Advertisement
Guest User

Untitled

a guest
Oct 15th, 2019
100
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
JSON 14.73 KB | None | 0 0
  1. {
  2.   Ashfall = {
  3.     armorCoverage = 0.34000000000000002,
  4.     armorCoverageRating = 34,
  5.     armorTemp = 6.375,
  6.     armorTempRating = 19,
  7.     baseTemp = 11.660775397451994,
  8.     bedTemp = 0,
  9.     clothingCoverage = 0.059999999999999998,
  10.     clothingCoverageRating = 6,
  11.     clothingTemp = 8.0999999999999996,
  12.     clothingTempRating = 24,
  13.     coverageMulti = 0.39999999999999991,
  14.     coverageRating = 0.80000000000000016,
  15.     currentStates = {
  16.       hunger = "wellFed",
  17.       sleep = "tired",
  18.       temp = "warm",
  19.       thirst = "hydrated",
  20.       wetness = "dry"
  21.     } --[[table: 0x19d05e80]],
  22.     fireTemp = 0,
  23.     fireType = "none",
  24.     furTemp = 0,
  25.     hazardTemp = 0,
  26.     hunger = 8.1383943898160265,
  27.     hungerEffect = 0.92675445049165572,
  28.     intWeatherEffect = 0,
  29.     interiorType = "none",
  30.     isSheltered = false,
  31.     lastStewBuffUpdated = 3746079.4087104797,
  32.     mcmSettings = {
  33.       enableCooking = false,
  34.       enableHunger = true,
  35.       enableSleep = true,
  36.       enableTemperatureEffects = true,
  37.       enableThirst = true,
  38.       gainSleepBed = 125,
  39.       gainSleepRate = 83,
  40.       hungerRate = 28,
  41.       illegalHarvest = true,
  42.       logLevel2 = "INFO",
  43.       loseSleepRate = 56,
  44.       loseSleepWaiting = 28,
  45.       showFrostBreath = true,
  46.       showHunger = true,
  47.       showSleep = true,
  48.       showTemp = true,
  49.       showThirst = true,
  50.       showWetness = false,
  51.       thirstRate = 42
  52.     } --[[table: 0x19d06410]],
  53.     mealBuff = "ashfall_meal_stoneTea",
  54.     mealTime = 0.92502323150605248,
  55.     nearCampfire = false,
  56.     resistFireEffect = 0.625,
  57.     resistFrostEffect = 0.5,
  58.     sleep = 55.654530096442748,
  59.     stewWarmEffect = 0,
  60.     survivalEffect = 1,
  61.     temp = 20.062488126169715,
  62.     tempLimit = 7.8942951499514882,
  63.     tempRaw = -3.7615940787575002,
  64.     tempReal = 8.3785254471941002,
  65.     tentTemp = 0,
  66.     thirst = 5.6537433758001274,
  67.     thirstEffect = 0.97173128312099932,
  68.     torchTemp = 0,
  69.     usingBed = false,
  70.     vampireColdEffect = 1,
  71.     vampireWarmEffect = 1,
  72.     warmthRating = 19.200000000000003,
  73.     wateredCells = {
  74.       balmora = true,
  75.       ["balmora, clagius clanler: outfitter"] = true,
  76.       ["balmora, meldor: armorer"] = true,
  77.       ["balmora, ra'virr: trader"] = true
  78.     } --[[table: 0x19d05298]],
  79.     weatherTemp = -3.7664802475005059,
  80.     wetCoolingRate = 1,
  81.     wetTemp = -0,
  82.     wetWarmingRate = 1,
  83.     wetness = 0
  84.   } --[[table: 0x19d04cc0]],
  85.   MER_wearingPack = true,
  86.   bookIndicator = {
  87.     booksRead = {
  88.       {
  89.         id = "chargen statssheet",
  90.         name = "Release Identification"
  91.       } --[[table: 0x19d0feb0]],
  92.       {
  93.         id = "chargen statssheet",
  94.         name = "Release Identification"
  95.       } --[[table: 0x193b02d0]],
  96.       {
  97.         id = "chargen statssheet",
  98.         name = "Release Identification"
