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AurasPrivate

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Nov 14th, 2017
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  1. # ###########################################################################################
  2. # Fight Script #
  3. # Developed by Aura #
  4. # Version 1.3 #
  5. # ###########################################################################################
  6.  
  7. # Note!!!!
  8. #
  9. # SG will be developed inside of another script file, due to the merging for variables and other
  10. # code. If you do not have the script and are looking for it, contact me on discord.
  11. # @ Aura#9763 (^:
  12.  
  13. # ###########################################################################################
  14. # Options #
  15. # ###########################################################################################
  16.  
  17. options:
  18. pre: &b&l[CURSE] &b
  19. p: perm.
  20. pmsg: &c&l[Permissions] &cYou do not have the sufficent authority to execute this command.
  21.  
  22. # ###########################################################################################
  23. # Listeners #
  24. # ###########################################################################################
  25.  
  26. on script load:
  27. set {sdata.location.spawn} to "x: -159.63, y: 35.5, z: 282.2"
  28. on death:
  29. if {pdata::%uuid of victim%::inRanked} is set:
  30. if {pdata::%uuid of attacker%::inRanked} is set:
  31. delete {pdata::%uuid of victim%::inRanked}
  32. add 10 to {pdata::%uuid of attacker%::elo}
  33. remove 2 from {pdata::%uuid of victim%::elo}
  34. if {pdata::%uuid of attacker%::elo} < 0:
  35. set {pdata::%uuid of attacker%::elo} to 0
  36. if {pdata::%uuid of victim%::elo} < 0:
  37. set {pdata::%uuid of victim%::elo} to 0
  38. send "&a&l+ &a10 Elo" to attacker
  39. send "&c&l- &c2 Elo" to victim
  40. loop all players:
  41. # UNRANKED CHECK
  42. if {pdata::%uuid of loop-player%::level} isn't "Unranked":
  43. if {pdata::%uuid of loop-player%::elo} < 250:
  44. set {pdata::%uuid of loop-player%::level} to "Unranked"
  45. send "{@pre}Your level has been changed to %{pdata::%uuid of loop-player%::level}%" to loop-player
  46.  
  47. # BRONZE LEAGUE
  48. if {pdata::%uuid of loop-player%::level} is "Unranked":
  49. if {pdata::%uuid of loop-player%::elo} > 249:
  50. set {pdata::%uuid of loop-player%::level} to "Bronze III"
  51. add 250 to {pdata::%uuid of loop-player%::stars}
  52. send "{@pre}Your level has been changed to %{pdata::%uuid of loop-player%::level}%" to loop-player
  53. if {pdata::%uuid of loop-player%::level} is "Bronze III":
  54. if {pdata::%uuid of loop-player%::elo} > 499:
  55. set {pdata::%uuid of loop-player%::level} to "Bronze II"
  56. add 250 to {pdata::%uuid of loop-player%::stars}
  57. send "{@pre}Your level has been changed to %{pdata::%uuid of loop-player%::level}%" to loop-player
  58. if {pdata::%uuid of loop-player%::level} is "Bronze II":
  59. if {pdata::%uuid of loop-player%::elo} > 749:
  60. set {pdata::%uuid of loop-player%::level} to "Bronze I"
  61. add 250 to {pdata::%uuid of loop-player%::stars}
  62. send "{@pre}Your level has been changed to %{pdata::%uuid of loop-player%::level}%" to loop-player
  63.  
  64. # SILVER LEAGUE
  65. if {pdata::%uuid of loop-player%::level} is "Bronze I":
  66. if {pdata::%uuid of loop-player%::elo} > 999:
  67. set {pdata::%uuid of loop-player%::level} to "Silver III"
  68. add 250 to {pdata::%uuid of loop-player%::stars}
  69. send "{@pre}Your level has been changed to %{pdata::%uuid of loop-player%::level}%" to loop-player
  70. if {pdata::%uuid of loop-player%::level} is "Silver III":
  71. if {pdata::%uuid of loop-player%::elo} > 1249:
  72. set {pdata::%uuid of loop-player%::level} to "Silver II"
  73. add 250 to {pdata::%uuid of loop-player%::stars}
  74. send "{@pre}Your level has been changed to %{pdata::%uuid of loop-player%::level}%" to loop-player
  75. if {pdata::%uuid of loop-player%::level} is "Silver II":
  76. if {pdata::%uuid of loop-player%::elo} > 1499:
  77. set {pdata::%uuid of loop-player%::level} to "Silver I"
  78. add 250 to {pdata::%uuid of loop-player%::stars}
  79. send "{@pre}Your level has been changed to %{pdata::%uuid of loop-player%::level}%" to loop-player
  80.  
  81. # GOLD LEAGUE
  82. if {pdata::%uuid of loop-player%::level} is "Silver I":
  83. if {pdata::%uuid of loop-player%::elo} > 1749:
  84. set {pdata::%uuid of loop-player%::level} to "Gold III"
  85. add 250 to {pdata::%uuid of loop-player%::stars}
  86. send "{@pre}Your level has been changed to %{pdata::%uuid of loop-player%::level}%" to loop-player
  87. if {pdata::%uuid of loop-player%::level} is "Gold III":
  88. if {pdata::%uuid of loop-player%::elo} > 1999:
  89. set {pdata::%uuid of loop-player%::level} to "Gold II"
  90. add 250 to {pdata::%uuid of loop-player%::stars}
  91. send "{@pre}Your level has been changed to %{pdata::%uuid of loop-player%::level}%" to loop-player
  92. if {pdata::%uuid of loop-player%::level} is "Gold II":
  93. if {pdata::%uuid of loop-player%::elo} > 2249:
  94. set {pdata::%uuid of loop-player%::level} to "Gold I"
  95. add 250 to {pdata::%uuid of loop-player%::stars}
  96. send "{@pre}Your level has been changed to %{pdata::%uuid of loop-player%::level}%" to loop-player
  97.  
  98. # SUPREME LEAGUE
  99. if {pdata::%uuid of loop-player%::level} is "Gold I":
  100. if {pdata::%uuid of loop-player%::elo} > 2499:
  101. set {pdata::%uuid of loop-player%::level} to "Supreme III"
  102. add 250 to {pdata::%uuid of loop-player%::stars}
  103. send "{@pre}Your level has been changed to %{pdata::%uuid of loop-player%::level}%" to loop-player
  104. if {pdata::%uuid of loop-player%::level} is "Supreme III":
  105. if {pdata::%uuid of loop-player%::elo} > 2749:
  106. set {pdata::%uuid of loop-player%::level} to "Supreme II"
  107. add 250 to {pdata::%uuid of loop-player%::stars}
  108. send "{@pre}Your level has been changed to %{pdata::%uuid of loop-player%::level}%" to loop-player
  109. if {pdata::%uuid of loop-player%::level} is "Supreme II":
  110. if {pdata::%uuid of loop-player%::elo} > 2999:
  111. set {pdata::%uuid of loop-player%::level} to "Supreme I"
  112. add 250 to {pdata::%uuid of loop-player%::stars}
  113. send "{@pre}Your level has been changed to %{pdata::%uuid of loop-player%::level}%" to loop-player
  114.  
  115. # MASTERS LEAGUE
  116. if {pdata::%uuid of loop-player%::level} is "Supreme I":
  117. if {pdata::%uuid of loop-player%::elo} > 3249:
  118. set {pdata::%uuid of loop-player%::level} to "Masters III"
  119. add 250 to {pdata::%uuid of loop-player%::stars}
  120. send "{@pre}Your level has been changed to %{pdata::%uuid of loop-player%::level}%" to loop-player
  121. if {pdata::%uuid of loop-player%::level} is "Masters III":
  122. if {pdata::%uuid of loop-player%::elo} > 3499:
  123. set {pdata::%uuid of loop-player%::level} to "Masters II"
  124. add 250 to {pdata::%uuid of loop-player%::stars}
  125. send "{@pre}Your level has been changed to %{pdata::%uuid of loop-player%::level}%" to loop-player
  126. if {pdata::%uuid of loop-player%::level} is "Masters II":
  127. if {pdata::%uuid of loop-player%::elo} > 3749:
  128. set {pdata::%uuid of loop-player%::level} to "Masters I"
  129. add 250 to {pdata::%uuid of loop-player%::stars}
  130. send "{@pre}Your level has been changed to %{pdata::%uuid of loop-player%::level}%" to loop-player
  131. on join:
  132. make player execute "spawn"
  133. on join:
  134. loop all players:
  135. if {pdata::%uuid of loop-player%::staffMode} is set:
  136. loop 3 times:
  137. send "&cYou have your staff modules still enabled. To disabled them use /staffmode." to loop-player
  138. hide the loop-player from all players
  139. on join:
  140. delete {pdata::%uuid of player%::frozenState}
  141. if {pdata::%uuid of player%::elo} isn't set:
  142. set {pdata::%uuid of player%::elo} to 0
  143. if {pdata::%uuid of player%::stars} isn't set:
  144. set {pdata::%uuid of player%::stars} to 0
  145. if {pdata::%uuid of player%::kills} isn't set:
  146. set {pdata::%uuid of player%::kills} to 0
  147. if {pdata::%uuid of player%::deaths} isn't set:
  148. set {pdata::%uuid of player%::deaths} to 0
  149. if {pdata::%uuid of player%::level} isn't set:
  150. set {pdata::%uuid of player%::level} to "Unranked"
  151. if {pdata::%uuid of player%::rankPrefix} isn't set:
  152. set {pdata::%uuid of player%::rankPrefix} to "&r"
  153. set join message to "{@pre}%{pdata::%uuid of player%::rankPrefix}%%player% &bhas connected."
  154. on disconnect:
  155. set leave message to "{@pre}%{pdata::%uuid of player%::rankPrefix}%%player% &bhas disconnected."
  156. on chat:
  157. if {pdata::%uuid of player%::rankTitle} isn't set:
  158. set {pdata::%uuid of player%::rankTitle} to "User"
  159. if {pdata::%uuid of player%::nameColour} isn't set:
  160. set {pdata::%uuid of player%::nameColour} to "&r"
  161. if {pdata::%uuid of player%::chatColour} isn't set:
  162. set {pdata::%uuid of player%::chatColour} to "&r"
  163. if {pdata::%uuid of player%::rankPrefix} isn't set:
  164. set {pdata::%uuid of player%::rankPrefix} to "&r"
  165. broadcast "&7[%{pdata::%uuid of player%::level}%]%{pdata::%uuid of player%::rankPrefix}%%{pdata::%uuid of player%::nameColour}%%player%&7: %{pdata::%uuid of player%::chatColour}%%message%"
  166. cancel event
  167. on command "tp":
  168. make player execute "teleport"
  169. cancel event
  170. on break:
  171. if {pdata::%uuid of player%::permission} is "Spawn" or "Arena":
  172. cancel event
  173. on place:
  174. if {pdata::%uuid of player%::permission} is "Spawn" or "Arena":
  175. cancel event
  176. on pickup:
  177. if {pdata::%uuid of player%::permission} is "Spawn" or "Arena":
  178. cancel event
  179. on damage:
  180. if {pdata::%uuid of attacker%::permission} is "Spawn":
  181. cancel event
  182. on inventory click:
  183. if {pdata::%uuid of player%::permission} is "Spawn" or "Arena":
  184. cancel event
  185. on respawn:
  186. delete {pdata::%uuid of player%::permission}
  187. wait 3 ticks
  188. make player execute "spawn"
  189. add 1 to {pdata::%uuid of player%::deaths}
  190. on damage:
  191. if {pdata::%uuid of victim%::frozenState} is set:
  192. send "&cYou cannot damage players who are frozen!"
  193. cancel event
  194. on damage:
  195. if {pdata::%uuid of attacker%::frozenState} is set:
  196. send "&f█████████" to attacker
  197. send "&f████&c█&f████" to attacker
  198. send "&f███&c█&0█&c█&f███" to attacker
  199. send "&f██&c█&6█&0█&6█&c█&f██" to attacker
  200. send "&f██&c█&6█&0█&6█&c█&f██ &eYou have been frozen by a staff member." to attacker
  201. send "&f██&c█&6█&0█&6█&c█&f██ &eIf you disconnect you will be &4&lBANNED&e." to attacker
  202. send "&f█&c█&6█████&c█&f█ &ePlease connect to our Discord." to attacker
  203. send "&c█&6███&0█&6███&c█ &7https://discord.gg/7bUpSxY" to attacker
  204. send "&c█████████" to attacker
  205. send "&f█████████" to attacker
  206. cancel event
  207. on any move:
  208. if {pdata::%uuid of player%::frozenState} is set:
  209. send "&f█████████" to player
  210. send "&f████&c█&f████" to player
  211. send "&f███&c█&0█&c█&f███" to player
  212. send "&f██&c█&6█&0█&6█&c█&f██" to player
  213. send "&f██&c█&6█&0█&6█&c█&f██ &eYou have been frozen by a staff member." to player
  214. send "&f██&c█&6█&0█&6█&c█&f██ &eIf you disconnect you will be &4&lBANNED&e." to player
  215. send "&f█&c█&6█████&c█&f█ &ePlease connect to our Discord." to player
  216. send "&c█&6███&0█&6███&c█ &7https://discord.gg/7bUpSxY" to player
  217. send "&c█████████" to player
  218. send "&f█████████" to player
  219. cancel event
  220. on death:
  221. if {pdata::%uuid of attacker%::equippedEffect} is "Strength":
  222. apply strength 1 to attacker for 10 seconds
  223. if {pdata::%uuid of attacker%::equippedEffect} is "Speed":
  224. apply speed 2 to attacker for 10 seconds
  225. if {pdata::%uuid of attacker%::equippedEffect} is "Regeneration":
  226. apply regeneration 3 to attacker for 10 seconds
  227. on death:
  228. clear drops
  229. attacker is a player:
  230. victim is a player:
  231. set death message to "&c%attacker% has slain %victim%"
  232. add 1 to {pdata::%uuid of attacker%::kills}
  233. set {_s} to random integer between 0 and 30
  234. if {_s} is between 0 and 10:
  235. send "&a&l+ &a5 Stars"
  236. add 5 to {pdata::%uuid of attacker%::stars}
  237. stop
  238. if {_s} is between 10 and 20:
  239. send "&a&l+ &a15 Stars"
  240. add 15 to {pdata::%uuid of attacker%::stars}
  241. stop
  242. if {_s} is between 20 and 30:
  243. send "&a&l+ &a25 Stars"
  244. add 25 to {pdata::%uuid of attacker%::stars}
  245. stop
  246. else:
  247. set death message to "&c%victim% was slain"
  248. else:
  249. set death message to "&c%victim% was slain"
  250. on rightclick:
  251. player is holding red dye named "&b&lLeave FakePlay &7(Right Click)":
  252. make player execute "staffmode"
  253. cancel event
  254. stop
  255. on rightclick:
  256. player is holding player's skull named "&b&lFake Play &7(Right Click)":
  257. delete {pdata::%uuid of player%::staffMode}
  258. set {pdata::%uuid of player%::permission} to "Arena"
  259. make player execute "staffmode"
  260. clear player's inventory
  261. loop 5 times:
  262. send "&c&l!!!! &cFakePlay is currently not operational &c&l!!!"
  263. send "&r"
  264. send "&cYou are still able to toggle through to though."
  265. set helmet of player to iron helmet
  266. set chestplate of player to chainmail chestplate of protection 1
  267. set leggings of player to chainmail leggings of protection 1
  268. set boots of player to iron boots
  269. set slot 7 of player to red dye named "&b&lLeave FakePlay &7(Right Click)"
  270. set slot 0 of player to iron sword of sharpness 1 named "&7%player%'s Sword" with lore "&8Knight Class"
  271. if {pdata::%uuid of player%::equippedItem} is set:
  272. if {pdata::%uuid of player%::equippedItem} is "Gapples":
  273. set slot 1 of player to 16 golden apples:0 named "&7Shiny Apples" with lore "&8Special Item ##1"
  274. stop
  275. if {pdata::%uuid of player%::equippedItem} is "Bow":
  276. set slot 1 of player to bow of power 1 named "&7%player%'s Bow" with lore "&8Special Item ##2"
  277. set slot 2 of player to 32 arrows named "&r"
  278. stop
  279. if {pdata::%uuid of player%::equippedItem} is "KBStick":
  280. set slot 1 of player to glowing stick of knockback 2 named "&7KB Stick" with lore "&8Special Item ##3"
  281. stop
  282. cancel event
  283. on rightclick on player:
  284. player is holding a book named "&b&lInspect Book &7(Right Click)":
  285. if targeted player is set:
  286. open the targeted player's inventory for the player
  287. send "&b%targeted player%'s health is: &c&l%targeted player's health% hearts" to player
  288. cancel event
  289. on rightclick on player:
  290. player is holding ice named "&b&lFreeze Tool &7(Right Click)":
  291. if targeted player is set:
  292. make player execute "freeze %targeted player%"
  293. on rightclick:
  294. player's tool is a clock:
  295. name of player's tool is "&b&lGametypes &7(Right Click)":
  296. open chest with 3 rows named "&8Gametypes accessible by you:" to player
  297. format slot 10 of player with iron fence named "&r" to be unstealable
  298. format slot 12 of player with glowing diamond sword named "&b&lPVP Arena &7(Casual)" with lore "&8Casual Fighting||||&rUse kits purchased from the||&rmarket and earn stars.||||&rELO is not changed nor any ranking||&rstatistics.||||&3&lModerated by:|| &7Arena Staff" to close then run [make player execute "join casual"]
  299. format slot 13 of player with glowing 2 diamond swords named "&b&lPVP Arena &7(Ranked)" with lore "&8Competitive Fighting||||&rUse the ranked kit only||&rearn elo and stars.||||&rELO is changed and ranking statistics||&rare modified.||||&3&lModerated by:|| &7Arena Staff" to close then run [make player execute "join comp"]
  300. format slot 14 of player with glowing fishing rod named "&b&lPotPvP SG &7(Ranked)" with lore "&8Competitive Fighting||||&rComing soon||||&c&lYou do not have access||&c&lto enter SG" to be unstealable
  301. if player is op:
  302. format slot 14 of player with glowing fishing rod named "&b&lPotPvP SG &7(Ranked)" with lore "&8Competitive Fighting||||&rNo kits, loot gear in||&rcrates found around the map.||||&rELO is changed and ranking statistics||&rare modified.||||&3&lModerated by:|| &7SG Staff||&r" to close then run [send "&cexperienced Issue: "]
  303. format slot 16 of player with iron fence named "&r" to be unstealable
  304. cancel event
  305. on rightclick:
  306. player's tool is a armor stand:
  307. name of player's tool is "&b&lInventory &7(Right Click)":
  308. if {pdata::%uuid of player%::ownedClasses} isn't set:
  309. set {pdata::%uuid of player%::ownedClasses} to 0
  310. if {pdata::%uuid of player%::ownedKilleffects} isn't set:
  311. set {pdata::%uuid of player%::ownedKilleffects} to 0
  312. if {pdata::%uuid of player%::ownedSpecialitems} isn't set:
  313. set {pdata::%uuid of player%::ownedSpecialitems} to 0
  314. open chest with 3 rows named "&8Your purchased items:" to player
  315. format slot 10 of player with iron fence named "&r" to be unstealable
  316. format slot 12 of player with glowing iron chestplate named "&b&lKits" with lore "&8Select classes||||&rOwned Classes:||&3%{pdata::%uuid of player%::ownedClasses}%&7/5" to close then run [make player execute "inventory kits"]
  317. format slot 13 of player with blaze powder named "&b&lKill Effects" with lore "&8Select kill effects||||&rOwned Kill Effects:||&3%{pdata::%uuid of player%::ownedKilleffects}%&7/3" to close then run [make player execute "inventory killeffects"]
  318. format slot 14 of player with water_bottle named "&b&lSpecial Items" with lore "&8Select special items||||&rOwned Special Items:||&3%{pdata::%uuid of player%::ownedSpecialitems}%&7/3" to close then run [make player execute "inventory items"]
  319. format slot 16 of player with iron fence named "&r" to be unstealable
  320. cancel event
  321. on rightclick:
  322. player's tool is an anvil:0:
  323. name of player's tool is "&b&lMarket &7(Right Click)":
  324. if {pdata::%uuid of player%::ownedClasses} isn't set:
  325. set {pdata::%uuid of player%::ownedClasses} to 0
  326. if {pdata::%uuid of player%::ownedKilleffects} isn't set:
  327. set {pdata::%uuid of player%::ownedKilleffects} to 0
  328. if {pdata::%uuid of player%::ownedSpecialitems} isn't set:
  329. set {pdata::%uuid of player%::ownedSpecialitems} to 0
  330. open chest with 3 rows named "&8Purchase Items:" to player
  331. format slot 10 of player with iron fence named "&r" to be unstealable
  332. format slot 12 of player with glowing iron chestplate named "&b&lKits" with lore "&8Purchase classes||||&rOwned Classes:||&3%{pdata::%uuid of player%::ownedClasses}%&7/5" to close then run [make player execute "market kits"]
  333. format slot 13 of player with blaze powder named "&b&lKill Effects" with lore "&8Purchase kill effects||||&rOwned Kill Effects:||&3%{pdata::%uuid of player%::ownedKilleffects}%&7/3" to close then run [make player execute "market killeffects"]
  334. format slot 14 of player with water_bottle named "&b&lSpecial Items" with lore "&8Purchase special items||||&rOwned Special Items:||&3%{pdata::%uuid of player%::ownedSpecialitems}%&7/3" to close then run [make player execute "market items"]
  335. format slot 16 of player with iron fence named "&r" to be unstealable
  336. cancel event
  337.  
  338. # ###########################################################################################
  339. # Commands #
  340. # ###########################################################################################
  341.  
  342. command reset-user [<player>]:
  343. permission: {@p}reset.user
  344. permission message: {@pmsg}
  345. trigger:
  346. argument 1 isn't set:
  347. send "{@pre}/reset-user (player) &7- Reset a player's statisitcs."
  348. argument 1 is set:
  349. delete {pdata::%uuid of argument 1%::frozenState}
  350. set {pdata::%uuid of argument 1%::elo} to 0
  351. set {pdata::%uuid of argument 1%::stars} to 0
  352. set {pdata::%uuid of argument 1%::kills} to 0
  353. set {pdata::%uuid of argument 1%::deaths} to 0
  354. set {pdata::%uuid of argument 1%::level} to "Unranked"
  355. set {pdata::%uuid of argument 1%::rankPrefix} to "&r"
  356.  
  357. command warn [<player>] [<string>]:
  358. permission: {@p}warn
  359. permission message: {@pmsg}
  360. trigger:
  361. argument 1 isn't set:
  362. send "{@pre}/warn (player) (reason) &7- Warn a player for breaking the rules."
  363. argument 1 is set:
  364. argument 2 isn't set:
  365. send "{@pre}/warn (player) (reason) &7- Warn a player for breaking the rules."
  366. argument 2 is set:
  367. broadcast "&c&m========================================="
  368. broadcast "&c&l%argument 1% &ehas been warned by &c%player%"
  369. broadcast "&cReason: &e%argument 2%"
  370. broadcast "&c&m========================================="
  371.  
  372. command location [<string>]:
  373. permission: {@p}location
  374. permission message: {@pmsg}
  375. trigger:
  376. argument 1 isn't set:
  377. send "{@pre}/location (location) &7- Set a location."
  378. argument 1 is set:
  379. if argument 1 is "spawn":
  380. set {sdata.location.spawn} to location of player
  381. send "{@pre}Set location of: &rspawn &bto your location. %location of player%"
  382. if argument 1 is "casual":
  383. set {sdata.location.casualArena} to location of player
  384. send "{@pre}Set location of: &rcasual &bto your location. %location of player%"
  385. if argument 1 is "comp" or "ranked":
  386. set {sdata.location.compArena} to location of player
  387. send "{@pre}Set location of: &rranked &bto your location. %location of player%"
  388. if argument 1 isn't "spawn", "comp", "ranked" or "casual":
  389. send "{@pre}Unknown location."
  390.  
  391. command gamemode [<string>] [<player>]:
  392. aliases: gm, gmode
  393. permission: {@p}gamemode
  394. permission message: {@pmsg}
  395. trigger:
  396. argument 1 isn't set:
  397. send "{@pre}/gamemode (gamemode) [player] &7- Change the gamemode of yourself or others."
  398. argument 1 is set:
  399. argument 2 is set:
  400. player has permission "{@p}gamemode.other":
  401. if argument 1 is "Creative", "C" or "1":
  402. send "{@pre}Gamemode of %argument 2% has been updated." to player
  403. send "{@pre}Your gamemode has been updated." to argument 2
  404. delete {pdata::%uuid of argument 2%::permission}
  405. set gamemode of argument 2 to creative
  406. if argument 1 is "Survival", "S" or "0":
  407. send "{@pre}Gamemode of %argument 2% has been updated." to player
  408. send "{@pre}Your gamemode has been updated." to argument 2
  409. set gamemode of argument 2 to survival
  410. if argument 1 is "Adventure", "A" or "2":
  411. send "{@pre}Gamemode of %argument 2% has been updated." to player
  412. send "{@pre}Your gamemode has been updated." to argument 2
  413. set gamemode of argument 2 to adventure
  414. if argument 1 isn't "Creative", "Survival", "Adventure", "C", "S", "A", "1", "0" or "2":
  415. send "{@pre}Unknown gamemode."
  416. else:
  417. send "{@pre}You do not have permission to set other player's gamemodes."
  418. argument 2 isn't set:
  419. if argument 1 is "Creative", "C" or "1":
  420. send "{@pre}Your gamemode has been updated." to player
  421. delete {pdata::%uuid of player%::permission}
  422. set gamemode of player to creative
  423. if argument 1 is "Survival", "S" or "0":
  424. send "{@pre}Your gamemode has been updated." to player
  425. set gamemode of player to survival
  426. if argument 1 is "Adventure", "A" or "2":
  427. send "{@pre}Your gamemode has been updated." to player
  428. set gamemode of player to adventure
  429. if argument 1 isn't "Creative", "Survival", "Adventure", "C", "S", "A", "1", "0" or "2":
  430. send "{@pre}Unknown gamemode."
  431.  
  432. command teleport [<player>] [<player>]:
  433. aliases: tp, tport
  434. permission: {@p}teleport
  435. permission message: {@pmsg}
  436. trigger:
  437. argument 1 isn't set:
  438. send "{@pre}/teleport (player) [player] &7- Teleport yourself or others to another player."
  439. argument 1 is set:
  440. argument 2 is set:
  441. player has permission "{@p}teleport.other":
  442. teleport argument 1 to argument 2
  443. send "{@pre}Teleported %argument 1% to %argument 2%" to player
  444. else:
  445. send "{@pre}You do not have permission to teleport other player's."
  446. argument 2 isn't set:
  447. teleport player to argument 1
  448. send "{@pre}Teleported to %argument 1%" to player
  449.  
  450. command heal [<player>]:
  451. permission: {@p}heal
  452. permission message: {@pmsg}
  453. trigger:
  454. argument 1 isn't set:
  455. heal player
  456. send "{@pre}You've healed yourself."
  457. argument 1 is set:
  458. heal argument 1
  459. send "{@pre}You've healed %argument 1%." to player
  460. send "{@pre}You've been healed by %argument 1%." to argument 1
  461.  
  462. command freeze [<player>]:
  463. aliases: halt, ss, screenshare
  464. permission: {@p}freeze
  465. permission message: {@pmsg}
  466. trigger:
  467. argument 1 isn't set:
  468. send "{@pre}/freeze (player) &7- Freeze a player for suspected hacks."
  469. argument 1 is set:
  470. if {pdata::%uuid of argument 1%::frozenState} isn't set:
  471. set {pdata::%uuid of argument 1%::frozenState} to true
  472. send "&f█████████" to arg 1
  473. send "&f████&c█&f████" to arg 1
  474. send "&f███&c█&0█&c█&f███" to arg 1
  475. send "&f██&c█&6█&0█&6█&c█&f██" to arg 1
  476. send "&f██&c█&6█&0█&6█&c█&f██ &eYou have been frozen by a staff member." to arg 1
  477. send "&f██&c█&6█&0█&6█&c█&f██ &eIf you disconnect you will be &4&lBANNED&e." to arg 1
  478. send "&f█&c█&6█████&c█&f█ &ePlease connect to our Discord." to arg 1
  479. send "&c█&6███&0█&6███&c█ &7https://discord.gg/7bUpSxY" to arg 1
  480. send "&c█████████" to arg 1
  481. send "&f█████████" to arg 1
  482. send "&cYou've frozen %argument 1%" to player
  483. else:
  484. delete {pdata::%uuid of argument 1%::frozenState}
  485. send "&cYou've unfrozen %argument 1%" to player
  486. send "&aYou have been unfrozen." to arg 1
  487.  
  488. command staffmode:
  489. aliases: staff, mod, h
  490. permission: {@p}staffmode
  491. permission message: {@pmsg}
  492. trigger:
  493. if {pdata::%uuid of player%::staffMode} is set:
  494. delete {pdata::%uuid of player%::staffMode}
  495. reveal the player from all players
  496. set gamemode of player to survival
  497. teleport player to {sdata.location.casualArena}
  498. make player execute "spawn"
  499. send "{@pre}Staff modules disabled."
  500. else:
  501. set {pdata::%uuid of player%::staffMode} to true
  502. hide the player from all players
  503. send "{@pre}Staff modules enabled."
  504. clear player's inventory
  505. set gamemode of player to creative
  506. set {pdata::%uuid of player%::permission} to "Spawn"
  507. set slot 0 of player to book named "&b&lInspect Book &7(Right Click)"
  508. set slot 1 of player to ice named "&b&lFreeze Tool &7(Right Click)"
  509. set slot 2 of player to blue carpet named "&b"
  510. if player has permission "{@p}fakeplay":
  511. set slot 8 of player to player's skull named "&b&lFake Play &7(Right Click)"
  512.  
  513. command inventory [<string>] [<string>]:
  514. trigger:
  515. argument 1 isn't set:
  516. send "{@pre}/inventory (section) &7- Quick access to your inventory."
  517. argument 1 is set:
  518. argument 1 is "killeffects":
  519. wait 3 ticks
  520. open chest with 5 rows named "&8Equip kill effects:" to player
  521.  
  522. format slot 0 of player with red dye named "&b&lStrength" to be unstealable
  523. if {pdata::%uuid of player%::ownedEffect1} is set:
  524. format slot 0 of player with red dye named "&b&lStrength" with lore "||&aOwned" to close then run [make player execute "inventory equip effect1"]
  525.  
  526. format slot 1 of player with white dye named "&b&lSpeed" to be unstealable
  527. if {pdata::%uuid of player%::ownedEffect2} is set:
  528. format slot 1 of player with white dye named "&b&lSpeed" with lore "||&aOwned" to close then run [make player execute "inventory equip effect2"]
  529.  
  530. format slot 2 of player with orange dye named "&b&lRegeneration" to be unstealable
  531. if {pdata::%uuid of player%::ownedEffect3} is set:
  532. format slot 2 of player with orange dye named "&b&lRegeneration" with lore "||&aOwned" to close then run [make player execute "inventory equip effect3"]
  533.  
  534. argument 1 is "items":
  535. wait 3 ticks
  536. open chest with 5 rows named "&8Equip items:" to player
  537.  
  538. format slot 0 of player with 16 golden apple:0 named "&b&lShiny Apples Item" to be unstealable
  539. if {pdata::%uuid of player%::ownedItem1} is set:
  540. format slot 0 of player with 16 golden apple:0 named "&b&lShiny Apples Item" with lore "||&aOwned" to close then run [make player execute "inventory equip item1"]
  541.  
  542. format slot 1 of player with bow named "&b&lBow and Arrows Item" to be unstealable
  543. if {pdata::%uuid of player%::ownedItem2} is set:
  544. format slot 1 of player with bow named "&b&lBow and Arrows Item" with lore "||&aOwned" to close then run [make player execute "inventory equip item2"]
  545.  
  546. format slot 2 of player with stick named "&b&lKB Stick Item" to be unstealable
  547. if {pdata::%uuid of player%::ownedItem3} is set:
  548. format slot 2 of player with stick named "&b&lKB Stick Item" with lore "||&aOwned" to close then run [make player execute "inventory equip item3"]
  549.  
  550. argument 1 is "kits":
  551. wait 3 ticks
  552. open chest with 5 rows named "&8Equip kits:" to player
  553.  
  554. format slot 0 of player with fishing rod named "&b&lClassic Kit" with lore "||&aOwned" to close then run [make player execute "inventory equip kit0"]
  555.  
  556. format slot 1 of player with flint and steel named "&b&lPyro Kit" to be unstealable
  557. if {pdata::%uuid of player%::ownedKit1} is set:
  558. format slot 1 of player with flint and steel named "&b&lPyro Kit" with lore "||&aOwned" to close then run [make player execute "inventory equip kit1"]
  559.  
  560. format slot 2 of player with iron chestplate named "&b&lKnight Kit" to be unstealable
  561. if {pdata::%uuid of player%::ownedKit2} is set:
  562. format slot 2 of player with iron chestplate named "&b&lKnight Kit" with lore "||&aOwned" to close then run [make player execute "inventory equip kit2"]
  563.  
  564. format slot 3 of player with golden apple:1 named "&b&lTank Kit" to be unstealable
  565. if {pdata::%uuid of player%::ownedKit2} is set:
  566. format slot 3 of player with golden apple:1 named "&b&lTank Kit" with lore "||&aOwned" to close then run [make player execute "inventory equip kit3"]
  567.  
  568. format slot 4 of player with golden helmet named "&b&lBard Kit" to be unstealable
  569. if {pdata::%uuid of player%::ownedKit3} is set:
  570. format slot 4 of player with golden helmet named "&b&lBard Kit" with lore "||&aOwned" to close then run [make player execute "inventory equip kit4"]
  571.  
  572. format slot 5 of player with feather named "&b&lThief Kit" to be unstealable
  573. if {pdata::%uuid of player%::ownedKit4} is set:
  574. format slot 5 of player with feather named "&b&lThief Kit" with lore "||&aOwned" to close then run [make player execute "inventory equip kit5"]
  575. argument 1 is "equip":
  576. argument 2 isn't set:
  577. send "{@pre}/inventory (section) &7- Quick access to your inventory."
  578. argument 2 is set:
  579. argument 2 is "effect1":
  580. set {pdata::%uuid of player%::equippedEffect} to "Strength"
  581. send "{@pre}Successfully equipped effect."
  582. argument 2 is "effect2":
  583. set {pdata::%uuid of player%::equippedEffect} to "Speed"
  584. send "{@pre}Successfully equipped effect."
  585. argument 2 is "effect3":
  586. set {pdata::%uuid of player%::equippedEffect} to "Regneration"
  587. send "{@pre}Successfully equipped effect."
  588. argument 2 is "item1":
  589. set {pdata::%uuid of player%::equippedItem} to "Gapples"
  590. send "{@pre}Successfully equipped item."
  591. argument 2 is "item2":
  592. set {pdata::%uuid of player%::equippedItem} to "Bow"
  593. send "{@pre}Successfully equipped item."
  594. argument 2 is "item3":
  595. set {pdata::%uuid of player%::equippedItem} to "KBStick"
  596. send "{@pre}Successfully equipped item."
  597. argument 2 is "kit0":
  598. set {pdata::%uuid of player%::equippedClass} to "Classic"
  599. send "{@pre}Successfully equipped class."
  600. argument 2 is "kit1":
  601. set {pdata::%uuid of player%::equippedClass} to "Pyro"
  602. send "{@pre}Successfully equipped class."
  603. argument 2 is "kit2":
  604. set {pdata::%uuid of player%::equippedClass} to "Knight"
  605. send "{@pre}Successfully equipped class."
  606. argument 2 is "kit3":
  607. set {pdata::%uuid of player%::equippedClass} to "Tank"
  608. send "{@pre}Successfully equipped class."
  609. argument 2 is "kit4":
  610. set {pdata::%uuid of player%::equippedClass} to "Bard"
  611. send "{@pre}Successfully equipped class."
  612. argument 2 is "kit5":
  613. set {pdata::%uuid of player%::equippedClass} to "Thief"
  614. send "{@pre}Successfully equipped class."
  615.  
  616. command market [<string>] [<string>]:
  617. trigger:
  618. argument 1 isn't set:
  619. send "{@pre}/market (section) &7- Quick access to the server's market."
  620. argument 1 is set:
  621. argument 1 is "killeffects":
  622. wait 3 ticks
  623. open chest with 5 rows named "&8Purchase kill effects:" to player
  624. format slot 0 of player with red dye named "&b&lStrength" with lore "&8Strength Effect||||&3&lCosts:||&r$1,200" to close then run [make player execute "market buy effect1"]
  625. format slot 1 of player with white dye named "&b&lSpeed" with lore "&8Speed Effect||||&3&lCosts:||&r$1,250" to close then run [make player execute "market buy effect2"]
  626. format slot 2 of player with orange dye named "&b&lRegeneration" with lore "&8Regeneration Effect||||&3&lCosts:||&r$1,250" to close then run [make player execute "market buy effect3"]
  627. argument 1 is "items":
  628. wait 3 ticks
  629. open chest with 5 rows named "&8Purchase special items:" to player
  630. format slot 0 of player with 16 golden apple:0 named "&b&l16x Shiny Apples" with lore "&8Shiny Apples Item||||&3&lCosts:||&r$500" to close then run [make player execute "market buy item1"]
  631. format slot 1 of player with Bow named "&b&lBow and Arrows" with lore "&8Bow and Arrows Item||||&3&lCosts:||&r$1,250" to close then run [make player execute "market buy item2"]
  632. format slot 2 of player with glowing stick named "&b&lKB Stick" with lore "&8KB Stick Item||||&3&lCosts:||&r$1,250" to close then run [make player execute "market buy item3"]
  633. argument 1 is "kits":
  634. wait 3 ticks
  635. open chest with 5 rows named "&8Purchase kits:" to player
  636. format slot 0 of player with flint and steel named "&b&lPyro Kit" with lore "&8Pyro Class||||&rPyro class is for aggressive players||&rwho love fighting with a bit of speed.||||&3&lCosts:||&r$5,000" to close then run [make player execute "market buy kit1"]
  637. format slot 1 of player with iron chestplate named "&b&lKnight Kit" with lore "&8Knight Class||||&rKnight class is like an updated||&rversion of the classic class.||||&3&lCosts:||&r$3,500" to close then run [make player execute "market buy kit2"]
  638. format slot 2 of player with golden apple:1 named "&b&lTank Kit" with lore "&8Tank Class||||&rTank class is for those who enjoy||&rto stay alive along, but inflict less damage.||||&3&lCosts:||&r$4,000" to close then run [make player execute "market buy kit3"]
  639. format slot 3 of player with golden helmet named "&b&lBard Kit" with lore "&8Bard Class||||&rBard class is probably the best||&rclass, it lets you apply effects||&rto yourself. Good for strategical||&rplayers.||||&3&lCosts:||&r$6,500" to close then run [make player execute "market buy kit4"]
  640. format slot 4 of player with feather named "&b&lThief Kit" with lore "&8Thief Class||||&rThief class is for aggressive players||&rwho love to run around their victim.||||&3&lCosts:||&r$6,000" to close then run [make player execute "market buy kit5"]
  641. argument 1 is "buy":
  642. argument 2 isn't set:
  643. send "{@pre}/market (section) &7- Quick access to the server's market."
  644. argument 2 is set:
  645. argument 2 is "effect1":
  646. if {pdata::%uuid of player%::stars} > 1199:
  647. if {pdata::%uuid of player%::ownedEffect1} isn't set:
  648. remove 1200 from {pdata::%uuid of player%::stars}
  649. set {pdata::%uuid of player%::ownedEffect1} to true
  650. set {pdata::%uuid of player%::equippedEffect} to "Strength"
  651. add 1 to {pdata::%uuid of player%::ownedKilleffects}
  652. send "{@pre}Purchased Strength Effect" to player
  653. else:
  654. send "{@pre}You already own this effect!"
  655. else:
  656. send "{@pre}You don't have sufficent stars to purchase this effect!"
  657. argument 2 is "effect2":
  658. if {pdata::%uuid of player%::stars} > 1199:
  659. if {pdata::%uuid of player%::ownedEffect2} isn't set:
  660. remove 1200 from {pdata::%uuid of player%::stars}
  661. set {pdata::%uuid of player%::ownedEffect2} to true
  662. set {pdata::%uuid of player%::equippedEffect} to "Speed"
  663. add 1 to {pdata::%uuid of player%::ownedKilleffects}
  664. send "{@pre}Purchased Speed Effect" to player
  665. else:
  666. send "{@pre}You already own this effect!"
  667. else:
  668. send "{@pre}You don't have sufficent stars to purchase this effect!"
  669. argument 2 is "effect3":
  670. if {pdata::%uuid of player%::stars} > 1199:
  671. if {pdata::%uuid of player%::ownedEffect3} isn't set:
  672. remove 1200 from {pdata::%uuid of player%::stars}
  673. set {pdata::%uuid of player%::ownedEffect3} to true
  674. set {pdata::%uuid of player%::equippedEffect} to "Regeneration"
  675. add 1 to {pdata::%uuid of player%::ownedKilleffects}
  676. send "{@pre}Purchased Regeneration Effect" to player
  677. else:
  678. send "{@pre}You already own this effect!"
  679. else:
  680. send "{@pre}You don't have sufficent stars to purchase this effect!"
  681. argument 2 is "item1":
  682. if {pdata::%uuid of player%::stars} > 499:
  683. if {pdata::%uuid of player%::ownedItem1} isn't set:
  684. remove 500 from {pdata::%uuid of player%::stars}
  685. set {pdata::%uuid of player%::ownedItem1} to true
  686. set {pdata::%uuid of player%::equippedItem} to "Gapples"
  687. add 1 to {pdata::%uuid of player%::ownedSpecialitems}
  688. send "{@pre}Purchased Gapples Item" to player
  689. else:
  690. send "{@pre}You already own this item!"
  691. else:
  692. send "{@pre}You don't have sufficent stars to purchase this item!"
  693. argument 2 is "item2":
  694. if {pdata::%uuid of player%::stars} > 1249:
  695. if {pdata::%uuid of player%::ownedItem2} isn't set:
  696. remove 1250 from {pdata::%uuid of player%::stars}
  697. set {pdata::%uuid of player%::ownedItem2} to true
  698. set {pdata::%uuid of player%::equippedItem} to "Bow"
  699. add 1 to {pdata::%uuid of player%::ownedSpecialitems}
  700. send "{@pre}Purchased Bow and Arrows Item" to player
  701. else:
  702. send "{@pre}You already own this item!"
  703. else:
  704. send "{@pre}You don't have sufficent stars to purchase this item!"
  705. argument 2 is "item3":
  706. if {pdata::%uuid of player%::stars} > 1249:
  707. if {pdata::%uuid of player%::ownedItem3} isn't set:
  708. remove 1250 from {pdata::%uuid of player%::stars}
  709. set {pdata::%uuid of player%::ownedItem3} to true
  710. set {pdata::%uuid of player%::equippedItem} to "KBStick"
  711. add 1 to {pdata::%uuid of player%::ownedSpecialitems}
  712. send "{@pre}Purchased KB Stick Item" to player
  713. else:
  714. send "{@pre}You already own this item!"
  715. else:
  716. send "{@pre}You don't have sufficent stars to purchase this item!"
  717. argument 2 is "kit1":
  718. if {pdata::%uuid of player%::stars} > 4999:
  719. if {pdata::%uuid of player%::ownedKit1} isn't set:
  720. remove 5000 from {pdata::%uuid of player%::stars}
  721. set {pdata::%uuid of player%::ownedKit1} to true
  722. set {pdata::%uuid of player%::equippedClass} to "Pyro"
  723. add 1 to {pdata::%uuid of player%::ownedClasses}
  724. send "{@pre}Purchased Pyro Kit" to player
  725. else:
  726. send "{@pre}You already own this class!"
  727. else:
  728. send "{@pre}You don't have sufficent stars to purchase this class!"
  729. argument 2 is "kit2":
  730. if {pdata::%uuid of player%::stars} > 2499:
  731. if {pdata::%uuid of player%::ownedKit2} isn't set:
  732. remove 2500 from {pdata::%uuid of player%::stars}
  733. set {pdata::%uuid of player%::ownedKit2} to true
  734. set {pdata::%uuid of player%::equippedClass} to "Knight"
  735. add 1 to {pdata::%uuid of player%::ownedClasses}
  736. send "{@pre}Purchased Knight Kit" to player
  737. else:
  738. send "{@pre}You already own this class!"
  739. else:
  740. send "{@pre}You don't have sufficent stars to purchase this class!"
  741. argument 2 is "kit3":
  742. if {pdata::%uuid of player%::stars} > 3499:
  743. if {pdata::%uuid of player%::ownedKit3} isn't set:
  744. remove 3500 from {pdata::%uuid of player%::stars}
  745. set {pdata::%uuid of player%::ownedKit3} to true
  746. set {pdata::%uuid of player%::equippedClass} to "Tank"
  747. add 1 to {pdata::%uuid of player%::ownedClasses}
  748. send "{@pre}Purchased Tank Kit" to player
  749. else:
  750. send "{@pre}You already own this class!"
  751. else:
  752. send "{@pre}You don't have sufficent stars to purchase this class!"
  753. argument 2 is "kit4":
  754. if {pdata::%uuid of player%::stars} > 6499:
  755. if {pdata::%uuid of player%::ownedKit4} isn't set:
  756. remove 6500 from {pdata::%uuid of player%::stars}
  757. set {pdata::%uuid of player%::ownedKit4} to true
  758. set {pdata::%uuid of player%::equippedClass} to "Bard"
  759. add 1 to {pdata::%uuid of player%::ownedClasses}
  760. send "{@pre}Purchased Bard Kit" to player
  761. else:
  762. send "{@pre}You already own this class!"
  763. else:
  764. send "{@pre}You don't have sufficent stars to purchase this class!"
  765. argument 2 is "kit5":
  766. if {pdata::%uuid of player%::stars} > 5999:
  767. if {pdata::%uuid of player%::ownedKit5} isn't set:
  768. remove 6000 from {pdata::%uuid of player%::stars}
  769. set {pdata::%uuid of player%::ownedKit5} to true
  770. set {pdata::%uuid of player%::equippedClass} to "Thief"
  771. add 1 to {pdata::%uuid of player%::ownedClasses}
  772. send "{@pre}Purchased Thief Kit" to player
  773. else:
  774. send "{@pre}You already own this class!"
  775. else:
  776. send "{@pre}You don't have sufficent stars to purchase this class!"
  777.  
  778.  
  779. command score [<offline player>] [<string>] [<string>]:
  780. permission: {@p}score
  781. permission message: {@pmsg}
  782. trigger:
  783. argument 1 isn't set:
  784. send "{@pre}/score (player) (variable) (index)"
  785. argument 1 is set:
  786. argument 2 isn't set:
  787. send "{@pre}/score (player) (variable) (index)"
  788. argument 2 is set:
  789. argument 2 is "stars":
  790. argument 3 isn't set:
  791. send "{@pre}/score (player) (variable) (index)"
  792. else:
  793. set {pdata::%uuid of argument 1%::stars} to argument 3 parsed as an integer
  794. send "{@pre}Stars updated." to player
  795. send "{@pre}Your stars have been set to %argument 3%" to argument 1
  796. argument 2 is "kills":
  797. argument 3 isn't set:
  798. send "{@pre}/score (player) (variable) (index)"
  799. else:
  800. set {pdata::%uuid of argument 1%::kills} to argument 3 parsed as an integer
  801. send "{@pre}Kills updated." to player
  802. send "{@pre}Your kills have been set to %argument 3%" to argument 1
  803. argument 2 is "deaths":
  804. argument 3 isn't set:
  805. send "{@pre}/score (player) (variable) (index)"
  806. else:
  807. set {pdata::%uuid of argument 1%::deaths} to argument 3 parsed as an integer
  808. send "{@pre}Deaths updated." to player
  809. send "{@pre}Your deaths have been set to %argument 3%" to argument 1
  810. argument 2 is "level":
  811. argument 3 isn't set:
  812. send "{@pre}/score (player) (variable) (index)"
  813. else:
  814. set {pdata::%uuid of argument 1%::level} to argument 3
  815. send "{@pre}Level updated." to player
  816. send "{@pre}Your level have been set to %argument 3%" to argument 1
  817. argument 2 is "elo":
  818. argument 3 isn't set:
  819. send "{@pre}/score (player) (variable) (index)"
  820. else:
  821. set {pdata::%uuid of argument 1%::elo} to argument 3 parsed as an integer
  822. send "{@pre}Elo updated." to player
  823. send "{@pre}Your elo have been set to %argument 3%" to argument 1
  824. argument 2 isn't "kills", "deaths", "stars", "elo" or "level":
  825. send "{@pre}/score (player) (variable) (index)"
  826.  
  827. command info [<player>]:
  828. aliases: stat, statisitcs
  829. trigger:
  830. argument 1 isn't set:
  831. send ""
  832. send "{@pre}Your kills: &r%{pdata::%uuid of player%::kills}%"
  833. send "{@pre}Your deaths: &r%{pdata::%uuid of player%::deaths}%"
  834. send "{@pre}Your stars: &r%{pdata::%uuid of player%::stars}%"
  835. send "{@pre}Your level: &r%{pdata::%uuid of player%::level}%"
  836. send "{@pre}Your elo: &r%{pdata::%uuid of player%::elo}%"
  837. send ""
  838. argument 1 is set:
  839. send ""
  840. send "{@pre}%argument 1%'s kills: &r%{pdata::%uuid of argument 1%::kills}%"
  841. send "{@pre}%argument 1%'s deaths: &r%{pdata::%uuid of argument 1%::deaths}%"
  842. send "{@pre}%argument 1%'s stars: &r%{pdata::%uuid of argument 1%::stars}%"
  843. send "{@pre}%argument 1%'s level: &r%{pdata::%uuid of argument 1%::level}%"
  844. send "{@pre}%argument 1%'s elo: &r%{pdata::%uuid of argument 1%::elo}%"
  845. send ""
  846.  
  847. command join [<string>]:
  848. trigger:
  849. argument 1 isn't set:
  850. send "{@pre}/join (gametype) &7- Join a gametype"
  851. else:
  852. argument 1 is set:
  853. argument 1 is "comp":
  854. if {pdata::%uuid of player%::permission} is "Arena":
  855. send "{@pre}You cannot enter the arena due to you already being in it!" to player
  856. else:
  857. set {pdata::%uuid of player%::inRanked} to true
  858. set {pdata::%uuid of player%::permission} to "Arena"
  859. clear player's inventory
  860. set gamemode of player to survival
  861. heal player
  862. set hunger of player to 20
  863. teleport player to {sdata.location.compArena}
  864. execute console command "mvtp %player% ranked"
  865. execute console command "minecraft:tp %player% 284.81 44 -75.96"
  866. set helmet of player to iron helmet
  867. set chestplate of player to iron chestplate
  868. set leggings of player to iron leggings
  869. set boots of player to iron boots
  870. set slot 0 of player to diamond sword of sharpness 1 named "&7%player%'s Sword" with lore "&8Ranked Class"
  871. set slot 1 of player to 32 arrows named "&r"
  872. if {pdata::%uuid of player%::equippedItem} is set:
  873. if {pdata::%uuid of player%::equippedItem} is "Gapples":
  874. set slot 1 of player to 16 golden apples:0 named "&7Shiny Apples" with lore "&8Special Item ##1"
  875. stop
  876. if {pdata::%uuid of player%::equippedItem} is "Bow":
  877. set slot 3 of player to 32 steak named "&r"
  878. set slot 1 of player to bow of power 1 named "&7%player%'s Bow" with lore "&8Special Item ##2"
  879. set slot 2 of player to 32 arrows named "&r"
  880. stop
  881. if {pdata::%uuid of player%::equippedItem} is "KBStick":
  882. set slot 1 of player to glowing stick of knockback 2 named "&7KB Stick" with lore "&8Special Item ##3"
  883. stop
  884. argument 1 is "casual":
  885. if {pdata::%uuid of player%::permission} is "Arena":
  886. send "{@pre}You cannot enter the arena due to you already being in it!" to player
  887. else:
  888. set {pdata::%uuid of player%::permission} to "Arena"
  889. clear player's inventory
  890. set gamemode of player to survival
  891. heal player
  892. set hunger of player to 20
  893. teleport player to {sdata.location.casualArena}
  894. execute console command "mvtp %player% casual"
  895. execute console command "minecraft:tp %player% 284.81 44 -75.96"
  896. set slot 5 of player to 32 steak named "&r"
  897. if {pdata::%uuid of player%::equippedClass} isn't set:
  898. set {pdata::%uuid of player%::equippedClass} to "Classic"
  899. if {pdata::%uuid of player%::equippedClass} is "Classic":
  900. set helmet of player to chainmail helmet of protection 1
  901. set chestplate of player to chainmail chestplate of protection 1
  902. set leggings of player to leather leggings of protection 1
  903. set boots of player to leather boots of protection 1
  904. set slot 0 of player to stone sword of sharpness 1 named "&7%player%'s Sword" with lore "&8Classic Class"
  905. if {pdata::%uuid of player%::equippedItem} is set:
  906. if {pdata::%uuid of player%::equippedItem} is "Gapples":
  907. set slot 1 of player to 16 golden apples:0 named "&7Shiny Apples" with lore "&8Special Item ##1"
  908. stop
  909. if {pdata::%uuid of player%::equippedItem} is "Bow":
  910. set slot 5 of player to steak named "&r"
  911. set slot 1 of player to bow of power 1 named "&7%player%'s Bow" with lore "&8Special Item ##2"
  912. set slot 2 of player to 32 arrows named "&r"
  913. stop
  914. if {pdata::%uuid of player%::equippedItem} is "KBStick":
  915. set slot 1 of player to glowing stick of knockback 2 named "&7KB Stick" with lore "&8Special Item ##3"
  916. stop
  917. if {pdata::%uuid of player%::equippedClass} is "Pyro":
  918. set helmet of player to chainmail helmet of protection 1
  919. set chestplate of player to leather chestplate
  920. set leggings of player to leather leggings
  921. set boots of player to chainmail boots of protection 1
  922. set slot 0 of player to iron sword of sharpness 1 and fire aspect 1 named "&7%player%'s Sword" with lore "&8Pyro Class"
  923. apply swiftness 1 to player for 999 days
  924. chance of 35%:
  925. apply fire resistance 1 to player for 999 days
  926. if {pdata::%uuid of player%::equippedItem} is set:
  927. if {pdata::%uuid of player%::equippedItem} is "Gapples":
  928. set slot 1 of player to 16 golden apples:0 named "&7Shiny Apples" with lore "&8Special Item ##1"
  929. stop
  930. if {pdata::%uuid of player%::equippedItem} is "Bow":
  931. set slot 5 of player to steak named "&r"
  932. set slot 1 of player to bow of power 1 named "&7%player%'s Bow" with lore "&8Special Item ##2"
  933. set slot 2 of player to 32 arrows named "&r"
  934. stop
  935. if {pdata::%uuid of player%::equippedItem} is "KBStick":
  936. set slot 1 of player to glowing stick of knockback 2 named "&7KB Stick" with lore "&8Special Item ##3"
  937. stop
  938. if {pdata::%uuid of player%::equippedClass} is "Knight":
  939. set helmet of player to iron helmet
  940. set chestplate of player to chainmail chestplate of protection 1
  941. set leggings of player to chainmail leggings of protection 1
  942. set boots of player to iron boots
  943. set slot 0 of player to iron sword of sharpness 1 named "&7%player%'s Sword" with lore "&8Knight Class"
  944. if {pdata::%uuid of player%::equippedItem} is set:
  945. if {pdata::%uuid of player%::equippedItem} is "Gapples":
  946. set slot 1 of player to 16 golden apples:0 named "&7Shiny Apples" with lore "&8Special Item ##1"
  947. stop
  948. if {pdata::%uuid of player%::equippedItem} is "Bow":
  949. set slot 5 of player to steak named "&r"
  950. set slot 1 of player to bow of power 1 named "&7%player%'s Bow" with lore "&8Special Item ##2"
  951. set slot 2 of player to 32 arrows named "&r"
  952. stop
  953. if {pdata::%uuid of player%::equippedItem} is "KBStick":
  954. set slot 1 of player to glowing stick of knockback 2 named "&7KB Stick" with lore "&8Special Item ##3"
  955. stop
  956. if {pdata::%uuid of player%::equippedClass} is "Tank":
  957. set helmet of player to diamond helmet
  958. set chestplate of player to chainmail chestplate of protection 1
  959. set leggings of player to chainmail leggings
  960. set boots of player to diamond boots
  961. set slot 0 of player to wood sword of sharpness 2 named "&7%player%'s Sword" with lore "&8Tank Class"
  962. if {pdata::%uuid of player%::equippedItem} is set:
  963. if {pdata::%uuid of player%::equippedItem} is "Gapples":
  964. set slot 1 of player to 16 golden apples:0 named "&7Shiny Apples" with lore "&8Special Item ##1"
  965. stop
  966. if {pdata::%uuid of player%::equippedItem} is "Bow":
  967. set slot 5 of player to steak named "&r"
  968. set slot 3 of player to 32 arrows named "&r"
  969. set slot 1 of player to bow of power 1 named "&7%player%'s Bow" with lore "&8Special Item ##2"
  970. set slot 2 of player to 32 arrows named "&r"
  971. stop
  972. if {pdata::%uuid of player%::equippedItem} is "KBStick":
  973. set slot 1 of player to glowing stick of knockback 2 named "&7KB Stick" with lore "&8Special Item ##3"
  974. stop
  975. if {pdata::%uuid of player%::equippedClass} is "Bard":
  976. set helmet of player to gold helmet
  977. set chestplate of player to iron chestplate of protection 1
  978. set leggings of player to iron leggings of protection 1
  979. set boots of player to gold boots
  980. set slot 0 of player to diamond sword named "&7%player%'s Sword" with lore "&8Bard Class"
  981. set slot 8 of player to red dye named "&c&lStrength" with lore "&8Exclusive Bard Item"
  982. set slot 7 of player to white dye named "&b&lSpeed" with lore "&8Exclusive Bard Item"
  983. set slot 6 of player to gray dye named "&8&lResistance" with lore "&8Exclusive Bard Item"
  984. if {pdata::%uuid of player%::equippedItem} is set:
  985. if {pdata::%uuid of player%::equippedItem} is "Gapples":
  986. set slot 1 of player to 16 golden apples:0 named "&7Shiny Apples" with lore "&8Special Item ##1"
  987. stop
  988. if {pdata::%uuid of player%::equippedItem} is "Bow":
  989. set slot 5 of player to steak named "&r"
  990. set slot 3 of player to 32 arrows named "&r"
  991. set slot 1 of player to bow of power 1 named "&7%player%'s Bow" with lore "&8Special Item ##2"
  992. set slot 2 of player to 32 arrows named "&r"
  993. stop
  994. if {pdata::%uuid of player%::equippedItem} is "KBStick":
  995. set slot 1 of player to glowing stick of knockback 2 named "&7KB Stick" with lore "&8Special Item ##3"
  996. stop
  997. if {pdata::%uuid of player%::equippedClass} is "Thief":
  998. set helmet of player to chainmail helmet of protection 1
  999. set chestplate of player to chainmail chestplate of protection 1
  1000. set leggings of player to chainmail leggings of protection 1
  1001. set boots of player to chainmail boots of protection 1
  1002. set slot 0 of player to stone sword of sharpness 2 named "&7%player%'s Sword" with lore "&8Thief Class"
  1003. apply swiftness 2 to player for 999 days
  1004. if {pdata::%uuid of player%::equippedItem} is set:
  1005. if {pdata::%uuid of player%::equippedItem} is "Gapples":
  1006. set slot 1 of player to 16 golden apples:0 named "&7Shiny Apples" with lore "&8Special Item ##1"
  1007. stop
  1008. if {pdata::%uuid of player%::equippedItem} is "Bow":
  1009. set slot 5 of player to steak named "&r"
  1010. set slot 3 of player to 32 arrows named "&r"
  1011. set slot 1 of player to bow of power 1 named "&7%player%'s Bow" with lore "&8Special Item ##2"
  1012. set slot 2 of player to 32 arrows named "&r"
  1013. stop
  1014. if {pdata::%uuid of player%::equippedItem} is "KBStick":
  1015. set slot 1 of player to glowing stick of knockback 2 named "&7KB Stick" with lore "&8Special Item ##3"
  1016. stop
  1017.  
  1018. command rank [<offline player>] [<string>] [<string>]:
  1019. permission: {@p}rank
  1020. permission message: {@pmsg}
  1021. trigger:
  1022. argument 1 isn't set:
  1023. send "{@pre}/rank &l(player) &7- Set a users rank" to player
  1024. else:
  1025. argument 2 isn't set:
  1026. argument 3 isn't set:
  1027. open chest with 1 row named "&8Rank categories:" to player
  1028. format slot 0 of player with glowing emerald named "&b&lDonation Ranks" with lore "&8Donation Ranks||||&rChoose from the following ranks:||&b- VIP||&b- Legend||&b- Elite" to close then run [make player execute "rank %argument 1% donator"]
  1029. format slot 2 of player with glowing diamond sword named "&b&lArena Staff" with lore "&8Arena Staff Ranks||||&rChoose from the following ranks:||&b- Arena Helper||&b- Arena Mod||&b- Arena Mod+" to close then run [make player execute "rank %argument 1% arena"]
  1030. format slot 3 of player with glowing fishing rod named "&b&lSG Staff" with lore "&8SG Staff Ranks||||&rChoose from the following ranks:||&b- SG Helper||&b- SG Mod||&b- SG Mod+" to close then run [make player execute "rank %argument 1% sg"]
  1031. format slot 4 of player with glowing clock named "&b&lGlobal Staff" with lore "&8Global Staff Ranks||||&rChoose from the following ranks:||&b- Admin||&b- Manager||&b- Owner" to close then run [make player execute "rank %argument 1% global"]
  1032. format slot 8 of player with barrier named "&b&lReset" with lore "&8Default Rank||||&rReset %argument 1%'s rank." to close then run [make player execute "rank %argument 1% reset"]
  1033. argument 2 is set:
  1034. argument 2 is "reset":
  1035. set {pdata::%uuid of argument 1%::rankPrefix} to "&r"
  1036. set {pdata::%uuid of argument 1%::nameColour} to "&r"
  1037. set {pdata::%uuid of argument 1%::rankTitle} to "User"
  1038. execute console command "zperms player %argument 1% group User"
  1039. send "{@pre}Rank updated." to player
  1040. argument 1 isn't player:
  1041. send "{@pre}Your rank has been updated to USER" to argument 1
  1042. argument 2 is "donator":
  1043. argument 3 isn't set:
  1044. wait 3 ticks
  1045. open chest with 1 row named "&8Donation Ranks:" to player
  1046. format slot 0 of player with paper named "&a&lVIP &aRank" with lore "&8VIP Donator Rank||||&rPermissions:||&b- Exclusive classes and items.||&b- Star permanent multiplier" to close then run [make player execute "rank %argument 1% donator vip"]
  1047. format slot 1 of player with paper named "&c&lLEGEND &cRank" with lore "&8Legend Donator Rank||||&rPermissions:||&b- Exclusive classes and items.||&b- Star permanent multiplier" to close then run [make player execute "rank %argument 1% donator legend"]
  1048. format slot 2 of player with paper named "&d&lELITE &dRank" with lore "&8Elite Donator Rank||||&rPermissions:||&b- Exclusive classes and items.||&b- Star permanent multiplier" to close then run [make player execute "rank %argument 1% donator elite"]
  1049. argument 3 is set:
  1050. argument 3 is "vip":
  1051. set {pdata::%uuid of argument 1%::rankPrefix} to "&a&l"
  1052. set {pdata::%uuid of argument 1%::nameColour} to "&a&l"
  1053. set {pdata::%uuid of argument 1%::rankTitle} to "VIP"
  1054. execute console command "zperms player %argument 1% group VIP"
  1055. send "{@pre}Rank updated." to player
  1056. argument 1 isn't player:
  1057. send "{@pre}Your rank has been updated to VIP" to argument 1
  1058. argument 3 is "legend":
  1059. set {pdata::%uuid of argument 1%::rankPrefix} to "&c&l"
  1060. set {pdata::%uuid of argument 1%::nameColour} to "&c&l"
  1061. set {pdata::%uuid of argument 1%::rankTitle} to "Legend"
  1062. execute console command "zperms player %argument 1% group Legend"
  1063. send "{@pre}Rank updated." to player
  1064. argument 1 isn't player:
  1065. send "{@pre}Your rank has been updated to LEGEND" to argument 1
  1066. argument 3 is "elite":
  1067. set {pdata::%uuid of argument 1%::rankPrefix} to "&d&l♔ &d&l"
  1068. set {pdata::%uuid of argument 1%::nameColour} to "&d&l"
  1069. set {pdata::%uuid of argument 1%::rankTitle} to "Elite"
  1070. execute console command "zperms player %argument 1% group Elite"
  1071. send "{@pre}Rank updated." to player
  1072. argument 1 isn't player:
  1073. send "{@pre}Your rank has been updated to ELITE" to argument 1
  1074. argument 2 is "arena":
  1075. argument 3 isn't set:
  1076. wait 3 ticks
  1077. open chest with 1 row named "&8Arena Ranks:" to player
  1078. format slot 0 of player with paper named "&5&lARENA HELPER &5Rank" with lore "&8Arena Helper Rank||||&rPermissions:||&b- Punishment commands||&b- Staff Mode||&b- Access to all donator features." to close then run [make player execute "rank %argument 1% arena helper"]
  1079. format slot 1 of player with paper named "&d&lARENA MOD &dRank" with lore "&8Arena Mod Rank||||&rPermissions:||&b- Punishment commands||&b- Staff Mode||&b- Access to all donator features.||&b- Access to use the fake play feature||&b- Some fun commands." to close then run [make player execute "rank %argument 1% arena mod"]
  1080. format slot 2 of player with paper named "&3&lARENA MOD+ &3Rank" with lore "&8Arena Mod+ Rank||||&rPermissions:||&b- Punishment commands||&b- Staff Mode||&b- Access to all donator features.||&b- Access to use the fake play feature||&b- More fun commands.||&b- Access to change player's arena statistics.||&b- Access to give player's items." to close then run [make player execute "rank %argument 1% arena mod+"]
  1081. argument 3 is "helper":
  1082. set {pdata::%uuid of argument 1%::rankPrefix} to "&8[&5Arena Helper&8] &5"
  1083. set {pdata::%uuid of argument 1%::nameColour} to "&5"
  1084. set {pdata::%uuid of argument 1%::rankTitle} to "Helper"
  1085. execute console command "zperms player %argument 1% group Helper"
  1086. send "{@pre}Rank updated." to player
  1087. argument 1 isn't player:
  1088. send "{@pre}Your rank has been updated to ARENA HELPER" to argument 1
  1089. argument 3 is "mod":
  1090. set {pdata::%uuid of argument 1%::rankPrefix} to "&8[&dArena Mod&8] &d"
  1091. set {pdata::%uuid of argument 1%::nameColour} to "&d"
  1092. set {pdata::%uuid of argument 1%::rankTitle} to "Mod"
  1093. execute console command "zperms player %argument 1% group Mod"
  1094. send "{@pre}Rank updated." to player
  1095. argument 1 isn't player:
  1096. send "{@pre}Your rank has been updated to ARENA MOD" to argument 1
  1097. argument 3 is "mod+":
  1098. set {pdata::%uuid of argument 1%::rankPrefix} to "&8[&3Arena Mod+&8] &3"
  1099. set {pdata::%uuid of argument 1%::nameColour} to "&3"
  1100. set {pdata::%uuid of argument 1%::rankTitle} to "Mod+"
  1101. execute console command "zperms player %argument 1% group Mod+"
  1102. send "{@pre}Rank updated." to player
  1103. argument 1 isn't player:
  1104. send "{@pre}Your rank has been updated to ARENA MOD+" to argument 1
  1105. argument 2 is "sg":
  1106. argument 3 isn't set:
  1107. wait 3 ticks
  1108. open chest with 1 row named "&8SG Ranks:" to player
  1109. format slot 0 of player with paper named "&5&lSG HELPER &5Rank" with lore "&8SG Helper Rank||||&rPermissions:||&b- Punishment commands||&b- Staff Mode||&b- Access to all donator features." to close then run [make player execute "rank %argument 1% sg helper"]
  1110. format slot 1 of player with paper named "&d&lSG MOD &dRank" with lore "&8SG Mod Rank||||&rPermissions:||&b- Punishment commands||&b- Staff Mode||&b- Access to all donator features.||&b- Access to use the fake play feature||&b- Some fun commands." to close then run [make player execute "rank %argument 1% sg mod"]
  1111. format slot 2 of player with paper named "&b&lSG MOD+ &bRank" with lore "&8SG Mod+ Rank||||&rPermissions:||&b- Punishment commands||&b- Staff Mode||&b- Access to all donator features.||&b- Access to use the fake play feature||&b- More fun commands.||&b- Access to change player's SG statistics.||&b- Access to give player's items." to close then run [make player execute "rank %argument 1% sg mod+"]
  1112. argument 3 is "helper":
  1113. set {pdata::%uuid of argument 1%::rankPrefix} to "&8[&5SG Helper&8] &5"
  1114. set {pdata::%uuid of argument 1%::nameColour} to "&5"
  1115. set {pdata::%uuid of argument 1%::rankTitle} to "Helper"
  1116. execute console command "zperms player %argument 1% group Helper"
  1117. send "{@pre}Rank updated." to player
  1118. argument 1 isn't player:
  1119. send "{@pre}Your rank has been updated to SG HELPER" to argument 1
  1120. argument 3 is "mod":
  1121. set {pdata::%uuid of argument 1%::rankPrefix} to "&8[&dSG Mod&8] &d"
  1122. set {pdata::%uuid of argument 1%::nameColour} to "&d"
  1123. set {pdata::%uuid of argument 1%::rankTitle} to "Mod"
  1124. execute console command "zperms player %argument 1% group Mod"
  1125. send "{@pre}Rank updated." to player
  1126. argument 1 isn't player:
  1127. send "{@pre}Your rank has been updated to SG MOD" to argument 1
  1128. argument 3 is "mod+":
  1129. set {pdata::%uuid of argument 1%::rankPrefix} to "&8[&3SG Mod+&8] &3"
  1130. set {pdata::%uuid of argument 1%::nameColour} to "&3"
  1131. set {pdata::%uuid of argument 1%::rankTitle} to "Mod+"
  1132. execute console command "zperms player %argument 1% group Mod+"
  1133. send "{@pre}Rank updated." to player
  1134. argument 1 isn't player:
  1135. send "{@pre}Your rank has been updated to SG MOD+" to argument 1
  1136. argument 2 is "global":
  1137. argument 3 isn't set:
  1138. wait 3 ticks
  1139. open chest with 1 row named "&8Global Ranks:" to player
  1140. format slot 0 of player with paper named "&c&lADMIN &cRank" with lore "&8Admin Rank||||&rPermissions:||&bTo much too list ;p" to close then run [make player execute "rank %argument 1% global admin"]
  1141. format slot 1 of player with paper named "&6&lMANAGER &6Rank" with lore "&8Manager Rank||||&rPermissions:||&bTo much too list ;p" to close then run [make player execute "rank %argument 1% global manager"]
  1142. format slot 2 of player with paper named "&4&lOWNER &4Rank" with lore "&8Owner Rank||||&rPermissions:||&bAll permissions, user is OP'd." to close then run [make player execute "rank %argument 1% global owner"]
  1143. argument 3 is "admin":
  1144. set {pdata::%uuid of argument 1%::rankPrefix} to "&8[&cAdmin&8] &c"
  1145. set {pdata::%uuid of argument 1%::nameColour} to "&c"
  1146. set {pdata::%uuid of argument 1%::rankTitle} to "Admin"
  1147. execute console command "zperms player %argument 1% group Admin"
  1148. send "{@pre}Rank updated." to player
  1149. argument 1 isn't player:
  1150. send "{@pre}Your rank has been updated to ADMIN" to argument 1
  1151. argument 3 is "manager":
  1152. set {pdata::%uuid of argument 1%::rankPrefix} to "&8[&6Manager&8] &6"
  1153. set {pdata::%uuid of argument 1%::nameColour} to "&6"
  1154. set {pdata::%uuid of argument 1%::rankTitle} to "Manager"
  1155. execute console command "zperms player %argument 1% group Manager"
  1156. send "{@pre}Rank updated." to player
  1157. argument 1 isn't player:
  1158. send "{@pre}Your rank has been updated to MANAGER" to argument 1
  1159. argument 3 is "owner":
  1160. set {pdata::%uuid of argument 1%::rankPrefix} to "&8[&cOwner&8] &c"
  1161. set {pdata::%uuid of argument 1%::nameColour} to "&c"
  1162. set {pdata::%uuid of argument 1%::rankTitle} to "Owner"
  1163. execute console command "zperms player %argument 1% group Owner"
  1164. send "{@pre}Rank updated." to player
  1165. argument 1 isn't player:
  1166. send "{@pre}Your rank has been updated to OWNER" to argument 1
  1167.  
  1168. command spawn:
  1169. trigger:
  1170. if {pdata::%uuid of player%::permission} is "Arena":
  1171. send "{@pre}You cannot enter spawn due to you being in the arena!" to player
  1172. stop
  1173. else:
  1174. set {pdata::%uuid of player%::permission} to "Spawn"
  1175. teleport player to {sdata.location.spawn}
  1176. execute console command "mvtp %player% hub"
  1177. execute console command "minecraft:tp %player% -159.63 35.5 282.2"
  1178. clear player's inventory
  1179. set gamemode of player to survival
  1180. heal player
  1181. set hunger of player to 20
  1182.  
  1183. set slot 0 of player to clock named "&b&lGametypes &7(Right Click)" with lore "||&rClick to view our current gametypes||&ravailable for you!"
  1184. set slot 1 of player to armor stand named "&b&lInventory &7(Right Click)" with lore "||&rEquip gear purchased from the||&rmarket!"
  1185. set slot 8 of player to anvil:0 named "&b&lMarket &7(Right Click)" with lore "||&rPurchase new gear and items to use||&rwhilst fighting!"
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