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Jan 25th, 2020
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  1. rank, // Current ranking number on the server.
  2. kills, // Kills for kill/death ratio.
  3. deaths, // Deaths for kill/death ratio.
  4. assists, // Assist count
  5. headshots, // Headshot count.
  6. backstabs, // Backstab count.
  7. feigns, // How many fake deaths have been done.
  8. bossdmg, // Amount of damage the player has contributed to killing the boss.
  9. totaltime, // Total time played.
  10. jointime, // Time joined.
  11. merKills, // Merasmus kill count.
  12. merLvl, // Merasmus maximum level.
  13. monKills, // Monoculus kill count.
  14. monLvl, // Monoculus maximum level.
  15. hhhKills, // Headless Horsemann kill count
  16. Float:roundPoints, // Points the client has earned this round.
  17. Float:points, // Points the client currently has.
  18. bool:validated, // Did OnClientPutInServer get called for this client?
  19. bool:loaded, // Is the client record loaded?
  20. bool:roundBonus, // If the client has been here the entire round.
  21. flagCaptures, // Flags captured.
  22. flagDefends, // Flags defended.
  23. capCaptures, // Points captured.
  24. capDefends, // Points defended.
  25. roundsPlayed, // Full rounds played.
  26. dominationsGood, // How many times you've dominated a player.
  27. dominationsBad, // How many times you've been dominated by a player.
  28. deflects, // Deflected projectile count.
  29. currentStreak, // Current killstreak count.
  30. highestStreak, // Highest killstreak count.
  31. lastDefend, // Last timestamp of known point defend. This is to prevent spamming of point defends.
  32. bool:exempt, // If true, this client's rank and all statistics will not be altered until set to false.
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