  48.  
  49. # Worlds where players should be able to claim.
  50. # This setting requires server reload / restart.
  51. claim-worlds_list:
  52. - world
  53. - world_nether
  54.  
  55. # Should safezones stay in the cache and not be unloaded when no players are around?
  56. # NOTE: This is recommended if you use safezones for world spawns.
  57. keep-safezone: true
  58.  
  59. # Should players be protected from damage caused by monsters in safezones?
  60. safezone-invincible: true
  61.  
  62. # Edit the land you're standing in instead of the land from /Lands edit?
  63. # For /Lands claim you will still need to set the claim land with /Land edit.
  64. edit-by-loc: false
  65.  
  66. # Should Lands give every new player the selection tool defined in your gui language file?
  67. # If you for example set GOLDEN_HOE as the material in your gui language file, all GOLDEN_HOE's will trigger a selection, not just the given one.
  68. # That means that players can craft the tool too and use it to create selections. However, /Lands selection still works without any tool in hand.
  69. # Automatically giving new players the selection tool, just informs them about claiming and with it they can manage selections from air, instead of needing to touch the block directly.
  70. selection-tool: true
  71.  
  72. # Set max number of digit numbers for economy values, such as claim costs, taxes etc.
  73. # NOTE: This setting requires server reload / restart.
  74. max-digits: 2
  75.  
  76. # Reward players by playing on your server.
  77. # Explanation: https://github.com/Angeschossen/Lands/wiki/Playtime-Rewards
  78. # NOTE: This setting requires server reload / restart.
  79. time-reward:
  80. enabled_17: false
  81. # After how many seconds should players get rewarded with plus 1
  82. # chunk, land, own land or member.
  83. # NOTE: Time unit is seconds.
  84. # NOTE: Changing these requires server reload / restart.
  85. # NOTE: It can take up to 60 seconds for the player to get rewarded.
  86. time:
  87. # Plus 1 chunk (/Lands claim)
  88. # If you want to disable this specific option, just set it to 0 or -1.
  89. chunk: 3600
  90. # Plus 1 lands where a player can be a member (not owner - /Lands accept, /Lands trust).
  91. # If you want to disable this specific option, just set it to 0 or -1.
  92. land: 43200
  93. # Plus 1 land creation (/Lands create).
  94. # If you want to disable this specific option, just set it to 0 or -1.
  95. land-own: 86400
  96. # Plus 1 land member (/Lands trust)
  97. # If you want to disable this specific option, just set it to 0 or -1.
  98. member: 21600
  99.  
  100.  
  101.  
  102. # Land settings
  103. land:
  104. # Land creation
  105. creation:
  106. # Force the creation of a land (/Lands create) before a land is able to claim chunks.
  107. # If set to false, Lands will auto generate a land with the name of the player.
  108. # The name can be changed in the land menu or with /Lands rename <name>.
  109. force: false
  110. # The cost to create a land (/Lands create).
  111. # NOTE: This includes also one chunk claim, which will be claimed automatically on land creation.
  112. costs: 4000.0
  113. # Max land name length
  114. # The maximum possible length is 32 (including color codes)
  115. name-length: 16
  116. # Should colors in land names be allowed?
  117. color_2: true
  118. # Automatically claim chunk on players location?
  119. chunk-claim: true
  120.  
  121. # Set the minimum distance in chunks (16 blocks) between different lands that do not belong to the same owner.
  122. # This prevents other land owners claiming directly at your land border.
  123. chunk-distance: 1
  124. # Force lands to claim near their claims.
  125. force-near: true
  126. # Chunk claiming by placing a special claim block.
  127. # You can give claimblocks by executing the command /Lands admin give <player> claimblock [amount]
  128. # If you don't want your players to claim via command, just
  129. # don't give them lands.command.claim.
  130. # If you don't want your players to claim with claimblocks,
  131. # just don't give them claimblocks.
  132. claimblock:
  133. # Should only the owner of the claim block be able to use it?
  134. only-owner: true
  135. # Should a claim with a claimblock be free of charge (money)?
  136. free-claim: true
  137.  
  138. # Landspawn settings
  139. spawn:
  140. # Creation settings (/Land setspawn)
  141. creation:
  142. # Automatically set land spawn on land creation (/Lands create)?
  143. # NOTE: The spawnpoint can always be changed with /Lands setspawn.
  144. auto: true
  145. # Costs
  146. cost:
  147. # Cost for first time set
  148. set: 0.0
  149. # Cost for changing spawn
  150. change: 400.0
  151.  
  152. # Teleportation settings
  153. teleport:
  154. # Wait time until the player gets teleported.
  155. # NOTE: Time unit is seconds
  156. wait: 10
  157. # Cost for teleportation to Land spawn.
  158. costs_7: 0.0
  159. # Cooldown for teleportation to a land spawn.
  160. # NOTE: Time unit is seconds
  161. cooldown_3: 3
  162. # Teleport a player after death to land spawn.
  163. re-spawn: true
  164.  
  165. # Chunks (claims) addition (/Lands trust, /Lands accept)
  166. chunks-addition:
  167. # Only add lands.chunks.support.NUMBER value to max claim amount of lands,
  168. # if the player is trusted in the whole land?
  169. only-global: true
  170.  
  171. # Land ("sub") areas
  172. # With areas you can create "sub" areas to specify special zones in your land.
  173. # You can also trust players to them and configure settings.
  174. areas:
  175. enabled_21: true
  176.  
