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- //****************************************************************************
- // Copyright 2017 SphereServer development team
- // Licensed under the Apache License, Version 2.0 (the "License").
- // You may not use this file except in compliance with the License.
- // You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
- //****************************************************************************
- ///////////////////////////////////////////////////////////////
- //////// General Information
- ///////////////////////////////////////////////////////////////
- [SPHERE]
- // Name of your Sphere shard
- ServName=Dragon Shard - T2A
- // The IP of your server, this will be 127.0.0.1 almost always
- ServIP=127.0.0.1
- // The port of your server, this is 2593 by default
- ServPort=2593
- // Admin's contact email
- AdminEmail=me@my.email.com
- // Web page for this server
- URL=www.dgshard.com.br
- // GMT offset, from -12 to +12 [London""=0, EST=5, etc]
- TimeZone=-3
- // Official staff language
- Lang=Portugues
- // Start this as a system service on Win2000, XP, NT
- NTService=0
- // MySql configuration.
- MYSQL=1
- MySqlHost=
- MySqlUser=
- MySqlPassword=
- MySqlDatabase=
- ///////////////////////////////////////////////////////////////
- //////// File Locations
- ///////////////////////////////////////////////////////////////
- // Directory where spheretables.scp is located, from there we will
- // load any additional scripts
- ScpFiles=scripts/
- // Where your sphereworld.scp and spherechars.scp are located
- WorldSave=save/
- // Where your sphereaccu.scp and sphereacct.scp is located
- AcctFiles=accounts/
- // UO INSTALLATION - Note that if it's not set ( or commented ), sphere will scan windows registry to auto-detect it.
- // If windows can't find the dir, then it must point to install's directory.
- //
- // For Old installations (client less than 7.0.20) this need: map0.mul, statics0.mul,
- // staidx0.mul, multi.mul, multi.idx, hues.mul, tiledata.mul.
- // Optional files: verdata.mul, mapX.mul/staticsX.mul/staidxX.mul for higher
- // maps support (Malas, etc).
- //
- // For newer installs this need the same files in .uop format
- //
- // A full install folder is recommended as required files may change over time.
- MulFiles=muls/
- //MulFiles=/home/escribano/UOClassic/
- // Where your log files will be saved by sphere
- Log=logs/
- // ***WARNING***
- // These Map settings are required for a map to be enabled as of revision 1834.
- // MAP0 is automatically loaded even if not present here as of revision 1836.
- // Disabling one of theses map settings on a live shard will cause it to wipe that map from the saves.
- // Remember to comment/uncomment associated sphere_mapX and .scp and sphere_map_pointsX.scp in spheretables.scp
- //MapX=MaxX,MaxY,SectorSize,MapReadID,MapSendID
- //MapX = Sets X to the given number, so .map X will send work over these settings
- //MaxX = Sets Maximum X value for this map's size. Same for MaxY.
- //SectorSize = Sets the size of sectors, in each server's tick all sectors for all maps are read in a loop, this should be taken in consideration for performance along with SectorSleep.
- //MapReadID = Sets the mapX file to read from muls folder (This means which file will server read for walkchecks).
- //MapSendID = Sets the mapX file to read for the client (this can be different than MapReadID but, obviously, not recomended for normal usage).
- // Map of Felucca
- //Map0=6144,4096,-1,0,0 //Old size
- Map0=7168,4096,-1,0,0 //ML size
- // Map of Trammel
- //Map1=6144,4096,-1,1,1 //Old size
- Map1=7168,4096,-1,1,1 //ML size
- // Map of Ilshenar
- Map2=2304,1600,-1,2,2
- // Map of Malas
- //Map3=2560,2048,-1,3,3
- // Map of Tokuno Islands
- //Map4=1448,1448,-1,4,4
- // Map of Ter Mur
- //Map5=1280,4096,-1,5,5
- // To enable the use of MapDif*.mul and StaDif*.mul files, set this to 1. Note: these files were removed on clients 6+.
- UseMapDiffs=0
- ///////////////////////////////////////////////////////////////
- //////// World Save Information
- ///////////////////////////////////////////////////////////////
- // How often for Sphere to save your world (minutes)
- SavePeriod=20
- // How many backup levels to keep. Each level means 7 backups done for it.
- // So, 10*7 = 70 backup saves will be storied.
- BackupLevels=10
- // On would save in the background quietly over a longer period of time, and not interrupt the game
- // Off would notify "World save has been initiated" and save faster, but pause the game momentarily
- SaveBackground=0
- // If EF_DYNAMICBACKSAVE is set. How many sectors should be saved per Backgroundsave-Tick?
- SaveSectorsPerTick=1
- // If EF_DYNAMICBACKSAVE is set:
- // How many items should the dynamic backsave save at max per Backgroundsave-Tick?
- SaveStepMaxComplexity=500
- // Save NPC's skills that are bigger or equal to NPCSkillSave. If smaller, reset skill to 0
- // NPCSkillSave=10
- ///////////////////////////////////////////////////////////////
- //////// Account Management
- ///////////////////////////////////////////////////////////////
- //Code for servers account application process
- // 0=Closed, // Closed. Not accepting more.
