friquentin

Untitled

Jan 2nd, 2019
86
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.75 KB | None | 0 0
  1. #include "infiSTAR_AdminMenu.hpp"
  2. disableChannels[] = {{0,true,true},{1,true,true},{2,true,true}}; // Disabled text and voice for global, side, and command channels. Syntax: disableChannels[] = {{channelID<number>, disableChat<bool>, disableVoice<bool>}};
  3. overviewText = "$STR_MISC_overviewText"; // Text to be displayed below the overviewPicture on the mission selection screen when the mission is available to play.
  4. //#include "config\Config_SpyGlass.hpp"
  5. #include "CfgRemoteExec.hpp"
  6. #include "dialog\MasterHandler.hpp"
  7. #include "config\Config_Master.hpp"
  8. #include "The-Programmer\theprogrammer_dialog_master.cpp"
  9. #include "tomscripts\Config.hpp"
  10. class CfgServer {
  11. DatabaseName = "altislife"; //Config name that'll be grep in the extdb-conf.ini. Default: [altislife]
  12. DebugMode = 0; //Enable many server/hc debugging logs. Default: 0 (1 = Enabled / 0 = Disabled)
  13. HeadlessSupport = 0; //Enable/Disable Headless client support. Default: 1 (1 = Enabled / 0 = Disabled)
  14. /*
  15. Enabled: When HeadlessSupport is set to 1 (enabled), the server will run without fault when no Headless Client is connected. However, it will support the Headless Client if you choose to connect one.
  16. Disabled: If HeadlessSupport is set to 0 (disabled), the connection of a Headless Client will make no difference. This option will increase server performance a TINY but negligible amount.
  17. */
  18. };
  19. #include "maverick\maverick_master.cpp"
  20. class RscTitles {
  21. #include "dialog\progress.hpp"
  22. #include "dialog\hud_nameTags.hpp"
  23. //#include "dialog\hud_stats.hpp"
  24. #include "The-Programmer\GPS\RscTitles.hpp"
  25. #include "The-Programmer\AdvancedIdentity\RscTitles.hpp"
  26. #include "dialog\HUD.hpp"
  27. };
  28. class CfgFunctions {
  29. #include "Functions.hpp"
  30. #include "maverick\maverick_functions_master.cpp"
  31. };
  32. class NameExists {
  33. title = "Pseudo inconnu";
  34. subTitle = "";
  35. description = "Pour rejoindre le serveur, remettez votre ancien Nom Role Play ! Diriger vous vers un Staff";
  36. pictureBackground = "";
  37. picture = "";
  38. pictureColor[] = {0,0.3,0.6,1};
  39. };
  40. class CfgSounds {
  41. sounds[] = {};
  42. #include "The-Programmer\Iphone_X\Sounds.hpp"
  43. #include "The-Programmer\EffetsEcran\scripts\soundsSelect.sqf"
  44. class sirenLong {
  45. name = "sirenLong";
  46. sound[] = {"\textures\sirenLong.ogg", 1.0, 1};
  47. titles[] = {};
  48. };
  49. class medicSiren {
  50. name = "medicSiren";
  51. sound[] = {"\textures\medicSiren.ogg", 1.0, 1};
  52. titles[] = {};
  53. };
  54. class tazerSound {
  55. name = "tazerSound";
  56. sound[] = {"\textures\tazer.ogg", 0.5, 1};
  57. titles[] = {};
  58. };
  59. class caching {
  60. name = "caching";
  61. sound[] = {"\textures\caching.ogg", .90, 1};
  62. titles[] = {};
  63. };
  64. class mining {
  65. name = "mining";
  66. sound[] = {"\textures\mining.ogg", 1.0, 1};
  67. titles[] = {};
  68. };
  69. class lockCarSound {
  70. name = "lockCarSound";
  71. sound[] = {"\textures\carLock.ogg", 1.0, 1};
  72. titles[] = {};
  73. };
  74. class sonnerie {
  75. name = "sonnerie";
  76. sound[] = {"The-Programmer\Phone\sons\sonnerie.ogg", 1, 1, 5};
  77. titles[] = {};
  78. };
  79. class unlockCarSound {
  80. name = "unlockCarSound";
  81. sound[] = {"\textures\carLock.ogg", 0.75, 1};
  82. titles[] = {};
  83. };
  84. #include "tomscripts\Sounds.hpp"
  85. };
  86. class CfgDebriefing {
  87. #include "The-Programmer\AdvancedIdentity\debriefing.sqf"
  88. class NotWhitelisted {
  89. title = "$STR_NotWhitelisted_Title";
  90. subtitle = "$STR_NotWhitelisted_SubTitle";
  91. description = "$STR_NotWhitelisted_Descript";
  92. pictureBackground = "";
  93. picture = "";
  94. pictureColor[] = {0,0.3,0.6,1};
  95. };
  96. class Blacklisted {
  97. title = "$STR_Blacklisted_Title";
  98. subtitle = "$STR_Blacklisted_SubTitle";
  99. description = "$STR_Blacklisted_Descript";
  100. pictureBackground = "";
  101. picture = "";
  102. pictureColor[] = {0,0.3,0.6,1};
  103. };
  104. };
  105. class CfgNotifications {
  106. #include "The-Programmer\Duty_System\notifications.cpp"
  107. class MedicalRequestEmerg {
  108. title = "$STR_MedicalRequestEmerg_Title";
  109. iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcon_ca.paa";
  110. description = "%1";
  111. duration = 5;
  112. priority = 7;
  113. };
  114. class DeliveryAssigned {
  115. title = "$STR_DeliveryAssigned_Title";
  116. iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcon_ca.paa";
  117. description = "%1";
  118. duration = 10;
  119. priority = 7;
  120. };
  121. class DeliveryFailed {
  122. title = "$STR_DeliveryFailed_Title";
  123. iconPicture = "\A3\ui_f\data\map\mapcontrol\taskiconfailed_ca.paa";
  124. description = "%1";
  125. duration = 7;
  126. priority = 7;
  127. };
  128. class DeliverySucceeded {
  129. title = "$STR_DeliverySucceeded_Title";
  130. iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcondone_ca.paa";
  131. description = "%1";
  132. duration = 6;
  133. priority = 6;
  134. };
  135. class TextMessage {
  136. title = "$STR_TextMessage_Title";
  137. iconPicture = "icons\ico_messageNew.paa";
  138. description = "%1";
  139. duration = 10;
  140. priority = 6;
  141. };
  142. class PoliceDispatch {
  143. title = "$STR_PoliceDispatch_Title";
  144. iconPicture = "icons\ico_messagePolice.paa";
  145. description = "%1";
  146. duration = 10;
  147. priority = 6;
  148. };
  149. class AdminDispatch {
  150. title = "$STR_AdminDispatch_Title";
  151. iconPicture = "icons\ico_messageAdmin.paa";
  152. description = "%1";
  153. duration = 10;
  154. priority = 6;
  155. };
  156. class AdminMessage {
  157. title = "$STR_AdminMessage_Title";
  158. iconPicture = "icons\ico_messageAdmin.paa";
  159. description = "%1";
  160. duration = 10;
  161. priority = 5;
  162. };
  163. };
Add Comment
Please, Sign In to add comment