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- Jump 225: Paper Mario
- >Seven of Pentacles (Assessment): Evaluating the status of your work and your options for the future.
- >Location: Rogueport
- >Identity: Sidekick
- >Race: Human
- >Drawbacks: Too Many Goombas (+100), Super Flag Victory (+400)
- >Jumpman (1400)
- Wesley Snipes was wrong. I CAN jump.
- >Flip! (1200)
- Because two dimensions are so limiting. So are three, really, but... well, we'll burn that bridge when we come to it.
- >Tattle (Free, Sidekick)
- Exposition ho! Not to mention being able to tap this in future jumps to know background information is always helpful. And seeing the enemy's HPs is useful too.
- >Shine Brighter (Free, Sidekick)
- Direct stat boosts? I'll take it.
- >Seek Secret (1000, Sidekick)
- Being able to find hidden items easily is always a plus. I'll be making use of this a lot, I'm sure, even if it only gives me a general location.
- >Ultra Rank (800, Sidekick)
- Now this is more like it. Sure, it's a matter of diminishing returns, but now I can boost anybody's stats and abilities.
- >Raise to New Heights (500, Sidekick)
- Hm. Mentor? Yeah, I can get behind that. Being a Mario villain for two jumps in a row is enough; three in a row is not so much the way I want to go.
- >Noble Stature (Free, Sidekick)
- Sidekicks get 200 bonus points, and this is where mine went. Charisma, appearance, looking like the ideal of royalty... I can work with that.
- >Green Leaper (400)
- Doubling my jump height? I can imagine that's all kinds of useful.
- >Your Own Troupe (0)
- Well, of course I'm going to bring my companions along when it isn't obscenely overpriced.
- Honestly... I'm not intending to get involved with the story of Paper Mario, other than perhaps providing random support to Mario when warranted.
- But being able to move in higher dimensions is... promising.
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