- // 2=Free, // Anyone can just log in and create a full account.
- // 3=GuestAuto, // You get to be a guest and are automatically sent email with u're new password.
- // 4=GuestTrial, // You get to be a guest til u're accepted for full by an Admin.
- // 6=Unspecified, // Not specified.
- // To enable auto account you must set this to 2
- AccApp=0
- // Store password hashed with MD5
- Md5Passwords=1
- // local ip is assumed to be the admin
- LocalIPAdmin=1
- // Default number of chars allowed per account (maximum value is 7)
- MaxCharsPerAccount=2
- // Min time for a char to exist before delete allowed (in seconds)
- MinCharDeleteTime=3*24*60
- // Max number of Guest accounts allowed
- GuestsMax=0
- // Max wrong password tries on client login screen before temporary ban client IP (0 is disabled)
- ClientLoginMaxTries=2
- // Duration (in minutes) of temporary ban to client IPs that reach max wrong password tries
- ClientLoginTempBan=3
- ///////////////////////////////////////////////////////////////
- //////// Client Management
- ///////////////////////////////////////////////////////////////
- // What client protocol version used
- // Comment out the ClientVersion line to allow any client that is supported.
- //ClientVersion=5.0.9
- // Set this to 1 to allow login to encrypted clients
- UseCrypt=1
- // Set this to 1 to allow login to unencrypted clients
- UseNoCrypt=1
- // Maximum total open connections to server
- ClientMax=256
- // Maximum open connections to server per IP
- ClientMaxIP=5
- // Maximum total (not-in-game) connections to server
- ConnectingMax=32
- // Maximum total simultaneous (not-in-game) connections to server per IP
- ConnectingMaxIp=8
- // How long logged out clients linger in seconds
- ClientLinger=15
- // Walk limiting code: buffer size (in tenths of second)
- WalkBuffer=75
- // Walk limiting code: regen speed (%)
- WalkRegen=25
- // Only commands issued by this plevel and higher will be logged
- CommandLog=0
- // Set to 1 to enable logging of commands issued via telnet
- TelnetLog=1
- // Prefix for ingame commands
- CommandPrefix=.
- // Set from 0 - 7 to set what the default plevel is to use commands.
- DefaultCommandLevel=7
- // Function to call if client is executing a command to override the default.
- CommandTrigger=f_oncommand
- // Use the built in http server
- // 0 - disable http server and webpage generation
- // 1 - disable http server and enable webpage generation
- // 2 - enable http server and webpage generation (default)
- UseHttp=1
- // Use the OSI AuthID to avoid possible hijack to game server.
- UseAuthID=1
- // Default setting for all accounts specifying default resdisp.
- AutoResDisp=5
- // Default setting for new accounts specifying default priv level
- //AutoPrivFlags=010
- // How often send my hits updates to visible clients (in seconds)
- //HitsUpdateRate=1
- ///////////////////////////////////////////////////////////////
- //////// Game Mechanics
- ///////////////////////////////////////////////////////////////
- // Maximum distance to hear char whispering
- DistanceWhisper=3
- // Maximum distance to hear char yelling
- //DistanceYell=31
- // Do not allow entering under roof being on horse?
- MountHeight=0
- // Archery does not work if too close (0 = not checked)
- ArcheryMinDist=2
- // Maximum Distance for Archery
- ArcheryMaxDist=15
- // This is the percent of max weight at which stamina is lost half the time
- // (200 = no effect)
- StaminaLossAtWeight=180
- // Weight penalty for running +N% of max carry weight (0 = no effect)
- RunningPenalty=50
- // Show people joining/leaving the server. 0 disables, 2 enables staff only.
- ArriveDepartMsg=0
- // Are house and boat keys newbied automatically
- AutoNewbieKeys=1
- // Maximum number of items allowed in bank
- // Setting it to anything less than 0 (-1) will avoid items check
- BankMaxItems=1000
- // Maximum weight in stones allowed in bank
- // Setting it to anything less than 0 (-1) will avoid weight check
- BankMaxWeight=15000
- // If 1 vendors will take gold only from backpack
- PayFromPackOnly=0
- // Disable weather effects?
- NoWeather=1
- // Set to 1 for items to keep their attr_newbie flag
- // when item is transfered to an NPC.
- //AllowNewbTransfer=0
- // Default light level in dungeons
- DungeonLight=27
- // Day light level 0-30
- LightDay=0
- // Night light level 0-30
- LightNight=25
- // Allow manual sector light override?
