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  1. //****************************************************************************
  2. // Copyright 2017 SphereServer development team
  3. // Licensed under the Apache License, Version 2.0 (the "License").
  4. // You may not use this file except in compliance with the License.
  5. // You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
  6. //****************************************************************************
  7.  
  8. ///////////////////////////////////////////////////////////////
  9. //////// General Information
  10. ///////////////////////////////////////////////////////////////
  11.  
  12. [SPHERE]
  13. // Name of your Sphere shard
  14. ServName=Dragon Shard - T2A
  15. // The IP of your server, this will be 127.0.0.1 almost always
  16. ServIP=127.0.0.1
  17. // The port of your server, this is 2593 by default
  18. ServPort=2593
  19.  
  20. // Admin's contact email
  21. AdminEmail=me@my.email.com
  22. // Web page for this server
  23. URL=www.dgshard.com.br
  24. // GMT offset, from -12 to +12 [London""=0, EST=5, etc]
  25. TimeZone=-3
  26.  
  27. // Official staff language
  28. Lang=Portugues
  29. // Start this as a system service on Win2000, XP, NT
  30. NTService=0
  31.  
  32. // MySql configuration.
  33. MYSQL=1
  34. MySqlHost=
  35. MySqlUser=
  36. MySqlPassword=
  37. MySqlDatabase=
  38.  
  39. ///////////////////////////////////////////////////////////////
  40. //////// File Locations
  41. ///////////////////////////////////////////////////////////////
  42. // Directory where spheretables.scp is located, from there we will
  43. // load any additional scripts
  44. ScpFiles=scripts/
  45.  
  46. // Where your sphereworld.scp and spherechars.scp are located
  47. WorldSave=save/
  48.  
  49. // Where your sphereaccu.scp and sphereacct.scp is located
  50. AcctFiles=accounts/
  51.  
  52.  
  53. // UO INSTALLATION - Note that if it's not set ( or commented ), sphere will scan windows registry to auto-detect it.
  54. // If windows can't find the dir, then it must point to install's directory.
  55. //
  56. // For Old installations (client less than 7.0.20) this need: map0.mul, statics0.mul,
  57. // staidx0.mul, multi.mul, multi.idx, hues.mul, tiledata.mul.
  58. // Optional files: verdata.mul, mapX.mul/staticsX.mul/staidxX.mul for higher
  59. // maps support (Malas, etc).
  60. //
  61. // For newer installs this need the same files in .uop format
  62. //
  63. // A full install folder is recommended as required files may change over time.
  64. MulFiles=muls/
  65. //MulFiles=/home/escribano/UOClassic/
  66.  
  67. // Where your log files will be saved by sphere
  68. Log=logs/
  69.  
  70. // ***WARNING***
  71. // These Map settings are required for a map to be enabled as of revision 1834.
  72. // MAP0 is automatically loaded even if not present here as of revision 1836.
  73. // Disabling one of theses map settings on a live shard will cause it to wipe that map from the saves.
  74. // Remember to comment/uncomment associated sphere_mapX and .scp and sphere_map_pointsX.scp in spheretables.scp
  75.  
  76. //MapX=MaxX,MaxY,SectorSize,MapReadID,MapSendID
  77. //MapX = Sets X to the given number, so .map X will send work over these settings
  78. //MaxX = Sets Maximum X value for this map's size. Same for MaxY.
  79. //SectorSize = Sets the size of sectors, in each server's tick all sectors for all maps are read in a loop, this should be taken in consideration for performance along with SectorSleep.
  80. //MapReadID = Sets the mapX file to read from muls folder (This means which file will server read for walkchecks).
  81. //MapSendID = Sets the mapX file to read for the client (this can be different than MapReadID but, obviously, not recomended for normal usage).
  82.  
  83. // Map of Felucca
  84. //Map0=6144,4096,-1,0,0 //Old size
  85. Map0=7168,4096,-1,0,0 //ML size
  86.  
  87. // Map of Trammel
  88. //Map1=6144,4096,-1,1,1 //Old size
  89. Map1=7168,4096,-1,1,1 //ML size
  90.  
  91. // Map of Ilshenar
  92. Map2=2304,1600,-1,2,2
  93.  
  94. // Map of Malas
  95. //Map3=2560,2048,-1,3,3
  96.  
  97. // Map of Tokuno Islands
  98. //Map4=1448,1448,-1,4,4
  99.  
  100. // Map of Ter Mur
  101. //Map5=1280,4096,-1,5,5
  102.  
  103. // To enable the use of MapDif*.mul and StaDif*.mul files, set this to 1. Note: these files were removed on clients 6+.
  104. UseMapDiffs=0
  105.  
  106. ///////////////////////////////////////////////////////////////
  107. //////// World Save Information
  108. ///////////////////////////////////////////////////////////////
  109. // How often for Sphere to save your world (minutes)
  110. SavePeriod=20
  111.  
  112. // How many backup levels to keep. Each level means 7 backups done for it.
  113. // So, 10*7 = 70 backup saves will be storied.
  114. BackupLevels=10
  115.  
  116. // On would save in the background quietly over a longer period of time, and not interrupt the game
  117. // Off would notify "World save has been initiated" and save faster, but pause the game momentarily
  118. SaveBackground=0
  119.  
  120. // If EF_DYNAMICBACKSAVE is set. How many sectors should be saved per Backgroundsave-Tick?
  121. SaveSectorsPerTick=1
  122.  
  123. // If EF_DYNAMICBACKSAVE is set:
  124. // How many items should the dynamic backsave save at max per Backgroundsave-Tick?
  125. SaveStepMaxComplexity=500
  126.  
  127. // Save NPC's skills that are bigger or equal to NPCSkillSave. If smaller, reset skill to 0
  128. // NPCSkillSave=10
  129.  
  130. ///////////////////////////////////////////////////////////////
  131. //////// Account Management
  132. ///////////////////////////////////////////////////////////////
  133. //Code for servers account application process
  134. // 0=Closed, // Closed. Not accepting more.
  135. // 2=Free, // Anyone can just log in and create a full account.
  136. // 3=GuestAuto, // You get to be a guest and are automatically sent email with u're new password.
  137. // 4=GuestTrial, // You get to be a guest til u're accepted for full by an Admin.
  138. // 6=Unspecified, // Not specified.
  139. // To enable auto account you must set this to 2
  140. AccApp=0
  141.  
  142. // Store password hashed with MD5
  143. Md5Passwords=1
  144.  
  145. // local ip is assumed to be the admin
  146. LocalIPAdmin=1
  147.  
  148. // Default number of chars allowed per account (maximum value is 7)
  149. MaxCharsPerAccount=2
  150.  
  151. // Min time for a char to exist before delete allowed (in seconds)
  152. MinCharDeleteTime=3*24*60
  153.  
  154. // Max number of Guest accounts allowed
  155. GuestsMax=0
  156.  
  157. // Max wrong password tries on client login screen before temporary ban client IP (0 is disabled)
  158. ClientLoginMaxTries=2
  159.  
  160. // Duration (in minutes) of temporary ban to client IPs that reach max wrong password tries
  161. ClientLoginTempBan=3
  162.  
  163. ///////////////////////////////////////////////////////////////
  164. //////// Client Management
  165. ///////////////////////////////////////////////////////////////
  166. // What client protocol version used
  167. // Comment out the ClientVersion line to allow any client that is supported.
  168. //ClientVersion=5.0.9
  169.  
  170. // Set this to 1 to allow login to encrypted clients
  171. UseCrypt=1
  172.  
  173. // Set this to 1 to allow login to unencrypted clients
  174. UseNoCrypt=1
  175.  
  176. // Maximum total open connections to server
  177. ClientMax=256
  178.  
  179. // Maximum open connections to server per IP
  180. ClientMaxIP=5
  181.  
  182. // Maximum total (not-in-game) connections to server
  183. ConnectingMax=32
  184.  
  185. // Maximum total simultaneous (not-in-game) connections to server per IP
  186. ConnectingMaxIp=8
  187.  
  188. // How long logged out clients linger in seconds
  189. ClientLinger=15
  190.  
  191. // Walk limiting code: buffer size (in tenths of second)
  192. WalkBuffer=75
  193.  
  194. // Walk limiting code: regen speed (%)
  195. WalkRegen=25
  196.  
  197. // Only commands issued by this plevel and higher will be logged
  198. CommandLog=0
  199.  
  200. // Set to 1 to enable logging of commands issued via telnet
  201. TelnetLog=1
  202.  
  203. // Prefix for ingame commands
  204. CommandPrefix=.
  205.  
  206. // Set from 0 - 7 to set what the default plevel is to use commands.
  207. DefaultCommandLevel=7
  208.  
  209. // Function to call if client is executing a command to override the default.
  210. CommandTrigger=f_oncommand
  211.  
  212. // Use the built in http server
  213. // 0 - disable http server and webpage generation
  214. // 1 - disable http server and enable webpage generation
  215. // 2 - enable http server and webpage generation (default)
  216. UseHttp=1
  217.  
  218. // Use the OSI AuthID to avoid possible hijack to game server.
  219. UseAuthID=1
  220.  
  221. // Default setting for all accounts specifying default resdisp.
  222. AutoResDisp=5
  223.  
  224. // Default setting for new accounts specifying default priv level
  225. //AutoPrivFlags=010
  226.  
  227. // How often send my hits updates to visible clients (in seconds)
  228. //HitsUpdateRate=1
  229.  
  230. ///////////////////////////////////////////////////////////////
  231. //////// Game Mechanics
  232. ///////////////////////////////////////////////////////////////
  233.  
  234. // Maximum distance to hear char whispering
  235. DistanceWhisper=3
  236.  
  237. // Maximum distance to hear char yelling
  238. //DistanceYell=31
  239.  
  240. // Do not allow entering under roof being on horse?
  241. MountHeight=0
  242.  
  243. // Archery does not work if too close (0 = not checked)
  244. ArcheryMinDist=2
  245.  
  246. // Maximum Distance for Archery
  247. ArcheryMaxDist=15
  248.  
  249. // This is the percent of max weight at which stamina is lost half the time
  250. // (200 = no effect)
  251. StaminaLossAtWeight=180
  252.  
  253. // Weight penalty for running +N% of max carry weight (0 = no effect)
  254. RunningPenalty=50
  255.  
  256. // Show people joining/leaving the server. 0 disables, 2 enables staff only.
  257. ArriveDepartMsg=0
  258.  
  259. // Are house and boat keys newbied automatically
  260. AutoNewbieKeys=1
  261.  
  262. // Maximum number of items allowed in bank
  263. // Setting it to anything less than 0 (-1) will avoid items check
  264. BankMaxItems=1000
  265.  
  266. // Maximum weight in stones allowed in bank
  267. // Setting it to anything less than 0 (-1) will avoid weight check
  268. BankMaxWeight=15000
  269.  
  270. // If 1 vendors will take gold only from backpack
  271. PayFromPackOnly=0
  272.  
  273. // Disable weather effects?
  274. NoWeather=1
  275.  
  276. // Set to 1 for items to keep their attr_newbie flag
  277. // when item is transfered to an NPC.
  278. //AllowNewbTransfer=0
  279.  
  280. // Default light level in dungeons
  281. DungeonLight=27
  282.  
  283. // Day light level 0-30
  284. LightDay=0
  285.  
  286. // Night light level 0-30
  287. LightNight=25
  288.  
  289. // Allow manual sector light override?
  290. //AllowLightOverride=1
  291.  
  292. // Wool Regen Time (in minutes)
  293. WoolGrowthTime=30
  294.  
  295. // Suppress player speech with 75% of capital letters
  296. SuppressCapitals=0
  297.  
  298. // Extra combat flags to control the fight (default:0, 0.55i compatible)
  299. // COMBAT_NODIRCHANGE 00001 // Not rotate player when fighting (like was in 0.51a)
  300. // COMBAT_FACECOMBAT 00002 // Allow faced combat only (recommended)
  301. // COMBAT_PREHIT 00004 // Allow prehit for close combat. first hit is instant (delay 0.1sec)
  302. // COMBAT_ELEMENTAL_ENGINE 00008 // Use DAM*/RES* to split damage/resist into Physical/Fire/Cold/Poison/Energy (AOS) instead use old AR (pre-AOS)
  303. // COMBAT_DCLICKSELF_UNMOUNTS 00020 // Unmount horse when dclicking self while in warmode
  304. // COMBAT_ALLOWHITFROMSHIP 00040 // Allow attacking opponents from ships
  305. // COMBAT_ARCHERYCANMOVE 00100 // Allow firing bow while moving
  306. // COMBAT_STAYINRANGE 00200 // Abort attack swing when out of range instead of waiting to come back in range
  307. // COMBAT_STACKARMOR 01000 // If a region is covered by more than one armor part, all AR will count
  308. // COMBAT_NOPOISONHIT 02000 // Disables old (55i like) poisoning style (0~100% chance based on Poisoning skill for monsters, or 50% chance for poisoned weapons)
  309. //CombatFlags=
  310.  
  311. // Damage formula to use on physical combat
  312. // 0 = Sphere custom
  313. // 1 = pre-AOS
  314. // 2 = AOS
  315. CombatDamageEra=0
  316.  
  317. // Hit Chance formula to use on physical combat
  318. // 0 = Sphere custom // Not compatible with Hit Chance Increase property
  319. // 1 = pre-AOS // Not compatible with Hit Chance Increase property
  320. // 2 = AOS
  321. CombatHitChanceEra=0
  322.  
  323. // Swing Speed formula to use on physical combat
  324. // 0 = Sphere custom // Recommended SpeedScaleFactor = 15000. Old Sphere 0.55 custom formula. Not compatible with Swing Speed Increase property, and uses DEX instead STAM
  325. // 1 = pre-AOS // Recommended SpeedScaleFactor = 15000. Not compatible with Swing Speed Increase property
  326. // 2 = AOS // Recommended SpeedScaleFactor = 40000
  327. // 3 = SE // Recommended SpeedScaleFactor = 80000
  328. // 4 = ML // Doesn't use SpeedScaleFactor. Only compatible with ML speed format (eg. 0.25 ~ 5.00 seconds instead 0 ~ 50), uncomment TAG.OVERRIDE.SPEED on all weapons to enable ML speed format
  329. CombatSpeedEra=0
  330.  
  331. // Speed scale factor for weapons
  332. SpeedScaleFactor=15000
  333.  
  334. // Extra magic flags to control magic/magery behaviour (default:0, 0.55i compatible)
  335. // MAGICF_NODIRCHANGE 00001 // Not rotate player when casting/targeting
  336. // MAGICF_PRECAST 00002 // Precasting (cast spell before target prompt)
  337. // MAGICF_IGNOREAR 00004 // Magic damage ignore ar
  338. // MAGICF_CANHARMSELF 00008 // Magic can do damage on self
  339. // MAGICF_STACKSTATS 00010 // Different stat spells don't cancel each other out
  340. // MAGICF_FREEZEONCAST 00020 // No movement whilst casting
  341. // MAGICF_SUMMONWALKCHECK 00040 // Summoned creatures should be able to walk on the target location (e.g. water creatures to be summoned on water)
  342. // MAGICF_NOFIELDSOVERWALLS 00080 // Field spells cannot cross over blocking objects
  343. // MAGICF_NOANIM 00100 // Auto SPELLFLAG_NO_ANIM in every spell
  344. // MAGICF_OSIFORMULAS 00200 // Calculate spell damage and duration based on OSI formulas
  345. // MAGICF_NOCASTFROZENHANDS 00400 // Can't cast spells if got paralyzed holding something on hands
  346. // MAGICF_POLYMORPHSTATS 00800 // Polymorph spells give out stats based on base chars (old behaviour backwards)
  347. // MAGICF_OVERRIDEFIELDS 01000 // Prevent cast multiple field spells on the same tile, making the new field tile remove the previous field
  348. //MagicFlags=04|08|040|080|01000
  349.  
  350. // Max amount of each Stat gained through Polymorph spell. This affects separatelly to each stat.
  351. MaxPolyStats=150
  352.  
  353. // Racial traits flags
  354. // RACIALF_HUMAN_STRONGBACK 0001 // Increase carrying capacity (+60 stones of weight)
  355. // RACIALF_HUMAN_TOUGH 0002 // Regenerate hitpoints faster (+2 Hit Point Regeneration)
  356. // RACIALF_HUMAN_WORKHORSE 0004 // Find more resources while gathering hides, ore and lumber
  357. // RACIALF_HUMAN_JACKOFTRADES 0008 // Skill calculations always consider 20.0 minimum ability on untrained skills
  358. // RACIALF_ELF_NIGHTSIGHT 0010 // Permanent night sight effect
  359. // RACIALF_ELF_DIFFTRACK 0020 // Increase difficulty to be tracked while hidden/invisible
  360. // RACIALF_ELF_WISDOM 0040 // Permanent max mana bonus (+20 Mana Increase)
  361. // RACIALF_GARG_FLY 0080 // Enable gargoyle fly ability (FEATURE_AOS_UPDATE_B is required to enable gargoyle ability book)
  362. // RACIALF_GARG_BERSERK 0100 // Increase ferocity in situations of danger (15% Damage Increase + 3% Spell Damage Increase for each 20hp lost)
  363. // RACIALF_GARG_DEADLYAIM 0200 // Throwing calculations always consider 20.0 minimum ability when untrained
  364. // RACIALF_GARG_MYSTICINSIGHT 0400 // Mysticism calculations always consider 30.0 minimum ability when untrained
  365. RacialFlags=0
  366.  
  367. // Reveal flags related to Invisible Spell
  368. // REVEALF_DETECTINGHIDDEN 001 // Reveal Spell with Detecting Hidden Skill.
  369. // REVEALF_LOOTINGSELF 002 // Reveal when looting self bodies (NOTE: Hidden characters will be always revealed by default).
  370. // REVEALF_LOOTINGOTHERS 004 // Reveal when looting bodies of other Players or NPCs (NOTE: Hidden characters will be always revealed by default).
  371. // REVEALF_SPEAK 008 // Reveal when speaking.
  372. // REVEALF_SPELLCAST 010 // Reveal when starting to cast a Spell.
  373. // Set to 04 to make it behave like 55i.
  374. RevealFlags=01|02|04|08|010
  375.  
  376. // Length of time (in seconds) for a char to remember his attacker (used for attacker keyword)
  377. // Default = 300. (0 = don't forget until death.)
  378. AttackerTimeout=300
  379.  
  380. // Length of time (in seconds) for a player to choose a target when casting (0 = no timeout)
  381. SpellTimeout=0
  382.  
  383. // Zero point for sextant coordinates counting. Comment this line out if you are
  384. // not using ML maps.
  385. ZeroPoint=1323,1624,0
  386.  
  387. // How far from land i can be to take off a ship
  388. //MaxShipPlankTeleport=18
  389.  
  390. // Enable death screen animation on classic clients (on enhanced clients this is always enabled)
  391. PacketDeathAnimation=0
  392.  
  393. ///////////////////////////////////////////////////////////////
  394. //////// NPC/Item/Player Management
  395. ///////////////////////////////////////////////////////////////
  396. // Distance in tiles before an NPC that's wandered too far from it's home will teleport back
  397. LostNPCTeleport=10
  398.  
  399. // Whether PCs get a resurrection robe when they get resurrected.
  400. NoResRobe=1
  401.  
  402. // Time for a NPC corpse to decay mins
  403. CorpseNPCDecay=10
  404.  
  405. // Time for a player corpse to decay mins
  406. CorpsePlayerDecay=15
  407.  
  408. //Ghosts not able to see and hear living players and creatures 1=only npcs, 2=both npcs and players
  409. DeadCannotSeeLiving=0
  410.  
  411. // At this Spirit Speak skill level players can understand ghosts speech instead hear 'oOOoO ooO'
  412. MediumCanHearGhosts=1000
  413.  
  414. // Base decay time in minutes for items
  415. DecayTimer=2
  416.  
  417. // Put [NPC] tags over chars
  418. CharTags=0
  419.  
  420. // Show job title on vendor names
  421. VendorTradeTitle=0
  422.  
  423. // Flip dropped items
  424. FlipDroppedItems=1
  425.  
  426. // Set to 1 to allow players to take equipment from their pets' paperdoll
  427. CanUndressPets=1
  428.  
  429. // Monsters run when scared of death
  430. MonsterFear=0
  431.  
  432. // Monsters may fight each other
  433. MonsterFight=0
  434.  
  435. // Percent setting of the all NPC move rate, default 100
  436. MoveRate=100
  437.  
  438. // Do players receive sounds
  439. GenericSounds=1
  440.  
  441. // Max number of items to sell to one person at once
  442. VendorMaxSell=255
  443.  
  444. // Cost (in gp) of each 0.1 skill trained on NPCs
  445. NPCTrainCost=1
  446.  
  447. // Max level npc trainers can go
  448. NPCTrainMax=300
  449.  
  450. // Percent of own ability npcs can train to
  451. NPCTrainPercent=30
  452.  
  453. // NPC will not be addressed as "Lord" or such if this is set
  454. // NPCNoFameTitle=0
  455.  
  456. // Max level of skill trainable on dummies, archery butte ecc..
  457. SkillPracticeMax=300
  458.  
  459. // Max skill player's will start with on skills they haven't chosen during
  460. // character creation
  461. MaxBaseSkill=200
  462.  
  463. // Time in seconds for hitpoint regeneration (-1 = no regen)
  464. Regen0=40
  465.  
  466. // Time in seconds for mana regeneration (-1 = no regen)
  467. Regen1=20
  468.  
  469. // Time in seconds for stamina regeneration (-1 = no regen)
  470. Regen2=10
  471.  
  472. // Time in seconds for food decay (-1 = no regen)
  473. // 60*60*24 = 1 day of real life time
  474. Regen3=60*60*24
  475.  
  476. // Speech block associated to players
  477. SpeechSelf=spk_player
  478.  
  479. // Speech block associated to pets
  480. SpeechPet=spk_pet
  481.  
  482. // Events related to all NPCs
  483. EventsPet=e_npcs
  484.  
  485. // Events related to all players
  486. EventsPlayer=e_player
  487.  
  488. // Events related to all regions
  489. //EventsRegion=your_event
  490.  
  491. // Events related to all items
  492. //EventsItem=your_event
  493.  
  494. // When player skills/stats goes this times more than skillclass allowed, drop
  495. // them to skillclass level. Setting this to 0 disables the action.
  496. OverSkillMultiply=2
  497.  
  498. // NPC AI settings
  499. // NPC_AI_PATH 00001 NPC pathfinding
  500. // NPC_AI_FOOD 00002 NPC food search (objects + grass)
  501. // NPC_AI_EXTRA 00004 NPC magics, etc
  502. // NPC_AI_ALWAYSINT 00008 Always be as smart as possible with pathfinding
  503. // NPC_AI_INTFOOD 00010 NPC food search (more intelligent and trusworthy)
  504. // NPC_AI_COMBAT 00040 Look for friends in combat
  505. // NPC_AI_VEND_TIME 00080 vendors closing their shops at nighttime
  506. // NPC_AI_LOOTING 00100 loot corpses an the way
  507. // NPC_AI_MOVEOBSTACLES 00200 if moveable items block my way, try to move them
  508. // NPC_AI_PERSISTENTPATH 00400 NPC will try often to find a path with pathfinding
  509. // NPC_AI_THREAT 00800 Enable the use of the threat variable when finding for target while fighting.
  510. // NPC_AI_OLDMOVESPEED 01000 Enable backwards SpeedMove formula (55i like) for walk delays.
  511. //NPCAI=0
  512.  
  513. ///////////////////////////////////////////////////////////////
  514. //////// Crime/Murder/Karma/Fame/Guard Settings
  515. ///////////////////////////////////////////////////////////////
  516. // Lowest karma level a character can achieve
  517. MinKarma=-10000
  518.  
  519. // Highest karma level a character can achieve
  520. MaxKarma=10000
  521.  
  522. // Highest fame level a character can achieve
  523. MaxFame=10000
  524.  
  525. // Karma when player goes from good to neutral (from -10000 to 10000)
  526. PlayerNeutral=-2000
  527.  
  528. // Karma when player goes from neutral to evil (from -10000 to 10000)
  529. PlayerEvil=-8000
  530.  
  531. // How many minutes are criminals flagged for
  532. CriminalTimer=3
  533.  
  534. // Chance to get flagged criminal when using Snooping skill (0% - 100%)
  535. SnoopCriminal=100
  536.  
  537. // Set if opening a container in a trade window needs to be open using Snooping skill or not (1=true,0=false)
  538. TradeWindowSnooping=0
  539.  
  540. // Seconds time to decay a murder count (default 8*60*60 is 8 hours)
  541. MurderDecayTime=8*60*60
  542.  
  543. // Amount of murders before we get title
  544. MurderMinCount=1
  545.  
  546. // Looting or carving a blue player is a crime
  547. LootingIsaCrime=1
  548.  
  549. // Attacking is considered a crime (even without hit)
  550. AttackingIsaCrime=1
  551.  
  552. // Flag players criminal for helping criminals?
  553. HelpingCriminalsIsaCrime=1
  554.  
  555. // How long do guards linger about in minutes
  556. GuardLinger=3
  557.  
  558. // Will guards kill instantly or follow normal combat rules
  559. GuardsInstantKill=1
  560.  
  561. // Limits the MAXHITS/MAXMANA/MAXSTAM changes
  562. // STAT_FLAG_NORMAL 00 // MAX* status allowed (default)
  563. // STAT_FLAG_DENYMAX 01 // MAX* denied
  564. // STAT_FLAG_DENYMAXP 02 // .. for players
  565. // STAT_FLAG_DENYMAXN 04 // .. for npcs
  566. StatsFlags=0
  567.  
  568. // Uses the new LoS algorithm
  569. // ADVANCEDLOS_DISABLED 00 // Disabled, use the old method
  570. // ADVANCEDLOS_PLAYER 01 // Enabled only for players
  571. // ADVANCEDLOS_NPC 02 // Enabled only for NPCs
  572. AdvancedLos=0
  573.  
  574. // Default color settings for characters names (notoriety)
  575. //ColorNotoGood=059 // blue
  576. //ColorNotoGuildSame=03f // green (ally)
  577. //ColorNotoNeutral=03b2 // grey (can be attacked)
  578. //ColorNotoCriminal=03b2 // grey (criminal)
  579. //ColorNotoGuildWar=090 // orange (enemy guild)
  580. //ColorNotoEvil=022 // red
  581. //ColorNotoInvul=035 // yellow
  582. //ColorNotoInvulGameMaster=0b // purple
  583. //ColorNotoDefault=03b2 // grey (if not any other)
  584.  
  585. ColorInvis=0 // 04001 = transparent color, 0 = default
  586. ColorInvisSpell=0 // 04001 = transparent color, 0 = default (This one is for s_invisibility spell, this includes the invis potion.)
  587. ColorHidden=0 // 04001 = transparent color, 0 = default
  588.  
  589. // Which notoriety flags do pets inherit from their masters? (default 0)
  590. // Set flags to indicate which notoriety statuses a pet can inherit from its owner.
  591. // NotoGood 001 // blue
  592. // NotoGuildSame 002 // green (ally)
  593. // NotoNeutral 004 // grey (can be attacked)
  594. // NotoCriminal 008 // grey (criminal)
  595. // NotoGuildWar 010 // orange (enemy guild)
  596. // NotoEvil 020 // red
  597. // NotoInvul 040 // yellow
  598. // e.g. "07a" will show pets as criminal/warring/evil/allied/invul when their master has
  599. // one of these statuses, regardless of the pet's true notoriety.
  600. PetsInheritNotoriety=0
  601.  
  602. ///////////////////////////////////////////////////////////////
  603. //////// Server Mechanics
  604. ///////////////////////////////////////////////////////////////
  605. // Experimental flags
  606. // Flags for options that affect server behaviour and which might affect compatibility
  607. // See the revisions.txt file for more details on this
  608. // EF_NoDiagonalCheckLOS 00000001 // Disable LOS checks on diagonal directions
  609. // EF_DynamicBackgroundsave 00000002
  610. // EF_ItemStacking 00000004 // Enable item stacking feature when drop items on ground
  611. // EF_ItemStackDrop 00000008 // The item stack will drop when an item got removed from the stack
  612. // EF_FastWalkPrevention 00000010 // Enable client fastwalk prevention (works better on Linux)(if enabled, it will override old WalkBuffer/WalkRegen checks)
  613. // EF_Intrinsic_Locals 00000020 // Disables the needing of 'local.', 'tag.', etc. Be aware of not creating variables with the same name of already-existing functions.
  614. // EF_Item_Strict_Comparison 00000040 // Don't consider log/board and leather/hide as the same resource type
  615. // EF_AllowTelnetPacketFilter 00000200 // Enable packet filtering for telnet connections as well
  616. // EF_Script_Profiler 00000400 // Record all functions/triggers execution time statistics (it can be viewed pressing P on console)
  617. // EF_DamageTools 00002000 // Damage tools (and fire @damage on them) while mining or lumberjacking
  618. // EF_UsePingServer 00008000 // Enable the experimental Ping Server (for showing pings on the server list, uses UDP port 12000)
  619. // EF_FixCanSeeInClosedConts 00020000 // Change CANSEE to return 0 for items inside containers that a client hasn't opened
  620. Experimental=08000|020000
  621.  
  622. // Option flags
  623. // Flags for options that affect server behaviour but not compatibility
  624. // See the revisions.txt file for more details on this
  625. // OF_NoDClickTarget 00000001 // Weapons won't open a target in the cursor after DClicking them for equip.
  626. // OF_NoSmoothSailing 00000002 // Deactivate Smooth Sailing for clients >= 7.0.8.13
  627. // OF_ScaleDamageByDurability 00000004 // Weapons/armors will lose DAM/AR effect based on it's current durability
  628. // OF_Command_Sysmsgs 00000008 // Shows status of hearall, allshow, allmove... commands after toggling them
  629. // OF_PetSlots 00000010 // Enable AOS pet follower slots on chars. If enabled, all players must have MAXFOLLOWER property set (default=5)
  630. // OF_OSIMultiSight 00000020 // Only send items inside multis when the player enter on the multi area
  631. // OF_Items_AutoName 00000040 // Auto rename potions/scrolls to match its spell name
  632. // OF_FileCommands 00000080 // Enable the usage of FILE commands
  633. // OF_NoItemNaming 00000100 // Disable the DEFMSG."grandmaster_mark" in crafted items
  634. // OF_NoHouseMuteSpeech 00000200 // Players outside multis won't hear what is told inside
  635. // OF_NoContextMenuLOS 00000400 // Disable LOS check to use context menus on chars
  636. // OF_Flood_Protection 00001000 // Prevent the server send messages to client if its the same message as the last already sent
  637. // OF_Buffs 00002000 // Enable the buff/debuff bar on ML clients >= 5.0.2b
  638. // OF_NoPrefix 00004000 // Don't show "a" and "an" prefix on item names
  639. // OF_DyeType 00008000 // Allow use i_dye on all items with t_dye_vat typedef instead only on i_dye_tub itemdef
  640. // OF_DrinkIsFood 00010000 // Typedef t_drink will increase food level like t_food
  641. // OF_DClickNoTurn 00020000 // Don't turn the player when DClick or targ an item
  642. OptionFlags=08|020|080|0200|01000
  643.  
  644. // FeatureT2A, used to control T2A expansion features ( default 03 )
  645. // FEATURE_T2A_UPDATE 01 // Monster and Lost lands
  646. // FEATURE_T2A_CHAT 02 // In game chat
  647. FeatureT2A = 03
  648.  
  649. // FeatureLBR, used to control LBR expansion features
  650. // FEATURE_LBR_UPDATE 01 // Lbr Monsters
  651. // FEATURE_LBR_SOUND 02 // MP3 instead of MIDI
  652. FeatureLBR = 01|02
  653.  
  654. // FeatureAOS, used to control AOS expansion features
  655. // FEATURE_AOS_UPDATE_A 01 // AOS Monsters, Map
  656. // FEATURE_AOS_UPDATE_B 02 // Tooltip, Fightbook, Necro/paladin on creation, Single/Six char selection screen, Skills, Newer spellbook support
  657. // FEATURE_AOS_POPUP 04 // PopUp Menus
  658. // FEATURE_AOS_DAMAGE 08 // Show damage values above char head when deal/receive any damage
  659. FeatureAOS = 01|08
  660.  
  661. // FeatureSE, used to control SE expansion features
  662. // FEATURE_SE_UPDATE 01 // Basic SE features
  663. // FEATURE_SE_NINJASAM 02 // Ninja and Samurai
  664. FeatureSE = 01
  665.  
  666. // FeatureML, used to control ML expansion features
  667. // FEATURE_ML_UPDATE 01 // Basic ML features
  668. FeatureML = 01
  669.  
  670. // FeatureKR, used to control KR expansion features (still not complete but usable)
  671. // FEATURE_KR_UPDATE 01 // Basic KR features
  672. FeatureKR = 0
  673.  
  674. // FeatureSA, used to control SA expansion features
  675. // FEATURE_SA_UPDATE 01 // Unlocks gargoyle character creation and housing items
  676. // FEATURE_SA_MOVEMENT 02 // Activates new movement packets (not good)
  677. FeatureSA = 0
  678.  
  679. // FeatureTOL, used to control TOL expansion features
  680. // FEATURE_TOL_UPDATE 01 // Basic TOL features
  681. // FEATURE_TOL_VIRTUALGOLD 02 // Use virtual gold/platinum currency instead default 'physical' gold
  682. FeatureTOL = 0
  683.  
  684. // FeatureExtra, used to control misc expansion features
  685. // FEATURE_EXTRA_CRYSTAL 001 // Unlocks ML crystal/shadow items on house design
  686. // FEATURE_EXTRA_GOTHIC 002 // Unlocks SA gothic items on house design
  687. // FEATURE_EXTRA_RUSTIC 004 // Unlocks SA rustic items on house design
  688. // FEATURE_EXTRA_JUNGLE 008 // Unlocks TOL jungle items on house design
  689. // FEATURE_EXTRA_SHADOWGUARD 010 // Unlocks TOL shadowguard items on house design
  690. // FEATURE_EXTRA_ROLEPLAYFACES 020 // Unlocks extra roleplay face styles on character creation (enhanced clients only)
  691. FeatureExtra = 01|02|04
  692.  
  693. // In game effects to turn on and off
  694. // Messages echoed to the server console while in debug mode
  695. // DEBUGF_NPC_EMOTE 00001
  696. // DEBUGF_ADVANCE_STATS 00002
  697. // DEBUGF_EXP 00200 // experience gain/loss
  698. // DEBUGF_LEVEL 00400 // experience level changes
  699. // DEBUGF_SCRIPTS 00800 // debug flag for scripts
  700. // DEBUGF_LOS 01000 // debug flag for AdvancedLOS
  701. // DEBUGF_WALK 02000 // debug flag for new walking check stuff
  702. // DEBUGF_PACKETS 04000 // log packets to file
  703. // DEBUGF_NETWORK 08000 // debug flags for networking
  704. //DebugFlags=00
  705.  
  706. // Allow rapid Buy/Sell through Buy/Sell agent
  707. AllowBuySellAgent=0
  708.  
  709. // Secure mode attempts to ignore errors, protect from accidently shutdowns
  710. Secure=0
  711.  
  712. // Value from 1 to 32, set sectors inactive when unused to conserve resources, 0 disables Sleep (NOT recommended).
  713. SectorSleep=10
  714.  
  715. // Always force a full garbage collection on save
  716. ForceGarbageCollect=1
  717.  
  718. // Time before restarting when server appears hung (in seconds)
  719. FreezeRestartTime=60
  720.  
  721. // Length of the game world minute in real world in seconds
  722. GameMinuteLength=60
  723.  
  724. // Bit Mask of the subjects you want to log when logging is on
  725. // LOGM_ACCOUNTS 000080 // account login/operations
  726. // LOGM_INIT 000100 // start up messages
  727. // LOGM_SAVE 000200 // world save
  728. // LOGM_CLIENTS_LOG 000400 // all clients as they log in and out
  729. // LOGM_GM_PAGE 000800 // player gm pages
  730. // LOGM_PLAYER_SPEAK 001000 // all that the players say
  731. // LOGM_GM_CMDS 002000 // all gm commands
  732. // LOGM_CHEAT 004000 // possible cheat attempts
  733. // LOGM_KILLS 008000 // player combat results
  734. // LOGM_HTTP 010000 // http protocol operations
  735. // 01fff0 log everything
  736. LogMask=01fff0 // 0200|0400|0800|01000
  737.  
  738. // Amount of time to keep map data cached in sec
  739. MapCacheTime=120
  740.  
  741. // Max NPC chars for a sector to prevent lag
  742. MaxComplexity=50
  743.  
  744. // Amount of items in one tile so start showing "too many items here"
  745. MaxItemComplexity=50
  746.  
  747. // Amount of items in one sector to start showing "x items too complex"
  748. MaxSectorComplexity=2048
  749.  
  750. // Limit the number of cycles the while/for loop can proceed. Setting this to
  751. // zero disables the limitation
  752. MaxLoopTimes=0
  753.  
  754. // Amount of minutes to call f_onserver_timer (0 disables this, default)
  755. TimerCall=0
  756.  
  757. // Should sphere record the time it takes to do actions like treating npcs, scripts, clients and such?
  758. // Can be viewed by right clicking the mouse on sphere screen.
  759. Profile=0
  760.  
  761. ///////////////////////////////////////////////////////////////
  762. //////// Magic/Effects Settings
  763. ///////////////////////////////////////////////////////////////
  764.  
  765. // Allow casting while equipped
  766. EquippedCast=0
  767.  
  768. // Words of power for player using magic
  769. WOPPlayer=1
  770.  
  771. // Words of power for staff using magic
  772. WOPStaff=0
  773.  
  774. // Words of power font
  775. //WOPFont=3
  776.  
  777. // Words of power color (0 = inherit color from char SPEECHCOLOR value)
  778. //WOPColor=03b2
  779.  
  780. // Reagents lost if magic fails
  781. ReagentLossFail=0
  782.  
  783. // Magic requires reagents
  784. ReagentsRequired=0
  785.  
  786. // What % of hitpoints players will resurrect with. Note, that if you set this
  787. // too low, people with little STR will have problems resurrecting.
  788. HitPointPercentOnRez=33
  789.  
  790. // How many % of hits will the character loose when starving. 0 disables
  791. //HitsHungerLoss=0
  792.  
  793. // Amount of skill of lock picking needed to unlock a magically locked door
  794. MagicUnlockDoor=900
  795.  
  796. // Teleport effect for GMs and players. Setting 0 disables the effect
  797. TeleportEffectNPC=0376a
  798. TeleportEffectPlayers=03728
  799. TeleportEffectStaff=03709
  800. TeleportSoundNPC=01fe
  801. TeleportSoundPlayers=01fe
  802. TeleportSoundStaff=01f3
  803.  
  804. ///////////////////////////////////////////////////////////////
  805. //////// Experience and Level system
  806. ///////////////////////////////////////////////////////////////
  807.  
  808. // Enable experience system
  809. //ExperienceSystem=0
  810.  
  811. // Experience system settings:
  812. // 0001 gain experience in combat
  813. // 0002 gain experience in crafts
  814. // 0004 allow experience to go down
  815. // 0008 limit experience decrease by a range witheen a current level
  816. // 0010 auto-init EXP/LEVEL for NPCs if not set in @Create
  817. //ExperienceMode=0
  818.  
  819. // If combat experience gain is allowed, use these percents for gaining exp in
  820. // Player versus Monster and Player versus Player combats. Value 0 disables gain.
  821. //ExperienceKoefPVM=100
  822. //ExperienceKoefPVP=100
  823.  
  824. // Enable levels system (as a part of experience system)
  825. //LevelSystem=0
  826.  
  827. // Level system settings:
  828. // linear = 0 (each NextLevelAt exp will give a level up)
  829. // double = 1 (you need (NextLevelAt * (level+1)) to get a level up)
  830. //LevelMode=1
  831.  
  832. // Amount of experience to raise to the next level
  833. //LevelNextAt=0
  834.  
  835. ///////////////////////////////////////////////////////////////
  836. //////// Network Behaviour
  837. ///////////////////////////////////////////////////////////////
  838. // WARNING: These are advanced settings that should not normally be changed
  839. // from the recommended default values!
  840.  
  841. // Disconnect inactive socket in x min
  842. DeadSocketTime=1
  843.  
  844. // Maximum number of packets to send per tick
  845. MaxPacketsPerTick=50
  846.  
  847. // Number of connections a client can make before being blocked
  848. MaxPings=30
  849.  
  850. // Maximum number of packets before lowering packet priorities (0 for no limit)
  851. MaxQueueSize=75
  852.  
  853. // Maximum number of bytes to send per tick (also governs maximum size of outgoing packets)
  854. MaxSizePerTick=18000
  855.  
  856. // Time to remember previous connection history (seconds)
  857. NetTTL=300
  858.  
  859. // Prioritise outgoing packets (provides a smoother experience in crowded areas)
  860. UsePacketPriority=0
  861.  
  862. // Enables an additional buffer for outgoing data.
  863. UseExtraBuffer=1
  864.  
  865. // Tooltip modes
  866. // 0 = Always send full tooltip
  867. // 1 = Wait for client to request full tooltip
  868. TooltipMode=1
  869.  
  870. // Time to cache tooltip data for (seconds)
  871. TooltipCache=30
  872.  
  873. //PACKET2=f_packet_02
  874. //PACKET158=f_packet_0x09e
  875. //PACKET159=f_packet_0x9f
  876. PACKET173=f_packet_0xad
  877.  
  878. // Automatically invalidate and resend tooltips when:
  879. // 0001 item or character name changes
  880. // 0002 item amount changes
  881. // 0004 container weight changes
  882. // 0008 weapon or armor durability changes
  883. // 0010 weapon poison charge changes
  884. // 0020 wand charge changes
  885. // 0040 spell added to spellbook
  886. AutoTooltipResend=07f
  887.  
  888. ///////////////////////////////////////////////////////////////
  889. //////// Third-Party Tools Support
  890. ///////////////////////////////////////////////////////////////
  891.  
  892. // Axis / TNG
  893. // Path where STRIP console command will strip an index of all script templates to use with Axis / TNG
  894. // on Windows the path format is "\foo\bar\"
  895. // on Linux the path format is "/foo/bar/"
  896. StripPath=scripts/web/
  897.  
  898. // ConnectUO
  899. // Enable or disable the response to ConnectUO pings
  900. // If enabled, it returns: Items, Chars, Clients and Memory
  901. CUOStatus=1
  902.  
  903. // UOGateway
  904. // Enable or disable the response to UOGateway pings
  905. // If enabled, it returns: Name, Age, Clients, Items, Chars and Memory
  906. UOGStatus=1
  907.  
  908. [RESOURCELIST]
  909. ITEMDEF
  910. CHARDEF
  911.  
  912. ///////////////////////////////////////////////////////////////
  913. //////// Webpage Settings
  914. ///////////////////////////////////////////////////////////////
  915.  
  916. // Note, that you can catch error codes by creating sphere404.htm and so on
  917. // for all HTTP error codes sphere support.
  918.  
  919. [WEBPAGE 1]
  920. // Determines what html file is used as base for the status page
  921. WebPageSrc=scripts/web/spherestatusbase.html
  922. // Determines where the status page is saved
  923. WebPageFile=scripts/web/status.html
  924. // In seconds, how often the status file is updated
  925. WebPageUpdate=60
  926. // Required PLevel to view this page (0 = anyone, 6 = admins only)
  927. PLevel=0
  928.  
  929. ///////////////////////////////////////////////////////////////
  930. //////// Abuse Control
  931. ///////////////////////////////////////////////////////////////
  932.  
  933. // Block these ips from the server
  934. // 255 is a wildcard, so 255.255.255.255 disables anyone connecting.
  935. [BlockIP]
  936. //123.34.45.56
  937. //123.45.56.78
  938.  
  939. ///////////////////////////////////////////////////////////////
  940. //////// Connection Information
  941. ///////////////////////////////////////////////////////////////
  942.  
  943. //First line should be the name of your shard (this is what people see when they connect)
  944. //Second line should be the IP of your shard (this is almost always 127.0.0.1)
  945. //Third line should be the port of your shard (this should be whatever ServPort is set to)
  946.  
  947. //Uncomment next 3 lines below this if you have a router
  948. //First line should be a name different than your shard name above this
  949. //Second line should be your real/external IP (www.whatismyip.com)
  950. //Third line should be the shard port (this should be whatever ServPort is set to)
  951. [SERVERS]
  952. Dragon Shard - T2A
  953. 127.0.0.1
  954. 2593
  955.  
  956. Dragon Shard - T2A
  957. 52.67.210.231
  958. 2593
  959.  
  960. [EOF]
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