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DrFetus

EO5 Demo Enemy AI

Sep 27th, 2017
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  1. If a condition somehow turns out to be impossible to fulfill, the enemy will simply resort to using a regular attack with standard targeting.
  2.  
  3. Co-op attacks will also prevent any required enemies from taking any actions. Instead, they will do nothing, and the message: "[Enemy name] stands ready!" will be displayed.
  4.  
  5. Every time a rare breed glows, their speed is multiplied by 10 (before randomization is added in), and their damage output is increased by +20%. This can only be done 10 times. After 10 glows, their damage stops increasing, so they can only deal 3 times the damage at most. Every time they glow, they have a chance to escape. The chances for escaping differ from enemy to enemy.
  6.  
  7. Rabbid Acorn
  8. ============
  9. Rare Breed behavior:
  10. Turn 1: 15% chance to escape.
  11. Turn 2 onward: 50% chance to escape.
  12.  
  13. 30% chance to defend. (Targets self.)
  14. 70% chance to use a regular attack. (Standard targeting.)
  15.  
  16. Roper
  17. =====
  18. Rare Breed behavior:
  19. Turn 1: 15% chance to escape.
  20. Turn 2 onward: 50% chance to escape.
  21.  
  22. If fought on floor 4 or above:
  23. If there are at least 3 Ropers in the battle, 50% chance to cast Combine. (Targets self.)
  24.  
  25. If fought on floor 3:
  26. If there are at least 3 Ropers in the battle, 70% chance to cast Combine. (Targets self.)
  27.  
  28. If every living party member has their legs bound, use a regular attack. (Standard targeting.)
  29.  
  30. If self is in the front row:
  31. 60% chance to cast Stomp. (If a party member has their legs bound, 30% chance to target party members that don't have their legs bound. Standard targeting otherwise.)
  32. 40% chance to use a regular attack. (Standard targeting.)
  33.  
  34. Else:
  35. 30% chance to cast Stomp. (If a party member has their legs bound, 30% chance to target party members that don't have their legs bound. Standard targeting otherwise.)
  36. 70% chance to use a regular attack. (Standard targeting.)
  37.  
  38. Air Squirrel
  39. ============
  40. Rare Breed behavior:
  41. Turn 1: 15% chance to escape.
  42. Turn 2 onward: 50% chance to escape.
  43.  
  44. If self is in the back row:
  45. 30% chance to cast Balloon Drop. (Standard targeting.)
  46. 70% chance to use a regular attack. (Standard targeting.)
  47.  
  48. If the party is blindsided:
  49. 80% chance to cast Balloon Drop. (Standard targeting.)
  50. 20% chance to use a regular attack. (Standard targeting.)
  51.  
  52. From 100% to 51% HP:
  53. 30% chance to cast Balloon Drop. (Standard targeting.)
  54. 70% chance to use a regular attack. (Standard targeting.)
  55.  
  56. From 50% HP to death:
  57. 60% chance to cast Balloon Drop. (Standard targeting.)
  58. 40% chance to use a regular attack. (Standard targeting.)
  59.  
  60. Wild Dog
  61. ========
  62. Rare Breed behavior:
  63. Turn 1: 15% chance to escape.
  64. Turn 2 onward: 50% chance to escape.
  65.  
  66. If fought on floor 3 or above:
  67. If the turn count is equal to 1 or a multiple of 5:
  68. 50% chance to cast Threaten. (Standard targeting.)
  69. 50% chance to use a regular attack. (Standard targeting.)
  70.  
  71. Else, use a regular attack. (Standard targeting.)
  72.  
  73. If fought on floor 2:
  74. If the turn count is equal to 1 or a multiple of 5:
  75. 70% chance to cast Threaten. (Standard targeting.)
  76. 30% chance to use a regular attack. (Standard targeting.)
  77.  
  78. Else, use a regular attack. (Standard targeting.)
  79.  
  80. If fought on floor 1:
  81. If the turn count is equal to 1 or a multiple of 5, cast Threaten. (Standard targeting.)
  82.  
  83. Else, use a regular attack. (Standard targeting.)
  84.  
  85. Ice Bat
  86. =======
  87. Rare Breed behavior:
  88. Turn 1: 15% chance to escape.
  89. Turn 2 onward: 50% chance to escape.
  90.  
  91. If self is in the back row, cast Cold Front. (Standard targeting.)
  92.  
  93. Else:
  94. 79% chance to cast Cold Front. (Standard targeting.)
  95. 21% chance to use a regular attack. (Standard targeting.)
  96.  
  97. Myconid
  98. =======
  99. Rare Breed behavior:
  100. Turn 1: 15% chance to escape.
  101. Turn 2 onward: 50% chance to escape.
  102.  