- //AllowLightOverride=1
- // Wool Regen Time (in minutes)
- WoolGrowthTime=30
- // Suppress player speech with 75% of capital letters
- SuppressCapitals=0
- // Extra combat flags to control the fight (default:0, 0.55i compatible)
- // COMBAT_NODIRCHANGE 00001 // Not rotate player when fighting (like was in 0.51a)
- // COMBAT_FACECOMBAT 00002 // Allow faced combat only (recommended)
- // COMBAT_PREHIT 00004 // Allow prehit for close combat. first hit is instant (delay 0.1sec)
- // COMBAT_ELEMENTAL_ENGINE 00008 // Use DAM*/RES* to split damage/resist into Physical/Fire/Cold/Poison/Energy (AOS) instead use old AR (pre-AOS)
- // COMBAT_DCLICKSELF_UNMOUNTS 00020 // Unmount horse when dclicking self while in warmode
- // COMBAT_ALLOWHITFROMSHIP 00040 // Allow attacking opponents from ships
- // COMBAT_ARCHERYCANMOVE 00100 // Allow firing bow while moving
- // COMBAT_STAYINRANGE 00200 // Abort attack swing when out of range instead of waiting to come back in range
- // COMBAT_STACKARMOR 01000 // If a region is covered by more than one armor part, all AR will count
- // COMBAT_NOPOISONHIT 02000 // Disables old (55i like) poisoning style (0~100% chance based on Poisoning skill for monsters, or 50% chance for poisoned weapons)
- //CombatFlags=
- // Damage formula to use on physical combat
- // 0 = Sphere custom
- // 1 = pre-AOS
- // 2 = AOS
- CombatDamageEra=0
- // Hit Chance formula to use on physical combat
- // 0 = Sphere custom // Not compatible with Hit Chance Increase property
- // 1 = pre-AOS // Not compatible with Hit Chance Increase property
- // 2 = AOS
- CombatHitChanceEra=0
- // Swing Speed formula to use on physical combat
- // 0 = Sphere custom // Recommended SpeedScaleFactor = 15000. Old Sphere 0.55 custom formula. Not compatible with Swing Speed Increase property, and uses DEX instead STAM
- // 1 = pre-AOS // Recommended SpeedScaleFactor = 15000. Not compatible with Swing Speed Increase property
- // 2 = AOS // Recommended SpeedScaleFactor = 40000
- // 3 = SE // Recommended SpeedScaleFactor = 80000
- // 4 = ML // Doesn't use SpeedScaleFactor. Only compatible with ML speed format (eg. 0.25 ~ 5.00 seconds instead 0 ~ 50), uncomment TAG.OVERRIDE.SPEED on all weapons to enable ML speed format
- CombatSpeedEra=0
- // Speed scale factor for weapons
- SpeedScaleFactor=15000
- // Extra magic flags to control magic/magery behaviour (default:0, 0.55i compatible)
- // MAGICF_NODIRCHANGE 00001 // Not rotate player when casting/targeting
- // MAGICF_PRECAST 00002 // Precasting (cast spell before target prompt)
- // MAGICF_IGNOREAR 00004 // Magic damage ignore ar
- // MAGICF_CANHARMSELF 00008 // Magic can do damage on self
- // MAGICF_STACKSTATS 00010 // Different stat spells don't cancel each other out
- // MAGICF_FREEZEONCAST 00020 // No movement whilst casting
- // MAGICF_SUMMONWALKCHECK 00040 // Summoned creatures should be able to walk on the target location (e.g. water creatures to be summoned on water)
- // MAGICF_NOFIELDSOVERWALLS 00080 // Field spells cannot cross over blocking objects
- // MAGICF_NOANIM 00100 // Auto SPELLFLAG_NO_ANIM in every spell
- // MAGICF_OSIFORMULAS 00200 // Calculate spell damage and duration based on OSI formulas
- // MAGICF_NOCASTFROZENHANDS 00400 // Can't cast spells if got paralyzed holding something on hands
- // MAGICF_POLYMORPHSTATS 00800 // Polymorph spells give out stats based on base chars (old behaviour backwards)
- // MAGICF_OVERRIDEFIELDS 01000 // Prevent cast multiple field spells on the same tile, making the new field tile remove the previous field
- //MagicFlags=04|08|040|080|01000
- // Max amount of each Stat gained through Polymorph spell. This affects separatelly to each stat.
- MaxPolyStats=150
- // Racial traits flags
- // RACIALF_HUMAN_STRONGBACK 0001 // Increase carrying capacity (+60 stones of weight)
- // RACIALF_HUMAN_TOUGH 0002 // Regenerate hitpoints faster (+2 Hit Point Regeneration)
- // RACIALF_HUMAN_WORKHORSE 0004 // Find more resources while gathering hides, ore and lumber
- // RACIALF_HUMAN_JACKOFTRADES 0008 // Skill calculations always consider 20.0 minimum ability on untrained skills
- // RACIALF_ELF_NIGHTSIGHT 0010 // Permanent night sight effect
- // RACIALF_ELF_DIFFTRACK 0020 // Increase difficulty to be tracked while hidden/invisible
- // RACIALF_ELF_WISDOM 0040 // Permanent max mana bonus (+20 Mana Increase)
- // RACIALF_GARG_FLY 0080 // Enable gargoyle fly ability (FEATURE_AOS_UPDATE_B is required to enable gargoyle ability book)
- // RACIALF_GARG_BERSERK 0100 // Increase ferocity in situations of danger (15% Damage Increase + 3% Spell Damage Increase for each 20hp lost)
- // RACIALF_GARG_DEADLYAIM 0200 // Throwing calculations always consider 20.0 minimum ability when untrained
- // RACIALF_GARG_MYSTICINSIGHT 0400 // Mysticism calculations always consider 30.0 minimum ability when untrained
- RacialFlags=0
- // Reveal flags related to Invisible Spell
- // REVEALF_DETECTINGHIDDEN 001 // Reveal Spell with Detecting Hidden Skill.
