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- CayoRando.py
- import random
- cars = ["Kosatka", "Alkonost", "Velum", "Stealth Annihilator", "R0-86", "Patrol Boat", "Longfin", "Player Choice"]
- entry_points = ["Main Dock", "North Dock", "Airstrip", "Drainage Tunnel", "Player Choice"]
- exit_points = ["Airstrip", "North Dock", "Main Dock", "Kosatka", "Player Choice"]
- approaches = ["Aggressor", "Conspirator", "Crack Shot", "Saboteur", "Marksman", "Player Choice"]
- sups = ["Yes", "No", "Player Choice"]
- armors = ["yes", "no", "Player Choice"]
- stealth = ["yes", "no", "Player Choice"]
- scope = ["full Scope", "Secondary Only", "No Scope", "Player Choice"]
- cycle = ["day", "Night", "Player Choice"]
- Treasure = ["Island Only", "Compound Only", "both", "Player Choice"]
- def randomize_heist():
- vehicles = random.choice(cars)
- entry = random.choice(entry_points)
- exit = random.choice(exit_points)
- approach = random.choice(approaches)
- suppressors = random.choice(sups)
- armor = random.choice(armors)
- sneak = random.choice(stealth)
- gather_intel = random.choice(scope)
- time = random.choice(cycle)
- loot = random.choice(Treasure)
- heist_plan = {
- "Vehicles": vehicles,
- "Entry Point": entry,
- "Exit Point": exit,
- "Approach": approach,
- "Suppressors": suppressors,
- "Armor": armor,
- "Stealth": sneak,
- "Gather Intel": gather_intel,
- "Time": time,
- "loot": loot,
- }
- return heist_plan
- heist_plan = randomize_heist()
- for key, value in heist_plan.items():
- print(f"{key}: {value}")
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