YTTGN

Aggron [Morgana]

Aug 23rd, 2016
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  1. CHARACTER OVERVIEW
  2.  
  3. Name: Morgana "Morg" Justicia
  4. Full Name: Morgana Eve Justicia
  5. Age: 21
  6. Birthplace: Moscow, Russia
  7. Date of Birth: November 1st
  8. Height: 5"9 / 175cm
  9. Natural Hair Colour: Black
  10. Natural Eye colour: Brown
  11. Favourite Colour: Blue
  12. Favourite Food: Pizza
  13. Favourite Number: 45
  14.  
  15. STATISTICS: base stats
  16. Level:300
  17. HP/Aura: 300,000
  18. Physical Strength (weapon damage): 2 Physical Strength: 302
  19. Magical Strength (spell damage/potency): 9 Magical Strength: 700
  20. Physical Defence (HP, how well you take a melee/weapon attack): 3 Physical Defence: 303
  21. Magical Defence (how many spells you can take): 6 Magical Defence: 306
  22. Mana Power: 5000 Mana Power: 5000
  23. Wisdom (How well you are with plans and weapon-wielding): 8 Wisdom: 308
  24. Stamina (How long you can battle without tiring): 7 Stamina: 307
  25. Movement Speed (How fast are you and your reflexes): 10 Movement Speed:819
  26. Stealth (How good you are when you need to get around without being noticed): 5 Stealth: 305
  27.  
  28. Strengths: very fast and can deal powerful
  29. Weaknesses: is not very strategic, not good at taking physical hits
  30.  
  31. Hobbies/Professions/Likes: Insulting people, specifically Sarah, Games, books, films and most entertainment etc. not much else
  32. Dislikes: inferiority, being insulted, water, eating, effort.
  33.  
  34. Personality: Whilst being aggressive and confrontational, she does have a lesser seen caring side but often tries to hide it with insults and smart comments.
  35.  
  36. Close Friends: Aaron, Sophia(RIP), Elysia, Eduardo, Shaina(RIP), Ben, Sarah
  37.  
  38. Possible Relationships: ...?
  39.  
  40. Physical Appearance: Above average height with straight, long, black hair with blue glasses. She wears a myriad of different outfits but often favours a blue skirt and red sweater.
  41.  
  42.  
  43. MAGIC: Electric Magic
  44. (The colour depends on her mood: Blue=Sad, Red=Angry, Green=Scared, Yellow=Happy)
  45.  
  46. PASSIVE: An effect that's always there. These usually have a positive effect with a negative effect.
  47.  
  48. Passive- Electric Body
  49. E(Effect): Electricity is coursing constantly through Morgana's body, When attacked the user recovers recovers health by 6%.
  50. R(Recoil/Drawback): A Side effect of this is that when the user feels strong emotions electricity is involuntarily released causing crackling noises and or powerful thunderstorms to occur which can damage allies.
  51.  
  52. BASIC SPELLS: Five if you do not wield weapons, four if you do.
  53.  
  54. Basic Spell One- Electro-Dome/Net
  55. E(Effect): The user controls electricity to alter the field either opting to make a force field of electric magic or a net of electricity that damages whoever touches it. The Dome is useful for arena battles and spars.
  56. D(Damage):Low
  57. C(Cost):200
  58. R(Recoil/Drawback): User cannot use long distance attacks whilst in the dome
  59.  
  60. Basic Spell Two- Animate
  61. E(Effect): User can take control of any equipment or object using electric to animate it, it can also be used to reanimate lost limbs.
  62. D(Damage): None
  63. C(Cost):50/100/500 (depends on what is animated)
  64. R(Recoil/Drawback): User cannot control non conductive objects.
  65.  
  66. Basic Spell Three- Magic Conversion
  67. E(Effect): The user converts incoming spells into electricity which they can absorb to restore health by 50% and mana by 5%
  68. D(Damage): None
  69. C(Cost): 300
  70. R(Recoil/Drawback): Only works on non-physical spells
  71.  
  72. Basic Spell Four- Bolt Slash
  73. E(effect): User swipes with their hand causing a lightning bolt to strike the target which can counter any incoming attack.
  74. D(Damage): Mid
  75. C(Cost): 100
  76. R(Recoil/Drawback): Cost doubles when used multiple times in a row.
  77.  
  78. Basic Spell Five (Only w/o weapon)- Electromagnetic Frequency
  79. E(Effect): The user surrounds themselves with an electromagnetic frequency which bounces anything coming towards them awat
  80. D(Damage): Mid
  81. C(Cost): 400
  82. R(Recoil/Drawback): The user cannot move or attack when the frequency is active
  83.  
  84. SECRET ARTS: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
  85.  
  86. Secret Art One- Electro Fire
  87. E(Effect): User creates a circle of electricity under a target which swirls for a bit then explodes on the target burning them badly
  88. D(Damage):High
  89. C(Cost):100
  90. R(Recoil/Drawback): takes 5 seconds to charge
  91.  