- // REVEALF_LOOTINGSELF 002 // Reveal when looting self bodies (NOTE: Hidden characters will be always revealed by default).
- // REVEALF_LOOTINGOTHERS 004 // Reveal when looting bodies of other Players or NPCs (NOTE: Hidden characters will be always revealed by default).
- // REVEALF_SPEAK 008 // Reveal when speaking.
- // REVEALF_SPELLCAST 010 // Reveal when starting to cast a Spell.
- // Set to 04 to make it behave like 55i.
- RevealFlags=01|02|04|08|010
- // Length of time (in seconds) for a char to remember his attacker (used for attacker keyword)
- // Default = 300. (0 = don't forget until death.)
- AttackerTimeout=300
- // Length of time (in seconds) for a player to choose a target when casting (0 = no timeout)
- SpellTimeout=0
- // Zero point for sextant coordinates counting. Comment this line out if you are
- // not using ML maps.
- ZeroPoint=1323,1624,0
- // How far from land i can be to take off a ship
- //MaxShipPlankTeleport=18
- // Enable death screen animation on classic clients (on enhanced clients this is always enabled)
- PacketDeathAnimation=0
- ///////////////////////////////////////////////////////////////
- //////// NPC/Item/Player Management
- ///////////////////////////////////////////////////////////////
- // Distance in tiles before an NPC that's wandered too far from it's home will teleport back
- LostNPCTeleport=10
- // Whether PCs get a resurrection robe when they get resurrected.
- NoResRobe=1
- // Time for a NPC corpse to decay mins
- CorpseNPCDecay=10
- // Time for a player corpse to decay mins
- CorpsePlayerDecay=15
- //Ghosts not able to see and hear living players and creatures 1=only npcs, 2=both npcs and players
- DeadCannotSeeLiving=0
- // At this Spirit Speak skill level players can understand ghosts speech instead hear 'oOOoO ooO'
- MediumCanHearGhosts=1000
- // Base decay time in minutes for items
- DecayTimer=2
- // Put [NPC] tags over chars
- CharTags=0
- // Show job title on vendor names
- VendorTradeTitle=0
- // Flip dropped items
- FlipDroppedItems=1
- // Set to 1 to allow players to take equipment from their pets' paperdoll
- CanUndressPets=1
- // Monsters run when scared of death
- MonsterFear=0
- // Monsters may fight each other
- MonsterFight=0
- // Percent setting of the all NPC move rate, default 100
- MoveRate=100
- // Do players receive sounds
- GenericSounds=1
- // Max number of items to sell to one person at once
- VendorMaxSell=255
- // Cost (in gp) of each 0.1 skill trained on NPCs
- NPCTrainCost=1
- // Max level npc trainers can go
- NPCTrainMax=300
- // Percent of own ability npcs can train to
- NPCTrainPercent=30
- // NPC will not be addressed as "Lord" or such if this is set
- // NPCNoFameTitle=0
- // Max level of skill trainable on dummies, archery butte ecc..
- SkillPracticeMax=300
- // Max skill player's will start with on skills they haven't chosen during
- // character creation
- MaxBaseSkill=200
- // Time in seconds for hitpoint regeneration (-1 = no regen)
- Regen0=40
- // Time in seconds for mana regeneration (-1 = no regen)
- Regen1=20
- // Time in seconds for stamina regeneration (-1 = no regen)
- Regen2=10
- // Time in seconds for food decay (-1 = no regen)
- // 60*60*24 = 1 day of real life time
- Regen3=60*60*24
- // Speech block associated to players
- SpeechSelf=spk_player
- // Speech block associated to pets
- SpeechPet=spk_pet
- // Events related to all NPCs
- EventsPet=e_npcs
- // Events related to all players
- EventsPlayer=e_player
- // Events related to all regions
- //EventsRegion=your_event
- // Events related to all items
- //EventsItem=your_event
- // When player skills/stats goes this times more than skillclass allowed, drop
- // them to skillclass level. Setting this to 0 disables the action.
