gknova61

Artemis Mission File

Nov 28th, 2012
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  1. <!-- mission_data is the big wrapper for all the parts of a mission -->
  2. <mission_data version="1.66" background_id_arme="">
  3.   <!-- all the things that exist at the start of the mission -->
  4.   <start>
  5.     <big_message title="Lag" subtitle1="written by Someone" subtitle2="" />
  6.     <create type="station" x="10000" y="0" z="50000" name="DS1" raceKeys="friendly" hullKeys="base" />
  7.     <create type="station" x="90000" y="0" z="50000" name="DS2" raceKeys="friendly" hullKeys="base" />
  8.     <create type="station" x="50000" y="0" z="10000" name="DS3" raceKeys="friendly" hullKeys="base" />
  9.     <create type="station" x="50000" y="0" z="90000" name="DS4" raceKeys="friendly" hullKeys="base" />
  10.     <create type="player" x="50000" y="0" z="50000" name="Artemis" />
  11.     <!-- Added new player. might be buggy -->
  12.     <create type="player" x="50000" y="0" z="50100" name="Laggy" />
  13.     <create count="40" type="mines" startAngle="0" endAngle="360" startX="10000" startY="0" startZ="50000" radius="5000" randomRange="300" randomSeed="10" />
  14.     <!---->
  15.     <create count="40" type="mines" startAngle="0" endAngle="360" startX="49000" startY="0" startZ="55000" radius="5000" randomRange="300" randomSeed="10" />
  16.     <create count="30" type="nebulas" startAngle="0" endAngle="360" startX="90000" startY="0" startZ="50000" radius="10000" randomRange="5000" randomSeed="20" />
  17.     <create count="200" type="asteroids" startAngle="0" endAngle="360" startX="50000" startY="0" startZ="10000" radius="5000" randomRange="4000" randomSeed="30" />
  18.     <create type="blackHole" x="43900" y="0" z="90000" name="DJVI-01" />
  19.     <create type="blackHole" x="56100" y="0" z="90000" name="DJVI-02" />
  20.     <!--    
  21.    <create type ="nebulas" count="10" startX="30000" startY="0" startZ="0000" endX="0000" endY="0" endZ="30000" randomRange="1000"/>
  22.    <create type ="nebulas" count="10" startX="60000" startY="0" startZ="60000" radius ="10000"
  23.            startAngle="90" endAngle="180" randomRange="3000" randomSeed="10"/>
  24.    <create type ="nebulas" count="10" startX="80000" startY="0" startZ="60000" radius ="5000" startAngle="180" endAngle="360" randomRange="3000"/>
  25.  
  26.    <create type ="asteroids" count="200" startX="30000" startY="0" startZ="0000" endX="0000" endY="0" endZ="30000" randomRange="1000"/>
  27.    <create type ="asteroids" count="100" startX="60000" startY="0" startZ="60000" radius ="10000"
  28.            startAngle="90" endAngle="180" randomRange="3000" randomSeed="10"/>
  29.    <create type ="asteroids" count="100" startX="80000" startY="0" startZ="60000" radius ="5000" startAngle="180" endAngle="360" randomRange="3000"/>
  30.  
  31.    <create type ="mines" count="200" startX="70000" startY="0" startZ="0000" endX="0000" endY="0" endZ="70000"/>
  32.    <create type ="mines" count="100" startX="20000" startY="0" startZ="60000" radius ="10000"
  33.            startAngle="90" endAngle="180" randomRange="3000" randomSeed="10"/>
  34.    <create type ="mines" count="100" startX="40000" startY="0" startZ="60000" radius ="5000" startAngle="180" endAngle="360" randomRange="3000"/>
  35.  
