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- The Basics:
- Timer
- Health meter
- Draws
- Guard meter
- Guard Point (armor)
- Power meter
- MAX MODE
- Jumps and Hops
- Running
- Rolls and Backdashes
- Guard Cancels
- Throws
- Quickrise
- Normals
- Specials
- Supers and "Climax"
- Stun
- -----------------
- Steps to Improving your game (GIT GUD):
- Frame Data
- Team Makeup
- Input Shortcuts and Tricks
- Combo Flow/Damage Scaling
- Punishment
- Hit-Confirming
- Effective Mixups/Defense
- Okizeme/safejumps
- Projectile Game
- Meter Efficiency
- Anti-Air
- Spacing/Neutral
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