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ExileZ_Tanoa_Triggers

Jul 12th, 2016
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  1. UseTriggers = true; //use the trigger system.
  2.  
  3. //place loot boxes and mission script here
  4. triggerMission = compile preprocessFile "exilez\init\zmission.sqf";
  5. triggerLootbox = compile preprocessFile "exilez\init\zmissionloot.sqf";
  6.  
  7.  
  8. Trigger_1 = [ //Cities
  9. /* 0 Use this trigger */ True, // Self - explanatory
  10. /* 1 Trigger Positions */ Cities, // The name of the array used to list all trigger position in the TriggerPositions.sqf file
  11. /* 2 Max Zombies */ 50, // The maximum number of zombies for that trigger.
  12. /* 3 Activation Delay */ 15, // The delay before the activation of the trigger.
  13. /* 4 Spawn Delay */ 15, // The delay between each zombie spawn right after the activation until the Max group size is reached.
  14. /* 5 Respawn Delay */ 600, // The respawn delay after the max group size was reached
  15. /* 6 Show Trigger On Map */ true, // Put a marker at the location and radius of the trigger on the map
  16. /* 7 Marker Color */ "ColorRed", // Color of the trigger
  17. /* 8 MarkerBrush */ "Solid", // "Solid","SolidFull","Horizontal","Vertical","Grid","FDiagonal","BDiagonal","DiagGrid","Cross","Border","SolidBorder"
  18. /* 9 Marker Alpha */ 0.2, // Alpha of the trigger *(0 is invisible 1 is opaque)
  19. /* 10 Marker Text */ "", // The text on the trigger
  20. /* 11 Vest group */ Basic, // The name of the Array used to list all the possible vest for that trigger. ZVest.sqf
  21. /* 12 Loot group */ DocAndAmmo, // The name of the Array used to list all the possible loot for that trigger. ZLoot.sqf
  22. /* 13 Zombie group */ MediumMix, // The name of the Group used to list the zombies possible for that trigger. ZClasses.sqf
  23. /* 14 Avoid Territory */ false, // Zombie will not spawn in territories and will die in them if RemoveZfromTerritory is true
  24. /* 15 Mission Radius */ 0, // Up to how far from the center of the trigger the mission LOOT can spawn.
  25. /* 16 Mission SQF */ nil, // The location of the Mission file related to that trigger *(use M3Editor to create the file.) THIS IS STATIC AND WILL NOT MOVE WITH THE TRIGGER
  26. /* 17 Loot Box */ nil // The location of the Missionloot file related to that trigger *(See example file zmissionloot.sqf)
  27. ];
  28.  
  29. Trigger_2 = [ //Towns
  30. /* 0 Use this trigger */ True, // Self - explanatory
  31. /* 1 Trigger Positions */ Towns, // The name of the array used to list all trigger position in the TriggerPositions.sqf file
  32. /* 2 Max Zombies */ 10, // The maximum number of zombies for that trigger.
  33. /* 3 Activation Delay */ 15, // The delay before the activation of the trigger.
  34. /* 4 Spawn Delay */ 15, // The delay between each zombie spawn right after the activation until the Max group size is reached.
  35. /* 5 Respawn Delay */ 60, // The respawn delay after the max group size was reached
  36. /* 6 Show Trigger On Map */ true, // Put a marker at the location and radius of the trigger on the map
  37. /* 7 Marker Color */ "ColorRed", // Color of the trigger
  38. /* 8 MarkerBrush */ "Solid", // "Solid","SolidFull","Horizontal","Vertical","Grid","FDiagonal","BDiagonal","DiagGrid","Cross","Border","SolidBorder"
  39. /* 9 Marker Alpha */ 0.3, // Alpha of the trigger *(0 is invisible 1 is opaque)
  40. /* 10 Marker Text */ "", // The text on the trigger
  41. /* 11 Vest group */ Basic, // The name of the Array used to list all the possible vest for that trigger. ZVest.sqf
  42. /* 12 Loot group */ Useful, // The name of the Array used to list all the possible loot for that trigger. ZLoot.sqf
  43. /* 13 Zombie group */ Easy, // The name of the Group used to list the zombies possible for that trigger. ZClasses.sqf
  44. /* 14 Avoid Territory */ false, // Zombie will not spawn in territories and will die in them if RemoveZfromTerritory is true
  45. /* 15 Mission Radius */ 0, // Up to how far from the center of the trigger the mission LOOT can spawn.
  46. /* 16 Mission SQF */ nil, // The location of the Mission file related to that trigger *(use M3Editor to create the file.) THIS IS STATIC AND WILL NOT MOVE WITH THE TRIGGER
  47. /* 17 Loot Box */ nil // The location of the Missionloot file related to that trigger *(See example file zmissionloot.sqf)
  48. ];
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