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- (a.k.a. "Donnies")
- Save tile (facing left):
- - https://i.imgur.com/4zAMLFE.png
- Maps (ty stringflow!):
- - https://imgur.com/a/iuObJK1 (green tiles = A presses; blue tiles = start flashes)
- - NOTE: For A presses after ledgejumps, avoid pressing A until the player hop animation is between the ledge tile and the grass tile; pressing A too early will make it fail to register when you land on the grass tile.
- GSR Savestates (ty stringflow again!!):
- - https://cdn.discordapp.com/attachments/266357733840650240/527909270075736114/savestates.zip
- SAV file:
- - https://cdn.discordapp.com/attachments/266357733840650240/527716926928060426/gold_donnies.sav
- Offset: ~10.850s
- Notes:
- - Call Mom (and give Berry) on the S&Q menu before Don manip
- - Step Count for this manip assumes both the FDFF/DECF Toto manip and r29 manips were used.
- - It is expected that the in-game clock will always display 10:1x after the S&Q for this manip.
- ————————————————————
- <x=3, y=22, delay=11-15> L U U U U U U U L U U U U A+U R U U U R U R A+R
- > Successes: 299/300
- ——————————
- [12] R U U A+U U R U U U U U U A+R R R R R U A+U U U U L L L A+L L L L L L L L D L L L L D A+L L L L U L L L L U U
- > Successes: 59/60 (f46: hit Don)
- [13] U U R U U U R U S_B U U U R R R R R U U U U U U L L L L L A+L L L L L L D L L L L L D A+L L A+L L U U L L L U
- > Successes: 58/60 (f17: L5 Caterpie, last tile of r31 patch 1)
- (f19: L4 Caterpie, 2nd last tile of r31 patch 1)
- [14] U U R U U U S_B R U U U U R U R R R R U A+U U U U L L L L L L L L L L L D L L L L L D L L A+L L U L U A+L L U
- > Successes: 59/60 ( f1: L3 Pidgey, 2nd last tile of r31 patch 1)
- [15] R U U R U U U S_B U U U U U R R R R R U A+U U U U L L L L L L L L L L L D L L L L L D L L L L L L L U U U
- > Successes: 60/60
- *NOTE TO SELF*: Removing the 2nd A press (while 1 tile above Don) changes RNG and is still 299/300 for the Don pass; routing paths without the A press could yield potential improvements.
- ————————————————————
- > NPC Cue (NOTE: Only the relevant patterns up until Don is passed are denoted)
- [ 10: encounter before Don ]
- [ 11: r (-> u -> d -> r -> l), with a 2/60 IGT for u; not routed currently for the sake of simplicity ]
- 12: u (-> l -> d -> r -> l)
- :: f33/f34 = r -> d -> l -> u -> l [first 2 switches are ~6 frames apart]
- 13: r -> d -> r -> d (last 2 switches are ~6 frames apart)
- :: f32/f33 = r -> u -> r -> d
- :: f23 = r -> d -> r -> l
- :: f37 = r -> d -> r
- 14: r -> d -> r -> d -> r (first 2 switches are ~2 frames apart)
- :: f8/f9/f45 = r -> d -> r -> d -> r [slower switches]
- :: f31/f32 = r -> d -> l -> u -> r -> u [first 2 switches are still ~2 frames apart]
- :: f36 = r -> d -> l -> u -> d -> r -> d [first 2 switches are still ~2 frames apart]
- :: f54 = r -> d -> r -> d -> l [first 2 switches are still ~2 frames apart; stuck left at end]
- 15: l (-> u -> r)
- [16: encounter before Don]
- [17: encounter before Don]
- * SIMPLER EXPLANATION FOR NPC CUES *
- - f14 is fully discernible from f13, including the IGTs. There is one common IGT (3/60) on f14 with a slower r->d->r->d->r pattern. An r->d->l pattern where the first two switches are instantaneous covers the remaining f14 IGTs (3/60). The r->d->l pattern with slightly more delay between the switches is the f12 IGT (2/60). Any other pattern that starts with r is f13.
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