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- hlcsg 3.4 SSE 2 V2.0 (Mar 29 2009)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (amckern@yahoo.com)
- ----- BEGIN hlcsg -----
- Command line: "D:/HL1MK3.0/Compile Tools/Zhtl/hlcsg.exe"D:\Steam\steamapps\common\Half-Life\Mod\maps\start
- Entering D:\Steam\steamapps\common\Half-Life\Mod\maps\start.map
- Current hlcsg Settings
- Name | Setting | Default
- ---------------------|-----------|-------------------------
- threads [ 4 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ off ] [ off ]
- estimate [ off ] [ off ]
- max texture memory [ 4194304 ] [ 4194304 ]
- max lighting memory [ 6291456 ] [ 6291456 ]
- priority [ Normal ] [ Normal ]
- noclip [ off ] [ off ]
- null texture stripping[ on ] [ on ]
- clipnode economy mode [ on ] [ on ]
- clip hull type [ legacy ] [ legacy ]
- onlyents [ off ] [ off ]
- wadtextures [ on ] [ on ]
- skyclip [ on ] [ on ]
- hullfile [ None ] [ None ]
- nullfile [ None ] [ None ]
- min surface area [ 0.500 ] [ 0.500 ]
- brush union threshold [ 0.000 ] [ 0.000 ]
- Using mapfile wad configuration
- Wadinclude list :
- [zhlt.wad]
- 0 brushes (totalling 0 sides) discarded from clipping hulls
- CreateBrush:
- (0.25 seconds)
- SetModelCenters:
- (0.13 seconds)
- CSGBrush:
- (0.27 seconds)
- Warning: Wad file '/Steam/steamapps/common/Half-Life/valve/zhlt.wad' not found
- Using Wadfile: /Steam/steamapps/common/Half-Life/valve/halflife.wad
- - Contains 84 used textures, 98.82 percent of map (3116 textures in wad)
- Using Wadfile: /Steam/steamapps/common/Half-Life/valve/liquids.wad
- - Contains 0 used textures, 0.00 percent of map (32 textures in wad)
- Using Wadfile: /Steam/steamapps/common/Half-Life/valve/xeno.wad
- - Contains 1 used texture, 1.18 percent of map (264 textures in wad)
- Using Wadfile: /Steam/steamapps/common/Half-Life/valve/decals.wad
- - Contains 0 used textures, 0.00 percent of map (222 textures in wad)
- Error: Could not open wad file /Steam/steamapps/common/Half-Life/valve/zhlt.wad
- Error: Could not find WAD file
- Description: The compile tools could not locate a wad file that the map was referencing.
- Howto Fix: Make sure the wad's listed in the level editor actually all exist
- ----- END hlcsg -----
- hlbsp 3.4 SSE 2 V2.0 (Mar 29 2009)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (amckern@yahoo.com)
- ----- BEGIN hlbsp -----
- Command line: "D:/HL1MK3.0/Compile Tools/Zhtl/hlbsp.exe"D:\Steam\steamapps\common\Half-Life\Mod\maps\start
- >> There was a problem compiling the map.
- >> Check the file D:\Steam\steamapps\common\Half-Life\Mod\maps\start.log for the cause.
- ----- END hlbsp -----
- hlvis 3.4 SSE 2 V2.0 (Mar 29 2009)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (amckern@yahoo.com)
- ----- BEGIN hlvis -----
- Command line: "D:/HL1MK3.0/Compile Tools/Zhtl/hlvis.exe"D:\Steam\steamapps\common\Half-Life\Mod\maps\start
- >> There was a problem compiling the map.
- >> Check the file D:\Steam\steamapps\common\Half-Life\Mod\maps\start.log for the cause.
- ----- END hlvis -----
- hlrad 3.4 SSE 2 V2.0 (Mar 29 2009)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (amckern@yahoo.com)
- ----- BEGIN hlrad -----
- Command line: "D:/HL1MK3.0/Compile Tools/Zhtl/hlrad.exe"D:\Steam\steamapps\common\Half-Life\Mod\maps\start
- >> There was a problem compiling the map.
- >> Check the file D:\Steam\steamapps\common\Half-Life\Mod\maps\start.log for the cause.
- ----- END hlrad -----
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