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Jun 9th, 2020
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  1. New features:
  2. (*) V-Ray: Add light path expressions support through mode of VRayLightSelect;
  3. (*) V-Ray: Add RGB primaries override for VRayBitmap option in the Color management;
  4. (*) V-Ray: Implement blue-noise optimization for the DMC sampler;
  5. (*) V-Ray GPU: Support for Environment and Self Illumination contribution for VRayLightSelect;
  6. (*) VRayNormalMap: Add Map rotation parameter;
  7. (*) VRayPhysicalCamera: Add EV parameter;
  8. (*) VRayProxy: Support common particle interface (IParticleObjExt) for Alembic that can be used with VRayInstancer and Phoenix FD;
  9. (*) VRaySun: Implement "Improved" Sky model;
  10. (*) VRayVolumeGrid: Velocity streamline preview;
  11. (*) VFB2: Background color correction;
  12. (*) VFB2: Filmic tonemap color correction;
  13. (*) VFB2: Image search in the History based on the saved scene name and note text;
  14. (*) VFB2: Solo button Alt+mouse click enables only one light and toggles all the rest in LightMix;
  15. (*) VFB2: Special element "Rest" in LightMix that includes everything not in the other elements;
  16. (*) VFB2: Support for rendering without a memory frame buffer;
  17. (*) VFB2: Undo for Layers actions;
  18. (*) .vrscene exporter: Add option to export only selected nodes;
  19. (*) V-Ray scene converter: Implement a converter for Physical Material to VRayMtl;
  20.  
  21. Modified features:
  22. (*) V-Ray: Remove some old stale options from the Global switches;
  23. (*) V-Ray: Remove the Use local subdivs from Global DMC along with the subdivs parameter of Brute force GI, materials and lights that was dependent on it;
  24. (*) V-Ray: Simplify the Color mapping options;
  25. (*) V-Ray: Simplify the Light cache options;
  26. (*) V-Ray GPU: Add support for VRayUVWRandomizer stochastic tiling options;
  27. (*) V-Ray GPU: Optimize memory footprint for motion blurred geometry both on CPU and GPU;
  28. (*) V-Ray GPU: Skip degenerate faces when serializing the Embree tree;
  29. (*) V-Ray GPU: Support for matte objects through VRayObjectProperties;
  30. (*) V-Ray GPU: Support for VRayCarPaintMtl2 and VRayFlakesMtl2;
  31. (*) VRayALSurfaceMtl: Prevent values for the SSS radius parameters that cause artifacts;
  32. (*) VRayMtl: Add a "Default" preset;
  33. (*) VRayMtl: Use GGX shadowing for all NDF-based BRDFs;
  34. (*) VRayVolumeGrid: Speed up and use less memory for blending frames having Grid Velocity with Time Bend controls;
  35. (*) VFB2: Bucket outline improvements;
  36. (*) VFB2: Enable the denoiser for history and loaded images;
  37. (*) VFB2: Various usability improvements;
  38. (*) VFB2/VFB: Render button to execute Render command instead of Render Last;
  39. (*) VFB: Use all supported formats as default filter for loading image;
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