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- var StarterConfig = {
- JoinChannel: "op darjkeel", // Name of the channel to join
- FirstJoinMessage: "", // Message to say when first joining a channel, usually ".login"
- ChatActionsDelay: 12, // Seconds to wait in lobby before entering a channel
- JoinRetryDelay: 15, // Time in seconds to wait before next join attempt
- SwitchKeyDelay: 5, // Seconds to wait before switching a used/banned key or after realm down
- CrashDelay: 5, // Seconds to wait after a d2 window crash
- RealmDownDelay: 5, // Minutes to wait after getting Realm Down message
- UnableToConnectDelay: 5, // Minutes to wait after Unable To Connect message
- CDKeyInUseDelay: 5, // Minutes to wait before connecting again if CD-Key is in use. SwitchKeys overrides this!
- ConnectingTimeout: 45, // Seconds to wait before cancelling the 'Connecting...' screen
- PleaseWaitTimeout: 45, // Seconds to wait before cancelling the 'Please Wait...' screen
- WaitInLineTimeout: 180, // Seconds to wait before cancelling the 'Waiting in Line...' screen
- GameDoesNotExistTimeout: 45 // Seconds to wait before cancelling the 'Game does not exist.' screen
- };
- /* Join game settings
- Format: "leader's profile": ["leecher 1 profile", "leecher 2 profile", ...]
- If you want everyone to join the same leader, use "leader's profile": ["all"]
- NOTE: Use PROFILE names (profile matches window title), NOT character/account names
- leader:leecher groups need to be divided by a comma
- example:
- var JoinSettings = {
- "lead1": ["follow1", "follow2"],
- "lead2": ["follow3", "follow4"]
- };
- */
- var JoinSettings = {
- "barb": ["sorc"]
- };
- // Advanced config - you don't have to edit this unless you need some of the features provided
- var AdvancedConfig = {
- /* Features: Override join delay for each profile
- * Format *:
- "Profile Name": {JoinDelay: number_of_seconds}
- * Example * (don't edit this - it's just an example):
- "MyProfile1": {JoinDelay: 3},
- "MyProfile2": {JoinDelay: 6}
- */
- // Put your lines under this one. Multiple entries are separated by commas. No comma after the last one.
- };
- // No touchy!
- include("json2.js");
- include("OOG.js");
- include("automule.js");
- include("gambling.js");
- include("craftingsystem.js");
- include("torchsystem.js");
- include("common/misc.js");
- var i, j, gameInfo, joinInfo, gameStart, ingame, handle,
- firstLogin, chatActionsDone, lastGameTick, connectFail,
- gameCount = DataFile.getStats().runs + 1,
- loginRetry = 0,
- lastGameStatus = "ready",
- leader = "",
- lastGame = [];
- if (!FileTools.exists("data/" + me.profile + ".json")) {
- DataFile.create();
- }
- function locationTimeout (time, location) {
- var endtime = getTickCount() + time;
- while (!me.ingame && getLocation() === location && endtime > getTickCount()) {
- delay(500);
- }
- return (getLocation() !== location);
- }
- function updateCount () {
- D2Bot.updateCount();
- delay(1000);
- ControlAction.click(6, 264, 366, 272, 35);
- try {
- login(me.profile);
- } catch (e) {
- }
- delay(1000);
- ControlAction.click(6, 33, 572, 128, 35);
- }
- function ScriptMsgEvent (msg) {
- switch (msg) {
- case "mule":
- AutoMule.check = true;
- break;
- case "muleTorch":
- AutoMule.torchCheck = true;
- break;
- case "torch":
- TorchSystem.check = true;
- break;
- case "crafting":
- CraftingSystem.check = true;
- break;
- case "getMuleMode":
- if (AutoMule.torchAnniCheck === 2) {
- scriptBroadcast("2");
- } else if (AutoMule.torchAnniCheck === 1) {
- scriptBroadcast("1");
- } else if (AutoMule.check) {
- scriptBroadcast("0");
- }
- break;
- }
- }
- function ReceiveCopyData (mode, msg) {
- var obj;
- switch (msg) {
- case "Handle":
