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- rank, // Current ranking number on the server.
- kills, // Kills for kill/death ratio.
- deaths, // Deaths for kill/death ratio.
- assists, // Assist count
- headshots, // Headshot count.
- backstabs, // Backstab count.
- feigns, // How many fake deaths have been done.
- bossdmg, // Amount of damage the player has contributed to killing the boss.
- totaltime, // Total time played.
- jointime, // Time joined.
- merKills, // Merasmus kill count.
- merLvl, // Merasmus maximum level.
- monKills, // Monoculus kill count.
- monLvl, // Monoculus maximum level.
- hhhKills, // Headless Horsemann kill count
- Float:roundPoints, // Points the client has earned this round.
- Float:points, // Points the client currently has.
- bool:validated, // Did OnClientPutInServer get called for this client?
- bool:loaded, // Is the client record loaded?
- bool:roundBonus, // If the client has been here the entire round.
- flagCaptures, // Flags captured.
- flagDefends, // Flags defended.
- capCaptures, // Points captured.
- capDefends, // Points defended.
- roundsPlayed, // Full rounds played.
- dominationsGood, // How many times you've dominated a player.
- dominationsBad, // How many times you've been dominated by a player.
- deflects, // Deflected projectile count.
- currentStreak, // Current killstreak count.
- highestStreak, // Highest killstreak count.
- lastDefend, // Last timestamp of known point defend. This is to prevent spamming of point defends.
- bool:exempt, // If true, this client's rank and all statistics will not be altered until set to false.
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