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- #===============================================================================================================
- # NeverSink's Indepth Loot Filter - for Path of Exile
- #===============================================================================================================
- # VERSION: 0.2.1
- # AUTHOR: NeverSink
- #
- # This is a mini-filter designed for early PoE2 EA gameplay. I will eventually replace it with a full-fledged filter
- # With FilterBlade.xyz support. This filter focuses more on highlighting loot, rather than hiding
- #
- # TWITTER: @NeverSinkDev
- # DISCORD: https://discord.gg/mye6xhF
- # TWITCH: https://www.twitch.tv/neversink
- # PATREON: https://www.patreon.com/Neversink
- #--------------------------
- # Overrides - Uniques, Valuables
- #--------------------------
- Show # t1
- ItemLevel >= 75
- Rarity Rare
- BaseType == "Expert Intricate Gloves" "Expert Spined Bracers" "Expert Moulded Mitts" "Expert Spiral Wraps" "Expert Feathered Sandals" "Expert Lizardscale Boots" "Expert Stone Greaves" "Expert Hunting Shoes" "Expert Hexer's Robe" "Expert Studded Vest" "Expert Sacrificial Mantle" "Expert Waxed Jacket" "Expert Wayfarer Jacket" "Expert Iron Cuirass" "Expert Scalper's Jacket" "Expert Feathered Tiara" "Expert Hunter Hood" "Expert Elite Greathelm" "Expert Tribal Mask" "Expert Omen Crest Shield" "Expert Stone Tower Shield" "Expert Crystal Focus" "Expert Plumed Focus" "Expert Dualstring Bow" "Expert Gothic Quarterstaff" "Expert Crescent Quarterstaff" "Expert Slicing Quarterstaff" "Omen Sceptre" "Attuned Wand" "Siphoning Wand" "Chiming Staff" "Primed Quiver"
- #SetFontSize 45
- #SetBackgroundColor 20 20 0 255
- Show
- Rarity Unique
- SetTextColor 175 96 37 255
- SetBorderColor 175 96 37 255
- SetBackgroundColor 53 13 13 255
- PlayAlertSound 3 300
- PlayEffect Brown
- MinimapIcon 1 Brown Star
- SetFontSize 40
- ## Divine Orb Style
- Show
- Class "Currency"
- BaseType "Mirror" "Divine" "Perfect Jeweller's Orb"
- SetFontSize 45
- SetTextColor 255 0 0 255
- SetBorderColor 255 0 0 255
- SetBackgroundColor 255 255 255 255
- PlayAlertSound 6 300
- PlayEffect Red
- MinimapIcon 0 Red Star
- Show
- BaseType == "Distilled Isolation" "Distilled Suffering"
- SetFontSize 45
- SetTextColor 255 0 0 255
- SetBorderColor 255 0 0 255
- SetBackgroundColor 255 255 255 255
- PlayAlertSound 6 300
- PlayEffect Red
- MinimapIcon 0 Red Star
- #--------------------------
- # Gold
- #--------------------------
- Hide
- AreaLevel >= 70
- StackSize >= 1000
- BaseType == "Gold"
- SetTextColor 255 255 255
- SetBorderColor 255 255 255
- PlayEffect Orange Temp
- Hide
- AreaLevel < 70
- StackSize >= 500
- BaseType == "Gold"
- SetTextColor 255 255 255
- SetBorderColor 255 255 255
- PlayEffect Orange Temp
- Hide
- BaseType == "Gold"
- SetTextColor 180 180 180
- SetBorderColor 0 0 0 255
- SetBackgroundColor 0 0 0 180
- #--------------------------
- # Uncut Gems
- #--------------------------
- # Always make Spirit gems pop
- Hide
- BaseType "Uncut Spirit Gem"
- #SetTextColor 20 240 240
- #SetBorderColor 20 240 240
- #PlayAlertSound 2 300
- #PlayEffect Cyan
- #MinimapIcon 1 Cyan Triangle
- #SetFontSize 40
- # Make support gems pop during campaign
- Show
- AreaLevel < 68
- BaseType "Uncut Support Gem"
- SetTextColor 20 240 240