  103. If every living party member is petrified, use a regular attack. (Standard targeting.)
  104.  
  105. If self is in the back row, cast Calcify Spores. (Standard targeting.)
  106.  
  107. If the party is blindsided:
  108. 80% chance to cast Calcify Spores. (Standard targeting.)
  109. 20% chance to use a regular attack. (Standard targeting.)
  110.  
  111. From 100% to 51% HP:
  112. 60% chance to cast Calcify Spores. (Standard targeting.)
  113. 40% chance to use a regular attack. (Standard targeting.)
  114.  
  115. From 50% HP to death:
  116. 30% chance to cast Calcify Spores. (Standard targeting.)
  117. 70% chance to use a regular attack. (Standard targeting.)
  118.  
  119. Red Forest-Turtle
  120. =================
  121. Rare Breed behavior:
  122. Turn 1: 15% chance to escape.
  123. Turn 2 onward: 50% chance to escape.
  124.  
  125. If self does not have the Shell Guard buff:
  126. 40% chance to cast Shell Guard. (Targets self.)
  127. 60% chance to use a regular attack. (Standard targeting.)
  128.  
  129. Else:
  130. 15% chance to cast Shell Guard. (Targets self.)
  131. 85% chance to use a regular attack. (Standard targeting.)
  132.  
  133. Charging Boar
  134. =============
  135. Rare Breed behavior:
  136. Turn 1: 15% chance to escape.
  137. Turn 2 onward: 50% chance to escape.
  138.  
  139. If self is in the back row, 80% chance to cast Reckless Charge. (Standard targeting.)
  140.  
  141. If self successfully cast Ally Devour, cast Ally Devoure buff. (Targets self.)
  142.  
  143. If a Rabid Acorn is in the battle, and self does not have the Ally Devour buff, cast Ally Devour. (Targets a Rabid Acorn.)
  144.  
  145. If the party is blindsided:
  146. 80% chance to cast Reckless Charge. (Standard targeting.)
  147. 20% chance to use a regular attack. (Standard targeting.)
  148.  
  149. From 100% to 51% HP:
  150. 30% chance to cast Reckless Charge. (Standard targeting.)
  151. 70% chance to use a regular attack. (Standard targeting.)
  152.  
  153. From 50% HP to death:
  154. 60% chance to cast Reckless Charge. (Standard targeting.)
  155. 40% chance to use a regular attack. (Standard targeting.)
  156.  
  157. Forest Aye-Aye
  158. ==============
  159. [REDACTED]
  160.  
  161. Venomous Leech
  162. ==============
  163. Rare Breed behavior:
  164. Turn 1: 15% chance to escape.
  165. Turn 2 onward: 50% chance to escape.
  166.  
  167. If self is in the back row, cast Leech Poison. (Standard targeting.)
  168.  
  169. Else:
  170. 70% chance to cast Leech Poison. (Standard targeting.)
  171. 30% chance to use a regular attack. (Standard targeting.)
  172.  
  173.  
  174. Colossal Roper
  175. ==============
  176. [N/A]
  177.  
  178. Toxipede
  179. ========
  180. Cast Poison Fang on the 1st turn. (Standard targeting.)
  181.  
  182. From 100% to 51% HP:
  183. 80% chance to cast Poison Fang. (Standard targeting.)
  184. 20% chance to use a regular attack. (Standard targeting.)
  185.  
  186. From 50% HP to death:
  187. If no one is poisoned, 80% chance to cast Poison Fang. (Standard targeting.)
  188.  
  189. Else:
  190. 30% chance to cast Poison Fang. (Targets party members that are not poisoned. If everyone is poisoned, standard targeting.)
  191. 70% chance to use a regular attack. (Standard targeting.)
  192.  
  193. Owl Beast
  194. =========
  195. Cast Owl Eyes once HP falls below 81%. (Standard targeting.)
  196.  
  197. If Owl Eyes was not cast on the last 5 turns, cast Owl Eyes. (Standard targeting.)
  198.  
  199. From 100% to 51% HP:
  200. 30% chance to cast Bear Hug. (Standard targeting.)
  201. 70% chance to use a regular attack. (Standard targeting.)
  202.  
  203. From 50% HP to death:
  204. 70% chance to cast Bear Hug. (Standard targeting.)
  205. 30% chance to use a regular attack. (Standard targeting.)
  206.  
  207. Wounded Boar
  208. ============
  209. From 100% to 51% HP:
  210. 30% chance to cast Reckless Charge. (Standard targeting.)
  211. 70% chance to use a regular attack. (Standard targeting.)
  212.  
  213. From 50% HP to death:
  214. 60% chance to cast Reckless Charge. (Standard targeting.)
  215. 40% chance to use a regular attack. (Standard targeting.)
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