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- If a condition somehow turns out to be impossible to fulfill, the enemy will simply resort to using a regular attack with standard targeting.
- Co-op attacks will also prevent any required enemies from taking any actions. Instead, they will do nothing, and the message: "[Enemy name] stands ready!" will be displayed.
- Every time a rare breed glows, their speed is multiplied by 10 (before randomization is added in), and their damage output is increased by +20%. This can only be done 10 times. After 10 glows, their damage stops increasing, so they can only deal 3 times the damage at most. Every time they glow, they have a chance to escape. The chances for escaping differ from enemy to enemy.
- Rabbid Acorn
- ============
- Rare Breed behavior:
- Turn 1: 15% chance to escape.
- Turn 2 onward: 50% chance to escape.
- 30% chance to defend. (Targets self.)
- 70% chance to use a regular attack. (Standard targeting.)
- Roper
- =====
- Rare Breed behavior:
- Turn 1: 15% chance to escape.
- Turn 2 onward: 50% chance to escape.
- If fought on floor 4 or above:
- If there are at least 3 Ropers in the battle, 50% chance to cast Combine. (Targets self.)
- If fought on floor 3:
- If there are at least 3 Ropers in the battle, 70% chance to cast Combine. (Targets self.)
- If every living party member has their legs bound, use a regular attack. (Standard targeting.)
- If self is in the front row:
- 60% chance to cast Stomp. (If a party member has their legs bound, 30% chance to target party members that don't have their legs bound. Standard targeting otherwise.)
- 40% chance to use a regular attack. (Standard targeting.)
- Else:
- 30% chance to cast Stomp. (If a party member has their legs bound, 30% chance to target party members that don't have their legs bound. Standard targeting otherwise.)
- 70% chance to use a regular attack. (Standard targeting.)
- Air Squirrel
- ============
- Rare Breed behavior:
- Turn 1: 15% chance to escape.
- Turn 2 onward: 50% chance to escape.
- If self is in the back row:
- 30% chance to cast Balloon Drop. (Standard targeting.)
- 70% chance to use a regular attack. (Standard targeting.)
- If the party is blindsided:
- 80% chance to cast Balloon Drop. (Standard targeting.)
- 20% chance to use a regular attack. (Standard targeting.)
- From 100% to 51% HP:
- 30% chance to cast Balloon Drop. (Standard targeting.)
- 70% chance to use a regular attack. (Standard targeting.)
- From 50% HP to death:
- 60% chance to cast Balloon Drop. (Standard targeting.)
- 40% chance to use a regular attack. (Standard targeting.)
- Wild Dog
- ========
- Rare Breed behavior:
- Turn 1: 15% chance to escape.
- Turn 2 onward: 50% chance to escape.
- If fought on floor 3 or above:
- If the turn count is equal to 1 or a multiple of 5:
- 50% chance to cast Threaten. (Standard targeting.)
- 50% chance to use a regular attack. (Standard targeting.)
- Else, use a regular attack. (Standard targeting.)
- If fought on floor 2:
- If the turn count is equal to 1 or a multiple of 5:
- 70% chance to cast Threaten. (Standard targeting.)
- 30% chance to use a regular attack. (Standard targeting.)
- Else, use a regular attack. (Standard targeting.)
- If fought on floor 1:
- If the turn count is equal to 1 or a multiple of 5, cast Threaten. (Standard targeting.)
- Else, use a regular attack. (Standard targeting.)
- Ice Bat
- =======
- Rare Breed behavior:
- Turn 1: 15% chance to escape.
- Turn 2 onward: 50% chance to escape.
- If self is in the back row, cast Cold Front. (Standard targeting.)
- Else:
- 79% chance to cast Cold Front. (Standard targeting.)
- 21% chance to use a regular attack. (Standard targeting.)
- Myconid
- =======
- Rare Breed behavior:
- Turn 1: 15% chance to escape.
- Turn 2 onward: 50% chance to escape.
