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- M42++: Power Party
- (alternate facetious name: I dun want to be vanilla anymore)
- 4 mafia, 13 town, 1 TP --> 18 overall
- 3 items for every player --> 54 items at the start of the game
- items subdivided into STRONG ITEMS (18 or 27) and WEAK ITEMS (36 or 27)
- in the former case, everyone gets 1 strong item plus 2 weak items
- in the latter case, there would be ten people (including exactly 2 mafia) getting 2 strong + 1 weak item, and the other 10 vice versa
- every item has a fabricated version
- Mafia Role Mechanics: (collaborative kill duh)
- Bomber - can perform an extra kill once in the game
- Item Swapper - can swap the item stocks of two people that are not mafia
- Item Detector - can find out the item stock of a player
- Item Fabricator - can target two people at night and fabricate one random item within their respective stocks
- Town Special Role Mechanics:
- Treasurer - collects all items from dead players and can give out one item per night to someone else
- Item Detector - can find out the item stock of a player
- Item Donator - can donate two extra WEAK items each night
- Apprentice - takes the role of the first special who dies
- Groundskeeper (green) - Immune to have his items swapped or fabricated, but can't be donated items.
- furthermore there are two masons (purple) who know each other (including their item stocks) but also die together, plus there's also a miller but not a millwright
- Third Party Mechanics
- Cultist (purple) - converts people every odd-numbered night
- converted people keep their items, and have one kill plus also one chance to use the fabricator's ability
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