  177. # Invite settings
  178. invite:
  179. # If you disable invites, players can directly trust
  180. # other players with /Lands trust.
  181. # This option requires server reload / restart.
  182. enabled_16: true
  183. # Should land owners be able to get invited by other lands (/Lands trust, /Lands accept)?
  184. # NOTE: If you disable this, land owners can't be part of another land.
  185. invite-owner: true
  186.  
  187. # Broadcast settings
  188. broadcast:
  189. # If someone created a new land.
  190. # Message: land.create.broadcast
  191. create: true
  192. # If someone deleted his land, and the claim size isn't null (this prevents spamming).
  193. # Message: land.create.broadcast
  194. delete: true
  195.  
  196. # Send a message if you enter / leave a land.
  197. # You can configure the display mode (title, chat, actionbar) in your language file.
  198. # Read the language file description to learn how to display messages as a title, actionbar or chat message.
  199. # To disable land titles just set the title messages in your language config to ''
  200. titles:
  201. # Display safezone titles? You can set a custom default title in your language config. Titles for already exsiting lands can be edited in the land menu.
  202. safezone: true
  203.  
  204. # Rename settings
  205. # Command: /Lands rename
  206. rename:
  207. # Costs to rename a land.
  208. costs_5: 1000.0
  209. # Cooldown to rename the land.
  210. # NOTE: Time unit is seconds
  211. # Bypass permission: lands.bypass.cooldown.rename
  212. cooldown_4: 900
  213.  
  214. # Fly Settings (Flags can be found in thme roles section)
  215. fly:
  216. # Allow players to fly only in
  217. # Lands claim worlds (setting: claim-worlds_list)?
  218. # Bypass permission: lands.bypass.wilderness.fly
  219. only-claimworld: false
  220. # Set the fly deactivation delay if a player is not allowed to fly at this position.
  221. # Timeunit: Seconds
  222. disable-delay: 3
  223.  
  224. # /Lands setowner Settings
  225. setowner:
  226. # The land (or the land owner, if banks are disabled) will need to pay this amount in order to set a new owner.
  227. # This prevents abusing of ownership transfers in order to bypass limitations.
  228. costs_6: 5000.0
  229.  
  230. # Role settings for the land.
  231. role:
  232.  
  233. # Visitors are all players, which aren't trusted in the land.
  234. # There are three different roles:
  235. # Visitor: Untrusted players
  236. # Member: Trusted players
  237. # Admin: Land admins (not server admins)
  238. # NOTE: The following settings are default settings. This means that they will only apply to new land creations.
  239. visitor:
  240. # DEFAULT settings
  241. # NOTE: This won't change anything at already existing lands.
  242. setting:
  243. #
  244. # LAND_CLAIM_BORDER
  245. # Should visitors be able to claim land for a other land directly at the border of the land?
  246. land_claim_border:
  247. default_66: false
  248. display_16: true
  249.  
  250.  
  251. # Members are all players, which are trusted in the land and have the member role.
  252. member:
  253. setting:
  254. #
  255. # LAND_CLAIM
  256. # Should this role be able to claim land?
  257. # NOTE: It's recommended to let this deactivated for this role.
  258. land_claim:
  259. default_5: false
  260. display_17: false
  261. #
  262. # LAND_CLAIM_BORDER
  263. # Should visitors be able to claim land for a other land directly at the border of the land?
  264. land_claim_border:
  265. default_67: false
  266. display_55: true
  267. #
  268. # SPAWN_SET
  269. # Should this role be able to set / change the land spawn?
  270. # NOTE: It's recommended to let this deactivated for this role.
  271. spawn_set:
  272. default_54: false
  273. display_18: false
  274. #
  275. # AREA_ASSIGN
  276. # Should this role be able to assign chunks to areas?
  277. area_assign:
  278. default_76: false
  279. display_69: false
  280.  
  281. # Admins are members of a land, which have the admin role.
  282. # NOTE: Admins are NOT server administrators. You can change the role name in your language configuration file.
  283. admin:
  284. setting:
  285. #
  286. # LAND_CLAIM
  287. # Should this role be able to claim land?
  288. land_claim:
  289. default_9: false
  290. display_57: true
  291. #
  292. # LAND_CLAIM_BORDER
  293. # Should visitors be able to claim land for a other land directly at the border of the land?
  294. land_claim_border:
  295. default_68: false
  296. display_60: true
  297. #
  298. # SPAWN_SET
  299. # Should this role be able to set / change the land spawn?
  300. spawn_set:
  301. default_52: false
  302. display_58: true
  303. #
  304. # BALANCE_WITHDRAW
  305. # Should this role be able to withdraw money from the lands balance (/Lands withdraw)?
  306. # NOTE: This will only work with land banks enabled.
  307. balance_withdraw:
  308. default_90: false
  309. display_12: true
  310. #
  311. # AREA_ASSIGN
  312. # Should this role be able to assign chunks to areas?
  313. area_assign:
  314. default_91: false
  315. display_70: true
  316. #
  317. # WAR_MANAGE
  318. # Should this role be able to declare and manage the war of a land?
  319. # This also contains setting a tribute.
  320. war_manage:
  321. default_96: false
  322. display_75: true
  323.  
  324. # Delete inactive Lands, if the owner is offline since x days.
  325. expiration:
  326. # NOTE: This setting requires server reload / restart.
  327. enabled: true
  328. # Time in days
  329. # NOTE: You can set a time setting to 0 to disable it.
