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Diros Warframe Concept

May 7th, 2018
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  1. "Diros" - Dinosaur Warframe Concept
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  3. Abilities
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  5. Passive: "Primeval Rage" - Diros gains a small amount of Energy upon taking Health damage.
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  7. 1: "Natural Weapon" - Diros attacks with the selected natural attack, each dealing different types and amounts of damage. The attack types are Club Tail (high Impact with low crit and status), Primal Jaw (medium Puncture with high crit and low status), and Sickle Claw (medium-low Slash with low crit and high status). The selected attack affects Diros's appearance as well as the rest of his abilities and scales off of melee mods. Kills with this ability restore a small amount of health.
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  9. 2: "Ancient Call" - Diros lets forth a primal roar, buffing himself and nearby allies based upon the selected Natural Weapon. Club Tail's buff improves armor and shields, and confers a good chance to resist status effects; Primal Jaw's buff improves damage and crit chance, and confers a small chance to enhance crits (a la Vigilante mods); Sickle Claw's buff improves attack and reload speed and status chance, and confers a reasonable chance to proc more than one status effect when one activates.
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  11. 3: "Sharpened Senses" - Diros scents the air, gaining a modified Enemy Radar and different personal effects based upon his Natural Weapon. The modified Enemy Radar highlights enemies in a colour based upon their threat/power level: blue enemies are basic troops like Lancers, Butchers, and standard Crewmen; yellow enemies are medium troops such as Elite Lancers, Flameblades, and Eximi of basic troops; orange enemies are heavy troops such as Heavy Gunners, Bombards, and Eximi of medium troops; and red enemies are superheavy troops, exclusively reserved for bosses and Eximi of heavy troops. Diros's personal buffs scale upwards based on the threat level of the enemy it is being applied to. Club Tail gives him damage reduction against enemies in range, Primal Jaw gives him armor bypass against enemies in range, and Sickle Claw gives him improved precision multipliers (crit, headshot, finisher, etc) against enemies in range.
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  13. 4: "Saurian Form" - Diros channels and becomes the avatar of a dinosaur associated with his selected Natural Weapon, modifying his stats and replacing his attacks. Club Tail gives him the traits of an ankylosaur, which thickens his armor significantly and gives him a tail swing on Primary Fire, an AoE ground smash on Zoom, and a quick body-check on Melee. Primal Jaw gives him the traits of a large theropod, which improves his health and size, and gives him a bite on Primary Fire (with health restore on kill), a ragdolling headbutt on Zoom, and a staggering stomp on Melee. Sickle Claw gives him the traits of a raptor, which reduces his health somewhat but boosts his speed and gives him a kick on Primary Fire, a pounce on Zoom (does critical damage, knocks down the target, and can assassinate them if not interrupted), and a claw swipe on Melee. Additionally, in Sickle Claw mode, two raptor specters will execute finishers (including stealth finishers) upon vulnerable enemies.
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