- OverSkillMultiply=2
- // NPC AI settings
- // NPC_AI_PATH 00001 NPC pathfinding
- // NPC_AI_FOOD 00002 NPC food search (objects + grass)
- // NPC_AI_EXTRA 00004 NPC magics, etc
- // NPC_AI_ALWAYSINT 00008 Always be as smart as possible with pathfinding
- // NPC_AI_INTFOOD 00010 NPC food search (more intelligent and trusworthy)
- // NPC_AI_COMBAT 00040 Look for friends in combat
- // NPC_AI_VEND_TIME 00080 vendors closing their shops at nighttime
- // NPC_AI_LOOTING 00100 loot corpses an the way
- // NPC_AI_MOVEOBSTACLES 00200 if moveable items block my way, try to move them
- // NPC_AI_PERSISTENTPATH 00400 NPC will try often to find a path with pathfinding
- // NPC_AI_THREAT 00800 Enable the use of the threat variable when finding for target while fighting.
- // NPC_AI_OLDMOVESPEED 01000 Enable backwards SpeedMove formula (55i like) for walk delays.
- //NPCAI=0
- ///////////////////////////////////////////////////////////////
- //////// Crime/Murder/Karma/Fame/Guard Settings
- ///////////////////////////////////////////////////////////////
- // Lowest karma level a character can achieve
- MinKarma=-10000
- // Highest karma level a character can achieve
- MaxKarma=10000
- // Highest fame level a character can achieve
- MaxFame=10000
- // Karma when player goes from good to neutral (from -10000 to 10000)
- PlayerNeutral=-2000
- // Karma when player goes from neutral to evil (from -10000 to 10000)
- PlayerEvil=-8000
- // How many minutes are criminals flagged for
- CriminalTimer=3
- // Chance to get flagged criminal when using Snooping skill (0% - 100%)
- SnoopCriminal=100
- // Set if opening a container in a trade window needs to be open using Snooping skill or not (1=true,0=false)
- TradeWindowSnooping=0
- // Seconds time to decay a murder count (default 8*60*60 is 8 hours)
- MurderDecayTime=8*60*60
- // Amount of murders before we get title
- MurderMinCount=1
- // Looting or carving a blue player is a crime
- LootingIsaCrime=1
- // Attacking is considered a crime (even without hit)
- AttackingIsaCrime=1
- // Flag players criminal for helping criminals?
- HelpingCriminalsIsaCrime=1
- // How long do guards linger about in minutes
- GuardLinger=3
- // Will guards kill instantly or follow normal combat rules
- GuardsInstantKill=1
- // Limits the MAXHITS/MAXMANA/MAXSTAM changes
- // STAT_FLAG_NORMAL 00 // MAX* status allowed (default)
- // STAT_FLAG_DENYMAX 01 // MAX* denied
- // STAT_FLAG_DENYMAXP 02 // .. for players
- // STAT_FLAG_DENYMAXN 04 // .. for npcs
- StatsFlags=0
- // Uses the new LoS algorithm
- // ADVANCEDLOS_DISABLED 00 // Disabled, use the old method
- // ADVANCEDLOS_PLAYER 01 // Enabled only for players
- // ADVANCEDLOS_NPC 02 // Enabled only for NPCs
- AdvancedLos=0
- // Default color settings for characters names (notoriety)
- //ColorNotoGood=059 // blue
- //ColorNotoGuildSame=03f // green (ally)
- //ColorNotoNeutral=03b2 // grey (can be attacked)
- //ColorNotoCriminal=03b2 // grey (criminal)
- //ColorNotoGuildWar=090 // orange (enemy guild)
- //ColorNotoEvil=022 // red
- //ColorNotoInvul=035 // yellow
- //ColorNotoInvulGameMaster=0b // purple
- //ColorNotoDefault=03b2 // grey (if not any other)
- ColorInvis=0 // 04001 = transparent color, 0 = default
- ColorInvisSpell=0 // 04001 = transparent color, 0 = default (This one is for s_invisibility spell, this includes the invis potion.)
- ColorHidden=0 // 04001 = transparent color, 0 = default
- // Which notoriety flags do pets inherit from their masters? (default 0)
- // Set flags to indicate which notoriety statuses a pet can inherit from its owner.
- // NotoGood 001 // blue
- // NotoGuildSame 002 // green (ally)
- // NotoNeutral 004 // grey (can be attacked)
- // NotoCriminal 008 // grey (criminal)
- // NotoGuildWar 010 // orange (enemy guild)
- // NotoEvil 020 // red
- // NotoInvul 040 // yellow
- // e.g. "07a" will show pets as criminal/warring/evil/allied/invul when their master has
- // one of these statuses, regardless of the pet's true notoriety.
- PetsInheritNotoriety=0
- ///////////////////////////////////////////////////////////////
- //////// Server Mechanics
- ///////////////////////////////////////////////////////////////
- // Experimental flags
- // Flags for options that affect server behaviour and which might affect compatibility
- // See the revisions.txt file for more details on this
- // EF_NoDiagonalCheckLOS 00000001 // Disable LOS checks on diagonal directions
- // EF_DynamicBackgroundsave 00000002
- // EF_ItemStacking 00000004 // Enable item stacking feature when drop items on ground
- // EF_ItemStackDrop 00000008 // The item stack will drop when an item got removed from the stack
- // EF_FastWalkPrevention 00000010 // Enable client fastwalk prevention (works better on Linux)(if enabled, it will override old WalkBuffer/WalkRegen checks)
- // EF_Intrinsic_Locals 00000020 // Disables the needing of 'local.', 'tag.', etc. Be aware of not creating variables with the same name of already-existing functions.
- // EF_Item_Strict_Comparison 00000040 // Don't consider log/board and leather/hide as the same resource type
- // EF_AllowTelnetPacketFilter 00000200 // Enable packet filtering for telnet connections as well
- // EF_Script_Profiler 00000400 // Record all functions/triggers execution time statistics (it can be viewed pressing P on console)
- // EF_DamageTools 00002000 // Damage tools (and fire @damage on them) while mining or lumberjacking
- // EF_UsePingServer 00008000 // Enable the experimental Ping Server (for showing pings on the server list, uses UDP port 12000)
- // EF_FixCanSeeInClosedConts 00020000 // Change CANSEE to return 0 for items inside containers that a client hasn't opened
- Experimental=08000|020000
- // Option flags
- // Flags for options that affect server behaviour but not compatibility
- // See the revisions.txt file for more details on this
- // OF_NoDClickTarget 00000001 // Weapons won't open a target in the cursor after DClicking them for equip.
- // OF_NoSmoothSailing 00000002 // Deactivate Smooth Sailing for clients >= 7.0.8.13
- // OF_ScaleDamageByDurability 00000004 // Weapons/armors will lose DAM/AR effect based on it's current durability
- // OF_Command_Sysmsgs 00000008 // Shows status of hearall, allshow, allmove... commands after toggling them
- // OF_PetSlots 00000010 // Enable AOS pet follower slots on chars. If enabled, all players must have MAXFOLLOWER property set (default=5)
- // OF_OSIMultiSight 00000020 // Only send items inside multis when the player enter on the multi area
- // OF_Items_AutoName 00000040 // Auto rename potions/scrolls to match its spell name
- // OF_FileCommands 00000080 // Enable the usage of FILE commands
- // OF_NoItemNaming 00000100 // Disable the DEFMSG."grandmaster_mark" in crafted items
- // OF_NoHouseMuteSpeech 00000200 // Players outside multis won't hear what is told inside
- // OF_NoContextMenuLOS 00000400 // Disable LOS check to use context menus on chars
- // OF_Flood_Protection 00001000 // Prevent the server send messages to client if its the same message as the last already sent
- // OF_Buffs 00002000 // Enable the buff/debuff bar on ML clients >= 5.0.2b
- // OF_NoPrefix 00004000 // Don't show "a" and "an" prefix on item names
- // OF_DyeType 00008000 // Allow use i_dye on all items with t_dye_vat typedef instead only on i_dye_tub itemdef
- // OF_DrinkIsFood 00010000 // Typedef t_drink will increase food level like t_food
- // OF_DClickNoTurn 00020000 // Don't turn the player when DClick or targ an item
- OptionFlags=08|020|080|0200|01000
- // FeatureT2A, used to control T2A expansion features ( default 03 )
- // FEATURE_T2A_UPDATE 01 // Monster and Lost lands
- // FEATURE_T2A_CHAT 02 // In game chat
- FeatureT2A = 03
- // FeatureLBR, used to control LBR expansion features
- // FEATURE_LBR_UPDATE 01 // Lbr Monsters
- // FEATURE_LBR_SOUND 02 // MP3 instead of MIDI
- FeatureLBR = 01|02
- // FeatureAOS, used to control AOS expansion features
- // FEATURE_AOS_UPDATE_A 01 // AOS Monsters, Map
- // FEATURE_AOS_UPDATE_B 02 // Tooltip, Fightbook, Necro/paladin on creation, Single/Six char selection screen, Skills, Newer spellbook support
- // FEATURE_AOS_POPUP 04 // PopUp Menus
- // FEATURE_AOS_DAMAGE 08 // Show damage values above char head when deal/receive any damage
- FeatureAOS = 01|08
- // FeatureSE, used to control SE expansion features
- // FEATURE_SE_UPDATE 01 // Basic SE features
- // FEATURE_SE_NINJASAM 02 // Ninja and Samurai
- FeatureSE = 01
- // FeatureML, used to control ML expansion features
- // FEATURE_ML_UPDATE 01 // Basic ML features
- FeatureML = 01
- // FeatureKR, used to control KR expansion features (still not complete but usable)
- // FEATURE_KR_UPDATE 01 // Basic KR features
- FeatureKR = 0
- // FeatureSA, used to control SA expansion features
- // FEATURE_SA_UPDATE 01 // Unlocks gargoyle character creation and housing items
- // FEATURE_SA_MOVEMENT 02 // Activates new movement packets (not good)
- FeatureSA = 0
- // FeatureTOL, used to control TOL expansion features
- // FEATURE_TOL_UPDATE 01 // Basic TOL features
- // FEATURE_TOL_VIRTUALGOLD 02 // Use virtual gold/platinum currency instead default 'physical' gold
- FeatureTOL = 0
- // FeatureExtra, used to control misc expansion features
- // FEATURE_EXTRA_CRYSTAL 001 // Unlocks ML crystal/shadow items on house design
- // FEATURE_EXTRA_GOTHIC 002 // Unlocks SA gothic items on house design
- // FEATURE_EXTRA_RUSTIC 004 // Unlocks SA rustic items on house design
- // FEATURE_EXTRA_JUNGLE 008 // Unlocks TOL jungle items on house design
- // FEATURE_EXTRA_SHADOWGUARD 010 // Unlocks TOL shadowguard items on house design
- // FEATURE_EXTRA_ROLEPLAYFACES 020 // Unlocks extra roleplay face styles on character creation (enhanced clients only)
- FeatureExtra = 01|02|04
- // In game effects to turn on and off
- // Messages echoed to the server console while in debug mode
- // DEBUGF_NPC_EMOTE 00001
- // DEBUGF_ADVANCE_STATS 00002
- // DEBUGF_EXP 00200 // experience gain/loss
- // DEBUGF_LEVEL 00400 // experience level changes
- // DEBUGF_SCRIPTS 00800 // debug flag for scripts
- // DEBUGF_LOS 01000 // debug flag for AdvancedLOS
- // DEBUGF_WALK 02000 // debug flag for new walking check stuff
- // DEBUGF_PACKETS 04000 // log packets to file
- // DEBUGF_NETWORK 08000 // debug flags for networking
- //DebugFlags=00
- // Allow rapid Buy/Sell through Buy/Sell agent
- AllowBuySellAgent=0
- // Secure mode attempts to ignore errors, protect from accidently shutdowns
- Secure=0
- // Value from 1 to 32, set sectors inactive when unused to conserve resources, 0 disables Sleep (NOT recommended).
- SectorSleep=10
- // Always force a full garbage collection on save
- ForceGarbageCollect=1
- // Time before restarting when server appears hung (in seconds)
- FreezeRestartTime=60
- // Length of the game world minute in real world in seconds
- GameMinuteLength=60
- // Bit Mask of the subjects you want to log when logging is on
- // LOGM_ACCOUNTS 000080 // account login/operations
- // LOGM_INIT 000100 // start up messages
- // LOGM_SAVE 000200 // world save
- // LOGM_CLIENTS_LOG 000400 // all clients as they log in and out
- // LOGM_GM_PAGE 000800 // player gm pages
- // LOGM_PLAYER_SPEAK 001000 // all that the players say
- // LOGM_GM_CMDS 002000 // all gm commands
- // LOGM_CHEAT 004000 // possible cheat attempts
- // LOGM_KILLS 008000 // player combat results
- // LOGM_HTTP 010000 // http protocol operations
- // 01fff0 log everything
- LogMask=01fff0 // 0200|0400|0800|01000
- // Amount of time to keep map data cached in sec
- MapCacheTime=120
- // Max NPC chars for a sector to prevent lag
- MaxComplexity=50
- // Amount of items in one tile so start showing "too many items here"
- MaxItemComplexity=50
- // Amount of items in one sector to start showing "x items too complex"
- MaxSectorComplexity=2048
- // Limit the number of cycles the while/for loop can proceed. Setting this to
- // zero disables the limitation
- MaxLoopTimes=0
- // Amount of minutes to call f_onserver_timer (0 disables this, default)
- TimerCall=0
- // Should sphere record the time it takes to do actions like treating npcs, scripts, clients and such?
- // Can be viewed by right clicking the mouse on sphere screen.
- Profile=0
- ///////////////////////////////////////////////////////////////
- //////// Magic/Effects Settings
- ///////////////////////////////////////////////////////////////
- // Allow casting while equipped
- EquippedCast=0
- // Words of power for player using magic
- WOPPlayer=1
- // Words of power for staff using magic
- WOPStaff=0
- // Words of power font
- //WOPFont=3
- // Words of power color (0 = inherit color from char SPEECHCOLOR value)
- //WOPColor=03b2
- // Reagents lost if magic fails
- ReagentLossFail=0
- // Magic requires reagents
- ReagentsRequired=0
- // What % of hitpoints players will resurrect with. Note, that if you set this
- // too low, people with little STR will have problems resurrecting.
- HitPointPercentOnRez=33
- // How many % of hits will the character loose when starving. 0 disables
- //HitsHungerLoss=0
- // Amount of skill of lock picking needed to unlock a magically locked door
- MagicUnlockDoor=900
- // Teleport effect for GMs and players. Setting 0 disables the effect
- TeleportEffectNPC=0376a
- TeleportEffectPlayers=03728
- TeleportEffectStaff=03709
- TeleportSoundNPC=01fe
- TeleportSoundPlayers=01fe
- TeleportSoundStaff=01f3
- ///////////////////////////////////////////////////////////////
- //////// Experience and Level system
- ///////////////////////////////////////////////////////////////
- // Enable experience system
- //ExperienceSystem=0
- // Experience system settings:
- // 0001 gain experience in combat
- // 0002 gain experience in crafts
- // 0004 allow experience to go down
- // 0008 limit experience decrease by a range witheen a current level
- // 0010 auto-init EXP/LEVEL for NPCs if not set in @Create
- //ExperienceMode=0
- // If combat experience gain is allowed, use these percents for gaining exp in
- // Player versus Monster and Player versus Player combats. Value 0 disables gain.