  330. offline-days:
  331. # Time in days the owner needs to be offline to flag his land as inactive.
  332. owner: 80
  333. # Time in days a land member needs to be offline to automatically untrust him from a protection.
  334. # If the player isn't trusted in any protections after that, he will get deleted. This also resets his playtime.
  335. member_2: 80
  336. # Should an inactive owner be replaced by a land member?
  337. # Lands will always try to set the member with the highest role
  338. # as the new owner.
  339. replace-owner: true
  340.  
  341. # Specified combat settings which do not affect wars.
  342. combat:
  343. # Combat tagging
  344. # If a player attacks a other player he will by tagged for x seconds so that, regardless of land settings,
  345.  
  346. # other players can attack him.
  347. # 0s = disabled
  348. tag-time: 45s
  349. # Should players, which are members in a common land, be able to fight in wilderness?
  350. # NOTE: This option requires server restart / reload.
  351. ally-wilderness: false
  352.  
  353. # Set claim limits per world.
  354. # Example: If you set the permission lands.chunks.5 for your players,
  355. # they will be able to claim 5 chunks in each claim world instead of 5 chunks in general.
  356. # NOTE: This only applies for claim permissions: lands.chunks.NUMBER, lands.ownlands.NUMBER
  357. # It is recommended to keep this disabled.
  358. claim-limits-per-world: false
  359.  
  360.  
  361. # Taxes settings
  362. taxes:
  363. enabled_3: true
  364. # Taxes interval
  365. # Interval of payment
  366. # TimeUnits:
  367. # Seconds: s
  368. # Minutes: m
  369. # Hours: h
  370. # Days: d
  371. interval: 5d
  372. # If enabled, land actions like /Lands claim will take the money from the land bank
  373. # instead of directly from the player
  374. # Deposit: /Lands deposit
  375. # Withdraw: /Lands withdraw
  376. # Land balance: /Lands balance
  377. # NOTE: Your players will need to deposit money into the land bank before they are able to claim.
  378. # NOTE: This setting requires server reload / restart.
  379. banks: true
  380. # Set the minimum time between a player's attempt to change the tax for their land and the time of the next tax.
  381. change-cooldown: 2d
  382. # Set max tax value for a CHUNK (not the whole land)
  383. # Land taxes are being calculated according to land size (chunks) * chunk tax value
  384. max-value: 500.0
  385. # Untrust a land member from the land if he can't pay the taxes?
  386. untrust-member: true
  387. # Announce upcoming tax payments to players
  388. # Set this to 0 to disable it.
  389. announcement: 45m
  390.  
  391. # Land upkeep costs
  392. # Enable this, if you want the lands to pay x amount of money per chunk in order to keep their land.
  393. upkeep:
  394. # NOTE: This setting requires server reload / restart.
  395. enabled_19: false
  396. # Interval of payment
  397. # TimeUnits:
  398. # Seconds: s
  399. # Minutes: m
  400. # Hours: h
  401. # Days: d
  402. interval_2: 15d
  403. # How much should a land pay per chunk?
  404. # NOTE: Final payment would be land size (chunks) * cost
  405. cost-per-chunk: 50.0
  406. # Should Lands delete the LAST CLAIMED
  407. # chunk, if the land can't pay the bill?
  408. delete-chunk: false
  409. # Exclude land from upkeep, if it was recently created?
  410. # This will prevent recently created lands getting a chunk deleted, if the land owner / land bank doesn't have enough money (and if delete-chunk enabled).
  411. # So only lands, which are older than x seconds, will need to pay this.
  412. # Timeunit is seconds.
  413. nopay-time: 2h
  414.  
  415.  
  416.  
  417. # Chunk settings
  418. chunk:
  419. # Cost to claim a chunk.
  420. costs_2: 1500.0
  421. # Increase cost per chunk claim.
  422. cost-increase:
  423. # Available modes:
  424. # Percentage: For example putting 10% per claim on top of the normal claim price per claim.
  425. # Add: For example adding 10 dollars to the claim cost every time the land claims a chunk.
  426. # Default: Disables this option
  427. mode: 'PERCENTAGE'
  428. value: 5
  429. # Set the maximum claim cost.
  430. # NOTE: Set this to 0 in order to disable that option.
  431. max_2: 0
  432. # Cashback settings (Chunk unclaim: /Lands unclaim)
  433. cashback:
  434. # Available modes:
  435. # PERCENTAGE: For example giving them 10% from the buy price back.
  436. # ADD: For example giving them just 10 dollars back.
  437. mode_2: 'PERCENTAGE'
  438. # Set this value to 0, if you want to disable this.
  439. value_2: 15
  440.  
  441. # Chunk teleportation options
  442. teleport:
  443. # Wait time for a player to be teleported to the chunk.
  444. # NOTE: Timunit is seconds
  445. wait_2: 3
  446. # Teleportation cooldown
  447. # Bypass permission: lands.bypass.cooldown.teleport
  448. # Command: /Lands teleport or through the GUI menu.
  449. # NOTE: Timeunit in seconds
  450. cooldown_2: 150
  451. # Cost for a teleportation.
  452. costs_3: 15
  453.  
  454. # Auto claim chunks while standing on them.
  455. auto-claim:
  456. # NOTE: This setting requires server reload / restart.
  457. enabled_14: true
  458. # How many times should Lands execute autoclaim until it stops automatically?
  459. rounds-stop: 50
  460.  
  461. # Edit settings of a land in a GUI menu.
  462. # This affects the following settings (flags).
