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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- [CreateAssetMenu(fileName = "PlayerData", menuName = "PlayerData")]
- public class PlayerData : ScriptableObject
- {
- [SerializeField] private UnityIntEvent pointsChange;
- [SerializeField] private int points;
- public int Points { get { return points; } }
- [SerializeField] private UnityIntEvent bitsChange;
- [SerializeField] private int bits;
- public int Bits { get { return bits; } }
- public void AddPoints(int value)
- {
- points += value;
- pointsChange.Invoke(points);
- }
- public void ResetPoints()
- {
- points = 0;
- pointsChange.Invoke(points);
- }
- public void AddBits(int value)
- {
- bits += value;
- bitsChange.Invoke(bits);
- }
- public void SubtractBits(int value)
- {
- bits -= value;
- bitsChange.Invoke(bits);
- }
- public void ResetPixels()
- {
- bits = 0;
- bitsChange.Invoke(bits);
- }
- }
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