  99.       } --[[table: 0x193b0450]],
  100.       {
  101.         id = "bookskill_unarmored1",
  102.         name = "The Wraith's Wedding Dowry"
  103.       } --[[table: 0x193b0600]],
  104.       {
  105.         id = "bookskill_unarmored1",
  106.         name = "The Wraith's Wedding Dowry"
  107.       } --[[table: 0x193b0790]],
  108.       {
  109.         id = "bk_firmament",
  110.         name = "The Firmament"
  111.       } --[[table: 0x193b05d0]],
  112.       {
  113.         id = "bk_firmament",
  114.         name = "The Firmament"
  115.       } --[[table: 0x193b0ae0]],
  116.       {
  117.         id = "bookskill_mercantile4",
  118.         name = "A Dance in Fire, Chapter 6"
  119.       } --[[table: 0x193b0c60]],
  120.       {
  121.         id = "bookskill_mercantile4",
  122.         name = "A Dance in Fire, Chapter 6"
  123.       } --[[table: 0x193b0e10]],
  124.       {
  125.         id = "bk_falljournal_unique",
  126.         name = "Journal of Tarhiel"
  127.       } --[[table: 0x193b0910]],
  128.       {
  129.         id = "bk_VagariesOfMagica",
  130.         name = "The Vagaries of Magicka"
  131.       } --[[table: 0x193b1190]]
  132.     } --[[table: 0x19d0fe88]],
  133.     enableMod = true
  134.   } --[[table: 0x19d0fd80]],
  135.   clarity_quests = {} --[[table: 0x19d0f210]],
  136.   defensiveStance = {
  137.     active = false
  138.   } --[[table: 0x193b1838]],
  139.   desecration = {
  140.     cells = {} --[[table: 0x19d0fc08]],
  141.     modEnabled = true
  142.   } --[[table: 0x19d0fb38]],
  143.   herme_data = {
  144.     givenBook = true
  145.   } --[[table: 0x19d0fc90]],
  146.   limitedIntervention = {
  147.     almsiviInterventionsCast = 0,
  148.     divineInterventionsCast = 0
  149.   } --[[table: 0x193b16a0]],
  150.   loadouts = {
  151.     loadout_1 = {
  152.       armorList = {
  153.         ["0"] = "imperial_chain_coif_helm",
  154.         ["1"] = "nordic_ringmail_cuirass",
  155.         ["2"] = "bonemold_pauldron_l",
  156.         ["3"] = "bonemold_pauldron_r",
  157.         ["9"] = "bonemold_bracer_left",
  158.         ["10"] = "bonemold_bracer_right",
  159.         ["667"] = "mer_pack2"
  160.       } --[[table: 0x19d0a4f0]],
  161.       assignKey = {
  162.         isShiftDown = true,
  163.         keyCode = 79
  164.       } --[[table: 0x19d0a6a8]],
  165.       clothingList = {
  166.         ["0"] = "WAR_MISC_TRSRS_03a",
  167.         ["1"] = "WAR_MISC_BOOTS_01c"
  168.       } --[[table: 0x19d0a7e0]],
  169.       enableLoadout = true,
  170.       hotkey = {
  171.         keyCode = 79
  172.       } --[[table: 0x19d09d58]],
  173.       includeAccessories = false,
  174.       includeArmor = true,
  175.       includeClothing = true,
  176.       includeShield = true,
  177.       includeWeapons = true,
  178.       loadoutInfo = "Combat Gear:\n\n  Weapons\n    - Longbow\n\n  Armor\n    - Bonemold R Pauldron\n    - Bonemold Right Bracer\n    - Imperial Chain Coif\n    - Bonemold Left Bracer\n    - Nordic Ringmail Cuirass\n    - Bonemold L Pauldron\n    - Back Pack\n\n  Clothing\n    - Fine Ashlander Boots\n    - Fine Pants\n",
  179.       name = "Combat Gear",
  180.       unequipAccessories = false,
  181.       unequipArmor = true,
  182.       unequipClothing = true,
  183.       unequipShield = true,
  184.       unequipWeapons = true,
  185.       weaponList = {
  186.         ["9"] = "long bow"
  187.       } --[[table: 0x19d0a570]]
  188.     } --[[table: 0x19d09ce8]],