  463. setting-menu_2: true
  464.  
  465. # These settings are chunk specific settings, wich can be set for specific chunks or the whole land.
  466. # They are DEFAULT settings, which means that they will only apply to new land creations.
  467. setting:
  468. #
  469. # ENTITY_GRIEFING
  470. # Allow entities to grief in the chunk / land?
  471. entity_griefing:
  472. default_13: false
  473. # Display this setting in the land settings menu? If set to false, players won't be able to change it.
  474. display_62: true
  475. # Automatically enable this setting during war?
  476. during-war: false
  477. #
  478. # TNT_GRIEFING
  479. # Allow tnt to destroy blocks in the chunk / land?
  480. tnt_griefing:
  481. default_65: false
  482. display_63: true
  483. during-war_2: false
  484. #
  485. # PISTON_GRIEFING
  486. # Allow pistons from a wilderness to push into the chunk / land?
  487. # NOTE: This should be set to false, since it protects against griefing from other players.
  488. piston_griefing:
  489. default_14: false
  490. display_64: true
  491. during-war_3: false
  492.  
  493. #
  494. # MONSTER_SPAWN
  495. # Allow monster spawning in the chunk / land?
  496. monster_spawn:
  497. default_51: true
  498. # Remove all monsters on chunk load?
  499. # NOTE: This will only work if monster spawning is disabled in the chunk.
  500. remove-on-load: false
  501. # Prevent spawning from spawner blocks?
  502. include-spawners: false
  503. # Display this setting in the land settings menu? If set to false, players won't be able to change it.
  504. display_65: true
  505. # Automatically enable this setting during war?
  506. during-war_4: false
  507.  
  508. #
  509. # ANIMAL_SPAWN
  510. # Allow animal spawning in the chunk / land?
  511. animal_spawn:
  512. default_61: true
  513. # Display this setting in the land settings menu? If set to false, players won't be able to change it.
  514. display_66: true
  515. # Automatically enable this setting during war?
  516. during-war_5: false
  517.  
  518. #
  519. # WATERFLOW_ALLOW
  520. # Allow waterflow from a wilderness to the chunk / land?
  521. # NOTE: This should be set to false, since it protects against griefing from other players.
  522. waterflow_allow:
  523. default_68: false
  524. display_67: true
  525.  
  526. # Role settings
  527. # There are three different roles:
  528. # Visitor: Untrusted players
  529. # Member: Trusted players
  530. # Admin: Land admins (not server admins)
  531. # NOTE: These settings are DEFAULT settings. That means theat the will only apply to new land creations.
  532. role:
  533. visitor:
  534. setting:
  535. #
  536. # BLOCK_PLACE
  537. # Should this role be able to place blocks?
  538. block_place:
  539. # Default setting, which will be used, if you create a new land.
  540. default_15: false
  541. # Should this setting be displayed in the settings menu?
  542. # NOTE: Players won't be able to change this setting if display is set to false.
  543. display: true
  544. #
  545. # BLOCK_BREAK
  546. # Should this role be able to break blocks?
  547. block_break:
  548. default_16: false
  549. display_2: true
  550. #
  551. # INTERACT
  552. # Should this role be able to interact?
  553. interact_general:
  554. default_44: false
  555. display_3: true
  556. #
  557. # INTERACT_DOOR
  558. # Should this role be able to open doors?
  559. interact_door:
  560. default_41: false
  561. display_4: true
  562. #
  563. # INTERACT_CONTAINER
  564. # Should visitors be able to open containers?
  565. interact_container:
  566. default_42: false
  567. display_5: true
  568. #
  569. # INTERACT_MECHANISM
  570. # Should this role be able use redstone mechanisms?
  571. interact_mechanism:
  572. default_43: false
  573. display_6: true
  574. #
  575. # INTERACT_VILLAGER
  576. # Should this role be able to interact (trading included) with villagers?
  577. interact_villager:
  578. default_85: false
  579. display_7: true
  580. #
  581. # BLOCK_IGNITE
  582. # Should this role be able to ignite blocks?
  583. block_ignite:
  584. default_17: false
  585. display_8: false
  586. #
  587. # ATTACK_PLAYER
  588. # Should this role be able to attack players?
  589. # NOTE: They can only attack players, which can attack this role too.
  590. # Other roles can only attack this role, if this role can attack the other role too.
  591. attack_player:
  592. default_18: false
  593. display_9: true
  594. #
  595. # ATTACK_ANIMAL
  596. # Should this role be able to attack animals?
  597. attack_animal:
  598. default_19: false
  599. display_10: true
  600. #
  601. # FLY
  602. # Should this role be able to fly in the area / land?
  603. # NOTE: They can only fly, if they have access
  604. # to a /Fly command or something like this.
  605. fly:
  606. default_71: false
  607. display_11: false
  608. #
  609. # LAND_ENTER
  610. # Should this role be able to enter the land?
  611. land_enter:
  612. default_92: true
  613. display_71: true
  614. #
  615. # SPAWN_TELEPORT
  616. # Should this role be able to teleport to spawn?
  617. spawn_teleport:
  618. default_62: false
  619. display_15: true
  620. #
  621. # VEHICLE_USE
  622. # Should this role be able to use vehicles?
  623. vehicle_use:
  624. default_95: false
  625. display_74: true
  626.  
  627. # Members are all players, wich are trusted in the chunk and have no admin role.
  628. member:
  629. setting:
  630. #
  631. # BLOCK_PLACE
  632. # Should this role be able to place blocks?
