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ExileZ_Tanoa_Triggers

SDOT Jul 12th, 2016 207 Never
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  1. UseTriggers                  = true;             //use the trigger system.
  2.  
  3. //place loot boxes and mission script here
  4. triggerMission = compile preprocessFile "exilez\init\zmission.sqf";
  5. triggerLootbox = compile preprocessFile "exilez\init\zmissionloot.sqf";
  6.  
  7.  
  8. Trigger_1 = [                //Cities
  9. /* 0  Use this trigger */    True,               // Self - explanatory
  10. /* 1  Trigger Positions */   Cities,             // The name of the array used to list all trigger position in the TriggerPositions.sqf file
  11. /* 2  Max Zombies */         50,                 // The maximum number of zombies for that trigger.
  12. /* 3  Activation Delay */    15,                 // The delay before the activation of the trigger.
  13. /* 4  Spawn Delay */         15,                 // The delay between each zombie spawn right after the activation until the Max group size is reached.
  14. /* 5  Respawn Delay */       600,                 // The respawn delay after the max group size was reached
  15. /* 6  Show Trigger On Map */ true,               // Put a marker at the location and radius of the trigger on the map
  16. /* 7  Marker Color */        "ColorRed",         // Color of the trigger
  17. /* 8  MarkerBrush */         "Solid",            // "Solid","SolidFull","Horizontal","Vertical","Grid","FDiagonal","BDiagonal","DiagGrid","Cross","Border","SolidBorder"
  18. /* 9  Marker Alpha */        0.2,                // Alpha of the trigger *(0 is invisible 1 is opaque)
  19. /* 10 Marker Text */         "",                 // The text on the trigger
  20. /* 11 Vest group */          Basic,              // The name of the Array used to list all the possible vest for that trigger. ZVest.sqf
  21. /* 12 Loot group */          DocAndAmmo,         // The name of the Array used to list all the possible loot for that trigger. ZLoot.sqf
  22. /* 13 Zombie group */        MediumMix,          // The name of the Group used to list the zombies possible for that trigger.  ZClasses.sqf
  23. /* 14 Avoid Territory */     false,              // Zombie will not spawn in territories and will die in them if RemoveZfromTerritory is true
  24. /* 15 Mission Radius */      0,                  // Up to how far from the center of the trigger the mission LOOT can spawn.
  25. /* 16 Mission SQF */         nil,                // The location of the Mission file related to that trigger *(use M3Editor to create the file.) THIS IS STATIC AND WILL NOT MOVE WITH THE TRIGGER
  26. /* 17 Loot Box */            nil                 // The location of the Missionloot file related to that trigger *(See example file zmissionloot.sqf)
  27. ];
  28.  
  29. Trigger_2 = [                //Towns
  30. /* 0  Use this trigger */    True,               // Self - explanatory
  31. /* 1  Trigger Positions */   Towns,             // The name of the array used to list all trigger position in the TriggerPositions.sqf file
  32. /* 2  Max Zombies */         10,                 // The maximum number of zombies for that trigger.
  33. /* 3  Activation Delay */    15,                 // The delay before the activation of the trigger.
  34. /* 4  Spawn Delay */         15,                 // The delay between each zombie spawn right after the activation until the Max group size is reached.
  35. /* 5  Respawn Delay */       60,                 // The respawn delay after the max group size was reached
  36. /* 6  Show Trigger On Map */ true,               // Put a marker at the location and radius of the trigger on the map
  37. /* 7  Marker Color */        "ColorRed",         // Color of the trigger
  38. /* 8  MarkerBrush */         "Solid",            // "Solid","SolidFull","Horizontal","Vertical","Grid","FDiagonal","BDiagonal","DiagGrid","Cross","Border","SolidBorder"
  39. /* 9  Marker Alpha */        0.3,                // Alpha of the trigger *(0 is invisible 1 is opaque)
  40. /* 10 Marker Text */         "",                 // The text on the trigger
  41. /* 11 Vest group */          Basic,              // The name of the Array used to list all the possible vest for that trigger. ZVest.sqf
  42. /* 12 Loot group */          Useful,             // The name of the Array used to list all the possible loot for that trigger. ZLoot.sqf
  43. /* 13 Zombie group */        Easy,          // The name of the Group used to list the zombies possible for that trigger.  ZClasses.sqf
  44. /* 14 Avoid Territory */     false,              // Zombie will not spawn in territories and will die in them if RemoveZfromTerritory is true
  45. /* 15 Mission Radius */      0,                  // Up to how far from the center of the trigger the mission LOOT can spawn.
  46. /* 16 Mission SQF */         nil,                // The location of the Mission file related to that trigger *(use M3Editor to create the file.) THIS IS STATIC AND WILL NOT MOVE WITH THE TRIGGER
  47. /* 17 Loot Box */            nil                 // The location of the Missionloot file related to that trigger *(See example file zmissionloot.sqf)
  48. ];
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