  189.     loadout_2 = {
  190.       armorList = {
  191.         ["667"] = "mer_pack2"
  192.       } --[[table: 0x19d0ec78]],
  193.       assignKey = {
  194.         isShiftDown = true,
  195.         keyCode = 80
  196.       } --[[table: 0x19d0ed48]],
  197.       clothingList = {
  198.         ["0"] = "WAR_MISC_TRSRS_03a",
  199.         ["1"] = "WAR_MISC_SHOES_09b",
  200.         ["2"] = "WAR_BLACKSMITH_SHIRT01"
  201.       } --[[table: 0x19d0ee80]],
  202.       enableLoadout = true,
  203.       hotkey = {
  204.         keyCode = 80
  205.       } --[[table: 0x19d0e670]],
  206.       includeAccessories = false,
  207.       includeArmor = true,
  208.       includeClothing = true,
  209.       includeShield = false,
  210.       includeWeapons = false,
  211.       loadoutInfo = "Town Clothes:\n\n  Weapons\n\n  Armor\n    - Back Pack\n\n  Clothing\n    - Blacksmith Shirt\n    - Fine Shoes\n    - Fine Pants\n",
  212.       name = "Town Clothes",
  213.       unequipAccessories = false,
  214.       unequipArmor = true,
  215.       unequipClothing = true,
  216.       unequipShield = true,
  217.       unequipWeapons = true,
  218.       weaponList = {} --[[table: 0x19d0ecf8]]
  219.     } --[[table: 0x19d0e600]],
  220.     loadout_3 = {
  221.       armorList = {
  222.         ["667"] = "mer_pack2"
  223.       } --[[table: 0x19d0be48]],
  224.       assignKey = {
  225.         isShiftDown = true,
  226.         keyCode = 81
  227.       } --[[table: 0x19d0c0c8]],
  228.       clothingList = {
  229.         ["0"] = "WAR_MISC_TRSRS_03a",
  230.         ["1"] = "WAR_MISC_SHOES_09b",
  231.         ["2"] = "WAR_BLACKSMITH_SHIRT01",
  232.         ["4"] = "mg_c_robe_nov_hood"
  233.       } --[[table: 0x19d0c200]],
  234.       enableLoadout = true,
  235.       hotkey = {
  236.         keyCode = 81
  237.       } --[[table: 0x19d0b930]],
  238.       includeAccessories = false,
  239.       includeArmor = true,
  240.       includeClothing = true,
  241.       includeShield = false,
  242.       includeWeapons = false,
  243.       loadoutInfo = "loadout_3:\n\n  Weapons\n\n  Armor\n    - Back Pack\n\n  Clothing\n    - Blacksmith Shirt\n    - Novice Robes\n    - Fine Shoes\n    - Fine Pants\n",
  244.       name = "loadout_3",
  245.       unequipAccessories = false,
  246.       unequipArmor = true,
  247.       unequipClothing = true,
  248.       unequipShield = true,
  249.       unequipWeapons = true,
  250.       weaponList = {} --[[table: 0x19d0bec8]]
  251.     } --[[table: 0x19d0b8c0]],
  252.     loadout_4 = {
  253.       armorList = {} --[[table: 0x19d0ab60]],
  254.       clothingList = {} --[[table: 0x19d0b640]],
  255.       loadoutInfo = "loadout_4:\n\n  Weapons\n\n  Armor\n\n  Clothing\n",
  256.       weaponList = {} --[[table: 0x19d0b6b0]]
  257.     } --[[table: 0x19d0aaf0]],
  258.     loadout_5 = {
  259.       armorList = {} --[[table: 0x19d0d038]],
  260.       clothingList = {} --[[table: 0x19d0d0e0]],
  261.       loadoutInfo = "loadout_5:\n\n  Weapons\n\n  Armor\n\n  Clothing\n",
  262.       weaponList = {} --[[table: 0x19d0d150]]
  263.     } --[[table: 0x19d0cfc8]],
  264.     loadout_6 = {
  265.       armorList = {} --[[table: 0x19d0aa70]],
  266.       clothingList = {} --[[table: 0x19d0cd48]],
  267.       loadoutInfo = "loadout_6:\n\n  Weapons\n\n  Armor\n\n  Clothing\n",
  268.       weaponList = {} --[[table: 0x19d0cdb8]]
  269.     } --[[table: 0x19d0c690]],