  633. block_place:
  634. # Default setting, which will be used, if you create a new land.
  635. default_23: true
  636. display_19: true
  637. #
  638. # BLOCK_BREAK
  639. # Should this role be able to break blocks?
  640. block_break:
  641. default_24: true
  642. display_20: true
  643. #
  644. # INTERACT
  645. # Should this role be able to interact?
  646. interact_general:
  647. default_25: true
  648. display_21: true
  649. #
  650. # INTERACT_DOOR
  651. # Should this role be able to open doors?
  652. interact_door:
  653. default_45: true
  654. display_22: true
  655. #
  656. # INTERACT_CONTAINER
  657. # Should visitors be able to open containers?
  658. interact_container:
  659. default_46: true
  660. display_23: true
  661. #
  662. # INTERACT_MECHANISM
  663. # Should this role be able use redstone mechanisms?
  664. interact_mechanism:
  665. default_47: true
  666. display_24: true
  667. #
  668. # INTERACT_VILLAGER
  669. # Should this role be able to interact (trading included) with villagers?
  670. interact_villager:
  671. default_86: true
  672. display_25: true
  673. #
  674. # BLOCK_IGNITE
  675. # Should this role be able to ignite blocks?
  676. block_ignite:
  677. default_72: true
  678. display_26: true
  679. #
  680. # ATTACK_PLAYER
  681. # Should this role be able to attack players?
  682. # NOTE: They can only attack players, which can attack this role too.
  683. # Other roles can only attack this role, if this role can attack the other role too.
  684. attack_player:
  685. default_27: true
  686. display_27: true
  687. #
  688. # ATTACK_ANIMAL
  689. # Should this role be able to attack animals?
  690. attack_animal:
  691. default_28: true
  692. display_28: true
  693. #
  694. # FLY
  695. # Should this role be able to fly in the chunk / land?
  696. # NOTE: They can only fly, if they have access
  697. # to a /Fly command or something like this.
  698. fly:
  699. default_70: true
  700. display_29: true
  701. #
  702. # LAND_ENTER
  703. # Should this role be able to enter the land?
  704. land_enter:
  705. default_93: true
  706. display_72: true
  707. #
  708. # SPAWN_TELEPORT
  709. # Should this role be able to teleport to spawn?
  710. spawn_teleport:
  711. default_63: true
  712. display_54: true
  713. #
  714. # VEHICLE_USE
  715. # Should this role be able to use vehicles?
  716. vehicle_use:
  717. default_95: false
  718. display_74: true
  719.  
  720. management:
  721. #
  722. # PLAYER_TRUST
  723. # Should this role be able to trust other players?
  724. # NOTE: It's recommended to let this deactivated for this role.
  725. player_trust:
  726. default_29: false
  727. display_30: false
  728. #
  729. # PLAYER_SETROLE
  730. # Should this role be able to set roles for other players.
  731. # They can only edit players, which have a lower role than their own role.
  732. # NOTE: It's recommended to let this deactivated for this role.
  733. player_setrole:
  734. default_30: false
  735. display_31: false
  736. #
  737. # PLAYER_UNTRUST
  738. # Should this role be able to untrust players?
  739. # They can only edit players, which have a lower role than their own role.
  740. # NOTE: It's recommended to let this deactivated for this role.
  741. player_untrust:
  742. default_31: false
  743. display_32: false
  744. #
  745. # SETTING_EDIT_LAND
  746. # Should this role be able to edit land settings?
  747. # For example mob spawning or entity griefing.
  748. # NOTE: It's recommended to let this deactivated for this role.
  749. setting_edit_land:
  750. default_59: false
  751. display_33: false
  752. #
  753. # SETTING_EDIT_ROLE
  754. # Should this role be able to edit role settings?
  755. # For example allow other roles to trust players.
  756. # NOTE: It's recommended to let this deactivated for this role.
  757. # They can only edit roles, which are lower than their own role.
  758. setting_edit_role:
  759. default_77: false
  760. display_34: false
  761. #
  762. # SETTING_EDIT_TAXES
  763. # Should this role be able to edit tax settings?
  764. # NOTE: It's recommended to let this deactivated for this role.
  765. setting_edit_taxes:
  766. default_80: false
  767. display_36: false
  768.  
  769. # Admins are members, which got promoted to the admin role (not server admin).
  770. admin:
  771. setting:
  772. #
  773. # BLOCK_PLACE
  774. # Should this role be able to place blocks?
  775. block_place:
  776. # Default setting, which will be used, if you create a new land.
  777. default_32: true
  778. display_68: true
  779. #
  780. # BLOCK_BREAK
  781. # Should this role be able to break blocks?
  782. block_break:
  783. default_33: true
  784. display_37: true
  785. #
  786. # INTERACT
  787. # Should this role be able to interact?
  788. interact_general:
  789. default_34: true
  790. display_38: true
  791. #
  792. # INTERACT_DOOR
  793. # Should this role be able to open doors?
  794. interact_door:
  795. default_48: true
  796. display_39: true
  797. #
  798. # INTERACT_CONTAINER
  799. # Should visitors be able to open containers?
  800. interact_container:
  801. default_49: true
  802. display_40: true
  803. #
  804. # INTERACT_MECHANISM
  805. # Should this role be able use redstone mechanisms?
  806. interact_mechanism:
  807. default_50: true
  808. display_41: true
  809. #
  810. # INTERACT_VILLAGER
  811. # Should this role be able to interact (trading included) with villagers?