- SetBorderColor 20 240 240
- PlayAlertSound 2 300
- PlayEffect Cyan
- MinimapIcon 1 Cyan Triangle
- SetFontSize 40
- # Make skill gems pop during campaign
- Show
- AreaLevel < 65
- BaseType "Uncut Skill Gem"
- SetTextColor 20 240 240
- SetBorderColor 20 240 240
- PlayAlertSound 2 300
- PlayEffect Cyan
- MinimapIcon 1 Cyan Triangle
- SetFontSize 40
- # Gems up to level 18 in maps don't get a special highlight
- Hide
- ItemLevel <= 18
- BaseType "Uncut Skill Gem"
- #SetTextColor 20 240 240
- #SetBorderColor 20 240 240
- #SetFontSize 35
- Show
- BaseType "Uncut Support Gem"
- #SetTextColor 20 240 240
- #SetBorderColor 20 240 240
- #SetFontSize 35
- # Level 19 gems and up in maps get a special highlight
- Show
- BaseType "Uncut Skill Gem"
- SetTextColor 20 240 240
- SetBorderColor 20 240 240
- PlayAlertSound 2 300
- PlayEffect Cyan
- MinimapIcon 1 Cyan Triangle
- SetFontSize 40
- #--------------------------
- # Socketables and Special Character Equipment
- #--------------------------
- # Special A Tier - League specific socketables and jewels
- Show
- BaseType "Soul Core" "Timeless"
- SetTextColor 0 240 190
- SetBorderColor 0 240 190
- SetFontSize 45
- MinimapIcon 0 Cyan Diamond
- PlayAlertSound 2 300
- PlayEffect Cyan
- # Special Highlight - Breach Rings
- Show
- Rarity Rare
- BaseType == "Breach Ring"
- SetTextColor 0 240 190
- SetBorderColor 0 240 190
- SetFontSize 40
- MinimapIcon 1 Cyan Diamond
- PlayEffect Cyan
- PlayAlertSound 2 300
- Show
- Rarity <= Magic
- BaseType == "Breach Ring"
- SetTextColor 0 240 190
- SetFontSize 35
- MinimapIcon 2 Cyan Diamond
- PlayEffect Cyan Temp
- # Special A Tier - Sanctum Relics
- Show
- Class "Relic"
- SetTextColor 0 240 190
- SetBorderColor 0 240 190
- SetFontSize 40
- MinimapIcon 1 Cyan Diamond
- PlayAlertSound 2 300
- PlayEffect Cyan
- # Special A Tier - Rare Jewels
- Show
- Class "Jewel"
- Rarity <= Rare
- SetTextColor 0 240 190
- SetBorderColor 0 240 190
- SetFontSize 40
- MinimapIcon 1 Cyan Diamond
- PlayEffect Cyan
- PlayAlertSound 2 300
- # Special B Tier - Any Runes and Charms
- Hide
- BaseType " Rune" " Charm"
- SetTextColor 0 240 190
- PlayEffect Cyan Temp
- #--------------------------
- # Scroll of Wisdom High Level Hiding
- #--------------------------
- Hide
- BaseType "Scroll of Wisdom"
- AreaLevel >= 65
- Rarity <= Magic
- #--------------------------
- # Socketables and Special Character Equipment
- #--------------------------
- # Currency Tier A: Gemcutter, Annullment
- Show
- Class "Currency"
- BaseType "Orb of Annulment" "Orb of Chance" "Greater Jeweller's Orb" "Distilled Fear" "Distilled Despair"
- SetTextColor 255 255 255 255
- SetBorderColor 255 255 255 255
- SetBackgroundColor 240 90 35
- PlayAlertSound 1 300
- PlayEffect White
- MinimapIcon 1 Yellow Circle
- SetFontSize 45
- # Currency Tier B: Exalt
- Show
- Class "Currency"
- BaseType "Exotic Coinage" "Exalted Orb" "Chaos Orb" "Gemcutter's Prism"
- SetTextColor 255 207 92
- SetBorderColor 255 207 92
- SetBackgroundColor 76 51 12
- PlayAlertSound 2 300
- PlayEffect Yellow
- MinimapIcon 1 Yellow Circle
- SetFontSize 45
- Show
- BaseType "Gold Key" "Silver Key" "Bronze Key"
- SetTextColor 255 207 132
- SetBorderColor 255 207 132
- SetBackgroundColor 76 51 12
- PlayAlertSound 2 300
- PlayEffect White
- MinimapIcon 2 White Circle
- SetFontSize 40
- # Currency Tier B: Regal, Vaal ...