- If every living party member is petrified, use a regular attack. (Standard targeting.)
- If self is in the back row, cast Calcify Spores. (Standard targeting.)
- If the party is blindsided:
- 80% chance to cast Calcify Spores. (Standard targeting.)
- 20% chance to use a regular attack. (Standard targeting.)
- From 100% to 51% HP:
- 60% chance to cast Calcify Spores. (Standard targeting.)
- 40% chance to use a regular attack. (Standard targeting.)
- From 50% HP to death:
- 30% chance to cast Calcify Spores. (Standard targeting.)
- 70% chance to use a regular attack. (Standard targeting.)
- Red Forest-Turtle
- =================
- Rare Breed behavior:
- Turn 1: 15% chance to escape.
- Turn 2 onward: 50% chance to escape.
- If self does not have the Shell Guard buff:
- 40% chance to cast Shell Guard. (Targets self.)
- 60% chance to use a regular attack. (Standard targeting.)
- Else:
- 15% chance to cast Shell Guard. (Targets self.)
- 85% chance to use a regular attack. (Standard targeting.)
- Charging Boar
- =============
- Rare Breed behavior:
- Turn 1: 15% chance to escape.
- Turn 2 onward: 50% chance to escape.
- If self is in the back row, 80% chance to cast Reckless Charge. (Standard targeting.)
- If self successfully cast Ally Devour, cast Ally Devoure buff. (Targets self.)
- If a Rabid Acorn is in the battle, and self does not have the Ally Devour buff, cast Ally Devour. (Targets a Rabid Acorn.)
- If the party is blindsided:
- 80% chance to cast Reckless Charge. (Standard targeting.)
- 20% chance to use a regular attack. (Standard targeting.)
- From 100% to 51% HP:
- 30% chance to cast Reckless Charge. (Standard targeting.)
- 70% chance to use a regular attack. (Standard targeting.)
- From 50% HP to death:
- 60% chance to cast Reckless Charge. (Standard targeting.)
- 40% chance to use a regular attack. (Standard targeting.)
- Forest Aye-Aye
- ==============
- [REDACTED]
- Venomous Leech
- ==============
- Rare Breed behavior:
- Turn 1: 15% chance to escape.
- Turn 2 onward: 50% chance to escape.
- If self is in the back row, cast Leech Poison. (Standard targeting.)
- Else:
- 70% chance to cast Leech Poison. (Standard targeting.)
- 30% chance to use a regular attack. (Standard targeting.)
- Colossal Roper
- ==============
- [N/A]
- Toxipede
- ========
- Cast Poison Fang on the 1st turn. (Standard targeting.)
- From 100% to 51% HP:
- 80% chance to cast Poison Fang. (Standard targeting.)
- 20% chance to use a regular attack. (Standard targeting.)
- From 50% HP to death:
- If no one is poisoned, 80% chance to cast Poison Fang. (Standard targeting.)
- Else:
- 30% chance to cast Poison Fang. (Targets party members that are not poisoned. If everyone is poisoned, standard targeting.)
- 70% chance to use a regular attack. (Standard targeting.)
- Owl Beast
- =========
- Cast Owl Eyes once HP falls below 81%. (Standard targeting.)
- If Owl Eyes was not cast on the last 5 turns, cast Owl Eyes. (Standard targeting.)
- From 100% to 51% HP:
- 30% chance to cast Bear Hug. (Standard targeting.)
- 70% chance to use a regular attack. (Standard targeting.)
- From 50% HP to death:
- 70% chance to cast Bear Hug. (Standard targeting.)
- 30% chance to use a regular attack. (Standard targeting.)
- Wounded Boar
- ============
- From 100% to 51% HP:
- 30% chance to cast Reckless Charge. (Standard targeting.)
- 70% chance to use a regular attack. (Standard targeting.)
- From 50% HP to death:
- 60% chance to cast Reckless Charge. (Standard targeting.)
- 40% chance to use a regular attack. (Standard targeting.)
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