  812. interact_villager:
  813. default_87: true
  814. display_42: true
  815. #
  816. # BLOCK_IGNITE
  817. # Should this role be able to ignite blocks?
  818. block_ignite:
  819. default_35: true
  820. display_43: true
  821. #
  822. # ATTACK_PLAYER
  823. # Should this role be able to attack players?
  824. # NOTE: They can only attack players, which can attack this role too.
  825. # Other roles can only attack this role, if this role can attack the other role too.
  826. attack_player:
  827. default_36: true
  828. display_44: true
  829. #
  830. # ATTACK_ANIMAL
  831. # Should this role be able to attack animals?
  832. attack_animal:
  833. default_37: true
  834. display_45: true
  835. #
  836. # FLY
  837. # Should this role be able to fly in the chunk / land?
  838. # NOTE: They can only fly, if they have access
  839. # to a /Fly command or something like this.
  840. fly:
  841. default_69: true
  842. display_46: true
  843. #
  844. # LAND_ENTER
  845. # Should this role be able to enter the land?
  846. land_enter:
  847. default_94: true
  848. display_73: true
  849. #
  850. # SPAWN_TELEPORT
  851. # Should this role be able to teleport to spawn?
  852. spawn_teleport:
  853. default_64: true
  854. display_59: false
  855. #
  856. # VEHICLE_USE
  857. # Should this role be able to use vehicles?
  858. vehicle_use:
  859. default_95: false
  860. display_74: true
  861.  
  862. management:
  863. #
  864. # PLAYER_TRUST
  865. # Should this role be able to trust other players?
  866. # NOTE: It's recommended to let this deactivated for this role.
  867. player_trust:
  868. default_38: false
  869. display_47: true
  870. #
  871. # PLAYER_SETROLE
  872. # Should this role be able to set roles for other players.
  873. # They can only edit players, which have a lower role than their own role.
  874. # NOTE: It's recommended to let this deactivated for this role.
  875. player_setrole:
  876. default_39: false
  877. display_48: true
  878. #
  879. # PLAYER_UNTRUST
  880. # Should this role be able to untrust players?
  881. # They can only edit players, which have a lower role than their own role.
  882. # NOTE: It's recommended to let this deactivated for this role.
  883. player_untrust:
  884. default_40: false
  885. display_49: true
  886. #
  887. # SETTING_EDIT_LAND
  888. # Should this role be able to edit land settings?
  889. # For example mob spawning or entity griefing.
  890. # NOTE: It's recommended to let this deactivated for this role.
  891. setting_edit_land:
  892. default_60: false
  893. display_50: true
  894. #
  895. # SETTING_EDIT_ROLE
  896. # Should this role be able to edit role settings?
  897. # For example allow other roles to trust players.
  898. # NOTE: It's recommended to let this deactivated for this role.
  899. # They can only edit roles, which are lower than their own role.
  900. setting_edit_role:
  901. default_81: false
  902. display_51: true
  903. #
  904. # SETTING_EDIT_TAXES
  905. # Should this role be able to edit tax settings?
  906. # NOTE: It's recommended to let this deactivated for this role.
  907. setting_edit_taxes:
  908. default_84: false
  909. display_53: true
  910.  
  911.  
  912.  
  913. # Area Settings
  914. # Areas are created inside a land by blocks, not chunks.
  915. area:
  916. # Set the minimum size of a area (in blocks).
  917. # With this setting you can force your players to organize their areas.
  918. min-size: 60
  919.  
  920.  
  921. # General protection settings
  922. protection:
  923. # When a projectile hits something in a claim.
  924. # Projectiles to be removed.
  925. # This is useful, if you use a special arrow plugin (for example explosive arrows), to prevent damage in lands.
  926. # View projectiles here (of the latest spigot version):
  927. # https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/Projectile.html
  928. # NOTE: Dispensers, which shoot from wilderness into lands
  929. # can't hurt any entities anyways.
  930. projectile-blacklist_list:
  931. - 'InsterProjectileHere'
  932.  
  933.  
  934.  
  935. # Top 10 lands leaderboard settings
  936. # Includes /Lands top, leaderboard signs and holograms
  937. top-lands:
  938. # Top lands sort mode
  939. # Available sort modes: BALANCE, SIZE, MEMBERS
  940. # NOTE: BALANCE requires banks to be enabled.
  941. # This option requires server reload / restart.
  942. sort-mode: 'BALANCE'
  943. # Sign lederboard settings
  944. sign:
  945. # Place the head of the land owner on top of the block, where the leaderboard sign is?
  946. head-above: false
  947. # Holograms (/Lands admin hologram)
  948. hologram:
  949. # Set an item, which should appear over the hologram.
  950. # You can set this to AIR, if you want to disable this.
  951. # NOTE: It may take up to two minutes to update the item.
  952. item: 'GOLDEN_HELMET'
  953.  
  954.  
  955. # Visualization settings
  956. visualization:
  957. type:
  958. # Wilderness
  959. wilderness:
  960. # Particles can be found here:
  961. # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html#enum.constant.summary
  962. particle: 'BARRIER'
  963. # To edit the colors you need to
  964. # insert the rgb value given here.
