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ThePowerOfShrooms

M42+ Game draft

Jun 13th, 2017
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  1. M42++: Power Party
  2.  
  3. (alternate facetious name: I dun want to be vanilla anymore)
  4.  
  5. 4 mafia, 13 town, 1 TP --> 18 overall
  6.  
  7. 3 items for every player --> 54 items at the start of the game
  8.  
  9. items subdivided into STRONG ITEMS (18 or 27) and WEAK ITEMS (36 or 27)
  10. in the former case, everyone gets 1 strong item plus 2 weak items
  11. in the latter case, there would be ten people (including exactly 2 mafia) getting 2 strong + 1 weak item, and the other 10 vice versa
  12.  
  13. every item has a fabricated version
  14.  
  15. Mafia Role Mechanics: (collaborative kill duh)
  16. Bomber - can perform an extra kill once in the game
  17. Item Swapper - can swap the item stocks of two people that are not mafia
  18. Item Detector - can find out the item stock of a player
  19. Item Fabricator - can target two people at night and fabricate one random item within their respective stocks
  20.  
  21. Town Special Role Mechanics:
  22. Treasurer - collects all items from dead players and can give out one item per night to someone else
  23. Item Detector - can find out the item stock of a player
  24. Item Donator - can donate two extra WEAK items each night
  25. Apprentice - takes the role of the first special who dies
  26. Groundskeeper (green) - Immune to have his items swapped or fabricated, but can't be donated items.
  27.  
  28. furthermore there are two masons (purple) who know each other (including their item stocks) but also die together, plus there's also a miller but not a millwright
  29.  
  30. Third Party Mechanics
  31. Cultist (purple) - converts people every odd-numbered night
  32. converted people keep their items, and have one kill plus also one chance to use the fabricator's ability
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