- Show
- Class "Currency"
- BaseType "Vaal Orb" "Lesser Jeweller's Orb" "Regal Orb" "Artificer's Orb" "Glassblower's Bauble" "Orb of Alchemy"
- SetTextColor 255 207 132
- SetBorderColor 255 207 132
- SetBackgroundColor 76 51 12
- PlayAlertSound 2 300
- PlayEffect White
- MinimapIcon 2 White Circle
- SetFontSize 40
- Show
- Class "Currency"
- BaseType "Simulacrum Splinter" " Artifact" "Armourer's Scrap"
- SetTextColor 255 207 132
- SetBorderColor 255 207 132
- SetBackgroundColor 76 51 12
- PlayAlertSound 2 100
- PlayEffect White Temp
- MinimapIcon 1 White Kite
- SetFontSize 35
- Show
- Class "Currency"
- BaseType "Breach Splinter"
- SetTextColor 255 207 255
- SetBorderColor 255 207 255
- SetBackgroundColor 65 20 80
- PlayAlertSound 2 100
- PlayEffect White Temp
- MinimapIcon 1 White Kite
- SetFontSize 35
- Show
- Class "Omen"
- BaseType "Omen of"
- SetTextColor 255 207 132
- SetBorderColor 255 207 132
- SetBackgroundColor 76 51 12
- PlayAlertSound 2 300
- PlayEffect White
- MinimapIcon 2 White Circle
- SetFontSize 40
- Show
- Class "Currency"
- BaseType "Distilled" "Essence of"
- SetTextColor 255 207 132
- SetBorderColor 255 207 132
- SetBackgroundColor 76 51 12
- PlayAlertSound 2 300
- PlayEffect White
- MinimapIcon 2 White Circle
- SetFontSize 40
- Show
- Class "Currency"
- BaseType "Neural Catalyst" "Tul's Catalyst" "Esh's Catalyst" "Chayula's Catalyst" "Reaver Catalyst"
- SetTextColor 255 207 255
- SetBorderColor 255 207 255
- SetBackgroundColor 0 80 16
- PlayAlertSound 2 300
- PlayEffect White
- MinimapIcon 2 White Circle
- SetFontSize 40
- Hide
- Class "Currency"
- BaseType "Catalyst" "Regal Shard
- SetFontSize 45
- SetTextColor 255 207 132
- SetBorderColor 255 207 132
- SetBackgroundColor 76 51 12
- # Currency Tier C: Vaal, Chaos, Exalt, Exotic
- Hide
- AreaLevel >= 70
- Class "Currency"
- BaseType "Arcanist's Etcher" "Armourer's Scrap" "Blacksmith's Whetstone" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" "Chance Shard"
- SetTextColor 220 190 132
- SetFontSize 35
- # Currency Tier C: Vaal, Chaos, Exalt, Exotic
- Show
- Class "Currency"
- BaseType "Arcanist's Etcher" "Armourer's Scrap" "Blacksmith's Whetstone" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" "Chance Shard"
- SetTextColor 220 190 132
- MinimapIcon 2 Grey Circle
- SetFontSize 35
- Show
- Class "Currency"
- BaseType "Scroll of Wisdom" "Shard"
- # Unknown currency
- Show
- Class "Currency"
- SetTextColor 255 207 132
- SetBorderColor 255 207 132
- SetBackgroundColor 76 51 12
- PlayAlertSound 2 300
- PlayEffect Pink
- MinimapIcon 1 White Circle
- Show
- Class "Pinnacle Keys"
- SetTextColor 255 207 255
- SetBorderColor 255 207 255
- SetBackgroundColor 65 20 80
- PlayAlertSound 2 300
- PlayEffect White
- MinimapIcon 1 Yellow Square
- SetFontSize 40
- Show
- BaseType "Simulacrum" " Tablet" "Breachstone" "Cowardly Fate" "Deadly Fate" "Victorious Fate" "Expedition Logbook" "Test of"
- SetTextColor 255 207 255
- SetBorderColor 255 207 255
- SetBackgroundColor 65 20 80
- PlayAlertSound 2 300
- PlayEffect Purple
- MinimapIcon 1 Purple Square
- SetFontSize 45
- Show
- AreaLevel >= 80
- BaseType "Barya" "Ultimatum"
- SetTextColor 255 207 255
- SetBorderColor 255 207 255
- SetBackgroundColor 65 20 80
- PlayAlertSound 2 300
- PlayEffect Grey
- MinimapIcon 1 Grey Square
- SetFontSize 40
- Hide
- AreaLevel <= 79
- BaseType "Barya" "Ultimatum"
- #--------------------------
- # Waystones
- #--------------------------
- Hide
- WaystoneTier < 14
- AreaLevel > 77
- BaseType "Waystone"
- Rarity <= Rare
- SetTextColor 255 255 255
- SetBorderColor 255 255 255
- SetFontSize 35
- Hide
- WaystoneTier < 7
- AreaLevel > 74
- BaseType "Waystone"
- Rarity <= Rare
- SetTextColor 255 255 255
- SetBorderColor 255 255 255
- SetFontSize 35
- Show
- BaseType "Waystone"
- Rarity <= Rare
- SetTextColor 255 255 255
- SetBorderColor 255 255 255
- PlayAlertSound 4 300
- PlayEffect White
- MinimapIcon 1 White Square
- SetFontSize 40
- #--------------------------
- # Value Rares
- #--------------------------
- Show
- Class "Rings" "Amulets" "Belts"
- Rarity Rare
- SetFontSize 40
- SetTextColor 233 206 75
- SetBorderColor 233 206 75
- PlayEffect Yellow
- MinimapIcon 1 Yellow Diamond
- #--------------------------
- # Rings, Amulets, Belts
- #--------------------------
- Hide
- Rarity <= Magic
- AreaLevel > 70
- Class "Rings" "Amulets" "Belts"
- #Show
- #Rarity Normal
- #Class "Rings" "Amulets" "Belts"
- #SetFontSize 40
- #Show
- #Class "Rings" "Amulets" "Belts"
- #Rarity Magic
- #SetFontSize 40
- #--------------------------
- # Salvagable Items
- #--------------------------
- #Show
- #Sockets > 0
- #Rarity Normal
- #SetBorderColor 200 200 200
- #SetFontSize 35
- #Show
- #Quality > 1
- #Rarity Normal
- #SetBorderColor 200 200 200
- #SetFontSize 35
- #Show
- #Sockets > 0
- #Rarity Magic
- #SetBorderColor 0 0 200
- #SetFontSize 35
- #Show
- #Quality > 1
- #Rarity Magic
- #SetBorderColor 0 0 200
- #SetFontSize 35
- #--------------------------
- # Random Rares
- #--------------------------
- ## Uncomment this rule to hide low level rares in high level zones
- Hide
- Rarity Rare
- DropLevel < 50
- AreaLevel > 72
- SetFontSize 35
- #Show
- #Rarity Rare
- #SetFontSize 35
- #--------------------------
- # Hide Rules (only high level), super light edition
- #--------------------------
- Hide
- Quality = 0
- AreaLevel > 70
- Rarity <= Magic
- Class "Flasks"
- Hide
- AreaLevel >= 78
- Rarity <= Magic
- DropLevel < 70
- Class "Body Armours" "Helmets" "Boots" "Gloves" "Shields" "Foci" "One Hand Maces" "Two Hand Maces" "Quarterstaves" "Bows" "Crossbows"
- Hide
- AreaLevel > 75
- Rarity <= Magic
- DropLevel < 64
- Class "Body Armours" "Helmets" "Boots" "Gloves" "Shields" "Foci" "One Hand Maces" "Two Hand Maces" "Quarterstaves" "Bows" "Crossbows"
- Hide
- AreaLevel > 73
- Rarity <= Magic
- DropLevel < 60
- Class "Body Armours" "Helmets" "Boots" "Gloves" "Shields" "Foci" "One Hand Maces" "Two Hand Maces" "Quarterstaves" "Bows" "Crossbows"
- Hide
- AreaLevel > 72
- Rarity <= Magic
- DropLevel < 55
- Class "Body Armours" "Helmets" "Boots" "Gloves" "Shields" "Foci" "One Hand Maces" "Two Hand Maces" "Quarterstaves" "Bows" "Crossbows"
- # Quivers have some relevant bases at 50+ so we treat them different
- Hide
- AreaLevel > 74
- Rarity <= Magic
- DropLevel < 50
- Class "Quivers"
- Hide
- AreaLevel > 70
- Rarity <= Normal
- DropLevel < 50
- Class "Body Armours" "Helmets" "Boots" "Gloves" "Shields" "Foci" "Quivers" "One Hand Maces" "Two Hand Maces" "Quarterstaves" "Bows" "Crossbows"
- #--------------------------
- # OPTIONAL RULES
- #--------------------------
- # TO ENABLE RULES, REMOVE THE # AT THE START OF THE LINE
- ### OPTIONAL RULE: Hide random bases
- # REMOVE THE BASES YOU --DO-- WANT TO SEE BEFORE SETTING TO HIDE
- Hide
- Rarity <= Rare
- Class "Flasks" "Body Armours" "Helmets" "Boots" "Gloves" "Shields" "Foci" "Quivers" "One Hand Maces" "Two Hand Maces" "Staves" "Quarterstaves" "Bows" "Crossbows" "Wands" "Sceptres"
- AreaLevel >= 65
- ### OPTIONAL RULE: REDUCES BACKGROUND ON LOW LEVEL BASES
- # Show
- # Rarity <= Magic
- # Class "Flasks" "Body Armours" "Helmets" "Boots" "Gloves" "Shields" "Foci" "Quivers" "One Hand Maces" "Two Hand Maces" "Staves" "Quarterstaves" "Bows" "Crossbows" "Wands" "Sceptres"
- # AreaLevel >= 65
- # DropLevel <= 50
- # SetBackgroundColor 0 0 0 125
- #--------------------------
- # Meta
- #--------------------------
- # If this thing crashes, time to update your filter!
- # This is here to prevent people to use this filter for AGES. Expert items will get removed eventually
- # Get a new filter from www.filterblade.xyz
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