  36. -->
  37.     <create type="enemy" x="70000" y="0" z="50000" name="EA01" raceKeys="Kralien enemy" hullKeys="small" fleetnumber="1" />
  38.     <create type="enemy" x="70100" y="0" z="50000" name="EA02" raceKeys="Kralien enemy" hullKeys="small" fleetnumber="1" />
  39.     <create type="enemy" x="70200" y="0" z="50000" name="EA03" raceKeys="Kralien enemy" hullKeys="medium" fleetnumber="1" />
  40.     <create type="enemy" x="70300" y="0" z="50000" name="EA04" raceKeys="Kralien enemy" hullKeys="medium" fleetnumber="1" />
  41.     <create type="enemy" x="70400" y="0" z="50000" name="EA05" raceKeys="Kralien enemy" hullKeys="large" fleetnumber="1" />
  42.     <create type="enemy" x="70500" y="0" z="50000" name="EA06" raceKeys="Kralien enemy" hullKeys="large" fleetnumber="1" />
  43.     <create type="enemy" x="30000" y="0" z="50000" name="EB01" raceKeys="Kralien enemy" hullKeys="small" fleetnumber="2" />
  44.     <create type="enemy" x="30100" y="0" z="50000" name="EB02" raceKeys="Kralien enemy" hullKeys="small" fleetnumber="2" />
  45.     <create type="enemy" x="30200" y="0" z="50000" name="EB03" raceKeys="Kralien enemy" hullKeys="medium" fleetnumber="2" />
  46.     <create type="enemy" x="30300" y="0" z="50000" name="EB04" raceKeys="Kralien enemy" hullKeys="medium" fleetnumber="2" />
  47.     <create type="enemy" x="30400" y="0" z="50000" name="EB05" raceKeys="Kralien enemy" hullKeys="large" fleetnumber="2" />
  48.     <create type="enemy" x="30500" y="0" z="50000" name="EB06" raceKeys="Kralien enemy" hullKeys="large" fleetnumber="2" />
  49.     <create type="enemy" x="50000" y="0" z="70000" name="EC01" raceKeys="Argonian enemy" hullKeys="small" fleetnumber="3" />
  50.     <create type="enemy" x="50000" y="0" z="70100" name="EC02" raceKeys="Argonian enemy" hullKeys="small" fleetnumber="3" />
  51.     <create type="enemy" x="50000" y="0" z="70200" name="EC03" raceKeys="Argonian enemy" hullKeys="medium" fleetnumber="3" />
  52.     <create type="enemy" x="50000" y="0" z="70300" name="EC04" raceKeys="Argonian enemy" hullKeys="medium" fleetnumber="3" />
  53.     <create type="enemy" x="50000" y="0" z="70400" name="EC05" raceKeys="Argonian enemy" hullKeys="medium" fleetnumber="3" />
  54.     <create type="enemy" x="50000" y="0" z="70500" name="EC06" raceKeys="Argonian enemy" hullKeys="large" fleetnumber="3" />
  55.     <create type="enemy" x="50000" y="0" z="70600" name="EC07" raceKeys="Argonian enemy" hullKeys="large" fleetnumber="3" />
  56.     <create type="enemy" x="50000" y="0" z="30000" name="ED01" raceKeys="Torgoth enemy" hullKeys="small" fleetnumber="4" />
  57.     <create type="enemy" x="50000" y="0" z="30100" name="ED02" raceKeys="Torgoth enemy" hullKeys="small" fleetnumber="4" />
  58.     <create type="enemy" x="50000" y="0" z="30200" name="ED03" raceKeys="Torgoth enemy" hullKeys="small" fleetnumber="4" />
  59.     <create type="enemy" x="50000" y="0" z="30300" name="ED04" raceKeys="Torgoth enemy" hullKeys="medium" fleetnumber="4" />
  60.     <create type="enemy" x="50000" y="0" z="30400" name="ED05" raceKeys="Torgoth enemy" hullKeys="medium" fleetnumber="4" />
  61.     <create type="enemy" x="50000" y="0" z="30500" name="ED06" raceKeys="Torgoth enemy" hullKeys="medium" fleetnumber="4" />
  62.     <create type="enemy" x="50000" y="0" z="30600" name="ED07" raceKeys="Torgoth enemy" hullKeys="large" fleetnumber="4" />
  63.     <create type="enemy" x="50000" y="0" z="30700" name="ED08" raceKeys="Torgoth enemy" hullKeys="large" fleetnumber="4" />
  64.     <!-- Added a new fleet -->
  65.     <create type="enemy" x="50000" y="0" z="40000" name="EE01" raceKeys="Zebra enemy" hullKeys="small" fleetnumber="5" />
  66.     <create type="enemy" x="50000" y="0" z="40100" name="EE02" raceKeys="Zebra enemy" hullKeys="small" fleetnumber="5" />
  67.     <create type="enemy" x="50000" y="0" z="40200" name="EE03" raceKeys="Zebra enemy" hullKeys="small" fleetnumber="5" />
  68.     <create type="enemy" x="50000" y="0" z="40400" name="EE05" raceKeys="Zebra enemy" hullKeys="medium" fleetnumber="5" />
  69.     <create type="enemy" x="50000" y="0" z="40500" name="EE05" raceKeys="Zebra enemy" hullKeys="large" fleetnumber="5" />
  70.     <create type="enemy" x="50000" y="0" z="40500" name="EE06" raceKeys="Zebra enemy" hullKeys="medium" fleetnumber="5" />
  71.     <create type="enemy" x="50000" y="0" z="40600" name="EE07" raceKeys="Zebra enemy" hullKeys="large" fleetnumber="5" />
  72.     <create type="enemy" x="50000" y="0" z="40700" name="EE08" raceKeys="Zebra enemy" hullKeys="large" fleetnumber="5" />
  73.     <create type="enemy" x="50000" y="0" z="40700" name="EE08" raceKeys="Zebra enemy" hullKeys="large" fleetnumber="5" />
  74.     <create type="enemy" x="10000" y="0" z="10000" name="SK01" raceKeys="Skaraan enemy elite" hullKeys="large" fleetnumber="30" />
  75.     <set_object_property property="eliteAbilityBits" value="9" name="SK01" />
  76.     <set_object_property property="eliteAIType" value="0" name="SK01" />
  77.     <create type="enemy" x="10000" y="0" z="90000" name="SK02" raceKeys="Skaraan enemy elite" hullKeys="large" fleetnumber="31" />
  78.     <set_object_property property="eliteAbilityBits" value="64" name="SK02" />
  79.     <set_object_property property="eliteAIType" value="0" name="SK02" />
  80.     <create type="enemy" x="90000" y="0" z="90000" name="SK03" raceKeys="Skaraan enemy elite" hullKeys="medium" fleetnumber="32" />
  81.     <set_object_property property="eliteAbilityBits" value="23" name="SK03" />
  82.     <set_object_property property="eliteAIType" value="0" name="SK03" />
  83.     <create type="enemy" x="90000" y="0" z="10000" name="SK04" raceKeys="Skaraan enemy elite" hullKeys="medium" fleetnumber="33" />
  84.     <set_object_property property="eliteAbilityBits" value="34" name="SK04" />
  85.     <set_object_property property="eliteAIType" value="0" name="SK04" />
  86.     <!-- Added a fleet of elites! -->
  87.     <create type="enemy" x="40000" y="0" z="60000" name="ZB01" raceKeys="Zebra enemy elite" hullKeys="medium" fleetnumber="34" />
  88.     <set_object_property property="eliteAbilityBits" value="34" name="ZB04" />
  89.     <set_object_property property="eliteAIType" value="120" name="ZB04" />
  90.     <create type="enemy" x="50000" y="0" z="60000" name="ZB02" raceKeys="Zebra enemy elite" hullKeys="medium" fleetnumber="34" />
  91.     <set_object_property property="eliteAbilityBits" value="34" name="ZB05" />
  92.     <set_object_property property="eliteAIType" value="120" name="ZB05" />
  93.     <create type="enemy" x="60000" y="0" z="60000" name="ZB03" raceKeys="Zebra enemy elite" hullKeys="medium" fleetnumber="34" />
  94.     <set_object_property property="eliteAbilityBits" value="34" name="ZB06" />
  95.     <set_object_property property="eliteAIType" value="120" name="ZB06" />
  96.   </start>
  97.   <!-- end game when you destroy all fleets -->
  98.   <event id_arme="11087778-d8ad-46f2-9ec3-cd27b967b4f9">
  99.     <if_fleet_count comparator="LESS_EQUAL" value="0" />
  100.     <big_message title="MISSION SUCCESS" subtitle1="Artemis was victorious!" subtitle2="You are victorious!" />
  101.     <end_mission />
  102.   </event>
  103.   <!-- end game when you're destroyed -->
  104.   <event id_arme="b9e62539-1254-485f-bc64-aca2609e1e08">
  105.     <if_not_exists name="Artemis" />
  106.     <big_message title="MISSION FAILED" subtitle1="Artemis was destroyed" subtitle2="" />
  107.     <end_mission />
  108.   </event>
  109.   <!--end game if GM presses "/" key-->
  110.   <event name_arme="Event 3" id_arme="dfee823b-dbb7-4dad-9744-47456f51e2df">
  111.     <if_gm_key keyText="/" />
  112.     <warning_popup_message message="*Bridge Termination Imminent*" consoles="MHWESCO" />
  113.     <set_timer name="delay2" seconds="10" />
  114.   </event>
  115.   <!--continuation of Event 3-->
  116.   <event name_arme="Event 3.1" id_arme="d9ba5989-a3e1-4f60-aaff-d20585e0d727">
  117.     <if_timer_finished name="delay2" />
  118.     <big_message title="MISSION FAIL " subtitle1="GM Ended the game" subtitle2="" />
  119.     <end_mission />
  120.     <log text="[INFO] GM Ended the game" />
  121.   </event>
  122.   <!--spawn moar enemies!!-->
  123.   <event name_arme="Event 4" id_arme="7c1faa56-3510-4003-a4bf-172c3a29a102">
  124.     <if_difficulty comparator="GREATER_EQUAL" value="10.0" />
  125.     <if_fleet_count comparator="LESS_EQUAL" value="2.0" fleetnumber="4" />
  126.     <incoming_comms_text from="David Mason">they seem to have a self destruct that triggers if you destroy all the elites!........</incoming_comms_text>
  127.     <incoming_comms_text from="Comms AI">INFO] Experiencing load issues with the current frequencies... comms may be a little staticey...</incoming_comms_text>
  128.     <set_timer name="delay1" seconds="10" />
  129.   </event>
  130.   <!--continuation of Event 4-->
  131.   <event name_arme="Event 4.1" id_arme="ad1c4b54-9bcd-4c82-baa5-d3614440edd0">
  132.     <if_timer_finished name="delay1" />
  133.     <create type="enemy" y="0.0" angle="360.0" name="DF02" raceKeys="large" hullKeys="large" fleetnumber="20" />
  134.     <incoming_comms_text from="David Mason">this is commander David Mason... </incoming_comms_text>
  135.     <create type="enemy" y="0.0" angle="360.0" name="DF01" raceKeys="large" hullKeys="large" fleetnumber="20" />
  136.     <incoming_comms_text from="David Mason">you have incoming enemy gunships closing in on your position!............</incoming_comms_text>
  137.     <create type="enemy" y="0.0" angle="360.0" name="DF04" raceKeys="large" hullKeys="large" fleetnumber="20" />
  138.     <create type="enemy" y="0.0" angle="360.0" name="DF03" raceKeys="large" hullKeys="large" fleetnumber="20" />
  139.     <create type="enemy" y="0.0" angle="360.0" name="DF05" raceKeys="large" hullKeys="large" fleetnumber="20" />
  140.     <create type="enemy" y="0.0" angle="360.0" name="DF06" raceKeys="large" hullKeys="large" fleetnumber="20" />
  141.     <create type="enemy" y="0.0" angle="360.0" name="DF09" raceKeys="large" hullKeys="large" fleetnumber="20" />
  142.     <create type="enemy" y="0.0" angle="360.0" name="DF08" raceKeys="large" hullKeys="large" fleetnumber="20" />
  143.     <incoming_comms_text from="David Mason">they seem to have a self destruct that triggers if you destroy all the elites!........</incoming_comms_text>
  144.     <create type="enemy" y="0.0" angle="360.0" name="DF07" raceKeys="large" hullKeys="large" fleetnumber="20" />
  145.     <create type="enemy" y="0.0" angle="360.0" name="DF10" raceKeys="large" hullKeys="large" fleetnumber="20" />
  146.     <create type="enemy" y="0.0" angle="360.0" name="DF11" raceKeys="large" hullKeys="large" fleetnumber="20" />
  147.     <create type="enemy" y="0.0" angle="360.0" name="DF12" raceKeys="large" hullKeys="large" fleetnumber="20" />
  148.     <create type="enemy" y="0.0" angle="360.0" name="DF13" raceKeys="large" hullKeys="large" fleetnumber="20" />
  149.     <incoming_comms_text from="David Mason">Good luck, captain!......... Mason out..........</incoming_comms_text>
  150.     <create type="enemy" y="0.0" angle="360.0" name="DF15" raceKeys="large" hullKeys="large" fleetnumber="20" />
  151.     <create type="enemy" y="0.0" angle="360.0" name="DF14" raceKeys="large" hullKeys="large" fleetnumber="20" />
  152.     <create type="enemy" y="0.0" angle="360.0" name="DF16" raceKeys="large" hullKeys="large" fleetnumber="20" />
  153.   </event>
  154. </mission_data>
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