Advertisement
Guest User

Jevil Edit

a guest
Jan 19th, 2019
97
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. ---------------
  2. --Jevil Done (I think)--
  3. ----------------------------------------------------------------
  4. print([[
  5. --made by Makhail07
  6. --FE code by Mokiros
  7. --Edited by ozzak1003 and then by 1nd1k --
  8. --YT: https://www.youtube.com/channel/UC38cAdtSgPWJVEHV8zgZi6A--
  9. --Discord: ozzak1003#3275
  10. --------------------------------
  11. hello good sir
  12. Don't leak pls
  13. Enjoy ;)
  14. --------------------------------
  15. ]])
  16.  
  17. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  18. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  19. do
  20. local rp = RealPlayer
  21. script.Parent = rp.Character
  22.  
  23. --RemoteEvent for communicating
  24. local Event = Instance.new("RemoteEvent")
  25. Event.Name = "UserInput_Event"
  26.  
  27. --Fake event to make stuff like Mouse.KeyDown work
  28. local function fakeEvent()
  29. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  30. t.connect = t.Connect
  31. return t
  32. end
  33.  
  34. --Creating fake input objects with fake variables
  35. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  36. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  37. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  38. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  39. end}
  40. --Merged 2 functions into one by checking amount of arguments
  41. CAS.UnbindAction = CAS.BindAction
  42.  
  43. --This function will trigger the events that have been :Connect()'ed
  44. local function te(self,ev,...)
  45. local t = m[ev]
  46. if t and t._fakeEvent then
  47. for _,f in pairs(t.Functions) do
  48. f(...)
  49. end
  50. end
  51. end
  52. m.TrigEvent = te
  53. UIS.TrigEvent = te
  54.  
  55. Event.OnServerEvent:Connect(function(plr,io)
  56. if plr~=rp then return end
  57. m.Target = io.Target
  58. m.Hit = io.Hit
  59. if not io.isMouse then
  60. local b = io.UserInputState == Enum.UserInputState.Begin
  61. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  62. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  63. end
  64. for _,t in pairs(CAS.Actions) do
  65. for _,k in pairs(t.Keys) do
  66. if k==io.KeyCode then
  67. t.Function(t.Name,io.UserInputState,io)
  68. end
  69. end
  70. end
  71. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  72. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  73. end
  74. end)
  75. Event.Parent = NLS([==[
  76. local Player = game:GetService("Players").LocalPlayer
  77. local Event = script:WaitForChild("UserInput_Event")
  78.  
  79. local Mouse = Player:GetMouse()
  80. local UIS = game:GetService("UserInputService")
  81. local input = function(io,a)
  82. if a then return end
  83. --Since InputObject is a client-side instance, we create and pass table instead
  84. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  85. end
  86. UIS.InputBegan:Connect(input)
  87. UIS.InputEnded:Connect(input)
  88.  
  89. local h,t
  90. --Give the server mouse data 30 times every second, but only if the values changed
  91. --If player is not moving their mouse, client won't fire events
  92. while wait(1/30) do
  93. if h~=Mouse.Hit or t~=Mouse.Target then
  94. h,t=Mouse.Hit,Mouse.Target
  95. Event:FireServer({isMouse=true,Target=t,Hit=h})
  96. end
  97. end]==],Player.Character)
  98.  
  99. ----Sandboxed game object that allows the usage of client-side methods and services
  100. --Real game object
  101. local _rg = game
  102.  
  103. --Metatable for fake service
  104. local fsmt = {
  105. __index = function(self,k)
  106. local s = rawget(self,"_RealService")
  107. if s then return s[k] end
  108. end,
  109. __newindex = function(self,k,v)
  110. local s = rawget(self,"_RealService")
  111. if s then s[k]=v end
  112. end,
  113. __call = function(self,...)
  114. local s = rawget(self,"_RealService")
  115. if s then return s(...) end
  116. end
  117. }
  118. local function FakeService(t,RealService)
  119. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  120. return setmetatable(t,fsmt)
  121. end
  122.  
  123. --Fake game object
  124. local g = {
  125. GetService = function(self,s)
  126. return self[s]
  127. end,
  128. Players = FakeService({
  129. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  130. },"Players"),
  131. UserInputService = FakeService(UIS,"UserInputService"),
  132. ContextActionService = FakeService(CAS,"ContextActionService"),
  133. }
  134. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  135. g.service = g.GetService
  136.  
  137. g.RunService = FakeService({
  138. RenderStepped = _rg:GetService("RunService").Heartbeat,
  139. BindToRenderStep = function(self,name,_,fun)
  140. self._btrs[name] = self.Heartbeat:Connect(fun)
  141. end,
  142. UnbindFromRenderStep = function(self,name)
  143. self._btrs[name]:Disconnect()
  144. end,
  145. },"RunService")
  146.  
  147. setmetatable(g,{
  148. __index=function(self,s)
  149. return _rg:GetService(s) or typeof(_rg[s])=="function"
  150. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  151. end,
  152. __newindex = fsmt.__newindex,
  153. __call = fsmt.__call
  154. })
  155. --Changing owner to fake player object to support owner:GetMouse()
  156. game,owner = g,g.Players.LocalPlayer
  157. end
  158.  
  159.  
  160. Player = owner
  161. PlayerGui = Player.PlayerGui
  162. Cam = workspace.CurrentCamera
  163. Backpack = Player.Backpack
  164. Character = Player.Character
  165. Humanoid = Character.Humanoid
  166. Mouse = Player:GetMouse()
  167. RootPart = Character["HumanoidRootPart"]
  168. Torso = Character["Torso"]
  169. Head = Character["Head"]
  170. RightArm = Character["Right Arm"]
  171. LeftArm = Character["Left Arm"]
  172. RightLeg = Character["Right Leg"]
  173. LeftLeg = Character["Left Leg"]
  174. RootJoint = RootPart["RootJoint"]
  175. Neck = Torso["Neck"]
  176. RightShoulder = Torso["Right Shoulder"]
  177. LeftShoulder = Torso["Left Shoulder"]
  178. RightHip = Torso["Right Hip"]
  179. LeftHip = Torso["Left Hip"]
  180.  
  181. Character = Player.Character
  182. Humanoid = Character.Humanoid
  183.  
  184. ---------
  185. plr = game.Players.LocalPlayer
  186. chara = plr.Character
  187. mouse = plr:GetMouse()
  188. Create = Instance.new
  189. Huge = math.huge
  190.  
  191.  
  192. local shadowhead = Create("Part",chara.Head)
  193. shadowhead.BrickColor = BrickColor.new("Black")
  194. shadowhead.Size = Vector3.new(1.2, 0.6, 1)
  195. shadowhead.CanCollide = false
  196. local shadowheadmesh = Create("SpecialMesh",shadowhead)
  197. shadowheadmesh.MeshType = "Head"
  198. shadowheadmesh.Scale = Vector3.new(1.26, 1.5, 1.26)
  199. local weld2 = Create("Weld",shadowhead)
  200. weld2.Part0 = shadowhead
  201. weld2.Part1 = chara.Head
  202. weld2.C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  203.  
  204. Player = game:GetService("Players").LocalPlayer
  205. PlayerGui = Player.PlayerGui
  206. Cam = workspace.CurrentCamera
  207. Backpack = Player.Backpack
  208. Character = Player.Character
  209. char = Player.Character
  210. Humanoid = Character.Humanoid
  211. Mouse = Player:GetMouse()
  212. RootPart = Character["HumanoidRootPart"]
  213. Torso = Character["Torso"]
  214. Head = Character["Head"]
  215. RightArm = Character["Right Arm"]
  216. LeftArm = Character["Left Arm"]
  217. RightLeg = Character["Right Leg"]
  218. LeftLeg = Character["Left Leg"]
  219. RootJoint = RootPart["RootJoint"]
  220. Neck = Torso["Neck"]
  221. RightShoulder = Torso["Right Shoulder"]
  222. LeftShoulder = Torso["Left Shoulder"]
  223. RightHip = Torso["Right Hip"]
  224. LeftHip = Torso["Left Hip"]
  225.  
  226. local Orin = "http://www.roblox.com/asset/?id=7074786"
  227. Head.face.Texture = Orin
  228. function weld(a, b, acf)
  229. local w = Instance.new("Weld", a)
  230. w.Part0 = a
  231. w.Part1 = b
  232. w.C0 = acf
  233. end
  234.  
  235. local righteyebrickcolor = "Institutional white"
  236. local reye = Instance.new("Part", char)
  237. reye.CanCollide = false
  238. reye.BrickColor = BrickColor.new(righteyebrickcolor)
  239. reye.Material = "Neon"
  240. reye.Size = Vector3.new(.25,.35,.15)
  241. weld(reye, char.Head, CFrame.new(0.15,-0.2,0.55), CFrame.new(1,0,0))
  242. m1 = Instance.new("SpecialMesh", reye)
  243. m1.MeshType = "Sphere"
  244. m1.Scale = Vector3.new(0.9,0.9,0.9)
  245. reye.Locked = true
  246. reye.Name = "re"
  247. --------------------------------
  248. char.Head.face.Texture = "rbxassetid://241553801"
  249. --------------------------------
  250.  
  251. -------------------------------------------------------
  252.  
  253. local FavIDs = {
  254. 340106355, --Nefl Crystals
  255. 927529620, --Dimension
  256. 876981900, --Fantasy
  257. 398987889, --Ordinary Days
  258. 1117396305, --Oh wait, it's you.
  259. 885996042, --Action Winter Journey
  260. 919231299, --Sprawling Idiot Effigy
  261. 743466274, --Good Day Sunshine
  262. 727411183, --Knife Fight
  263. 1402748531, --The Earth Is Counting On You!
  264. 595230126 --Robot Language
  265. }
  266.  
  267.  
  268.  
  269. --The reality of my life isn't real but a Universe -makhail07
  270. wait(0.2)
  271. local plr = game:service'Players'.LocalPlayer
  272. print('Local User is '..plr.Name)
  273. print('SCRIPTNAME Loaded')
  274. print('SCRIPT DESCRIPTION')
  275. local char = plr.Character
  276. local hum = char.Humanoid
  277. local hed = char.Head
  278. local root = char.HumanoidRootPart
  279. local rootj = root.RootJoint
  280. local tors = char.Torso
  281. local ra = char["Right Arm"]
  282. local la = char["Left Arm"]
  283. local rl = char["Right Leg"]
  284. local ll = char["Left Leg"]
  285. local neck = tors["Neck"]
  286. local mouse = plr:GetMouse()
  287. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  288. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  289. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  290. local maincolor = BrickColor.new("Storm blue")
  291.  
  292. -------------------------------------------------------
  293. --Start Good Stuff--
  294. -------------------------------------------------------
  295. cam = game.Workspace.CurrentCamera
  296. CF = CFrame.new
  297. angles = CFrame.Angles
  298. attack = false
  299. Euler = CFrame.fromEulerAnglesXYZ
  300. Rad = math.rad
  301. IT = Instance.new
  302. BrickC = BrickColor.new
  303. Cos = math.cos
  304. Acos = math.acos
  305. Sin = math.sin
  306. Asin = math.asin
  307. Abs = math.abs
  308. Mrandom = math.random
  309. Floor = math.floor
  310. -------------------------------------------------------
  311. --End Good Stuff--
  312. -------------------------------------------------------
  313. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  314. RSH, LSH = nil, nil
  315. RW = Instance.new("Weld")
  316. LW = Instance.new("Weld")
  317. RH = tors["Right Hip"]
  318. LH = tors["Left Hip"]
  319. RSH = tors["Right Shoulder"]
  320. LSH = tors["Left Shoulder"]
  321. RSH.Parent = nil
  322. LSH.Parent = nil
  323. RW.Name = "RW"
  324. RW.Part0 = tors
  325. RW.C0 = CF(1.5, 0.5, 0)
  326. RW.C1 = CF(0, 0.5, 0)
  327. RW.Part1 = ra
  328. RW.Parent = tors
  329. LW.Name = "LW"
  330. LW.Part0 = tors
  331. LW.C0 = CF(-1.5, 0.5, 0)
  332. LW.C1 = CF(0, 0.5, 0)
  333. LW.Part1 = la
  334. LW.Parent = tors
  335. Effects = {}
  336. -------------------------------------------------------
  337. --Start HeartBeat--
  338. -------------------------------------------------------
  339. ArtificialHB = Instance.new("BindableEvent", script)
  340. ArtificialHB.Name = "Heartbeat"
  341. script:WaitForChild("Heartbeat")
  342.  
  343. frame = 1 / 60
  344. tf = 0
  345. allowframeloss = false
  346. tossremainder = false
  347.  
  348.  
  349. lastframe = tick()
  350. script.Heartbeat:Fire()
  351.  
  352.  
  353. game:GetService("RunService").Heartbeat:connect(function(s, p)
  354. tf = tf + s
  355. if tf >= frame then
  356. if allowframeloss then
  357. script.Heartbeat:Fire()
  358. lastframe = tick()
  359. else
  360. for i = 1, math.floor(tf / frame) do
  361. script.Heartbeat:Fire()
  362. end
  363. lastframe = tick()
  364. end
  365. if tossremainder then
  366. tf = 0
  367. else
  368. tf = tf - frame * math.floor(tf / frame)
  369. end
  370. end
  371. end)
  372. -------------------------------------------------------
  373. --End HeartBeat--
  374. -------------------------------------------------------
  375.  
  376. -------------------------------------------------------
  377. --Start Important Functions--
  378. -------------------------------------------------------
  379. function swait(num)
  380. if num == 0 or num == nil then
  381. game:service("RunService").Stepped:wait(0)
  382. else
  383. for i = 0, num do
  384. game:service("RunService").Stepped:wait(0)
  385. end
  386. end
  387. end
  388. function thread(f)
  389. coroutine.resume(coroutine.create(f))
  390. end
  391. function clerp(a, b, t)
  392. local qa = {
  393. QuaternionFromCFrame(a)
  394. }
  395. local qb = {
  396. QuaternionFromCFrame(b)
  397. }
  398. local ax, ay, az = a.x, a.y, a.z
  399. local bx, by, bz = b.x, b.y, b.z
  400. local _t = 1 - t
  401. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  402. end
  403. function QuaternionFromCFrame(cf)
  404. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  405. local trace = m00 + m11 + m22
  406. if trace > 0 then
  407. local s = math.sqrt(1 + trace)
  408. local recip = 0.5 / s
  409. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  410. else
  411. local i = 0
  412. if m00 < m11 then
  413. i = 1
  414. end
  415. if m22 > (i == 0 and m00 or m11) then
  416. i = 2
  417. end
  418. if i == 0 then
  419. local s = math.sqrt(m00 - m11 - m22 + 1)
  420. local recip = 0.5 / s
  421. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  422. elseif i == 1 then
  423. local s = math.sqrt(m11 - m22 - m00 + 1)
  424. local recip = 0.5 / s
  425. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  426. elseif i == 2 then
  427. local s = math.sqrt(m22 - m00 - m11 + 1)
  428. local recip = 0.5 / s
  429. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  430. end
  431. end
  432. end
  433. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  434. local xs, ys, zs = x + x, y + y, z + z
  435. local wx, wy, wz = w * xs, w * ys, w * zs
  436. local xx = x * xs
  437. local xy = x * ys
  438. local xz = x * zs
  439. local yy = y * ys
  440. local yz = y * zs
  441. local zz = z * zs
  442. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  443. end
  444. function QuaternionSlerp(a, b, t)
  445. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  446. local startInterp, finishInterp
  447. if cosTheta >= 1.0E-4 then
  448. if 1 - cosTheta > 1.0E-4 then
  449. local theta = math.acos(cosTheta)
  450. local invSinTheta = 1 / Sin(theta)
  451. startInterp = Sin((1 - t) * theta) * invSinTheta
  452. finishInterp = Sin(t * theta) * invSinTheta
  453. else
  454. startInterp = 1 - t
  455. finishInterp = t
  456. end
  457. elseif 1 + cosTheta > 1.0E-4 then
  458. local theta = math.acos(-cosTheta)
  459. local invSinTheta = 1 / Sin(theta)
  460. startInterp = Sin((t - 1) * theta) * invSinTheta
  461. finishInterp = Sin(t * theta) * invSinTheta
  462. else
  463. startInterp = t - 1
  464. finishInterp = t
  465. end
  466. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  467. end
  468. function rayCast(Position, Direction, Range, Ignore)
  469. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  470. end
  471. local RbxUtility = LoadLibrary("RbxUtility")
  472. local Create = RbxUtility.Create
  473.  
  474. -------------------------------------------------------
  475. --Start Damage Function--
  476. -------------------------------------------------------
  477. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  478. if hit.Parent == nil then
  479. return
  480. end
  481. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  482. for _, v in pairs(hit.Parent:children()) do
  483. if v:IsA("Humanoid") then
  484. h = v
  485. end
  486. end
  487. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  488.  
  489. hit.Parent:FindFirstChild("Head"):BreakJoints()
  490. end
  491.  
  492. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  493. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  494. if hit.Parent.DebounceHit.Value == true then
  495. return
  496. end
  497. end
  498. if insta == true then
  499. hit.Parent:FindFirstChild("Head"):BreakJoints()
  500. end
  501. local c = Create("ObjectValue"){
  502. Name = "creator",
  503. Value = game:service("Players").LocalPlayer,
  504. Parent = h,
  505. }
  506. game:GetService("Debris"):AddItem(c, .5)
  507. if HitSound ~= nil and HitPitch ~= nil then
  508. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  509. end
  510. local Damage = math.random(minim, maxim)
  511. local blocked = false
  512. local block = hit.Parent:findFirstChild("Block")
  513. if block ~= nil then
  514. if block.className == "IntValue" then
  515. if block.Value > 0 then
  516. blocked = true
  517. block.Value = block.Value - 1
  518. print(block.Value)
  519. end
  520. end
  521. end
  522. if blocked == false then
  523. h.Health = h.Health - Damage
  524. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  525. else
  526. h.Health = h.Health - (Damage / 2)
  527. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  528. end
  529. if Type == "Knockdown" then
  530. local hum = hit.Parent.Humanoid
  531. hum.PlatformStand = true
  532. coroutine.resume(coroutine.create(function(HHumanoid)
  533. swait(1)
  534. HHumanoid.PlatformStand = false
  535. end), hum)
  536. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  537. local bodvol = Create("BodyVelocity"){
  538. velocity = angle * knockback,
  539. P = 5000,
  540. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  541. Parent = hit,
  542. }
  543. local rl = Create("BodyAngularVelocity"){
  544. P = 3000,
  545. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  546. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  547. Parent = hit,
  548. }
  549. game:GetService("Debris"):AddItem(bodvol, .5)
  550. game:GetService("Debris"):AddItem(rl, .5)
  551. elseif Type == "Normal" then
  552. local vp = Create("BodyVelocity"){
  553. P = 500,
  554. maxForce = Vector3.new(math.huge, 0, math.huge),
  555. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  556. }
  557. if knockback > 0 then
  558. vp.Parent = hit.Parent.Torso
  559. end
  560. game:GetService("Debris"):AddItem(vp, .5)
  561. elseif Type == "Up" then
  562. local bodyVelocity = Create("BodyVelocity"){
  563. velocity = Vector3.new(0, 20, 0),
  564. P = 5000,
  565. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  566. Parent = hit,
  567. }
  568. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  569. elseif Type == "DarkUp" then
  570. coroutine.resume(coroutine.create(function()
  571. for i = 0, 1, 0.1 do
  572. swait()
  573. Effects.Block.Create(BrickColor.new("Really red"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  574. end
  575. end))
  576. local bodyVelocity = Create("BodyVelocity"){
  577. velocity = Vector3.new(0, 20, 0),
  578. P = 5000,
  579. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  580. Parent = hit,
  581. }
  582. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  583. elseif Type == "Snare" then
  584. local bp = Create("BodyPosition"){
  585. P = 2000,
  586. D = 100,
  587. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  588. position = hit.Parent.Torso.Position,
  589. Parent = hit.Parent.Torso,
  590. }
  591. game:GetService("Debris"):AddItem(bp, 1)
  592. elseif Type == "Freeze" then
  593. local BodPos = Create("BodyPosition"){
  594. P = 50000,
  595. D = 1000,
  596. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  597. position = hit.Parent.Torso.Position,
  598. Parent = hit.Parent.Torso,
  599. }
  600. local BodGy = Create("BodyGyro") {
  601. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  602. P = 20e+003,
  603. Parent = hit.Parent.Torso,
  604. cframe = hit.Parent.Torso.CFrame,
  605. }
  606. hit.Parent.Torso.Anchored = true
  607. coroutine.resume(coroutine.create(function(Part)
  608. swait(1.5)
  609. Part.Anchored = false
  610. end), hit.Parent.Torso)
  611. game:GetService("Debris"):AddItem(BodPos, 3)
  612. game:GetService("Debris"):AddItem(BodGy, 3)
  613. end
  614. local debounce = Create("BoolValue"){
  615. Name = "DebounceHit",
  616. Parent = hit.Parent,
  617. Value = true,
  618. }
  619. game:GetService("Debris"):AddItem(debounce, Delay)
  620. c = Create("ObjectValue"){
  621. Name = "creator",
  622. Value = Player,
  623. Parent = h,
  624. }
  625. game:GetService("Debris"):AddItem(c, .5)
  626. end
  627. end
  628. -------------------------------------------------------
  629. --End Damage Function--
  630. -------------------------------------------------------
  631.  
  632. -------------------------------------------------------
  633. --Start Damage Function Customization--
  634. -------------------------------------------------------
  635. function ShowDamage(Pos, Text, Time, Color)
  636. local Rate = (1 / 30)
  637. local Pos = (Pos or Vector3.new(0, 0, 0))
  638. local Text = (Text or "")
  639. local Time = (Time or 2)
  640. local Color = (Color or Color3.new(1, 0, 1))
  641. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  642. EffectPart.Anchored = true
  643. local BillboardGui = Create("BillboardGui"){
  644. Size = UDim2.new(3, 0, 3, 0),
  645. Adornee = EffectPart,
  646. Parent = EffectPart,
  647. }
  648. local TextLabel = Create("TextLabel"){
  649. BackgroundTransparency = 1,
  650. Size = UDim2.new(1, 0, 1, 0),
  651. Text = Text,
  652. Font = "Bodoni",
  653. TextColor3 = Color,
  654. TextScaled = true,
  655. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  656. Parent = BillboardGui,
  657. }
  658. game.Debris:AddItem(EffectPart, (Time))
  659. EffectPart.Parent = game:GetService("Workspace")
  660. delay(0, function()
  661. local Frames = (Time / Rate)
  662. for Frame = 1, Frames do
  663. wait(Rate)
  664. local Percent = (Frame / Frames)
  665. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  666. TextLabel.TextTransparency = Percent
  667. end
  668. if EffectPart and EffectPart.Parent then
  669. EffectPart:Destroy()
  670. end
  671. end)
  672. end
  673. -------------------------------------------------------
  674. --End Damage Function Customization--
  675. -------------------------------------------------------
  676.  
  677. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  678. for _, c in pairs(workspace:children()) do
  679. local hum = c:findFirstChild("Humanoid")
  680. if hum ~= nil then
  681. local head = c:findFirstChild("Head")
  682. if head ~= nil then
  683. local targ = head.Position - Part.Position
  684. local mag = targ.magnitude
  685. if magni >= mag and c.Name ~= plr.Name then
  686. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  687. end
  688. end
  689. end
  690. end
  691. end
  692.  
  693.  
  694. CFuncs = {
  695. Part = {
  696. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  697. local Part = Create("Part")({
  698. Parent = Parent,
  699. Reflectance = Reflectance,
  700. Transparency = Transparency,
  701. CanCollide = false,
  702. Locked = true,
  703. BrickColor = BrickColor.new(tostring(BColor)),
  704. Name = Name,
  705. Size = Size,
  706. Material = Material
  707. })
  708. RemoveOutlines(Part)
  709. return Part
  710. end
  711. },
  712. Mesh = {
  713. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  714. local Msh = Create(Mesh)({
  715. Parent = Part,
  716. Offset = OffSet,
  717. Scale = Scale
  718. })
  719. if Mesh == "SpecialMesh" then
  720. Msh.MeshType = MeshType
  721. Msh.MeshId = MeshId
  722. end
  723. return Msh
  724. end
  725. },
  726. Mesh = {
  727. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  728. local Msh = Create(Mesh)({
  729. Parent = Part,
  730. Offset = OffSet,
  731. Scale = Scale
  732. })
  733. if Mesh == "SpecialMesh" then
  734. Msh.MeshType = MeshType
  735. Msh.MeshId = MeshId
  736. end
  737. return Msh
  738. end
  739. },
  740. Weld = {
  741. Create = function(Parent, Part0, Part1, C0, C1)
  742. local Weld = Create("Weld")({
  743. Parent = Parent,
  744. Part0 = Part0,
  745. Part1 = Part1,
  746. C0 = C0,
  747. C1 = C1
  748. })
  749. return Weld
  750. end
  751. },
  752. Sound = {
  753. Create = function(id, par, vol, pit)
  754. coroutine.resume(coroutine.create(function()
  755. local S = Create("Sound")({
  756. Volume = vol,
  757. Pitch = pit or 1,
  758. SoundId = id,
  759. Parent = par or workspace
  760. })
  761. wait()
  762. S:play()
  763. game:GetService("Debris"):AddItem(S, 6)
  764. end))
  765. end
  766. },
  767. ParticleEmitter = {
  768. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  769. local fp = Create("ParticleEmitter")({
  770. Parent = Parent,
  771. Color = ColorSequence.new(Color1, Color2),
  772. LightEmission = LightEmission,
  773. Size = Size,
  774. Texture = Texture,
  775. Transparency = Transparency,
  776. ZOffset = ZOffset,
  777. Acceleration = Accel,
  778. Drag = Drag,
  779. LockedToPart = LockedToPart,
  780. VelocityInheritance = VelocityInheritance,
  781. EmissionDirection = EmissionDirection,
  782. Enabled = Enabled,
  783. Lifetime = LifeTime,
  784. Rate = Rate,
  785. Rotation = Rotation,
  786. RotSpeed = RotSpeed,
  787. Speed = Speed,
  788. VelocitySpread = VelocitySpread
  789. })
  790. return fp
  791. end
  792. }
  793. }
  794. function RemoveOutlines(part)
  795. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  796. end
  797. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  798. local Part = Create("Part")({
  799. formFactor = FormFactor,
  800. Parent = Parent,
  801. Reflectance = Reflectance,
  802. Transparency = Transparency,
  803. CanCollide = false,
  804. Locked = true,
  805. BrickColor = BrickColor.new(tostring(BColor)),
  806. Name = Name,
  807. Size = Size,
  808. Material = Material
  809. })
  810. RemoveOutlines(Part)
  811. return Part
  812. end
  813. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  814. local Msh = Create(Mesh)({
  815. Parent = Part,
  816. Offset = OffSet,
  817. Scale = Scale
  818. })
  819. if Mesh == "SpecialMesh" then
  820. Msh.MeshType = MeshType
  821. Msh.MeshId = MeshId
  822. end
  823. return Msh
  824. end
  825. function CreateWeld(Parent, Part0, Part1, C0, C1)
  826. local Weld = Create("Weld")({
  827. Parent = Parent,
  828. Part0 = Part0,
  829. Part1 = Part1,
  830. C0 = C0,
  831. C1 = C1
  832. })
  833. return Weld
  834. end
  835.  
  836.  
  837. -------------------------------------------------------
  838. --Start Effect Function--
  839. -------------------------------------------------------
  840. EffectModel = Instance.new("Model", char)
  841. Effects = {
  842. Block = {
  843. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  844. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  845. prt.Anchored = true
  846. prt.CFrame = cframe
  847. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  848. game:GetService("Debris"):AddItem(prt, 10)
  849. if Type == 1 or Type == nil then
  850. table.insert(Effects, {
  851. prt,
  852. "Block1",
  853. delay,
  854. x3,
  855. y3,
  856. z3,
  857. msh
  858. })
  859. elseif Type == 2 then
  860. table.insert(Effects, {
  861. prt,
  862. "Block2",
  863. delay,
  864. x3,
  865. y3,
  866. z3,
  867. msh
  868. })
  869. else
  870. table.insert(Effects, {
  871. prt,
  872. "Block3",
  873. delay,
  874. x3,
  875. y3,
  876. z3,
  877. msh
  878. })
  879. end
  880. end
  881. },
  882. Sphere = {
  883. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  884. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  885. prt.Anchored = true
  886. prt.CFrame = cframe
  887. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  888. game:GetService("Debris"):AddItem(prt, 10)
  889. table.insert(Effects, {
  890. prt,
  891. "Cylinder",
  892. delay,
  893. x3,
  894. y3,
  895. z3,
  896. msh
  897. })
  898. end
  899. },
  900. Cylinder = {
  901. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  902. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  903. prt.Anchored = true
  904. prt.CFrame = cframe
  905. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  906. game:GetService("Debris"):AddItem(prt, 10)
  907. table.insert(Effects, {
  908. prt,
  909. "Cylinder",
  910. delay,
  911. x3,
  912. y3,
  913. z3,
  914. msh
  915. })
  916. end
  917. },
  918. Wave = {
  919. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  920. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  921. prt.Anchored = true
  922. prt.CFrame = cframe
  923. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  924. game:GetService("Debris"):AddItem(prt, 10)
  925. table.insert(Effects, {
  926. prt,
  927. "Cylinder",
  928. delay,
  929. x3 / 60,
  930. y3 / 60,
  931. z3 / 60,
  932. msh
  933. })
  934. end
  935. },
  936. Ring = {
  937. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  938. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  939. prt.Anchored = true
  940. prt.CFrame = cframe
  941. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  942. game:GetService("Debris"):AddItem(prt, 10)
  943. table.insert(Effects, {
  944. prt,
  945. "Cylinder",
  946. delay,
  947. x3,
  948. y3,
  949. z3,
  950. msh
  951. })
  952. end
  953. },
  954. Break = {
  955. Create = function(brickcolor, cframe, x1, y1, z1)
  956. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  957. prt.Anchored = true
  958. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  959. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  960. local num = math.random(10, 50) / 1000
  961. game:GetService("Debris"):AddItem(prt, 10)
  962. table.insert(Effects, {
  963. prt,
  964. "Shatter",
  965. num,
  966. prt.CFrame,
  967. math.random() - math.random(),
  968. 0,
  969. math.random(50, 100) / 100
  970. })
  971. end
  972. },
  973. Spiral = {
  974. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  975. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  976. prt.Anchored = true
  977. prt.CFrame = cframe
  978. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  979. game:GetService("Debris"):AddItem(prt, 10)
  980. table.insert(Effects, {
  981. prt,
  982. "Cylinder",
  983. delay,
  984. x3,
  985. y3,
  986. z3,
  987. msh
  988. })
  989. end
  990. },
  991. Push = {
  992. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  993. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  994. prt.Anchored = true
  995. prt.CFrame = cframe
  996. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  997. game:GetService("Debris"):AddItem(prt, 10)
  998. table.insert(Effects, {
  999. prt,
  1000. "Cylinder",
  1001. delay,
  1002. x3,
  1003. y3,
  1004. z3,
  1005. msh
  1006. })
  1007. end
  1008. }
  1009. }
  1010. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  1011. local fp = IT("Part")
  1012. fp.formFactor = formfactor
  1013. fp.Parent = parent
  1014. fp.Reflectance = reflectance
  1015. fp.Transparency = transparency
  1016. fp.CanCollide = false
  1017. fp.Locked = true
  1018. fp.BrickColor = brickcolor
  1019. fp.Name = name
  1020. fp.Size = size
  1021. fp.Position = tors.Position
  1022. RemoveOutlines(fp)
  1023. fp.Material = "SmoothPlastic"
  1024. fp:BreakJoints()
  1025. return fp
  1026. end
  1027.  
  1028. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1029. local mesh = IT(Mesh)
  1030. mesh.Parent = part
  1031. if Mesh == "SpecialMesh" then
  1032. mesh.MeshType = meshtype
  1033. if meshid ~= "nil" then
  1034. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  1035. end
  1036. end
  1037. mesh.Offset = offset
  1038. mesh.Scale = scale
  1039. return mesh
  1040. end
  1041.  
  1042. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  1043. local type = type
  1044. local rng = Instance.new("Part", char)
  1045. rng.Anchored = true
  1046. rng.BrickColor = color
  1047. rng.CanCollide = false
  1048. rng.FormFactor = 3
  1049. rng.Name = "Ring"
  1050. rng.Material = "Neon"
  1051. rng.Size = Vector3.new(1, 1, 1)
  1052. rng.Transparency = 0
  1053. rng.TopSurface = 0
  1054. rng.BottomSurface = 0
  1055. rng.CFrame = pos
  1056. local rngm = Instance.new("SpecialMesh", rng)
  1057. rngm.MeshType = MType
  1058. rngm.Scale = scale
  1059. local scaler2 = 1
  1060. if type == "Add" then
  1061. scaler2 = 1 * value
  1062. elseif type == "Divide" then
  1063. scaler2 = 1 / value
  1064. end
  1065. coroutine.resume(coroutine.create(function()
  1066. for i = 0, 10 / bonuspeed, 0.1 do
  1067. swait()
  1068. if type == "Add" then
  1069. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1070. elseif type == "Divide" then
  1071. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1072. end
  1073. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1074. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1075. end
  1076. rng:Destroy()
  1077. end))
  1078. end
  1079.  
  1080. function Eviscerate(dude)
  1081. if dude.Name ~= char then
  1082. local bgf = IT("BodyGyro", dude.Head)
  1083. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1084. local val = IT("BoolValue", dude)
  1085. val.Name = "IsHit"
  1086. local ds = coroutine.wrap(function()
  1087. dude:WaitForChild("Head"):BreakJoints()
  1088. wait(0.5)
  1089. target = nil
  1090. coroutine.resume(coroutine.create(function()
  1091. for i, v in pairs(dude:GetChildren()) do
  1092. if v:IsA("Accessory") then
  1093. v:Destroy()
  1094. end
  1095. if v:IsA("Humanoid") then
  1096. v:Destroy()
  1097. end
  1098. if v:IsA("CharacterMesh") then
  1099. v:Destroy()
  1100. end
  1101. if v:IsA("Model") then
  1102. v:Destroy()
  1103. end
  1104. if v:IsA("Part") or v:IsA("MeshPart") then
  1105. for x, o in pairs(v:GetChildren()) do
  1106. if o:IsA("Decal") then
  1107. o:Destroy()
  1108. end
  1109. end
  1110. coroutine.resume(coroutine.create(function()
  1111. v.Material = "Neon"
  1112. v.CanCollide = false
  1113. local PartEmmit1 = IT("ParticleEmitter", v)
  1114. PartEmmit1.LightEmission = 1
  1115. PartEmmit1.Texture = "rbxassetid://284205403"
  1116. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1117. PartEmmit1.Rate = 150
  1118. PartEmmit1.Lifetime = NumberRange.new(1)
  1119. PartEmmit1.Size = NumberSequence.new({
  1120. NumberSequenceKeypoint.new(0, 0.75, 0),
  1121. NumberSequenceKeypoint.new(1, 0, 0)
  1122. })
  1123. PartEmmit1.Transparency = NumberSequence.new({
  1124. NumberSequenceKeypoint.new(0, 0, 0),
  1125. NumberSequenceKeypoint.new(1, 1, 0)
  1126. })
  1127. PartEmmit1.Speed = NumberRange.new(0, 0)
  1128. PartEmmit1.VelocitySpread = 30000
  1129. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1130. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1131. local BodPoss = IT("BodyPosition", v)
  1132. BodPoss.P = 3000
  1133. BodPoss.D = 1000
  1134. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1135. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1136. v.Color = maincolor.Color
  1137. coroutine.resume(coroutine.create(function()
  1138. for i = 0, 49 do
  1139. swait(1)
  1140. v.Transparency = v.Transparency + 0.08
  1141. end
  1142. wait(0.5)
  1143. PartEmmit1.Enabled = false
  1144. wait(3)
  1145. v:Destroy()
  1146. dude:Destroy()
  1147. end))
  1148. end))
  1149. end
  1150. end
  1151. end))
  1152. end)
  1153. ds()
  1154. end
  1155. end
  1156.  
  1157. function FindNearestHead(Position, Distance, SinglePlayer)
  1158. if SinglePlayer then
  1159. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1160. end
  1161. local List = {}
  1162. for i, v in pairs(workspace:GetChildren()) do
  1163. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1164. table.insert(List, v)
  1165. end
  1166. end
  1167. return List
  1168. end
  1169.  
  1170. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1171. local type = type
  1172. local rng = Instance.new("Part", char)
  1173. rng.Anchored = true
  1174. rng.BrickColor = color
  1175. rng.CanCollide = false
  1176. rng.FormFactor = 3
  1177. rng.Name = "Ring"
  1178. rng.Material = "Neon"
  1179. rng.Size = Vector3.new(1, 1, 1)
  1180. rng.Transparency = 0
  1181. rng.TopSurface = 0
  1182. rng.BottomSurface = 0
  1183. rng.CFrame = pos
  1184. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1185. local rngm = Instance.new("SpecialMesh", rng)
  1186. rngm.MeshType = MType
  1187. rngm.Scale = Vector3.new(x1, y1, z1)
  1188. local scaler2 = 1
  1189. local speeder = FastSpeed
  1190. if type == "Add" then
  1191. scaler2 = 1 * value
  1192. elseif type == "Divide" then
  1193. scaler2 = 1 / value
  1194. end
  1195. coroutine.resume(coroutine.create(function()
  1196. for i = 0, 10 / bonuspeed, 0.1 do
  1197. swait()
  1198. if type == "Add" then
  1199. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1200. elseif type == "Divide" then
  1201. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1202. end
  1203. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1204. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1205. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1206. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1207. end
  1208. rng:Destroy()
  1209. end))
  1210. end
  1211.  
  1212. function SoulSteal(dude)
  1213. if dude.Name ~= char then
  1214. local bgf = IT("BodyGyro", dude.Head)
  1215. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1216. local val = IT("BoolValue", dude)
  1217. val.Name = "IsHit"
  1218. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1219. local soulst = coroutine.wrap(function()
  1220. local soul = Instance.new("Part",dude)
  1221. soul.Size = Vector3.new(1,1,1)
  1222. soul.CanCollide = false
  1223. soul.Anchored = false
  1224. soul.Position = torso.Position
  1225. soul.Transparency = 1
  1226. local PartEmmit1 = IT("ParticleEmitter", soul)
  1227. PartEmmit1.LightEmission = 1
  1228. PartEmmit1.Texture = "rbxassetid://569507414"
  1229. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1230. PartEmmit1.Rate = 250
  1231. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1232. PartEmmit1.Size = NumberSequence.new({
  1233. NumberSequenceKeypoint.new(0, 1, 0),
  1234. NumberSequenceKeypoint.new(1, 0, 0)
  1235. })
  1236. PartEmmit1.Transparency = NumberSequence.new({
  1237. NumberSequenceKeypoint.new(0, 0, 0),
  1238. NumberSequenceKeypoint.new(1, 1, 0)
  1239. })
  1240. PartEmmit1.Speed = NumberRange.new(0, 0)
  1241. PartEmmit1.VelocitySpread = 30000
  1242. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1243. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1244. local BodPoss = IT("BodyPosition", soul)
  1245. BodPoss.P = 3000
  1246. BodPoss.D = 1000
  1247. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1248. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1249. wait(1.6)
  1250. soul.Touched:connect(function(hit)
  1251. if hit.Parent == char then
  1252. soul:Destroy()
  1253. end
  1254. end)
  1255. wait(1.2)
  1256. while soul do
  1257. swait()
  1258. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1259. BodPoss.Position = tors.Position
  1260. end
  1261. end)
  1262. soulst()
  1263. end
  1264. end
  1265. function FaceMouse()
  1266. local Cam = workspace.CurrentCamera
  1267. return {
  1268. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1269. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1270. }
  1271. end
  1272.  
  1273. BTAUNT = Instance.new("Sound", tors)
  1274. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2533880583"
  1275. BTAUNT.Volume = 3
  1276. BTAUNT.Pitch = 1
  1277. BTAUNT.Looped = true
  1278. BTAUNT.TimePosition = 0
  1279.  
  1280. BTAUNT3 = Instance.new("Sound", tors)
  1281. BTAUNT3.SoundId = "http://www.roblox.com/asset/?id=157016540"
  1282. BTAUNT3.Volume = 10
  1283. BTAUNT3.Pitch = 1
  1284. BTAUNT3.Looped = false
  1285. BTAUNT3.TimePosition = 0
  1286.  
  1287. TEST = Instance.new("Sound", tors)
  1288. TEST.SoundId = "http://www.roblox.com/asset/?id=2544975373"
  1289. TEST.Volume = 25
  1290. TEST.Pitch = 1
  1291. TEST.Looped = false
  1292. TEST.TimePosition = 0
  1293. -------------------------------------------------------
  1294. --End Effect Function--
  1295. -------------------------------------------------------
  1296. function Cso(ID, PARENT, VOLUME, PITCH)
  1297. local NSound = nil
  1298. coroutine.resume(coroutine.create(function()
  1299. NSound = IT("Sound", PARENT)
  1300. NSound.Volume = VOLUME
  1301. NSound.Pitch = PITCH
  1302. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1303. swait()
  1304. NSound:play()
  1305. game:GetService("Debris"):AddItem(NSound, 50)
  1306. end))
  1307. return NSound
  1308. end
  1309. function CameraEnshaking(Length, Intensity)
  1310. coroutine.resume(coroutine.create(function()
  1311. local intensity = 1 * Intensity
  1312. local rotM = 0.01 * Intensity
  1313. for i = 0, Length, 0.1 do
  1314. swait()
  1315. intensity = intensity - 0.05 * Intensity / Length
  1316. rotM = rotM - 5.0E-4 * Intensity / Length
  1317. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1318. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1319. end
  1320. hum.CameraOffset = Vector3.new(0, 0, 0)
  1321. end))
  1322. end
  1323. -------------------------------------------------------
  1324. --End Important Functions--
  1325. -------------------------------------------------------
  1326.  
  1327.  
  1328. -------------------------------------------------------
  1329. --Start Customization--
  1330. -------------------------------------------------------
  1331. local Player_Size = 1
  1332. if Player_Size ~= 1 then
  1333. root.Size = root.Size * Player_Size
  1334. tors.Size = tors.Size * Player_Size
  1335. hed.Size = hed.Size * Player_Size
  1336. ra.Size = ra.Size * Player_Size
  1337. la.Size = la.Size * Player_Size
  1338. rl.Size = rl.Size * Player_Size
  1339. ll.Size = ll.Size * Player_Size
  1340. ----------------------------------------------------------------------------------
  1341. rootj.Parent = root
  1342. neck.Parent = tors
  1343. RW.Parent = tors
  1344. LW.Parent = tors
  1345. RH.Parent = tors
  1346. LH.Parent = tors
  1347. ----------------------------------------------------------------------------------
  1348. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1349. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1350. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1351. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1352. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1353. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1354. ----------------------------------------------------------------------------------
  1355. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1356. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1357. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1358. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1359. --hat.Parent = Character
  1360. end
  1361. ----------------------------------------------------------------------------------
  1362. ----------------------------------------------------------------------------------
  1363. local equipped = false
  1364. local idle = 0
  1365. local change = 1
  1366. local val = 0
  1367. local toim = 0
  1368. local idleanim = 0.4
  1369. local sine = 0
  1370. local Sit = 1
  1371. ----------------------------------------------------------------------------------
  1372. hum.WalkSpeed = 8
  1373. hum.JumpPower = 57
  1374. hum.Animator.Parent = nil
  1375. ----------------------------------------------------------------------------------
  1376. wait(1)
  1377. player = game.Players.LocalPlayer
  1378. torso = player.Character:WaitForChild("Torso")
  1379. mouse = player:GetMouse()
  1380.  
  1381. mouse.KeyDown:connect(function(key)
  1382. if key == "t" then
  1383. Cso("2545012765", hed, 3.5, 1)
  1384. dist = (torso.Position - mouse.Hit.p).magnitude
  1385. if dist <= 10000 then
  1386. torso.CFrame = CFrame.new(mouse.Hit.p) + Vector3.new(0,3,0)
  1387. end
  1388. end
  1389. end)
  1390. -------------------------------------------------------
  1391. --End Customization--
  1392. -------------------------------------------------------
  1393. local Blobby = Instance.new("Part", char)
  1394. Blobby.Name = "Blob"
  1395. Blobby.CanCollide = false
  1396. Blobby.BrickColor = BrickColor.new("Really black")
  1397. Blobby.Transparency = 0
  1398. Blobby.Material = "Plastic"
  1399. Blobby.Size = Vector3.new(1, 1, 2)
  1400. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1401. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1402.  
  1403. local Weld = Instance.new("Weld", Blobby)
  1404. Weld.Part0 = ra
  1405. Weld.Part1 = Blobby
  1406. Weld.C1 = CFrame.new(0, 0.8, 0)
  1407. Weld.C0 = CFrame.Angles(Rad(-180),0,135)
  1408.  
  1409. local M2 = Instance.new("SpecialMesh")
  1410. M2.Parent = Blobby
  1411. M2.MeshId = "rbxassetid://28140935"
  1412. M2.TextureId = "rbxassetid://26884682"
  1413. M2.Scale = Vector3.new(1, 0.8, 1)
  1414.  
  1415. --[[local naeeym2 = Instance.new("BillboardGui",char)
  1416. naeeym2.AlwaysOnTop = true
  1417. naeeym2.Size = UDim2.new(5,35,2,15)
  1418. naeeym2.StudsOffset = Vector3.new(0, 3.5, 0)
  1419. naeeym2.Adornee = hed
  1420. naeeym2.Name = "Name"
  1421. --naeeym2.PlayerToHideFrom = Player
  1422. local tecks2 = Instance.new("TextLabel",naeeym2)
  1423. tecks2.BackgroundTransparency = 1
  1424. tecks2.TextScaled = true
  1425. tecks2.BorderSizePixel = 0
  1426. tecks2.Text = "Fight Me"
  1427. tecks2.Font = Enum.Font.Bodoni
  1428. tecks2.TextSize = 30
  1429. tecks2.TextStrokeTransparency = 0
  1430. tecks2.TextColor3 = Color3.new(0, 0, 0)
  1431. tecks2.TextStrokeColor3 = Color3.new(1, 1, 1)
  1432. tecks2.Size = UDim2.new(1,0,0.5,0)
  1433. tecks2.Parent = naeeym2]]
  1434. ----------------------------------------------------------------------------------
  1435. local AddInstance = function(Object, ...)
  1436. local Obj = Instance.new(Object)
  1437. for i,v in next,(...) do
  1438. Obj[i] = v
  1439. end
  1440. return Obj
  1441. end
  1442. ----------------------------------------------------
  1443. local Reaper = AddInstance("Part",{
  1444. Parent = hed,
  1445. CFrame = hed.CFrame,
  1446. formFactor = "Symmetric",
  1447. Size = Vector3.new(1, 1, 1),
  1448. CanCollide = false,
  1449. TopSurface = "Smooth",
  1450. BottomSurface = "Smooth",
  1451. Locked = true,
  1452. })
  1453. local Weld = AddInstance("Weld",{
  1454. Parent = Reaper,
  1455. Part0 = hed,
  1456. C0 = CFrame.new(0, 0.8, 0.4)*CFrame.Angles(0, 0, 0),
  1457. Part1 = Reaper,
  1458. })
  1459. local Mesh = AddInstance("SpecialMesh",{
  1460. Parent = Reaper,
  1461. MeshId = "rbxassetid://193760002",
  1462. TextureId = "rbxassetid://89867215",
  1463. Scale = Vector3.new(1.1, 1.1, 1.1),
  1464. VertexColor = Vector3.new(0.5, 0.5, 0.5),
  1465. })
  1466. -------------------------------------------------------
  1467. wait(1)
  1468. plr = game.Players.LocalPlayer
  1469. char = plr.Character
  1470. mouse = plr:GetMouse()
  1471. whitecolor = Color3.new(1,1,1)
  1472. epicmode = false
  1473. normal = true
  1474. for i,v in pairs(char:GetChildren()) do
  1475. if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
  1476. v:Destroy()
  1477. end
  1478. end
  1479. local shirt = Instance.new("Shirt",char)
  1480. shirt.ShirtTemplate = "rbxassetid://2544612637"
  1481. local pants = Instance.new("Pants",char)
  1482. pants.PantsTemplate = "rbxassetid://2544611861"
  1483. local bdycolors = char["Body Colors"]
  1484. bdycolors.HeadColor3 = whitecolor
  1485. bdycolors.LeftArmColor3 = whitecolor
  1486. bdycolors.LeftLegColor3 = whitecolor
  1487. bdycolors.RightArmColor3 = whitecolor
  1488. bdycolors.RightLegColor3 = whitecolor
  1489. bdycolors.TorsoColor3 = whitecolor
  1490. for i,v in pairs(char:GetChildren()) do
  1491. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  1492. v:Destroy()
  1493. end
  1494. end
  1495.  
  1496. -------------------------------------------------------
  1497. --Start Attacks N Stuff--
  1498. -------------------------------------------------------
  1499. local naeeym2 = Instance.new("BillboardGui",char)
  1500. naeeym2.AlwaysOnTop = true
  1501. naeeym2.Size = UDim2.new(5,35,2,35)
  1502. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1503. naeeym2.Adornee = hed
  1504. naeeym2.Name = "Name"
  1505.  
  1506. local tecks2 = Instance.new("TextLabel",naeeym2)
  1507. tecks2.BackgroundTransparency = 1
  1508. tecks2.TextScaled = true
  1509. tecks2.BorderSizePixel = 0
  1510. tecks2.Text = "JEVIL"
  1511. tecks2.Font = "Fantasy"
  1512. tecks2.TextSize = 50
  1513. tecks2.TextStrokeTransparency = 0
  1514. tecks2.TextColor3 = BrickColor.new('Really black').Color
  1515. tecks2.TextStrokeColor3 = BrickColor.new('Bright blue').Color
  1516. tecks2.Size = UDim2.new(1,0,0.5,0)
  1517. tecks2.Parent = naeeym2
  1518. textfag = tecks2
  1519. tecks2.Text = "JEVIL"
  1520. BTAUNT:Play()
  1521. coroutine.resume(coroutine.create(function()
  1522. while textfag ~= nil do
  1523. swait()
  1524. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  1525. textfag.Rotation = math.random(-3,3)
  1526. end
  1527. end))
  1528.  
  1529. function get_out()
  1530. BTAUNT:Stop()
  1531. attack = true
  1532. BTAUNT3:Remove()
  1533. BTAUNT3:Play()
  1534. repeat
  1535. hum.WalkSpeed = 10
  1536. for i = 0,0.37,0.03 do
  1537. swait()
  1538. BTAUNT3.Parent = tors
  1539. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1540. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1541. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  1542. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1543. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.2 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  1544. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  1545. end
  1546. for i = 0,0.37,0.03 do
  1547. swait()
  1548. BTAUNT3.Parent = tors
  1549. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1550. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1551. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  1552. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1553. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.2 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  1554. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  1555. end
  1556. until BTAUNT3.Playing == false
  1557. BTAUNT3:Stop()
  1558. BTAUNT3:Play()
  1559. BTAUNT3:Remove()
  1560. BTAUNT:Play()
  1561. attack = false
  1562. hum.WalkSpeed = 20
  1563. BTAUNT:Play()
  1564. end
  1565. function Taunt2()
  1566. attack = true
  1567. hum.WalkSpeed = 0
  1568. CFuncs.Sound.Create("rbxassetid://2545008459", head, 100, 1)
  1569. for i = 0, 2, 0.1 do
  1570. swait()
  1571. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  1572. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1573. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1574. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1575. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1576. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1577. end
  1578. for i = 0, 6, 0.1 do
  1579. swait()
  1580. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .2 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  1581. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 2) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.15)
  1582. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1583. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1584. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1585. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1586. end
  1587. for i = 0, 2, 0.1 do
  1588. swait()
  1589. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  1590. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1591. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1592. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1593. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1594. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1595. end
  1596. attack = false
  1597. hum.WalkSpeed = 20
  1598. end
  1599. function icando()
  1600. print('>:3')
  1601. attack = true
  1602. hum.WalkSpeed = 0
  1603. TEST:Remove()
  1604. TEST:Play()
  1605. repeat
  1606. for i = 0,4,0.1 do
  1607. swait()
  1608. TEST.Parent = tors
  1609. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  1610. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  1611. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1612. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1613. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-76)), 0.1)
  1614. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(56)), 0.1)
  1615. end
  1616. until TEST.Playing == false
  1617. TEST:Stop()
  1618. TEST:Play()
  1619. TEST:Remove()
  1620. print('I CAN DO ANYTHING')
  1621. attack = false
  1622. hum.WalkSpeed = 20
  1623. end
  1624. function Blood_ball()
  1625. local orb = Instance.new("Part", char)
  1626. orb.Anchored = true
  1627. orb.BrickColor = BrickC("Royal Purple")
  1628. orb.CanCollide = false
  1629. orb.FormFactor = 3
  1630. orb.Name = "Ring"
  1631. orb.Material = "Neon"
  1632. orb.Size = Vector3.new(1, 1, 1)
  1633. orb.Transparency = 0
  1634. orb.TopSurface = 0
  1635. orb.BottomSurface = 0
  1636. local orbm = Instance.new("SpecialMesh", orb)
  1637. orbm.MeshType = "Sphere"
  1638. orbm.Name = "SizeMesh"
  1639. orbm.Scale = Vector3.new(0, 0, 0)
  1640. local scaled = 0.1
  1641. local posid = 0
  1642. for i = 0, 109, 0.1 do
  1643. swait()
  1644. scaled = scaled + 0.001
  1645. posid = posid - scaled
  1646. orb.CFrame = ra.CFrame * CF(0, -0.1 + posid / 1.05, 0)
  1647. orbm.Scale = orbm.Scale + Vector3.new(scaled, scaled, scaled)
  1648. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1649. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1650. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  1651. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  1652. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  1653. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  1654. end
  1655. coroutine.resume(coroutine.create(function()
  1656. orb.Anchored = false
  1657. --CFuncs.Sound.Create("rbxassetid://260433768", root, 1.25, 1)
  1658. mes("CALAMITY ORB COMING IN EVERYTHING WILL BE DESTROYED",0.05)
  1659. local a = Instance.new("Part", workspace)
  1660. a.Name = "Direction"
  1661. a.Anchored = true
  1662. a.BrickColor = BrickC("Crimson")
  1663. a.Material = "Neon"
  1664. a.Transparency = 1
  1665. a.CanCollide = false
  1666. local ray = Ray.new(orb.CFrame.p, (root.CFrame.lookVector - orb.CFrame.p).unit * 500)
  1667. local ignore = orb
  1668. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1669. a.BottomSurface = 10
  1670. a.TopSurface = 10
  1671. local distance = (orb.CFrame.p - position).magnitude
  1672. a.Size = Vector3.new(0.1, 0.1, 0.1)
  1673. a.CFrame = CF(orb.CFrame.p, position) * CF(0, 0, 0)
  1674. orb.CFrame = a.CFrame
  1675. a:Destroy()
  1676. local bv = Instance.new("BodyVelocity")
  1677. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1678. bv.velocity = orb.CFrame.lookVector * 125
  1679. bv.Parent = orb
  1680. local hitted = false
  1681. game:GetService("Debris"):AddItem(orb, 15)
  1682. wait()
  1683. local hit = orb.Touched:connect(function(hit)
  1684. if hitted == false then
  1685. hitted = true
  1686. coroutine.resume(coroutine.create(function()
  1687. for i = 0,1.8,0.1 do
  1688. swait()
  1689. hum.CameraOffset = Vector3.new(Mrandom(-1,1),0,Mrandom(-1,1))
  1690. end
  1691. for i = 0,1.8,0.1 do
  1692. swait()
  1693. hum.CameraOffset = Vector3.new(0,0,0)
  1694. end
  1695. end))
  1696. CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1)
  1697. for i, v in pairs(FindNearestHead(orb.CFrame.p, 50000)) do
  1698. if v:FindFirstChild("Head") then
  1699. Eviscerate(v)
  1700. end
  1701. end
  1702. Magic(1, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickC("Royal Purple"), "Sphere")
  1703. Magic(2, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickC("Royal Purple"), "Sphere")
  1704. for i = 0, 9 do
  1705. --Aura(1, 2.5, "Add", orb.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Royal purple"), 0, "Sphere")
  1706. --Aura(2, 5, "Add", orb.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Royal purple"), 0, "Sphere")
  1707. end
  1708. orb.Anchored = true
  1709. orb.Transparency = 1
  1710. wait(8)
  1711. orb:Destroy()
  1712. end
  1713. end)
  1714. end))
  1715. for i = 0, 2, 0.1 do
  1716. swait()
  1717. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1718. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1719. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  1720. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  1721. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  1722. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  1723. end
  1724. attack = false
  1725. end
  1726. function Blood_ball()
  1727. attack = true
  1728. local orb = Instance.new("Part", char)
  1729. orb.Anchored = true
  1730. orb.BrickColor = BrickC("Royal Purple")
  1731. orb.CanCollide = false
  1732. orb.FormFactor = 3
  1733. orb.Name = "Ring"
  1734. orb.Material = "Neon"
  1735. orb.Size = Vector3.new(1, 1, 1)
  1736. orb.Transparency = 0
  1737. orb.TopSurface = 0
  1738. orb.BottomSurface = 0
  1739. local orbm = Instance.new("SpecialMesh", orb)
  1740. orbm.MeshType = "Sphere"
  1741. orbm.Name = "SizeMesh"
  1742. orbm.Scale = Vector3.new(0, 0, 0)
  1743. local scaled = 0.1
  1744. local posid = 0
  1745. for i = 0, 12, 0.1 do
  1746. swait()
  1747. scaled = scaled + 0.001
  1748. posid = posid - scaled
  1749. orb.CFrame = ra.CFrame * CF(0, -0.1 + posid / 1.05, 0)
  1750. orbm.Scale = orbm.Scale + Vector3.new(scaled, scaled, scaled)
  1751. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1752. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1753. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  1754. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1755. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  1756. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1757. end
  1758. coroutine.resume(coroutine.create(function()
  1759. orb.Anchored = false
  1760. local a = Instance.new("Part", workspace)
  1761. a.Name = "Direction"
  1762. a.Anchored = true
  1763. a.BrickColor = BrickC("Royal purple")
  1764. a.Material = "Neon"
  1765. a.Transparency = 1
  1766. a.CanCollide = false
  1767. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500)
  1768. local ignore = orb
  1769. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1770. a.BottomSurface = 10
  1771. a.TopSurface = 10
  1772. local distance = (orb.CFrame.p - position).magnitude
  1773. a.Size = Vector3.new(0.1, 0.1, 0.1)
  1774. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
  1775. orb.CFrame = a.CFrame
  1776. a:Destroy()
  1777. local bv = Instance.new("BodyVelocity")
  1778. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1779. bv.velocity = orb.CFrame.lookVector * 125
  1780. bv.Parent = orb
  1781. local hitted = false
  1782. game:GetService("Debris"):AddItem(orb, 15)
  1783. swait()
  1784. local hit = orb.Touched:connect(function(hit)
  1785. if hitted == false then
  1786. hitted = true
  1787. CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1)
  1788. for i, v in pairs(FindNearestHead(orb.CFrame.p, 25)) do
  1789. if v:FindFirstChild("Head") then
  1790. Eviscerate(v)
  1791. end
  1792. end
  1793. Magic(1, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickC("Royal Purple"), "Sphere")
  1794. Magic(2, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickC("Royal Purple"), "Sphere")
  1795. for i = 0, 9 do
  1796. Aura(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Royal Purple"), 0, "Sphere")
  1797. Aura(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Royal Purple"), 0, "Sphere")
  1798. end
  1799. orb.Anchored = true
  1800. orb.Transparency = 1
  1801. wait(8)
  1802. orb:Destroy()
  1803. end
  1804. end)
  1805. end))
  1806. for i = 0, 1, 0.1 do
  1807. swait()
  1808. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(30)), 0.3)
  1809. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(-30)), 0.3)
  1810. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(6)), 0.3)
  1811. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-6)), 0.3)
  1812. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.3)
  1813. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(6), Rad(Mrandom(-15, 15)), Rad(-5 + 4.5 * Sin(sine / 20))), 0.3)
  1814. end
  1815. attack = false
  1816. end
  1817. function blast()
  1818. attack = true
  1819. hum.WalkSpeed = 0
  1820. for i = 0,1.2,0.1 do
  1821. swait()
  1822. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1823. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1824. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1825. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1826. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1827. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-15)), 0.1)
  1828. end
  1829. Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick")
  1830. Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick")
  1831. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 15.1, 15.1, 15.1, 0.01)
  1832. Effects.Sphere.Create(maincolor, root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 11.1, 11.1, 11.1, 0.01)
  1833. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Really blue"), "Sphere")
  1834. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Royal Purple"), "Sphere")
  1835. Magic(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(35, 0.1, 35), 0.01, BrickColor.new("Royal Purple"), "Sphere")
  1836.  
  1837. for i, v in pairs(FindNearestHead(tors.CFrame.p, 14.5)) do
  1838. if v:FindFirstChild("Head") then
  1839. Eviscerate(v)
  1840. end
  1841. end
  1842.  
  1843. for i = 1,4.7,0.1 do
  1844. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1845. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1846. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1847. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1848. RW.C0 = clerp(RW.C0, CF(1.2, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-34)), 0.1)
  1849. LW.C0 = clerp(LW.C0, CF(-1.5, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(-15)), 0.1)
  1850. end
  1851. wait(.6)
  1852. Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick")
  1853. Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick")
  1854. Effects.Sphere.Create(BrickColor.new("Royal purple"), root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 15.1, 15.1, 15.1, 0.01)
  1855. Effects.Sphere.Create(maincolor, root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 11.1, 11.1, 11.1, 0.01)
  1856. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Really blue"), "Sphere")
  1857. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Bright blue"), "Sphere")
  1858. Magic(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(35, 0.1, 35), 0.01,BrickColor.new("Royal Purple"), "Sphere")
  1859.  
  1860. for i, v in pairs(FindNearestHead(tors.CFrame.p, 14.5)) do
  1861. if v:FindFirstChild("Head") then
  1862. Eviscerate(v)
  1863. end
  1864. end
  1865.  
  1866. for i = 1,4.7,0.1 do
  1867. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1868. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1869. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1870. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1871. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(15)), 0.1)
  1872. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(34)), 0.1)
  1873. end
  1874. wait(.6)
  1875. Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick")
  1876. Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick")
  1877. Effects.Sphere.Create(BrickColor.new("Royal purple"), root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 15.1, 15.1, 15.1, 0.01)
  1878. Effects.Sphere.Create(maincolor, root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 11.1, 11.1, 11.1, 0.01)
  1879. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Really blue"), "Sphere")
  1880. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Royal purple"), "Sphere")
  1881. Magic(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(35, 0.1, 35), 0.01, BrickColor.new("Royal purple"), "Sphere")
  1882.  
  1883. for i, v in pairs(FindNearestHead(tors.CFrame.p, 14.5)) do
  1884. if v:FindFirstChild("Head") then
  1885. Eviscerate(v)
  1886. end
  1887. end
  1888.  
  1889. for i = 1,4.7,0.1 do
  1890. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1891. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1892. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1893. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1894. RW.C0 = clerp(RW.C0, CF(1.2, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-34)), 0.1)
  1895. LW.C0 = clerp(LW.C0, CF(-1.5, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(-15)), 0.1)
  1896. end
  1897. wait(.6)
  1898. Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick")
  1899. Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick")
  1900. Effects.Sphere.Create(BrickColor.new("Royal purple"), root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 15.1, 15.1, 15.1, 0.01)
  1901. Effects.Sphere.Create(maincolor, root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 11.1, 11.1, 11.1, 0.01)
  1902. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Really blue"), "Sphere")
  1903. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Bright blue"), "Sphere")
  1904. Magic(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(35, 0.1, 35), 0.01, BrickColor.new("Royal purple"), "Sphere")
  1905.  
  1906. for i, v in pairs(FindNearestHead(tors.CFrame.p, 14.5)) do
  1907. if v:FindFirstChild("Head") then
  1908. Eviscerate(v)
  1909. end
  1910. end
  1911.  
  1912. for i = 1,4.7,0.1 do
  1913. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1914. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1915. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1916. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1917. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(15)), 0.1)
  1918. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(34)), 0.1)
  1919. end
  1920. wait(.6)
  1921. attack = false
  1922. hum.WalkSpeed = 8
  1923. end
  1924. function dejzrXD()
  1925. attack = true
  1926. hum.WalkSpeed = 20
  1927. for i = 0, 4, 0.1 do
  1928. swait()
  1929. Cso("2545012765", char, 10, 1)
  1930. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  1931. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(40)), 0.2)
  1932. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  1933. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  1934. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  1935. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  1936. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  1937. end
  1938. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  1939. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  1940. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  1941. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  1942. CameraEnshaking(4, 5)
  1943. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  1944. if v:FindFirstChild("Head") then
  1945. Eviscerate(v)
  1946. end
  1947. end
  1948. for i = 0, 2, 0.1 do
  1949. swait()
  1950. hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  1951. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(40)), 0.2)
  1952. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  1953. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  1954. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  1955. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  1956. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  1957. end
  1958. attack = false
  1959. Speed = 20
  1960. end
  1961.  
  1962. function Attack()
  1963. attack = true
  1964. for i = 0, 2.6, 0.1 do
  1965. swait()
  1966. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-60)), 0.2)
  1967. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-7.5 * Sin(sine / 30)), Rad(0), Rad(60)), 0.2)
  1968. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.2)
  1969. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.2)
  1970. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2)
  1971. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.2)
  1972. end
  1973. Cso("2545012765", tors, 10, 1)
  1974. CameraEnshaking(2, 15)
  1975. Effects.Wave.Create(BrickColor.new("Royal purple"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1976. Effects.Wave.Create(BrickColor.new("Royal purple"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1977. Effects.Wave.Create(BrickColor.new("Royal purple"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1978. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  1979. if v:FindFirstChild("Head") then
  1980. Eviscerate(v)
  1981. end
  1982. end
  1983. for i = 0, 3, 0.1 do
  1984. swait()
  1985. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-15)), 0.3)
  1986. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 7.5 * Sin(sine / 30)), Rad(0), Rad(15)), 0.3)
  1987. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.3)
  1988. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.3)
  1989. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-25)), 0.3)
  1990. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.3)
  1991. end
  1992. attack = false
  1993. end
  1994. function Orb_Strike()
  1995. attack = true
  1996. Cso("2545012765", char, 7, 0.8)
  1997. for i = 0, 9 do
  1998. Aura(1, 1.5, "Add", mouse.Hit * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 45, -0.05, maincolor, 0, "Sphere")
  1999. Aura(2, 1.5, "Add", mouse.Hit * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 45, -0.05, maincolor, 0, "Sphere")
  2000. end
  2001. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2002. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2003. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  2004. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  2005. for i, v in pairs(FindNearestHead(Mouse.Hit.p, 14.5)) do
  2006. if v:FindFirstChild("Head") then
  2007. Eviscerate(v)
  2008. end
  2009. end
  2010. attack = false
  2011. hum.WalkSpeed = 20
  2012. end
  2013.  
  2014. function Astigmatism()
  2015. attack = true
  2016. hum.WalkSpeed = 0
  2017. local Ring1 = Instance.new("Part", char)
  2018. Ring1.Anchored = true
  2019. Ring1.BrickColor = maincolor
  2020. Ring1.CanCollide = false
  2021. Ring1.FormFactor = 3
  2022. Ring1.Name = "Ring"
  2023. Ring1.Material = "Neon"
  2024. Ring1.Size = Vector3.new(1, 0.05, 1)
  2025. Ring1.Transparency = 1
  2026. Ring1.TopSurface = 0
  2027. Ring1.BottomSurface = 0
  2028. local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  2029. Ring1Mesh.MeshType = "Brick"
  2030. Ring1Mesh.Name = "SizeMesh"
  2031. Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  2032. local InnerRing1 = Ring1:Clone()
  2033. InnerRing1.Parent = char
  2034. InnerRing1.Transparency = 0
  2035. InnerRing1.BrickColor = BrickColor.new("New Yeller")
  2036. InnerRing1.Size = Vector3.new(1, 1, 1)
  2037. local InnerRing1Mesh = InnerRing1.SizeMesh
  2038. InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  2039. InnerRing1Mesh.MeshType = "Sphere"
  2040. Ring1:Destroy()
  2041. for i = 0, 6, 0.1 do
  2042. swait()
  2043. --orb.CFrame = Head.CFrame
  2044. Aura(7, 0.12, "Add", Head.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Sphere")
  2045. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  2046. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 1) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2047. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2048. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2049. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(165 + 2.5 * Sin(sine / 20))), 0.12)
  2050. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-165 + 2.5 * Sin(sine / 20))), 0.12)
  2051. end
  2052. InnerRing1.Transparency = 1
  2053. InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 5
  2054. Cso("294188875", char, 2.3, 1)
  2055. local a = IT("Part", char)
  2056. a.Name = "Direction"
  2057. a.Anchored = true
  2058. a.BrickColor = BrickC("Pastel violet")
  2059. a.Material = "SmoothPlastic"
  2060. a.Transparency = 0
  2061. a.Shape = "Cylinder"
  2062. a.CanCollide = false
  2063. local a2 = IT("Part", char)
  2064. a2.Name = "Direction"
  2065. a2.Anchored = true
  2066. a2.BrickColor = maincolor
  2067. a2.Color = maincolor.Color
  2068. a2.Material = "Neon"
  2069. a2.Transparency = 0.7
  2070. a2.Shape = "Cylinder"
  2071. a2.CanCollide = false
  2072. local ba = IT("Part", char)
  2073. ba.Name = "HitDirect"
  2074. ba.Anchored = true
  2075. ba.BrickColor = maincolor
  2076. ba.Material = "Neon"
  2077. ba.Transparency = 1
  2078. ba.CanCollide = false
  2079. local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  2080. local ignore = char
  2081. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2082. a.BottomSurface = 10
  2083. a.TopSurface = 10
  2084. a2.BottomSurface = 10
  2085. a2.TopSurface = 10
  2086. local distance = (InnerRing1.CFrame.p - position).magnitude
  2087. a.Size = Vector3.new(distance, 1, 1)
  2088. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2089. a2.Size = Vector3.new(distance, 1, 1)
  2090. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2091. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  2092. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  2093. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  2094. game:GetService("Debris"):AddItem(a, 20)
  2095. game:GetService("Debris"):AddItem(a2, 20)
  2096. game:GetService("Debris"):AddItem(ba, 20)
  2097. local msh = Instance.new("SpecialMesh", a)
  2098. msh.MeshType = "Brick"
  2099. msh.Scale = Vector3.new(1, 5, 5)
  2100. local msh2 = Instance.new("SpecialMesh", a2)
  2101. msh2.MeshType = "Brick"
  2102. msh2.Scale = Vector3.new(1, 7, 7)
  2103. for i = 0, 10, 0.1 do
  2104. swait()
  2105. CameraEnshaking(1, 5)
  2106. a2.Color = maincolor.Color
  2107. root.CFrame = FaceMouse()[1]
  2108. InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 4
  2109. ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  2110. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2111. distance = (InnerRing1.CFrame.p - position).magnitude
  2112. a.Size = Vector3.new(distance, 1, 1)
  2113. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2114. a2.Size = Vector3.new(distance, 1, 1)
  2115. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2116. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  2117. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  2118. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  2119. msh.Scale = msh.Scale - Vector3.new(0, 0.05, 0.05)
  2120. msh2.Scale = msh2.Scale - Vector3.new(0, 0.03, 0.03)
  2121. Aura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0, "Sphere")
  2122. for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  2123. if v:FindFirstChild("Head") then
  2124. Eviscerate(v)
  2125. end
  2126. end
  2127. end
  2128. a:Destroy()
  2129. a2:Destroy()
  2130. ba:Destroy()
  2131. InnerRing1:Destroy()
  2132. attack = false
  2133. hum.WalkSpeed = 10
  2134. hum.CameraOffset = Vector3.new(0,0,0)
  2135. end
  2136.  
  2137. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  2138. script.Parent = Player.Character
  2139.  
  2140. --RemoteEvent for communicating
  2141. local Event = Instance.new("RemoteEvent")
  2142. Event.Name = "UserInput_Event"
  2143.  
  2144. --Fake event to make stuff like Mouse.KeyDown work
  2145. local function fakeEvent()
  2146. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  2147. t.connect = t.Connect
  2148. return t
  2149. end
  2150.  
  2151. --Creating fake input objects with fake variables
  2152. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  2153. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  2154. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  2155. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  2156. end}
  2157. --Merged 2 functions into one by checking amount of arguments
  2158. CAS.UnbindAction = CAS.BindAction
  2159.  
  2160. --This function will trigger the events that have been :Connect()'ed
  2161. local function te(self,ev,...)
  2162. local t = m[ev]
  2163. if t and t._fakeEvent and t.Function then
  2164. t.Function(...)
  2165. end
  2166. end
  2167. m.TrigEvent = te
  2168. UIS.TrigEvent = te
  2169.  
  2170. Event.OnServerEvent:Connect(function(plr,io)
  2171. if plr~=Player then return end
  2172. if io.isMouse then
  2173. m.Target = io.Target
  2174. m.Hit = io.Hit
  2175. else
  2176. local b = io.UserInputState == Enum.UserInputState.Begin
  2177. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  2178. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  2179. end
  2180. for _,t in pairs(CAS.Actions) do
  2181. for _,k in pairs(t.Keys) do
  2182. if k==io.KeyCode then
  2183. t.Function(t.Name,io.UserInputState,io)
  2184. end
  2185. end
  2186. end
  2187. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  2188. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  2189. end
  2190. end)
  2191. Event.Parent = NLS([==[
  2192. local Player = game:GetService("Players").LocalPlayer
  2193. local Event = script:WaitForChild("UserInput_Event")
  2194.  
  2195. local UIS = game:GetService("UserInputService")
  2196. local input = function(io,a)
  2197. if a then return end
  2198. --Since InputObject is a client-side instance, we create and pass table instead
  2199. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  2200. end
  2201. UIS.InputBegan:Connect(input)
  2202. UIS.InputEnded:Connect(input)
  2203.  
  2204. local Mouse = Player:GetMouse()
  2205. local h,t
  2206. --Give the server mouse data 30 times every second, but only if the values changed
  2207. --If player is not moving their mouse, client won't fire events
  2208. while wait(1/30) do
  2209. if h~=Mouse.Hit or t~=Mouse.Target then
  2210. h,t=Mouse.Hit,Mouse.Target
  2211. Event:FireServer({isMouse=true,Target=t,Hit=h})
  2212. end
  2213. end]==],Player.Character)
  2214. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  2215. end
  2216.  
  2217. function DRAG_YOURSELF_TO_HELL()
  2218. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2219. local HUM = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2220. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2221. local HEAD = HUM.Parent:FindFirstChild("Head")
  2222. if HEAD and TORSO and HUM.Health > 0 then
  2223. local GYRO = IT("BodyGyro",root)
  2224. GYRO.D = 275
  2225. GYRO.P = 20000
  2226. GYRO.MaxTorque = Vector3.new(0,40000,0)
  2227. attack = true
  2228. hum.WalkSpeed = 0
  2229. local hit,pos,hummie;
  2230. local Hook = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  2231. Hook.Transparency = 1
  2232. local A = NewInstance("Attachment",Hook)
  2233. local B = NewInstance("Attachment",ra,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  2234. local Chain = NewInstance("Beam",Hook,{Attachment0 = A,Attachment1=B,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  2235. local POS = mouse.Hit.p
  2236. local CHAINS = false
  2237. local CHAINLINKS = {}
  2238. local A = IT("Attachment",ra)
  2239. A.Position = Vector3.new(1,-1,0)*Player_Size
  2240. A.Orientation = Vector3.new(-90, -89.982, 0)
  2241. local B = IT("Attachment",ra)
  2242. B.Position = Vector3.new(-1,-1,0)*Player_Size
  2243. B.Orientation = Vector3.new(-90, 89.988, 0)
  2244. local C = IT("Attachment",ra)
  2245. C.Position = Vector3.new(0.5,-1.3,0)*Player_Size
  2246. C.Orientation = Vector3.new(-90, -89.982, 0)
  2247. local D = IT("Attachment",ra)
  2248. D.Position = Vector3.new(-0.5,-1.3,0)*Player_Size
  2249. D.Orientation = Vector3.new(-90, 89.988, 0)
  2250. local LIGHT = IT("Attachment",ra)
  2251. LIGHT.Position = Vector3.new(0,-1,0)*Player_Size
  2252. local LIGHT2 = IT("PointLight",LIGHT)
  2253. LIGHT2.Range = 7
  2254. LIGHT2.Brightness = 5
  2255. LIGHT2.Color = Color3.new(0,0,0)
  2256. for i = 1, 2 do
  2257. local TWIST = -2
  2258. local START = A
  2259. local END = B
  2260. if i == 1 then
  2261. START = B
  2262. END = A
  2263. end
  2264. local ChainLink = IT("Beam",tors)
  2265. ChainLink.Texture = "rbxassetid://73042633"
  2266. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  2267. ChainLink.TextureSpeed = 1
  2268. ChainLink.Width0 = 1
  2269. ChainLink.Width1 = 1
  2270. ChainLink.TextureLength = 2.5
  2271. ChainLink.Attachment0 = START
  2272. ChainLink.Attachment1 = END
  2273. ChainLink.CurveSize0 = TWIST
  2274. ChainLink.CurveSize1 = TWIST
  2275. --ChainLink.FaceCamera = true
  2276. ChainLink.Segments = 45
  2277. ChainLink.Transparency = NumberSequence.new(0.25)
  2278. table.insert(CHAINLINKS,ChainLink)
  2279. end
  2280. for i = 1, 2 do
  2281. local TWIST = -1
  2282. local START = C
  2283. local END = D
  2284. if i == 1 then
  2285. START = D
  2286. END = C
  2287. end
  2288. local ChainLink = IT("Beam",tors)
  2289. ChainLink.Texture = "rbxassetid://73042633"
  2290. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  2291. ChainLink.TextureSpeed = 1
  2292. ChainLink.Width0 = 1
  2293. ChainLink.Width1 = 1
  2294. ChainLink.TextureLength = 5
  2295. ChainLink.Attachment0 = START
  2296. ChainLink.Attachment1 = END
  2297. ChainLink.CurveSize0 = TWIST
  2298. ChainLink.CurveSize1 = TWIST
  2299. --ChainLink.FaceCamera = true
  2300. ChainLink.Segments = 25
  2301. ChainLink.LightEmission = 0.5
  2302. ChainLink.Transparency = NumberSequence.new(0.25)
  2303. table.insert(CHAINLINKS,ChainLink)
  2304. end
  2305. for i = 0, 2.3, .1 do
  2306. swait()
  2307. GYRO.cframe = CF(root.Position,TORSO.Position)
  2308. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(-45)), 0.15)
  2309. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3)
  2310. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  2311. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  2312. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(25)), 0.1)
  2313. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  2314. end
  2315. Cso("169105657", ra, 7, 1.2)
  2316. for i = 0, 4, .1 do
  2317. if(hit)then break end
  2318. swait()
  2319. GYRO.cframe = CF(root.Position,TORSO.Position)
  2320. Hook.CFrame = HEAD.CFrame
  2321. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(5), Rad(45)), 0.15)
  2322. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-45)), 0.3)
  2323. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  2324. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  2325. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1)
  2326. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-30), Rad(-.6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.1)
  2327. end
  2328. for _,v in next, getRegion(Hook.Position,1,{char}) do
  2329. if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass'Humanoid')then
  2330. hit = GetTorso(v.Parent);
  2331. hummie = v.Parent:FindFirstChildOfClass'Humanoid';
  2332. break;
  2333. end
  2334. end
  2335. Cso("169105657", ra, 5, .8)
  2336. Cso("271693128", tors, 2, 1)
  2337. GYRO:remove()
  2338. for i = 0, 3, .1 do
  2339. swait()
  2340. root.CFrame = Hook.CFrame:lerp(ra.CFrame * CF(0, 0, -1), .2)
  2341. if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new()
  2342. end
  2343. if((Hook.CFrame.p-ra.CFrame.p).magnitude < 2)then
  2344. break
  2345. end
  2346. Chain.TextureLength = 4
  2347. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(90), Rad(-5), Rad(0)), 0.15)
  2348. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2349. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2350. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2351. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(0), Rad(-.6), Rad(25)), 0.1)
  2352. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-25)), 0.1)
  2353. end
  2354. hum.WalkSpeed = 16
  2355. attack = false
  2356. Hook:Destroy()
  2357. A:remove()
  2358. B:remove()
  2359. C:remove()
  2360. D:remove()
  2361. end
  2362. end
  2363. end
  2364.  
  2365. -------------------------------------------------------
  2366. --End Attacks N Stuff--
  2367. -------------------------------------------------------
  2368. mouse.KeyDown:connect(function(key)
  2369. if attack == false then
  2370. if key == 'e' then
  2371. icando()
  2372. elseif key == 'c' then
  2373. Blood_ball()
  2374. elseif key == "x" then
  2375. blast()
  2376. elseif key == "y" then
  2377. Taunt2()
  2378. elseif key == 'h' then
  2379. Orb_Strike()
  2380. elseif key == "z" then
  2381. dejzrXD()
  2382. elseif key == 'v' then
  2383. DRAG_YOURSELF_TO_HELL()
  2384. elseif key == 'b' then
  2385. Astigmatism()
  2386. end
  2387. end
  2388. end)
  2389.  
  2390. mouse.Button1Down:connect(function(key)
  2391. if attack == false then
  2392. Attack()
  2393. end
  2394. end)
  2395.  
  2396.  
  2397.  
  2398. -------------------------------------------------------
  2399. --Start Animations--
  2400. -------------------------------------------------------
  2401. print("By Makhail07")
  2402. while true do
  2403. swait()
  2404. sine = sine + change
  2405. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2406. local velderp = root.Velocity.y
  2407. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  2408. if equipped == true or equipped == false then
  2409. if attack == false then
  2410. idle = idle + 1
  2411. else
  2412. idle = 0
  2413. end
  2414. if 1 < root.Velocity.y and hitfloor == nil then
  2415. Anim = "Jump"
  2416. if attack == false then
  2417. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15)
  2418. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2419. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2420. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2421. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  2422. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  2423. end
  2424. elseif -1 > root.Velocity.y and hitfloor == nil then
  2425. Anim = "Fall"
  2426. if attack == false then
  2427. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  2428. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2429. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  2430. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  2431. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  2432. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  2433. end
  2434. elseif torvel < 1 and hitfloor ~= nil then
  2435. Anim = "Idle"
  2436. change = 1
  2437. if attack == false then
  2438. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  2439. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2440. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2441. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2442. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  2443. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2444. end
  2445. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  2446. Anim = "Walk"
  2447. change = 1
  2448. if attack == false then
  2449. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
  2450. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2451. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2452. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2453. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  2454. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2455. end
  2456. elseif torvel >= 25 and hitfloor ~= nil then
  2457. Anim = "Sprint"
  2458. change = 1.35
  2459. if attack == false then
  2460. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  2461. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2462. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2463. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2464. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2465. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  2466. end
  2467. end
  2468. end
  2469. if 0 < #Effects then
  2470. for e = 1, #Effects do
  2471. if Effects[e] ~= nil then
  2472. local Thing = Effects[e]
  2473. if Thing ~= nil then
  2474. local Part = Thing[1]
  2475. local Mode = Thing[2]
  2476. local Delay = Thing[3]
  2477. local IncX = Thing[4]
  2478. local IncY = Thing[5]
  2479. local IncZ = Thing[6]
  2480. if 1 >= Thing[1].Transparency then
  2481. if Thing[2] == "Block1" then
  2482. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2483. local Mesh = Thing[1].Mesh
  2484. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2485. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2486. elseif Thing[2] == "Block2" then
  2487. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2488. local Mesh = Thing[7]
  2489. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2490. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2491. elseif Thing[2] == "Block3" then
  2492. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2493. local Mesh = Thing[7]
  2494. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2495. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2496. elseif Thing[2] == "Cylinder" then
  2497. local Mesh = Thing[1].Mesh
  2498. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2499. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2500. elseif Thing[2] == "Blood" then
  2501. local Mesh = Thing[7]
  2502. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2503. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2504. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2505. elseif Thing[2] == "Elec" then
  2506. local Mesh = Thing[1].Mesh
  2507. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2508. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2509. elseif Thing[2] == "Disappear" then
  2510. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2511. elseif Thing[2] == "Shatter" then
  2512. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2513. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2514. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2515. Thing[6] = Thing[6] + Thing[5]
  2516. end
  2517. else
  2518. Part.Parent = nil
  2519. table.remove(Effects, e)
  2520. end
  2521. end
  2522. end
  2523. end
  2524. end
  2525. end
  2526. -------------------------------------------------------
  2527. --End Animations And Script--
  2528. -------------------------------------------------------
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement