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- var randomPoolBallIndex: Int = 0
- var randomPoolBallIndex1: Int = 0
- var randomPoolBallIndex2: Int = 0
- var randomPoolBallIndex3: Int = 0
- var randomPoolBallIndex4: Int = 0
- var randomPoolBallIndex5: Int = 0
- @IBOutlet weak var poolBallView1: UIImageView!
- @IBOutlet weak var poolBallView2: UIImageView!
- @IBOutlet weak var poolBallView3: UIImageView!
- @IBOutlet weak var poolBallView4: UIImageView!
- @IBOutlet weak var poolBallView5: UIImageView!
- override func viewDidLoad() {
- super.viewDidLoad()
- // Do any additional setup after loading the view, typically from a nib.
- }
- @IBAction func buttonPressed(_ sender: UIButton) {
- randomPoolBallIndex1 = Int.random(in: 20 ... 29)
- randomPoolBallIndex2 = Int.random(in: 40 ... 49)
- randomPoolBallIndex3 = Int.random(in: 0 ... 9)
- randomPoolBallIndex4 = Int.random(in: 30 ... 39)
- randomPoolBallIndex5 = Int.random(in: 10 ... 19)
- poolBallView1.image = UIImage(named: ballArray[randomPoolBallIndex1])
- poolBallView2.image = UIImage(named: ballArray[randomPoolBallIndex2])
- poolBallView3.image = UIImage(named: ballArray[randomPoolBallIndex3])
- poolBallView4.image = UIImage(named: ballArray[randomPoolBallIndex4])
- poolBallView5.image = UIImage(named: ballArray[randomPoolBallIndex5])
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