  92. Secret Art Two- Roaring Thunder
  93. E(Effect): The user charges electricity then shoots a several large thunderbolts at the target; if it hits then magical strength is boosted by 50%
  94. D(Damage): High
  95. C(Cost): 150
  96. R(Recoil/Drawback): Takes 5 seconds to charge, if the bolt misses then magical strength is decreased by 10%
  97.  
  98. Secret Art Three- Electrical Brain Stimulation
  99. E(Effect): User beams an electrical signal into a targets head assuming control of brainwaves and muscles.
  100. D(Damage):-
  101. C(Cost):700
  102. R(Recoil/Drawback): Only one person can be controlled at once and the person can break free of it if they attack the user. As well as that the amount of control over the target has is proportional to the targets wisdom.
  103.  
  104. Secret Art Four- Hurricane Wind
  105. E(Effect):the user uses electricity to stir up the clouds which creates a hurricane that sweeps all the targets off the field.
  106. D(Damage):Extreme
  107. C(Cost):450
  108. R(Recoil/Drawback): takes 5 seconds for the hurricane to form
  109.  
  110. FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana. You start off with four, and lose one per weapon you use.
  111.  
  112. Forbidden Art One- Electrical Storm
  113. E(Effect): The user causes a storm to apear above the battlefield that continuously strikes targets with lightning bolts for 5 minutes
  114. D(Damage): Extreme
  115. C(Cost):500
  116. R(Recoil/Drawback): takes 10 seconds to set up
  117.  
  118. Forbidden Art Two- Electric Net
  119. E(Effect): user covers the ground in a net made of pure electricity, anything touching it gets electrocuted
  120. D(Damage):Mid
  121. C(Cost):200
  122. R(Recoil/Drawback): can be removed by fire
  123.  
  124. Forbidden Art Three- Charging Power
  125. E(Effect): Triples Magical Strength and Speed
  126. D(Damage):-
  127. C(Cost):500
  128. R(Recoil/Drawback): takes 5 seconds to charge, can only be used once per battle
  129.  
  130. Forbidden Art Four- Dark Lightning
  131. E(Effect): The user releases most of the stored magic to create a thunderbolt more powerful than usual ones and of a dark colour which can strike anyone the user chooses. it breaks cleanly through protection and nothing can make a person immune to it including electrical immunity. As well as the initial thunderbolt it also has a shock wave that does medium amounts of damage that can hit from over a mile away.
  132. D(Damage):Extreme
  133. C(Cost):700
  134. R(Recoil/Drawback): lowers the users stats by 10%
  135.  
  136. ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and damage and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
  137. BANNED-As of normal fights, only story line fights may use Ultimate arts.
  138.  
  139. Ultimate Move- Volt-Shock
  140. E(Effect):user absorbs all electrical power in the area and uses it to vaporise everything in the vicinity. Everything within the range of the attack is obliterated
  141. D(Damage): KO
  142. C(Cost): All Mana
  143. R(Recoil/Drawback): User has no mana left
  144.  
  145. TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
  146.  
  147. Takeover- Sentient Storm
  148. E(Effect): The user is surrounded by storm clouds which halves all damage done to the user and doubles magical strength.
  149. D(Damage):High
  150. C(Cost: 50
  151. R(Recoil/Drawback): User cannot use close range attacks since they have to stay in the clouds.
  152.  
  153. Overdrive - “Thunderous Cannon”
  154. E: the user summons a cannon out of the ground that boosts attacks by 50%
  155. R: takes 10 seconds to summon
  156.  
  157. Overdriven Art - “Molecular Shock”
  158. E: user fires a beam of pure electricity at the target, the beam is so powerful it damages the target at a molecular level.
  159. D: Extreme
  160. R: 1 minute cool down
  161. C: 800
  162.  
  163. Weapon: Volt Foil
  164. E: Created by Amitecy, a sword only an electrical user can wield.
  165. Power-ups: x1.5 Magical strength x2 Physical strength
  166.  
  167. UPGRADES: They are made by TGN and you can have up to three that boost you in battle, you can have as many as you want that dont boost you.
  168.  
  169. Upgrades:
  170. E:
  171. Power-Ups:
  172.  
  173. Equipment: Hair Straighteners
  174. E: The Hair straighteners allow electric to be channelled through it and act as a lightning conductor
  175. Power-Ups: +100% boost on physical attacks
  176.  
  177. Extra Spells
  178. ~~~~~~~~~~~~~~~~~~~~~~
  179. Extra Spell Four- Energy Vacuum
  180. E(Effect): all electrical power in the area is drawn into the user then emitted in a huge explosion decreases magical strength by 15%
  181. D(Damage):High
  182. C(Cost):300
  183. R(Recoil/Drawback):-
  184.  
  185. Extra Spell Three- Electrical Pinch
  186. E(Effect): User punch's with hair straighteners in hand hitting the target with an electrically powered punch
  187. D(Damage): Mid
  188. C(Cost):100
  189. R(Recoil/Drawback): cannot be used without weapon
  190.  
  191. Secret Art Four (Only w/o weapon)- Photovoltaic Blast
  192. E(Effect): user shoots out a blinding light powered by electricity lowers their speed by 50%
  193. D(Damage): Mid
  194. C(Cost):100
  195. R(Recoil/Drawback): If its blocked the users speed will be lowered by 50%
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