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- local storage=game:GetService("ServerStorage")
- local sharedstorage=game:GetService("ReplicatedStorage")
- local chatevent=sharedstorage:WaitForChild("ChatEvent")
- local systemfontcolor=Color3.new(.83,.83,.83)
- function sendchat(chattype,name,chat,namecolor,textcolor)
- if chattype=="system" or chattype=="outmatch" then
- for _,plr in pairs(game.Players:GetPlayers()) do
- if true then --some kind of exclusive chat
- chatevent:FireClient(plr,name,chat,namecolor,textcolor)
- end
- end
- elseif chattype=="inmatch" then
- chatevent:FireAllClients(name,chat,namecolor,textcolor)
- else
- chatevent:FireAllClients(name,chat,namecolor,textcolor)
- end
- end
- function newplayer(plr)
- print("Player added yes",plr)
- sendchat("system",nil,""..plr.Name.." joined",systemfontcolor,systemfontcolor)
- local lastchattime=tick()
- local lastmsg=""
- plr.Chatted:connect(function(msg)
- local currenttime=tick()
- if plr and msg and msg~="" and string.sub(msg,1,2)~="/w" and string.sub(msg,1,2)~="/e" and(msg~=lastmsg or (currenttime-lastchattime)>3) and (currenttime-lastchattime)>.5 then
- lastchattime=currenttime
- local lastmsg=msg
- if hascharactertag and hascharactertag.Value and plr.Character then
- sendchat("outmatch",plr.Name..":",msg)
- else
- sendchat("inmatch",plr.Character.Name..":",msg,Color3.new(.509,.796,1))
- end
- end
- end)
- end
- game.Players.PlayerAdded:connect(newplayer)A
- for _,plr in pairs(game.Players:GetPlayers()) do
- newplayer(plr)
- end
- game.Players.PlayerRemoving:connect(function(plr)
- if plr then
- sendchat("system",nil,""..plr.Name.." left",systemfontcolor,systemfontcolor)
- end
- end)
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