- handle = mode;
- break;
- }
- switch (mode) {
- case 1: // JoinInfo
- //print("Got Join Info");
- joinInfo = JSON.parse(msg);
- break;
- case 2: // Game info
- print("Recieved Game Info");
- gameInfo = JSON.parse(msg);
- break;
- case 3: // Game request
- // Don't let others join mule/torch/key/gold drop game
- if (AutoMule.inGame || Gambling.inGame || TorchSystem.inGame || CraftingSystem.inGame) {
- break;
- }
- if (gameInfo) {
- obj = JSON.parse(msg);
- D2Bot.joinMe(obj.profile, me.gamename || "", "", me.gamepassword || "", me.gameReady ? "yes" : "no");
- }
- break;
- case 4:
- // Heartbeat ping
- if (msg === "pingreq") {
- sendCopyData(null, me.windowtitle, 4, "pingrep");
- }
- break;
- }
- }
- function timer (tick) {
- if (!tick) {
- return "";
- }
- var min, sec;
- min = Math.floor((getTickCount() - tick) / 60000).toString();
- if (min <= 9) {
- min = "0" + min;
- }
- sec = (Math.floor((getTickCount() - tick) / 1000) % 60).toString();
- if (sec <= 9) {
- sec = "0" + sec;
- }
- return " (" + min + ":" + sec + ")";
- }
- function main () {
- debugLog(me.profile);
- addEventListener('copydata', ReceiveCopyData);
- addEventListener('scriptmsg', ScriptMsgEvent);
- while (!handle) {
- delay(100);
- }
- DataFile.updateStats("handle", handle);
- D2Bot.init();
- load("tools/heartbeat.js");
- while (!gameInfo) {
- D2Bot.requestGameInfo();
- delay(500);
- }
- if (gameInfo.error) {
- //D2Bot.retrieve();
- delay(200);
- if (!!DataFile.getStats().debugInfo) {
- gameInfo.crashInfo = DataFile.getStats().debugInfo;
- D2Bot.printToConsole("Crash Info: Script: " + JSON.parse(gameInfo.crashInfo).currScript + " Area: " + JSON.parse(gameInfo.crashInfo).area, 10);
- }
- /*if (gameInfo.crashInfo) {
- D2Bot.printToConsole("Crash Info: Script: " + gameInfo.crashInfo.currScript + " Area: " + gameInfo.crashInfo.area + (gameInfo.crashInfo.hasOwnProperty("lastAction") ? " " + gameInfo.crashInfo.lastAction : ""), 10);
- }*/
- ControlAction.timeoutDelay("Crash Delay", StarterConfig.CrashDelay * 1e3);
- D2Bot.updateRuns();
- }
- //D2Bot.store(JSON.stringify({currScript: "none", area: "out of game"}));
- DataFile.updateStats("debugInfo", JSON.stringify({currScript: "none", area: "out of game"}));
- while (true) {
- while (me.ingame) { // returns true before actually in game so we can't only use this check
- if (me.gameReady) { // returns false when switching acts so we can't use while
- if (!ingame) {
- print("ÿc4Updating Status");
- //D2Bot.updateStatus("Game: " + me.gamename);
- lastGameStatus = "ingame";
- ingame = true;
- gameStart = getTickCount();
- DataFile.updateStats("runs", gameCount);
- }
- D2Bot.updateStatus("Game: " + me.gamename + timer(gameStart));
- }
- delay(1000);
- }
- locationAction();
- delay(1000);
- }
- }
- function joinCheck (leader) {
- D2Bot.requestGame(leader);
- delay(500);
- //print(leader + " " + joinInfo.inGame + " " + lastGame.toSource() + " " + joinInfo.gameName);
- if (!joinInfo.inGame || (lastGame.length && lastGame.indexOf(joinInfo.gameName) === -1)) {
- D2Bot.printToConsole("Game is finished. Stopping join delay.");
- return true;
- }
- return false;
- }
- function locationAction () {
- if (me.ingame) {
- return;
- }
- var i, string, control, text, location;
- location = getLocation();
- MainSwitch:
- switch (location) {
- case 0:
- ControlAction.click(6, 264, 266, 272, 35);
- break;
- case 1: // Lobby
- D2Bot.updateStatus("Lobby");
- me.blockKeys = false;
- loginRetry = 0;
- if (!firstLogin) {
- firstLogin = true;
- }
- if (StarterConfig.JoinChannel !== "") {
- ControlAction.click(6, 27, 480, 120, 20);
- break;
- }
- if (ingame) {
- if (AutoMule.outOfGameCheck() || TorchSystem.outOfGameCheck() || Gambling.outOfGameCheck() || CraftingSystem.outOfGameCheck()) {
- break;
- }
- print("updating runs");
- D2Bot.updateRuns();
- lastGameTick = getTickCount();
- gameCount += 1;
- lastGameStatus = "ready";
- ingame = false;
- }
- if (!ControlAction.click(6, 652, 469, 120, 20)) { // Join
- break;
- }
- if (!locationTimeout(5000, location)) { // in case join button gets bugged
- if (!ControlAction.click(6, 533, 469, 120, 20)) { // Create
- break;
- }
- if (!ControlAction.click(6, 652, 469, 120, 20)) { // Join
- break;
- }
- }
- break;
- case 2: // Waiting In Line
- D2Bot.updateStatus("Waiting...");
- locationTimeout(StarterConfig.WaitInLineTimeout * 1e3, location);
- ControlAction.click(6, 433, 433, 96, 32);
- break;
- case 3: // Lobby Chat
- D2Bot.updateStatus("Lobby Chat");
- if (ingame) {
- if (AutoMule.outOfGameCheck() || TorchSystem.outOfGameCheck() || Gambling.outOfGameCheck() || CraftingSystem.outOfGameCheck()) {
- break;
- }
- print("updating runs");
- D2Bot.updateRuns();
- lastGameTick = getTickCount();
- gameCount += 1;
- lastGameStatus = "ready";
- ingame = false;
- }
- if (!chatActionsDone) {
- chatActionsDone = true;
- ControlAction.timeoutDelay("Chat delay", StarterConfig.ChatActionsDelay * 1e3);
- say("/j " + StarterConfig.JoinChannel);
- delay(1000);
- if (StarterConfig.FirstJoinMessage !== "") {
- say(StarterConfig.FirstJoinMessage);
- delay(500);
- }
- }
- if (!ControlAction.click(6, 652, 469, 120, 20)) { // Join
- break;
- }
- if (!locationTimeout(5000, location)) { // in case join button gets bugged
- if (!ControlAction.click(6, 533, 469, 120, 20)) { // Create
- break;
- }
- if (!ControlAction.click(6, 652, 469, 120, 20)) { // Join
- break;
- }
- }
- break;
- case 4: // Create Game
- break;
- case 5: // Join Game
- D2Bot.updateStatus("Join Game");
- if (!leader) {
- leader = [];
- for (i in JoinSettings) {
- if (JoinSettings.hasOwnProperty(i) && typeof i === "string") {
- for (j = 0; j < JoinSettings[i].length; j += 1) {
- if (JoinSettings[i][j] === me.profile || JoinSettings[i][j] === "all") {
- leader.push(i);
- }
- }
- }
- }
- }
- if (!leader || !leader.length) {
- break;
- }
- JoinLoop2:
- for (i = 0; i < 5; i += 1) {
- for (j = 0; j < leader.length; j += 1) {
- joinInfo = false;
- D2Bot.requestGame(leader[j]);
- delay(100);
- if (joinInfo && joinInfo.gameName !== "" && (lastGame.indexOf(joinInfo.gameName) === -1 || lastGameStatus === "pending")) {
- ControlAction.setText(1, 606, 148, 155, 20, joinInfo.gamePass);
- ControlAction.setText(1, 432, 148, 155, 20, joinInfo.gameName);
- if (lastGameStatus === "pending" || (gameInfo.error && DataFile.getStats().gameName === joinInfo.gameName)) {
- D2Bot.printToConsole("Failed to join game");
- ControlAction.timeoutDelay("Join Delay", StarterConfig.JoinRetryDelay * 1000, joinCheck, leader[j]);
- D2Bot.updateRuns();
- D2Bot.requestGame(leader[j]);
- delay(200);
- if (!joinInfo.inGame) {
- lastGameStatus = "ready";
- break;
- }
- }
- if (!joinInfo.inGame) {
- continue;
- }
- // Don't join immediately after previous game to avoid FTJ
- if (getTickCount() - lastGameTick < 5000) {
- ControlAction.timeoutDelay("Game Delay", (lastGameTick - getTickCount() + 5000));
- }
- print("joining game " + joinInfo.gameName);
- if (typeof AdvancedConfig[me.profile] === "object" && typeof AdvancedConfig[me.profile].JoinDelay === "number") {
- ControlAction.timeoutDelay("Custom Join Delay", AdvancedConfig[me.profile].JoinDelay * 1e3);
- }
- me.blockMouse = true;
- DataFile.updateStats("gameName", joinInfo.gameName);
- ControlAction.click(6, 594, 433, 172, 32);
- me.blockMouse = false;
- lastGame.push(joinInfo.gameName);
- if (lastGame.length > leader.length) { // Might need a fixed number. Right now it stores 1 game per leader.
- lastGame.shift();
- }
- lastGameStatus = "pending";
- locationTimeout(15000, location);
- break JoinLoop2;
- }
- }
- }
- break;
- case 6: // Ladder
- break;
- case 7: // Channel List
- break;
- case 8: // Main Menu
- case 9: // Login
- case 15: // Character Select
- case 18: // D2 Splash
- // Single Player screen fix
- if (getLocation() === 15 && !getControl(4, 634, 555, 29, 20)) {
- delay(3100);
- ControlAction.click(4, 514, 339, 200, 92);
- delay(100);
- ControlAction.click(6, 353, 572, 128, 35);
- break;
- }
- if (firstLogin && getLocation() === 9) { // multiple realm botting fix in case of R/D or disconnect
- ControlAction.click(6, 33, 572, 128, 35);
- }
- D2Bot.updateStatus("Logging In");
- try {
- login(me.profile);
- } catch (e) {
- if (getLocation() === 15 && loginRetry < 2) {
- if (loginRetry === 0) {
- // start from beginning of the char list
- sendKey(0x24);
- }
- control = getControl(4, 237, 457, 72, 93); // char on 1st column, 4th row
- if (control) {
- me.blockMouse = true;
- me.blockKeys = true;
- control.click();
- sendKey(0x28);
- sendKey(0x28);
- sendKey(0x28);
- sendKey(0x28);
- me.blockMouse = false;
- }
- loginRetry++;
- } else {
- me.blockKeys = false;
- print(e + " " + getLocation());
- }
- }
- break;
- case 10: // Login Error
- string = "";
- text = ControlAction.getText(4, 199, 377, 402, 140);
- if (text) {
- for (i = 0; i < text.length; i += 1) {
- string += text[i];
- if (i !== text.length - 1) {
- string += " ";
- }
- }
- switch (string) {
- case getLocaleString(5207):
- D2Bot.updateStatus("Invalid Password");
- D2Bot.printToConsole("Invalid Password");
- break;
- case getLocaleString(5208):
- D2Bot.updateStatus("Invalid Account");
- D2Bot.printToConsole("Invalid Account");
- break;
- case getLocaleString(5202): // cd key intended for another product
- case getLocaleString(10915): // lod key intended for another product
- D2Bot.updateStatus("Invalid CDKey");
- D2Bot.printToConsole("Invalid CDKey: " + gameInfo.mpq, 6);
- D2Bot.CDKeyDisabled();
- if (gameInfo.switchKeys) {
- ControlAction.timeoutDelay("Key switch delay", StarterConfig.SwitchKeyDelay * 1000);
- D2Bot.restart(true);
- } else {
- D2Bot.stop();
- }
- break;
- case getLocaleString(5199):
- D2Bot.updateStatus("Disabled CDKey");
- D2Bot.printToConsole("Disabled CDKey: " + gameInfo.mpq, 6);
- D2Bot.CDKeyDisabled();
- if (gameInfo.switchKeys) {
- ControlAction.timeoutDelay("Key switch delay", StarterConfig.SwitchKeyDelay * 1000);
- D2Bot.restart(true);
- } else {
- D2Bot.stop();
- }
- break;
- case getLocaleString(10913):
- D2Bot.updateStatus("Disabled LoD CDKey");
- D2Bot.printToConsole("Disabled LoD CDKey: " + gameInfo.mpq, 6);
- D2Bot.CDKeyDisabled();
- if (gameInfo.switchKeys) {
- ControlAction.timeoutDelay("Key switch delay", StarterConfig.SwitchKeyDelay * 1000);
- D2Bot.restart(true);
- } else {
- D2Bot.stop();
- }
- break;
- case getLocaleString(5347):
- D2Bot.updateStatus("Disconnected");
- D2Bot.printToConsole("Disconnected");
- ControlAction.click(6, 335, 412, 128, 35);
- break MainSwitch;
- default:
- D2Bot.updateStatus("Login Error");
- D2Bot.printToConsole("Login Error - " + string);
- if (gameInfo.switchKeys) {
- ControlAction.timeoutDelay("Key switch delay", StarterConfig.SwitchKeyDelay * 1000);
- D2Bot.restart(true);
- } else {
- D2Bot.stop();
- }
- break;
- }
- }
- ControlAction.click(6, 335, 412, 128, 35);
- while (true) {
- delay(1000);
- }
- break;
- case 11: // Unable To Connect
- D2Bot.updateStatus("Unable To Connect");
- if (connectFail) {
- ControlAction.timeoutDelay("Unable to Connect", StarterConfig.UnableToConnectDelay * 6e4);
- connectFail = false;
- } else {
- connectFail = true;
- }
- if (!ControlAction.click(6, 335, 450, 128, 35)) {
- break;
- }
- break;
- case 13: // Realm Down - Character Select screen
- D2Bot.updateStatus("Realm Down");
- delay(1000);
- if (!ControlAction.click(6, 33, 572, 128, 35)) {
- break;
- }
- updateCount();
- ControlAction.timeoutDelay("Realm Down", StarterConfig.RealmDownDelay * 6e4);
- D2Bot.CDKeyRD();
- if (gameInfo.switchKeys && !gameInfo.rdBlocker) {
- D2Bot.printToConsole("Realm Down - Changing CD-Key");
- ControlAction.timeoutDelay("Key switch delay", StarterConfig.SwitchKeyDelay * 1000);
- D2Bot.restart(true);
- } else {
- D2Bot.printToConsole("Realm Down - Restart");
- D2Bot.restart();
- }
- break;
- case 14: // Character Select - Disconnected
- D2Bot.updateStatus("Disconnected");
- delay(500);
- ControlAction.click(6, 351, 337, 96, 32);
- break;
- case 16: // Character Select - Please Wait popup
- if (!locationTimeout(StarterConfig.PleaseWaitTimeout * 1e3, location)) {
- ControlAction.click(6, 351, 337, 96, 32);
- }
- break;
- case 17: // Lobby - Lost Connection - just click okay, since we're toast anyway
- delay(1000);
- ControlAction.click(6, 351, 337, 96, 32);
- break;
- case 19: // Login - Cdkey In Use
- D2Bot.printToConsole(gameInfo.mpq + " is in use by " + ControlAction.getText(4, 158, 310, 485, 40), 6);
- D2Bot.CDKeyInUse();
- if (gameInfo.switchKeys) {
- ControlAction.timeoutDelay("Key switch delay", StarterConfig.SwitchKeyDelay * 1000);
- D2Bot.restart(true);
- } else {
- ControlAction.timeoutDelay("CD-Key in use", StarterConfig.CDKeyInUseDelay * 6e4);
- ControlAction.click(6, 335, 450, 128, 35);
- }
- break;
- case 20: // Single Player - Select Difficulty
- break;
- case 21: // Main Menu - Connecting
- if (!locationTimeout(StarterConfig.ConnectingTimeout * 1e3, location)) {
- ControlAction.click(6, 330, 416, 128, 35);
- }
- break;
- case 22: // Login - Invalid Cdkey (classic or xpac)
- text = ControlAction.getText(4, 162, 270, 477, 50);
- string = "";
- if (text) {
- for (i = 0; i < text.length; i += 1) {
- string += text[i];
- if (i !== text.length - 1) {
- string += " ";
- }
- }
- }
- switch (string) {
- case getLocaleString(10914):
- D2Bot.printToConsole(gameInfo.mpq + " LoD key in use by " + ControlAction.getText(4, 158, 310, 485, 40), 6);
- D2Bot.CDKeyInUse();
- if (gameInfo.switchKeys) {
- ControlAction.timeoutDelay("Key switch delay", StarterConfig.SwitchKeyDelay * 1000);
- D2Bot.restart(true);
- } else {
- ControlAction.click(6, 335, 450, 128, 35);
- ControlAction.timeoutDelay("LoD key in use", StarterConfig.CDKeyInUseDelay * 6e4);
- }
- break;
- default:
- if (gameInfo.switchKeys) {
- D2Bot.printToConsole("Invalid CD-Key");
- ControlAction.timeoutDelay("Key switch delay", StarterConfig.SwitchKeyDelay * 1000);
- D2Bot.restart(true);
- } else {
- ControlAction.click(6, 335, 450, 128, 35);
- ControlAction.timeoutDelay("Invalid CD-Key", StarterConfig.CDKeyInUseDelay * 6e4);
- }
- break;
- }
- break;
- case 23: // Character Select - Connecting
- case 42: // Empty character screen
- string = "";
- text = ControlAction.getText(4, 45, 318, 531, 140);
- if (text) {
- for (i = 0; i < text.length; i += 1) {
- string += text[i];
- if (i !== text.length - 1) {
- string += " ";
- }
- }
- if (string === getLocaleString(11161)) { // CDKey disabled from realm play
- D2Bot.updateStatus("Realm Disabled CDKey");
- D2Bot.printToConsole("Realm Disabled CDKey: " + gameInfo.mpq, 6);
- D2Bot.CDKeyDisabled();
- if (gameInfo.switchKeys) {
- ControlAction.timeoutDelay("Key switch delay", StarterConfig.SwitchKeyDelay * 1000);
- D2Bot.restart(true);
- } else {
- D2Bot.stop();
- }
- }
- }
- if (!locationTimeout(StarterConfig.ConnectingTimeout * 1e3, location)) {
- ControlAction.click(6, 33, 572, 128, 35);
- if (gameInfo.rdBlocker) {
- D2Bot.restart();
- }
- }
- break;
- case 24: // Server Down - not much to do but wait..
- break;
- case 25: // Lobby - Please Wait
- if (!locationTimeout(StarterConfig.PleaseWaitTimeout * 1e3, location)) {
- ControlAction.click(6, 351, 337, 96, 32);
- }
- break;
- case 26: // Lobby - Game Name Exists
- break;
- case 27: // Gateway Select
- ControlAction.click(6, 436, 538, 96, 32);
- break;
- case 28: // Lobby - Game Does Not Exist
- D2Bot.printToConsole("Game doesn't exist");
- if (gameInfo.rdBlocker) {
- D2Bot.printToConsole(gameInfo.mpq + " is probably flagged.", 6);
- if (gameInfo.switchKeys) {
- ControlAction.timeoutDelay("Key switch delay", StarterConfig.SwitchKeyDelay * 1000);
- D2Bot.restart(true);
- }
- } else {
- locationTimeout(StarterConfig.GameDoesNotExistTimeout * 1e3, location);
- }
- lastGameStatus = "ready";
- break;
- case 38: // Game is full
- D2Bot.printToConsole("Game is full");
- ControlAction.click(6, 652, 469, 120, 20);
- lastGame.push(joinInfo.gameName);
- lastGameStatus = "ready";
- break;
- default:
- if (location !== undefined) {
- D2Bot.printToConsole("Unhandled location " + location);
- //takeScreenshot();
- delay(500);
- D2Bot.restart();
- }
- break;
- }
- }
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