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- command /za <text>:
- trigger:
- if arg 1 is "enable" or "on" or "true":
- set {za} to true
- broadcast "&c[Mutated Z] &4Zombie Mutation has begun."
- if arg 1 is "disable" or "off" or "false":
- set {za} to false
- broadcast "&c[Mutated Z] &4The plague has been contained."
- on spawn of spider:
- {za} is true
- cancel the event
- spawn 4 zombies
- on spawn of skeleton:
- {za} is true
- cancel the event
- spawn 4 zombies
- on spawn of enderman:
- {za} is true
- cancel the event
- spawn 8 zombies
- on spawn of cave spider:
- {za} is true
- cancel the event
- spawn 4 zombies
- on spawn of creeper:
- {za} is true
- cancel the event
- spawn 4 zombies
- on death of zombie:
- {za} is true
- chance of 4%:
- drop 1 diamond
- chance of 20%:
- drop 1 gold ingot
- chance of 50%:
- drop 1 iron ingot
- chance of 75%:
- drop 1 string
- chance of 85%:
- drop 1 melon
- chance of 90%:
- drop 1 fermented spider eye
- chance of 2%:
- drop 1 iron block
- chance of .5%:
- drop 1 gold block
- chance of .001%:
- drop 1 diamond block
- chance of 32%:
- drop 1 obsidian
- chance of 16%:
- drop 2 golden carrots
- on death of zombie:
- damage was caused by projectile, or fall, or attack:
- chance of 3%:
- apply speed 2 to the player for 3 minutes
- chance of 2%:
- apply resistance 1 to the player for 3 minutes
- chance of 1%:
- apply strength 1 to the player for 3 minutes
- #___________________________________________
- #MAKE ZOMBIES REPELENT TO DAYLIGHT
- #___________________________________________
- on damage of zombie:
- {za} is true
- damage was caused by burning:
- chance of 100%:
- cancel the event
- apply strength 2 to the victim for 10 minutes
- apply speed 4 to the victim for 10 minutes
- apply health boost 5 to the victim for 10 minutes
- on damage of player:
- {za} is true
- damage was caused by attack
- attacker is zombie:
- ignite the victim
- #_____________________________________________________
- #MAKE NETHER MOBS NOT SPAWN AND PISS OFF ZOMBIE PIGMEN
- #_____________________________________________________
- on spawn of zombie pigman:
- {za} is true
- damage the zombie pigman by 1/2 heart
- apply strength 1 to the zombie pigman for 999 days
- apply speed 3 to the zombie pigman for 999 days
- chance of 50%:
- equip zombie pigman with diamond chestplate
- equip zombie pigman with diamond sword
- chance of 75:
- equip zombie pigman with iron boots
- equip zombie pigman with iron sword
- equip zombie pigman with iron helmet
- chance of 15%:
- equip zombie pigman with diamond helmet
- equip zombie pigman with diamond chestplate
- equip zombie pigman with diamond leggings
- equip zombie pigman with diamond boots
- equip zombie pigman with iron sword of sharpness 2
- chance of .001%:
- equip zombie pigman with diamond helmet of protection 4
- equip zombie pigman with diamond chestplate of protection 4
- equip zombie pigman with diamond leggings of protection 4
- equip zombie pigman with diamond boots of protection 4
- equip zombie pigman with diamond sword of knockback 5
- on spawn of wither skeleton:
- {za} is true
- cancel the event
- spawn 4 zombie pigmen
- on spawn of blaze:
- {za} is true
- cancel the event
- spawn 4 zombie pigmen
- on death of zombie pigman:
- {za} is true
- chance of 80%:
- drop 1 gold ingot
- chance of 75%:
- drop 1 gunpowder
- chance of 60%:
- drop 1 spider eye
- chance of 35%:
- drop 1 glistering melon
- chance of 50%:
- drop 1 nether wart
- chance of 30%:
- drop 1 blaze rod
- chance of 15%:
- drop 1 brewing stand
- chance of 8%:
- drop 1 speed potion
- chance of 7%:
- drop 1 fire resistance potion
- chance of 6%:
- execute console command "effect player DAMAGE_RESISTANCE 180"
- chance of 5%:
- drop 1 strength potion
- chance of 3%:
- drop 1 healing potion
- stop trigger
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