- //ExperienceKoefPVM=100
- //ExperienceKoefPVP=100
- // Enable levels system (as a part of experience system)
- //LevelSystem=0
- // Level system settings:
- // linear = 0 (each NextLevelAt exp will give a level up)
- // double = 1 (you need (NextLevelAt * (level+1)) to get a level up)
- //LevelMode=1
- // Amount of experience to raise to the next level
- //LevelNextAt=0
- ///////////////////////////////////////////////////////////////
- //////// Network Behaviour
- ///////////////////////////////////////////////////////////////
- // WARNING: These are advanced settings that should not normally be changed
- // from the recommended default values!
- // Disconnect inactive socket in x min
- DeadSocketTime=1
- // Maximum number of packets to send per tick
- MaxPacketsPerTick=50
- // Number of connections a client can make before being blocked
- MaxPings=30
- // Maximum number of packets before lowering packet priorities (0 for no limit)
- MaxQueueSize=75
- // Maximum number of bytes to send per tick (also governs maximum size of outgoing packets)
- MaxSizePerTick=18000
- // Time to remember previous connection history (seconds)
- NetTTL=300
- // Prioritise outgoing packets (provides a smoother experience in crowded areas)
- UsePacketPriority=0
- // Enables an additional buffer for outgoing data.
- UseExtraBuffer=1
- // Tooltip modes
- // 0 = Always send full tooltip
- // 1 = Wait for client to request full tooltip
- TooltipMode=1
- // Time to cache tooltip data for (seconds)
- TooltipCache=30
- //PACKET2=f_packet_02
- //PACKET158=f_packet_0x09e
- //PACKET159=f_packet_0x9f
- PACKET173=f_packet_0xad
- // Automatically invalidate and resend tooltips when:
- // 0001 item or character name changes
- // 0002 item amount changes
- // 0004 container weight changes
- // 0008 weapon or armor durability changes
- // 0010 weapon poison charge changes
- // 0020 wand charge changes
- // 0040 spell added to spellbook
- AutoTooltipResend=07f
- ///////////////////////////////////////////////////////////////
- //////// Third-Party Tools Support
- ///////////////////////////////////////////////////////////////
- // Axis / TNG
- // Path where STRIP console command will strip an index of all script templates to use with Axis / TNG
- // on Windows the path format is "\foo\bar\"
- // on Linux the path format is "/foo/bar/"
- StripPath=scripts/web/
- // ConnectUO
- // Enable or disable the response to ConnectUO pings
- // If enabled, it returns: Items, Chars, Clients and Memory
- CUOStatus=1
- // UOGateway
- // Enable or disable the response to UOGateway pings
- // If enabled, it returns: Name, Age, Clients, Items, Chars and Memory
- UOGStatus=1
- [RESOURCELIST]
- ITEMDEF
- CHARDEF
- ///////////////////////////////////////////////////////////////
- //////// Webpage Settings
- ///////////////////////////////////////////////////////////////
- // Note, that you can catch error codes by creating sphere404.htm and so on
- // for all HTTP error codes sphere support.
- [WEBPAGE 1]
- // Determines what html file is used as base for the status page
- WebPageSrc=scripts/web/spherestatusbase.html
- // Determines where the status page is saved
- WebPageFile=scripts/web/status.html
- // In seconds, how often the status file is updated
- WebPageUpdate=60
- // Required PLevel to view this page (0 = anyone, 6 = admins only)
- PLevel=0
- ///////////////////////////////////////////////////////////////
- //////// Abuse Control
- ///////////////////////////////////////////////////////////////
- // Block these ips from the server
- // 255 is a wildcard, so 255.255.255.255 disables anyone connecting.
- [BlockIP]
- //123.34.45.56
- //123.45.56.78
- ///////////////////////////////////////////////////////////////
- //////// Connection Information
- ///////////////////////////////////////////////////////////////
- //First line should be the name of your shard (this is what people see when they connect)
- //Second line should be the IP of your shard (this is almost always 127.0.0.1)
- //Third line should be the port of your shard (this should be whatever ServPort is set to)
- //Uncomment next 3 lines below this if you have a router
- //First line should be a name different than your shard name above this
- //Second line should be your real/external IP (www.whatismyip.com)
- //Third line should be the shard port (this should be whatever ServPort is set to)
- [SERVERS]
- Dragon Shard - T2A
- 127.0.0.1
- 2593
- Dragon Shard - T2A
- 52.67.210.231
- 2593
- [EOF]
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