Kuroji

Jump 225: Paper Mario

Jan 29th, 2018
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  1. Jump 225: Paper Mario
  2. >Seven of Pentacles (Assessment): Evaluating the status of your work and your options for the future.
  3. >Location: Rogueport
  4. >Identity: Sidekick
  5. >Race: Human
  6. >Drawbacks: Too Many Goombas (+100), Super Flag Victory (+400)
  7. >Jumpman (1400)
  8. Wesley Snipes was wrong. I CAN jump.
  9. >Flip! (1200)
  10. Because two dimensions are so limiting. So are three, really, but... well, we'll burn that bridge when we come to it.
  11. >Tattle (Free, Sidekick)
  12. Exposition ho! Not to mention being able to tap this in future jumps to know background information is always helpful. And seeing the enemy's HPs is useful too.
  13. >Shine Brighter (Free, Sidekick)
  14. Direct stat boosts? I'll take it.
  15. >Seek Secret (1000, Sidekick)
  16. Being able to find hidden items easily is always a plus. I'll be making use of this a lot, I'm sure, even if it only gives me a general location.
  17. >Ultra Rank (800, Sidekick)
  18. Now this is more like it. Sure, it's a matter of diminishing returns, but now I can boost anybody's stats and abilities.
  19. >Raise to New Heights (500, Sidekick)
  20. Hm. Mentor? Yeah, I can get behind that. Being a Mario villain for two jumps in a row is enough; three in a row is not so much the way I want to go.
  21. >Noble Stature (Free, Sidekick)
  22. Sidekicks get 200 bonus points, and this is where mine went. Charisma, appearance, looking like the ideal of royalty... I can work with that.
  23. >Green Leaper (400)
  24. Doubling my jump height? I can imagine that's all kinds of useful.
  25. >Your Own Troupe (0)
  26. Well, of course I'm going to bring my companions along when it isn't obscenely overpriced.
  27.  
  28. Honestly... I'm not intending to get involved with the story of Paper Mario, other than perhaps providing random support to Mario when warranted.
  29.  
  30. But being able to move in higher dimensions is... promising.
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