  270.     loadout_7 = {
  271.       armorList = {} --[[table: 0x19d0dc90]],
  272.       clothingList = {} --[[table: 0x19d0dd38]],
  273.       loadoutInfo = "loadout_7:\n\n  Weapons\n\n  Armor\n\n  Clothing\n",
  274.       weaponList = {} --[[table: 0x19d0dda8]]
  275.     } --[[table: 0x19d0dc20]],
  276.     loadout_8 = {
  277.       armorList = {} --[[table: 0x19d0d430]],
  278.       clothingList = {} --[[table: 0x19d0d4d8]],
  279.       loadoutInfo = "loadout_8:\n\n  Weapons\n\n  Armor\n\n  Clothing\n",
  280.       weaponList = {} --[[table: 0x19d0d548]]
  281.     } --[[table: 0x19d0d3e0]],
  282.     loadout_9 = {
  283.       armorList = {} --[[table: 0x19d0e028]],
  284.       clothingList = {} --[[table: 0x19d0e0d0]],
  285.       loadoutInfo = "loadout_9:\n\n  Weapons\n\n  Armor\n\n  Clothing\n",
  286.       weaponList = {} --[[table: 0x19d0e140]]
  287.     } --[[table: 0x19d0dfb8]]
  288.   } --[[table: 0x19d09c78]],
  289.   merBackgrounds = {} --[[table: 0x19d0fab8]],
  290.   nc = {
  291.     consume = {
  292.       oblivionTimers = {} --[[table: 0x19e756d8]]
  293.     } --[[table: 0x193b1410]]
  294.   } --[[table: 0x193b13a0]],
  295.   otherSkills = {
  296.     ["Ashfall:Cooking"] = {
  297.       active = "active",
  298.       attribute = 1,
  299.       base = 10,
  300.       current = 10,
  301.       description = "The cooking skill determines your effectiveness at cooking meals. The higher your cooking skill, the higher the nutritional value of cooked meats and vegetables, and the stronger the buffs given by stews. A higher cooking skill also increases the time before food will burn on a grill.",
  302.       icon = "Icons/ashfall/cooking.dds",
  303.       id = "Ashfall:Cooking",
  304.       incrementSkill = ((loadstring or load)("\27LJ\2\0002@./Data Files/MWSE/lib/OtherSkills\\skillModule.luaU\0\2\5\1\2\0\6\31o\2-\2\0\0009\2\0\0029\3\1\0\18\4\1\0B\2\3\1K\0\1\0\0\0\7id\19incrementSkill\1\1\1\1\1\2this\0self\0\0\7skillVals\0\0\7\0\0",'@serialized')) --[[function: 0x02e658e0]],
  305.       lvlCap = 100,
  306.       name = "Cooking",
  307.       progress = 0,
  308.       progressSkill = ((loadstring or load)("\27LJ\2\0002@./Data Files/MWSE/lib/OtherSkills\\skillModule.lua▒\1\0\2\5\1\7\0\12!r\0036\2\0\0009\2\1\2'\3\2\0009\4\3\0B\2\3\1-\2\0\0009\2\4\0029\3\3\0005\4\5\0=\1\6\4B\2\3\1K\0\1\0\0\0\13progress\1\0\0\19incrementSkill\7id\11id: %s\8log\9mwse\1\1\1\1\1\2\2\2\2\2\2\3this\0self\0\0\13value\0\0\13\0\0",'@serialized')) --[[function: 0x02e63ef0]],
  309.       specialization = 1,
  310.       updateSkill = ((loadstring or load)("\27LJ\2\0002@./Data Files/MWSE/lib/OtherSkills\\skillModule.luaR\0\2\5\1\2\0\6\31w\2-\2\0\0009\2\0\0029\3\1\0\18\4\1\0B\2\3\1K\0\1\0\0\0\7id\16updateSkill\1\1\1\1\1\2this\0self\0\0\7skillVals\0\0\7\0\0",'@serialized')) --[[function: 0x02e63f10]],
  311.       value = 10
  312.     } --[[table: 0x02e65690]],
  313.     ["Ashfall:Survival"] = {
  314.       active = "active",
  315.       attribute = 5,
  316.       base = 10,
  317.       current = 10,
  318.       description = "The Survival skill determines your ability to deal with harsh weather conditions and perform actions such as chopping wood and creating campfires effectively. A higher survival skill also reduces the chance of getting food poisoning or dysentry from drinking dirty water.",
  319.       icon = "Icons/ashfall/survival.dds",
  320.       id = "Ashfall:Survival",