  965. # Available colors:
  966. #
  967. # White: 16777215
  968. # Silver: 12632256
  969. # GRAY: 8421504
  970. # Black: 0
  971. # Red: 16711680
  972. # Maroon: 8388608
  973. # Yellow: 16776960
  974. # Olive: 8421376
  975. # Lime: 65280
  976. # Green: 32768
  977. # Aqua: 65535
  978. # Teal: 32896
  979. # Blue: 255
  980. # Navy: 128
  981. # Fuchsia: 16711935
  982. # Purple: 8388736
  983. # Orange: 16753920
  984. color: 16753920
  985. duration: 20
  986. rows: 1
  987. # If the player is the land owner.
  988. own:
  989. particle_3: 'BARRIER'
  990. color_3: 65280
  991. duration_3: 4
  992. rows_3: 1
  993. # If the player is trusted in the land.
  994. trusted:
  995. particle_4: 'BARRIER'
  996. color_4: 16776960
  997. duration_4: 4
  998. rows_4: 1
  999. # If player isn't trusted in the land.
  1000. untrusted:
  1001. particle_5: 'BARRIER'
  1002. color_5: 16711680
  1003. duration_5: 4
  1004. rows_5: 1
  1005. # Visualize chunk selection (/Lands selection)
  1006. selection:
  1007. particle_8: 'BARRIER'
  1008. color_8: 16753920
  1009. duration_8: 45
  1010. rows_8: 1
  1011.  
  1012. # /Lands view
  1013. view:
  1014. # Duration of land view.
  1015. # NOTE: Time unit is seconds
  1016. duration_9: 60
  1017. # Should Lands display land borders permanently once the player joins?
  1018. permanent: false
  1019.  
  1020. # /Lands map lengths
  1021. map:
  1022. # X Length (left to right)
  1023. x-length: 15
  1024. # Y Heigth (up)
  1025. y-heigth: 10
  1026.  
  1027.  
  1028.  
  1029. # Command settings
  1030. command:
  1031. # This is needed for time rewards and the /Lands admin give chunk <player> command
  1032. permission-plugin:
  1033. # Your permissions plugins command to add permissions.
  1034. # {player} will be replaced with the playername.
  1035. # {permission} will be replaced with the Lands permission.
  1036. add: 'Luckperms user {player} permission set {permission}'
  1037. # Your permission plugins command to remove permissions.
  1038. remove: 'Luckperms user {player} permission unset {permission}'
  1039.  
  1040. # Set aliases for the /Lands command
  1041. # NOTE: This setting requires server reload / restart.
  1042. lands-aliases_list:
  1043. - land
  1044. - l
  1045.  
  1046. # Set aliases for the /Wars command
  1047. # This is only needed, if wars are enabled.
  1048. # NOTE: This setting requires server reload / restart.
  1049. wars-aliases_list:
  1050. - war
  1051. - w
  1052.  
  1053. # Set aliases for the /Nations command
  1054. # This is only needed, if nations are enabled.
  1055. # NOTE: This setting requires server reload / restart.
  1056. nations-aliases_list:
  1057. - nation
  1058. - n
  1059.  
  1060. # Block commands
  1061. # They are not case-sensitive.
  1062. blacklist:
  1063. # This affects all players wich are standing in a land, where they aren't trusted.
  1064. nottrusted_list:
  1065. - sethome
  1066.  
  1067. # This affects all players, which are standing in a land.
  1068. general_list:
  1069. - EnterCommandToDenyOnLandHere
  1070.  
  1071.  
  1072. # This is the configuration of the /Lands unstuck command.
  1073. # Purpose of this command is to let players be able to teleported out of locations in lands where they got trapped.
  1074. # For example a player finds a way walking into a land, but can't find a way out.
  1075. # This command will teleported them to the nearest wilderness location.
  1076. unstuck:
  1077. # Set the cooldown for this command.
  1078. cooldown_5: 1h
  1079. # How many seconds should the player need to wait until getting teleported into wilderness?
  1080. wait_4: 3
  1081.  
  1082. # Random teleportation (/Lands wild)
  1083. # When using this make sure to set the worlds spawn with /setworldspawn
  1084. random-teleport:
  1085. # Worlds where players should be able to use /Lands wild.
  1086. # NOTE: World names are case-sensitive. If you don't enter them correctly, issues might occur.
  1087. wild-worlds_list:
  1088. - world
  1089.  
  1090. distance:
  1091. # Max distance from world spawn
  1092. # NOTE: YOU NEED TO SET THE WOLRD SPAWN (MIDDLE) TO LET THIS WORK PROPERLY: /setworldspawn
  1093. # This setting requires server reload / restart.
  1094. max: 30000
  1095. # Set the minimum distance between the players current position and the teleport destination.
  1096. min: 800
  1097.  
  1098. # Players will be random teleported in this world, if they're currently not in a world defined above.
  1099. # NOTE: The world name is case-sensitive.
  1100. backup: 'world'
  1101. # Should players be able to teleport to claimed land?
  1102. allow-land: false
  1103. # Prevent oceans?
  1104. prevent-oceans: true
  1105. # Wait time until the player will be teleported.
  1106. wait_3: 3
  1107. # Command (/Lands wild) cooldown
  1108. cooldown: 300
  1109. # Teleportation cost
  1110. costs_4: 570.0
  1111.  
  1112.  
  1113. # Lands menu settings (/Lands menu)
  1114. gui:
  1115. # Should Lands automatically adjust the length of item lore lines?
  1116. # Recommended length is 35.
  1117. # NOTE: Set this to 0 to disable it.
  1118. max-lore-length: 0
  1119. # Should the /Lands list menu show only lands where to player can teleport to?
  1120. # Players can still toggle it afterwards. This is just a default setting.
  1121. list-only-public: false
  1122. # Should unused items from older versions automatically be removed from the gui language file?
  1123. # You may not want this if you want to add extra items to the menu.
  1124. remove-unused: false
  1125.  
  1126.  
  1127.  
  1128. # Database settings
  1129. database:
  1130. # MySQL database
  1131. # Please read this before using MySQL: https://github.com/Angeschossen/Lands/wiki/Database
  1132. # NOTE: MySQL server versions lower than 5.7.30 can't not be supported. Please make sure your MySQL server is up to date.
  1133. # To use this without issues, your connection limits etc. need to be configured properly in your MySQL server configuration.
  1134. # It is not recommended to connect multiple Lands servers to one database with the same table prefix.
  1135. mysql:
  1136. enabled_20: false
  1137. ip-address: 'localhost'
  1138. port: '3306'
  1139. username: 'minecraft'
  1140. password: 'password'
  1141. database: 'lands'
  1142.  
  1143. # It is highly recommended to set a table prefix, if you also connect other plugins to this database.
  1144. table-prefix: 'lands_'
  1145.  
  1146. # Backup settings
  1147. backup:
  1148. # Time in days after a created backup should get deleted.
  1149. # Set this to 0, to disable it.
  1150. days-delete: 30
  1151. # Backup creation interval.
  1152. # NOTE: This is only available if you use Json for data saving.
  1153. interval_3: 5d
  1154.  
  1155. # If Lands can't connect to your MySQL database, because for example the credentials are invalid or outdated.
  1156. # Should Lands disallow players to join the server, if it couldn't connect to the database?
  1157. error-disallow-join: true
  1158.  
  1159.  
  1160.  
  1161. # Integration settings
  1162. # Missing something? You can request a integration through pm or discord.
  1163. # Resource page: https://www.spigotmc.org/resources/.53313
  1164. # Discord: https://discord.gg/B4MAJVk
  1165. integration:
  1166. # Management integrations
  1167. manager:
  1168. # WorldGuard
  1169. WorldGuard:
  1170. enabled_5: true
  1171. # Should Lands deny claiming in WorldGuard regions?
  1172. # NOTE: It's recommended to let this enabled.
  1173. deny-claim: true
  1174. # Should players be able to random teleport (/Lands wild) to WorldGuard regions?
  1175. random-teleport: true
  1176.  
  1177. # WorldEdit
  1178. WorldEdit:
  1179. # Disallow WorldEdit use in other players lands, where the player isn't trusted?
  1180. # Bypass permission: lands.bypass.worldedit
  1181. enabled_7: true
  1182.  
  1183. # Griefprevention
  1184. GriefPrevention:
  1185. enabled_6: true
  1186. # Should Lands deny claiming in GriefPrevention regions?
  1187. deny-claim_2: true
  1188.  
  1189. # Residence
  1190. Residence:
  1191. enabled_15: true
  1192. # Should Lands deny claiming in Residence regions?
  1193. deny-claim_3: true
  1194.  
  1195. # Economy settings
  1196. economy:
  1197. # Default currency
  1198. # Will be used, if no Vault economy lands found.
  1199. # NOTE: This currency is item based.
  1200. Default:
  1201. # Item, which should be used as currency.
  1202. # Materials can be found here:
  1203. # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  1204. item_2: 'GOLD_INGOT'
  1205.  
  1206. # Vault
  1207. # You need an economy lands, which supports Vault, to let this work.
  1208. Vault:
  1209. enabled_10: true
  1210.  
  1211. # Chat integrations
  1212. chat:
  1213. # PlaceholderAPI
  1214. # NOTE: For featherbaord you need to use {} instead of %%.
  1215. # To display a placeholder for your current position, just append _here to it.
  1216. # Example: lands_land_name_here
  1217. PlaceholderAPI:
  1218. enabled_11: true
  1219.  
  1220. # Web integrations
  1221. web:
  1222. # Dynmap
  1223. Dynmap:
  1224. enabled_12: true
  1225. # Should land markers be hidden by default?
  1226. hide: false
  1227. # Set the maximum amount of chunks beeing processed at once for updating the land markers.
  1228. # These chunks aren't actual minecraft chunks. Just Lands chunks.
  1229. # This setting is especially for weaker hardware.
  1230. # NOTE: This setting requires server reload / restart.
  1231. max-chunks-per-round: 50000
  1232. # Set the spawn icon
  1233. # You can disable this by setting it to ''
  1234. spawn:
  1235. # Set the icon
  1236. icon: 'greenflag'
  1237. # Set minimum zoom. The icon won't display, if the zoom in your browser is smaller (mousewheel).
  1238. min-zoom: 5
  1239. # The name of the layer where users can see the marked lands.
  1240. layer: 'Lands'
  1241. land:
  1242. # Opacity of the marked land.
  1243. opacity: 0.8
  1244. # To edit the color you need to
  1245. # insert the hex value given here.
  1246. # Colour picker: https://www.google.com/search?q=color+picker
  1247. color:
  1248. land_2: '#00ff00'
  1249. safezone_2: '#ffff00'
  1250. border:
  1251. # Opactiy of the land border.
  1252. opacity_2: 85.0
  1253. # Thickness of the land border line.
  1254. thickness: 2
  1255. # To edit the color you need to
  1256. # insert the hex value given here.
  1257. # Colour picker: https://www.google.com/search?q=color+picker
  1258. color:
  1259. land_3: '#009933'
  1260. safezone_3: '#ffcc00'
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