Advertisement
Guest User

Best osu skin for performance

a guest
Nov 10th, 2024
31
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 12.24 KB | None | 0 0
  1. -
  2. Download Here --> https://tinyurl.com/35kmwred (Copy and Paste Link)
  3.  
  4.  
  5.  
  6.  
  7.  
  8.  
  9. Skin focused on optimizing gameplay only?
  10. I am looking for an existing skin without any themes or fancy pictures or anything like that; a skin that is just aimed towards better performance in Osu!. Can anyone suggest such a particular skin?
  11. Luminance isn't a very practical skin in my opinion. If you don't mind the minimalist feel, Unbewusst is a very nice performance-centric skin (I suggest the version with dots). You can pull all the missing elements from the default skin if you want them.
  12. I'll have to test Luminance for a bit because apparently there is lots of science behind the very particular choices of colors/shapes for Osu! gameplay
  13. Djent (/dʒɛnt/) is a subgenre of progressive metal characterized by its use of off-beat and complex rhythm patterns inspired by free jazz. Its distinctive sound is that of high-gain, distorted, palm-muted, down-tuned strings. The name "djent" is an onomatopoeia of this sound.
  14. I made mine myself (other than the hitcircles, which are from Unbewusst). I haven't put it on my user page yet because it isn't totally complete, but if you message me in-game I can get you a link.
  15. Djent (/dʒɛnt/) is a subgenre of progressive metal characterized by its use of off-beat and complex rhythm patterns inspired by free jazz. Its distinctive sound is that of high-gain, distorted, palm-muted, down-tuned strings. The name "djent" is an onomatopoeia of this sound.
  16. i recommend this. Easly the best skin i ever used. Clean and simple, easy readable circles, visible cursor and no fancy stuff.
  17. I've got a real soft spot for Aesthetic. Not great for hidden, but it's otherwise a very solid skin. I'd ditch the cursor trail though.
  18. Personally skins are largely better for people on an individual basis. Bellow I will list some of the ones I have used or think are well designed.
  19. Baka Accurate: https://osu.ppy.sh/forum/t/123439imo remove the cursor trail and it is better.
  20. Experiment 00: https://osu.ppy.sh/forum/t/222068Skin is a little dark for my taste but others may like this.
  21. Clean Color: https://osu.ppy.sh/forum/t/231214I would replace the score numbers with default other than that a nice skin.
  22. Unbewusst: https://osu.ppy.sh/forum/t/208914Ok skin but too minimal, for me it seems to make aiming harder.
  23. Aesthetic HD: https://osu.ppy.sh/forum/t/189843One of the old skins I used to use.
  24. Metrosphere!: https://osu.ppy.sh/forum/t/214897&start=0Ok but replace 300s with invisible ones.
  25. 50 Shades of Grey vb1.1: https://osu.ppy.sh/forum/t/220580Remove or disable combo burst.
  26. Science: https://osu.ppy.sh/forum/t/225910My personal skin. I am still working on it and will likely keep updating it and adding more extras as time passes. If you try it make sure to let me know what you like / dislike.
  27. Also as a mention that I can't find a link for is Cancel v6 Modded which is the first "Gameplay" skin I used.
  28. Edit: Also as an idea to test skins go back and forth between them only playing once on each and try and get a feel for which one is the most comfortable / you do the best with while doing this. Makes sure to give each skin a few tries. This is just how I test skins to not allow for bias or getting to accustom to one over another.
  29. Fps boost skins
  30. Does anyone know any fps boost skins? My fps buffers alot, and I can't really play like that. So, fps boost skins anyone?I have 4 Gigabytes of RAM, 2 screens, and if anything else help lemme know.
  31. skins dont really affect performance that much, the main thing to look out for are animations and giant file sizes. Anything below like 30mb without big animations should work fine
  32. RockRoller wrote:
  33. skins dont really affect performance that much, the main thing to look out for are animations and giant file sizes. Anything below like 30mb without big animations should work fine
  34. Not just animations. Resolution of scoreboard does affects fps. I compared a 3mb skin with a scoreboard background that the size is literally the size of the playfield and another skin that has 200mb of size but the resolution of the scoreboard is just the size of it. The results is the 200mb skin won at fps (230fps - 350fps). So skins with borders just wont give that much fps.
  35. Answer to this thread:I would recommend WhiteCat's skin by CyperDark. Except for the DT (for me) doesn't give fps that much (The skin I was talking about). (For me) The fps during gameplay is just the same for the lite and non-lite version.
  36. [11.30.14] Luminance
  37. I am no longer updating this skin due to reasons. It was fun while it lasted. Maybe someone will take the skin and update it in the future.
  38. Everything is made from scratch. Feel free to use this skin however you want. This mean you can use this skin and release it without asking me first or without giving me credit. You can even take the skin, release it and say that you created it. Not even change anything, not even the name. I wouldn't care. Use the skin however you want.Turn everything off in the detail settings.
  39. Luminance is a very unique series of skins. The main staple of both skins is using plenty of factors to determined what works best for the human eyes. There has been a lot of research that has been put into the skin. There is a day time version to grab the attention of our eyes, Fluorescence. The night time version is designed to reduce strain on the eyes in low light areas, Planckian Locus. Each section goes into huge details on the science and reasoning for how the skin is pieced together. Thank you for taking the time to look at my skins. Please post in the thread or message me directly if you have any questions, comments, concerns, complaints, or queries. If you are a returning veteran of the Luminance series, Luminance Standard has been discontinued. Thank you for everyone that has used it.
  40. Download: Download from Mediafire. I love feedback, but right now I am only wanting feedback about the color used in the playing field. Please do not comment about how ugly the UI is. I know, and this will be changed. Note, this will not be updated. I'm sorry.
  41. Special thanks to Redon for allowing me to include Aesthetic's hitsounds.
  42. Before Luminance Planckian Locus was even an idea, the thought of a day time version has been in my head for over months. Fluorescence started from that idea, and it has changed quite before it was even thought of being close to release. With the new personal research on color temperature, Fluorescence has been on the back burner until Planckian Locus was pretty close to perfect.
  43. Why Fluorescence though? To put it simple, Fluorescence is how bright absorbed light appears to our eyes. The main thing players will notice is that the skin is very bright and the colors stay out quite a lot. However because of this, it will hurt the user's eyes. So it is highly suggested to play in a well lit room and to take regular breaks. Fluorescence doesn't bring much new to the Luminance series on a scientific level. It uses the same principle as the standard version and Planckian Locus, just using the opposite colors.
  44. Purple, Blue, Cyan and Green are the main colors. They produce the most energy and stand out the most. One thing that is slightly different is the hit circles. In Planckian Locus, the hitcircle had a small transparency to it. This allows stacked notes to be read easy. Since Fluorescence is designed to bring the most attention, I had to turn up the hue on max and transparency off. To combat this, I made the hitcircles have a double ring around them. The color red is the second most used color. This is used to outline the circles and sliders. I needed a color that did not over take the other colors too much and something that was sitting in the background. Since the hitcircles and sliders are always on the screen, red was choose for this. The red is noticeable to see what they are, but not enough energy is being produced to over power the other colors. White is the 3rd category. It is more noticeable than red, but less noticeable than the other colors. White is used for the slider ball, slider arrow, slider tick, cursor and hitcircle numbers. These elements are either important, but not always on the screen, or needs to be secondary importance to the hitcircle. Cursor is special since it also uses yellow and it another high attention color that is more than red, but less than the others. It makes sense to me, maybe I will write up a better explanation later. As with any new skin, it will still be tested and changed based on feedback.
  45. Rest of the images will come once I redesign them.
  46.  
  47. Redesign menu box.
  48. Redesign ranking stuff.
  49. Change stuff of Taiko and maybe Mania.
  50. Work on extras.
  51.  
  52.  
  53. Added heartbeat, select-expand, click-short-confirm, click-short, check-on, check-off, shutter, welcome and seeya.wav.
  54. Changed spinnerspin.wav.
  55. Redesigned hit0, cursor, spinner-middle and spinner-circle.png. (FL Only)
  56.  
  57.  
  58. Banana redesign.
  59. Approachcircle has been slightly redesign.
  60. menu-back fixed.
  61. hitcircleoverlay changed, but it still shows the white.
  62.  
  63.  
  64. Changed everything to fit the new colors.
  65. hitcircle has been changed to double rings and 0 transparency.
  66. Cursor redesigned.
  67. Reverse arrow redesigned.
  68. taiko-slider redesigned
  69. menu-background and fail-background redesigned.
  70.  
  71. Download: Download from Mediafire.Special thanks to Redon for allowing me to include Aesthetic's hitsounds.
  72. Luminance started out as a personal project in October of 2013. It had three major goals that sets itself apart from other skins. Look clean enough so it can be used for high level play, please as many people as possibly and the main point, be very well suited for night time playing. The skin started out using -Ryosuke (-Kamui-) skin as a base and a slight color edit for night time. Over time the skin grew more unique characters. One major update that help push this skin was the HD update. Not only did this update make all the elements in HD, but they were also completely redesigned. Another noticeable update was the April 2th. This update reduced the size of a lot of elements to try to compress the file size. It didn't do much, however the skin had a template and could be updated without guess checking now. Over time Luminance became something. With over thousands of downloads, it was becoming popular, and for good reasons. It removed a lot of distractions and had simple elements to make the skin easy to play with. The skin also had a lot of options to fit many different styles. It was being true to all of the goals that was set. All, but one major goal. It was slightly lacking for night time play. It made playing in the dark more bearable, however it was not doing that good of a job. The skin was researched and tested for many months, but it was still failing.
  73. Welcome Planckian Locus. Planckian Locus is a major update for Luminance that aims to improve that current night time experience. Planckian Locus is the path that color temperature travels. Unlike Luminance, where low contrast colors were used, color temperature is the main focus of this update. Color temperature is the measurement of how much radiation is used to deliver the hues of colors to our eyes. Blue/Purple are known as cool colors, they are measured up to 5000k (kelvin is the measurement used). Lower colors such are red/yellow are known as warm colors.
  74. The sun produces around 6500k. When people view their monitors (6500k) they are basically looking into the sun. This is bad for our eyes for long periods of time and can harm us. Whereas we are able to look at a candle light (1850k)for much longer with little damage. Even though the sun looks red/yellow, it actually produces more blue lights than red lights. That is why it is hard to stare at the sun for long periods of time. Around sunrise/sunset the sky turns red for the night. At this moment is sun is producing 1850k (candle light). This is why people are able to view the sunrise/sunset. This also ties in with the other information that Luminance was crafted with.
  75. Since Planckian Locus is mainly focus on color temperature, the skin will seem quite weird. It is mainly hues of red, orange and yellow. However the combo colors are still very much different from each other. Within a few minutes of playing with the skin, our eyes quickly adjust for the lower temperatures, creating a more smoothing osu experience. The Luminance series strives to the best night time experience for osu!
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement