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[Gold Glitchless] Don Manip v1.0

Dec 27th, 2018
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  1. (a.k.a. "Donnies")
  2.  
  3. Save tile (facing left):
  4. - https://i.imgur.com/4zAMLFE.png
  5.  
  6. Maps (ty stringflow!):
  7. - https://imgur.com/a/iuObJK1 (green tiles = A presses; blue tiles = start flashes)
  8. - NOTE: For A presses after ledgejumps, avoid pressing A until the player hop animation is between the ledge tile and the grass tile; pressing A too early will make it fail to register when you land on the grass tile.
  9.  
  10. GSR Savestates (ty stringflow again!!):
  11. - https://cdn.discordapp.com/attachments/266357733840650240/527909270075736114/savestates.zip
  12.  
  13. SAV file:
  14. - https://cdn.discordapp.com/attachments/266357733840650240/527716926928060426/gold_donnies.sav
  15.  
  16. Offset: ~10.850s
  17.  
  18. Notes:
  19. - Call Mom (and give Berry) on the S&Q menu before Don manip
  20. - Step Count for this manip assumes both the FDFF/DECF Toto manip and r29 manips were used.
  21. - It is expected that the in-game clock will always display 10:1x after the S&Q for this manip.
  22.  
  23.  
  24. ————————————————————
  25.  
  26. <x=3, y=22, delay=11-15> L U U U U U U U L U U U U A+U R U U U R U R A+R
  27. > Successes: 299/300
  28.  
  29. ——————————
  30.  
  31. [12] R U U A+U U R U U U U U U A+R R R R R U A+U U U U L L L A+L L L L L L L L D L L L L D A+L L L L U L L L L U U
  32. > Successes: 59/60 (f46: hit Don)
  33.  
  34. [13] U U R U U U R U S_B U U U R R R R R U U U U U U L L L L L A+L L L L L L D L L L L L D A+L L A+L L U U L L L U
  35. > Successes: 58/60 (f17: L5 Caterpie, last tile of r31 patch 1)
  36. (f19: L4 Caterpie, 2nd last tile of r31 patch 1)
  37.  
  38. [14] U U R U U U S_B R U U U U R U R R R R U A+U U U U L L L L L L L L L L L D L L L L L D L L A+L L U L U A+L L U
  39. > Successes: 59/60 ( f1: L3 Pidgey, 2nd last tile of r31 patch 1)
  40.  
  41. [15] R U U R U U U S_B U U U U U R R R R R U A+U U U U L L L L L L L L L L L D L L L L L D L L L L L L L U U U
  42. > Successes: 60/60
  43.  
  44.  
  45. *NOTE TO SELF*: Removing the 2nd A press (while 1 tile above Don) changes RNG and is still 299/300 for the Don pass; routing paths without the A press could yield potential improvements.
  46.  
  47.  
  48.  
  49. ————————————————————
  50.  
  51. > NPC Cue (NOTE: Only the relevant patterns up until Don is passed are denoted)
  52.  
  53.  
  54. [ 10: encounter before Don ]
  55. [ 11: r (-> u -> d -> r -> l), with a 2/60 IGT for u; not routed currently for the sake of simplicity ]
  56.  
  57.  
  58. 12: u (-> l -> d -> r -> l)
  59.  
  60. :: f33/f34 = r -> d -> l -> u -> l [first 2 switches are ~6 frames apart]
  61.  
  62. 13: r -> d -> r -> d (last 2 switches are ~6 frames apart)
  63.  
  64. :: f32/f33 = r -> u -> r -> d
  65. :: f23 = r -> d -> r -> l
  66. :: f37 = r -> d -> r
  67.  
  68. 14: r -> d -> r -> d -> r (first 2 switches are ~2 frames apart)
  69.  
  70. :: f8/f9/f45 = r -> d -> r -> d -> r [slower switches]
  71. :: f31/f32 = r -> d -> l -> u -> r -> u [first 2 switches are still ~2 frames apart]
  72. :: f36 = r -> d -> l -> u -> d -> r -> d [first 2 switches are still ~2 frames apart]
  73. :: f54 = r -> d -> r -> d -> l [first 2 switches are still ~2 frames apart; stuck left at end]
  74.  
  75. 15: l (-> u -> r)
  76.  
  77.  
  78. [16: encounter before Don]
  79. [17: encounter before Don]
  80.  
  81.  
  82.  
  83. * SIMPLER EXPLANATION FOR NPC CUES *
  84.  
  85. - f14 is fully discernible from f13, including the IGTs. There is one common IGT (3/60) on f14 with a slower r->d->r->d->r pattern. An r->d->l pattern where the first two switches are instantaneous covers the remaining f14 IGTs (3/60). The r->d->l pattern with slightly more delay between the switches is the f12 IGT (2/60). Any other pattern that starts with r is f13.
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