  321.       incrementSkill = ((loadstring or load)("\27LJ\2\0002@./Data Files/MWSE/lib/OtherSkills\\skillModule.luaU\0\2\5\1\2\0\6\31o\2-\2\0\0009\2\0\0029\3\1\0\18\4\1\0B\2\3\1K\0\1\0\0\0\7id\19incrementSkill\1\1\1\1\1\2this\0self\0\0\7skillVals\0\0\7\0\0",'@serialized')) --[[function: 0x0e889a80]],
  322.       lvlCap = 100,
  323.       name = "Survival",
  324.       progress = 0,
  325.       progressSkill = ((loadstring or load)("\27LJ\2\0002@./Data Files/MWSE/lib/OtherSkills\\skillModule.lua▒\1\0\2\5\1\7\0\12!r\0036\2\0\0009\2\1\2'\3\2\0009\4\3\0B\2\3\1-\2\0\0009\2\4\0029\3\3\0005\4\5\0=\1\6\4B\2\3\1K\0\1\0\0\0\13progress\1\0\0\19incrementSkill\7id\11id: %s\8log\9mwse\1\1\1\1\1\2\2\2\2\2\2\3this\0self\0\0\13value\0\0\13\0\0",'@serialized')) --[[function: 0x0e889aa0]],
  326.       specialization = 2,
  327.       updateSkill = ((loadstring or load)("\27LJ\2\0002@./Data Files/MWSE/lib/OtherSkills\\skillModule.luaR\0\2\5\1\2\0\6\31w\2-\2\0\0009\2\0\0029\3\1\0\18\4\1\0B\2\3\1K\0\1\0\0\0\7id\16updateSkill\1\1\1\1\1\2this\0self\0\0\7skillVals\0\0\7\0\0",'@serialized')) --[[function: 0x0e889ac0]],
  328.       value = 10
  329.     } --[[table: 0x0e889a58]],
  330.     Cooking = {
  331.       active = false,
  332.       attribute = 1,
  333.       base = 10,
  334.       current = 10,
  335.       description = "The cooking skill determines your effectiveness at cooking meals.",
  336.       icon = "Icons/ashfall/cooking.dds",
  337.       id = "Cooking",
  338.       lvlCap = 100,
  339.       name = "Cooking",
  340.       progress = 0,
  341.       specialization = 1,
  342.       value = 10
  343.     } --[[table: 0x19d08d10]],
  344.     ["Hermes:Inscription"] = {
  345.       active = "active",
  346.       attribute = 1,
  347.       base = 30,
  348.       current = 30,
  349.       description = "The Inscription skill determines your ability to write magical scrolls using a quill.",
  350.       icon = "Icons/MMM2018/inscription.dds",
  351.       id = "Hermes:Inscription",
  352.       lvlCap = 100,
  353.       name = "Inscription",
  354.       progress = 0,
  355.       specialization = 1,
  356.       value = 30
  357.     } --[[table: 0x19d08400]],
  358.     Survival = {
  359.       active = false,
  360.       attribute = 5,
  361.       base = 25,
  362.       current = 25,
  363.       description = "The Survival skill determines your ability to deal with harsh weather conditions and perform actions such as chopping wood and creating campfires effectively.",
  364.       icon = "Icons/ashfall/survival.dds",
  365.       id = "Survival",
  366.       lvlCap = 100,
  367.       name = "Survival",
  368.       progress = 0,
  369.       specialization = 2,
  370.       value = 25
  371.     } --[[table: 0x19d09490]],
  372.     fletching = {
  373.       active = "active",
  374.       attribute = 3,
  375.       base = 15,
  376.       current = 15,
  377.       description = "The Fletching skill determines your ability to craft arrows and bolts from raw ingredients.",
  378.       icon = "Icons/fletching/skill.dds",
  379.       id = "fletching",
  380.       lvlCap = 100,
  381.       name = "Fletching",
  382.       progress = 6.125,
  383.       specialization = 2,
  384.       value = 17
  385.     } --[[table: 0x19d07c08]]
  386.   } --[[table: 0x19d07b98]],
  387.   telraloran = {
  388.     lastChargeTime = 86.860825538634998,
  389.     stationCharge = 5000
  390.   } --[[table: 0x19d07b00]]
  391. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement